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Hexbane Tortoise
( 3)
Creature — Turtle
(3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
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Hexdrinker
( 1)
Creature — Snake
(2/1)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 3-7 4/4 Protection from instants LEVEL 8+ 6/6 Protection from everything
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Hexgold Slith
( 2)
Creature — Slith
(2/1)
When Hexgold Slith enters, you get (two energy counters). Whenever Hexgold Slith attacks, you may pay . If you do, it gains first strike until end of turn. Whenever Hexgold Slith deals combat damage to a player, put a +1/+1 counter on it.
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Hezrou
( 7)
Creature — Frog Demon
(6/6)
Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.
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Hibernation Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Hidden Dragonslayer
( 2)
Creature — Human Warrior
(2/1)
Lifelink Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
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Hidden Herbalists
( 2)
Creature — Human Druid
(2/2)
Revolt — When Hidden Herbalists enters, if a permanent you controlled left the battlefield this turn, add .
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Hidden Horror
( 3)
Creature — Horror
(4/4)
When Hidden Horror enters, sacrifice it unless you discard a creature card.
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Hideous Fleshwheeler
( 0)
Creature — Phyrexian Rat
(4/5)
Menace (This creature can't be blocked except by two or more creatures.) When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
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Hideous Taskmaster
( 7)
Creature — Eldrazi
(7/2)
Devoid (This card has no color.) When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn. Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
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Hidetsugu and Kairi
( 5)
Legendary Creature — Ogre Demon Dragon
(5/4)
Flying When Hidetsugu and Kairi enters, draw three cards, then put two cards from your hand on top of your library in any order. When Hidetsugu and Kairi dies, exile the top card of your library. Target opponent loses life equal to its mana value. If it's an instant or sorcery card, you may cast it without paying its mana cost.
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Hierophant Bio-Titan
( 12)
Creature — Tyranid
(12/12)
Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs less to cast for each counter removed this way. Vigilance, reach, ward Titanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less.
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High Fae Negotiator
( 5)
Creature — Faerie Warlock
(3/5)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When High Fae Negotiator enters, if it was bargained, each opponent loses 3 life and you gain 3 life.
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High Fae Trickster
( 4)
Creature — Faerie Wizard
(4/2)
Flash (You may cast this spell any time you could cast an instant.) Flying You may cast spells as though they had flash.
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High Priest of Penance
( 2)
Creature — Human Cleric
(1/1)
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
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High Sentinels of Arashin
( 4)
Creature — Bird Soldier
(3/4)
Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. : Put a +1/+1 counter on target creature.
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High Troller (playtest)
( 4)
Creature — — Troll Shaman
(4/1)
All targeted spells and abilities cost less and have their targets chosen randomly.
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Highborn Ghoul
( 2)
Creature — Zombie
(2/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Highcliff Felidar
( 7)
Creature — Cat Beast
(5/5)
Vigilance When Highcliff Felidar enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
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Highland Berserker
( 2)
Creature — Human Berserker Ally
(2/1)
Whenever Highland Berserker or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
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Highland Game
( 2)
Creature — Elk
(2/1)
When Highland Game dies, you gain 2 life.
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High-Rise Sawjack
( 3)
Creature — Elf Citizen
(2/3)
Reach (This creature can block creatures with flying.) Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +2/+0 until end of turn.
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High-Society Hunter
( 5)
Creature — Vampire Noble
(5/3)
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
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Highspire Artisan
( 3)
Creature — Elf Artificer
(0/3)
Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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Highway Robber
( 4)
Creature — Human Mercenary
(2/2)
When Highway Robber enters, target opponent loses 2 life and you gain 2 life.
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Hikari, Twilight Guardian
( 5)
Legendary Creature — Spirit
(4/4)
Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
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Hillcomber Giant
( 4)
Creature — Giant Scout
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Hinata, Dawn-Crowned
( 4)
Legendary Creature — Kirin Spirit
(4/4)
Flying, trample Spells you cast cost less to cast for each target. Spells your opponents cast cost more to cast for each target.
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Hinterland Chef
( 3)
Creature — — Human Scout
(3/3)
When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains ", , Sacrifice this creature: You gain 3 life."
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Hinterland Drake
( 3)
Creature — Drake
(2/3)
Flying Hinterland Drake can't block artifact creatures.
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Hinterland Hermit
( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
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Hinterland Logger
( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
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Hinterland Sanctifier
( 1)
Creature — Rabbit Cleric
(1/2)
Whenever another creature you control enters, you gain 1 life.
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Hinterland Scourge
( 0)
Creature — Werewolf
(3/2)
Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
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Hipparion
( 2)
Creature — Horse
(1/3)
Hipparion can't block creatures with power 3 or greater unless you pay .
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Hired Blade
( 3)
Creature — Human Assassin
(3/2)
Flash (You may cast this spell any time you could cast an instant.)
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Hired Claw
( 1)
Creature — Lizard Mercenary
(1/2)
Whenever you attack with one or more Lizards, Hired Claw deals 1 damage to target opponent. : Put a +1/+1 counter on Hired Claw. Activate only if an opponent lost life this turn and only once each turn.
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Hired Giant
( 4)
Creature — Giant
(4/4)
When Hired Giant enters, each other player may search their library for a land card and put that card onto the battlefield. Then each player who searched their library this way shuffles.
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Hired Hexblade
( 2)
Creature — Elf Warlock
(2/2)
When Hired Hexblade enters, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
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Hired Muscle
( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
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Hired Torturer
( 3)
Creature — Human Rogue
(2/3)
Defender , : Target opponent loses 2 life, then reveals a card at random from their hand.
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Hish of the Snake Cult (playtest)
( 5)
Legendary Creature — — Snake
(2/5)
Nagas and Serpents you control are Snakes. (We'll errata this to be true.) Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
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Hisoka's Guard
( 2)
Creature — Human Wizard
(1/1)
You may choose not to untap Hisoka's Guard during your untap step. , : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)
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Hissing Iguanar
( 3)
Creature — Lizard
(3/1)
Whenever another creature dies, you may have Hissing Iguanar deal 1 damage to target player or planeswalker.
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Historian of Zhalfir
( 4)
Creature — Human Wizard
(3/3)
Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.
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Hiveheart Shaman
( 4)
Creature — Human Shaman
(3/5)
Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. : Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
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Hivespine Wolverine
( 5)
Creature — Elemental Wolverine
(5/4)
When Hivespine Wolverine enters, choose one — • Put a +1/+1 counter on target creature you control. • Hivespine Wolverine fights target creature token. • Destroy target artifact or enchantment.
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Hivis of the Scale
( 5)
Legendary Creature — Lizard Shaman
(3/4)
You may choose not to untap Hivis of the Scale during your untap step. : Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
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Hixus, Prison Warden
( 5)
Legendary Creature — Human Soldier
(4/4)
Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
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Hoar Shade
( 4)
Creature — Shade
(1/2)
: Hoar Shade gets +1/+1 until end of turn.
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Hoard Robber
( 2)
Creature — Tiefling Rogue
(1/3)
Whenever Hoard Robber deals combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Hoarding Broodlord
( 8)
Creature — Dragon
(7/6)
Convoke Flying When Hoarding Broodlord enters, search your library for a card, exile it face down, then shuffle. For as long as that card remains exiled, you may play it. Spells you cast from exile have convoke.
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Hoarding Dragon
( 5)
Creature — Dragon
(4/4)
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
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Hoarding Ogre
( 4)
Creature — Ogre
(3/3)
Whenever Hoarding Ogre attacks, roll a d20. 1–9 | Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") 10–19 | Create two Treasure tokens. 20 | Create three Treasure tokens.
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Hoarding Recluse
( 4)
Creature — Spider
(2/3)
Reach, deathtouch When Hoarding Recluse dies, put up to one other target card from a graveyard on the bottom of its owner's library.
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Hoard-Smelter Dragon
( 6)
Creature — Dragon
(5/5)
Flying : Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.
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Hobblefiend
( 2)
Creature — Devil
(2/1)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) , Sacrifice another creature: Put a +1/+1 counter on Hobblefiend.
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Hobbling Zombie
( 3)
Creature — Zombie
(2/2)
Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Hobgoblin Bandit Lord
( 3)
Creature — Goblin Rogue
(2/3)
Other Goblins you control get +1/+1. , : Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
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Hobgoblin Captain
( 2)
Creature — Goblin Barbarian
(3/1)
Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn.
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Hofri Ghostforge
( 5)
Legendary Creature — Dwarf Cleric
(4/5)
Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
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Hogaak, Arisen Necropolis
( 7)
Legendary Creature — Avatar
(8/8)
You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for or one mana of that creature's color. Each card you exile from your graveyard pays for .) You may cast Hogaak, Arisen Necropolis from your graveyard. Trample
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Hoisted Hireling
( 3)
Creature — Zombie
(2/1)
Hoisted Hireling has flying as long as it's being held above the battlefield.
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Hokori, Dust Drinker
( 4)
Legendary Creature — Spirit
(2/2)
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
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Hollow Dogs
( 5)
Creature — Phyrexian Zombie Dog
(3/3)
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.
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Hollow Marauder
( 7)
Creature — Specter Rogue
(4/2)
This spell costs less to cast for each creature card in your graveyard. Flying When Hollow Marauder enters, any number of target opponents each discard a card. For each of those opponents who didn't discard a card with mana value 4 or greater, draw a card.
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Hollow One
( 5)
Artifact Creature — Golem
(4/4)
This spell costs less to cast for each card you've cycled or discarded this turn. Cycling (, Discard this card: Draw a card.)
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Hollow Scavenger
( 3)
Creature — Wolf
(3/2)
, Sacrifice a Food: Hollow Scavenger gets +2/+2 until end of turn. Activate only once each turn.
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Hollow Specter
( 3)
Creature — Specter
(2/2)
Flying Whenever Hollow Specter deals combat damage to a player, you may pay . If you do, that player reveals X cards from their hand and you choose one of them. That player discards that card.
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Hollow Warrior
( 4)
Artifact Creature — Golem Warrior
(4/4)
Hollow Warrior can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)
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Hollowborn Barghest
( 7)
Creature — Demon Dog
(7/6)
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.
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Hollowhead Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have ", Discard a card: Draw a card."
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Hollowhenge Huntmaster
( 0)
Creature — Werewolf
(6/6)
Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Hollowhenge Overlord
( 6)
Creature — Wolf
(4/4)
Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
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Hollowhenge Scavenger
( 5)
Creature — Elemental
(4/5)
Morbid — When Hollowhenge Scavenger enters, if a creature died this turn, you gain 5 life.
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Hollowhenge Spirit
( 4)
Creature — Spirit
(2/2)
Flash (You may cast this spell any time you could cast an instant.) Flying When Hollowhenge Spirit enters, remove target attacking or blocking creature from combat.
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Hollowhenge Wrangler
( 5)
Creature — — Elemental
(6/6)
When Hollowhenge Wrangler enters the battlefield, seek a land card. Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.
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Hollowsage
( 4)
Creature — Merfolk Wizard
(2/2)
Whenever Hollowsage becomes untapped, you may have target player discard a card.
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Holographic Double
( 1)
Creature — — Illusion
(1/1)
, Exile Holographic Double from your hand: Choose a creature card in your hand. Conjure a duplicate of it into your hand.
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Holy Cow
( 3)
Creature — Ox Angel
(2/2)
Flash Flying When Holy Cow enters, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Homarid
( 3)
Creature — Homarid
(2/2)
Homarid enters with a tide counter on it. At the beginning of your upkeep, put a tide counter on Homarid. As long as there is exactly one tide counter on Homarid, it gets -1/-1. As long as there are exactly three tide counters on Homarid, it gets +1/+1. Whenever there are four or more tide counters on Homarid, remove all tide counters from it.
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Homarid Explorer
( 4)
Creature — Homarid Scout
(3/3)
When Homarid Explorer enters, target player mills four cards.
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Homarid Shaman
( 4)
Creature — Homarid Shaman
(2/1)
: Tap target green creature.
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Homarid Warrior
( 5)
Creature — Homarid Warrior
(3/3)
: Homarid Warrior gains shroud until end of turn and doesn't untap during your next untap step. Tap Homarid Warrior. (A creature with shroud can't be the target of spells or abilities.)
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