|
Spy Eye
( 4)
Creature — Eye Spy
(1/3)
Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
|
|
|
Spy Kit
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip
|
|
|
Spy Network
( 1)
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
|
|
|
Spyglass Siren
( 1)
Creature — Siren Pirate
(1/1)
Flying When Spyglass Siren enters the battlefield, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
|
|
|
Squad Captain
( 5)
Creature — Human Soldier
(2/2)
Vigilance Squad Captain enters the battlefield with a +1/+1 counter on it for each other creature you control.
|
|
|
Square Up
( 2)
Instant
Target creature has base power and toughness 4/4 until end of turn.
|
|
|
Squeaking Pie Grubfellows
( 4)
Creature — Goblin Shaman
(3/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
|
|
|
Squeaking Pie Sneak
( 2)
Creature — Goblin Rogue
(2/2)
As an additional cost to cast this spell, reveal a Goblin card from your hand or pay . Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
|
|
|
Squidnapper (playtest)
( 5)
Creature — — Squid Pirate
(3/4)
When CARDNAME enters the battlefield, gain control of target creature an opponent controls until CARDNAME leaves the battlefield or that player pays the ransom. Ransom — and 2 life
|
|
|
Squishy Sphinx Ninja
( 0)
Stickers
2 — Ward (Whenever this permanent becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) 4 — Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.) 3 — 5/3 5 — 7/7
|
|
|
Sram's Expertise
( 4)
Sorcery
Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
|
|
|
Stabbing Pain
( 1)
Instant
Target creature gets -1/-1 until end of turn. Tap that creature.
|
|
|
Stack of Paperwork (playtest)
( 1)
Enchantment
When CARDNAME enters the battlefield, draw a card. Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)
|
|
|
Staff of Compleation
( 3)
Artifact
, Pay 1 life: Destroy target permanent you own. , Pay 2 life: Add one mana of any color. , Pay 3 life: Proliferate. , Pay 4 life: Draw a card. : Untap Staff of Compleation.
|
|
|
Stalking Predator
( 0)
Creature — Werewolf
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
|
|
|
Stalwart Pathlighter
( 3)
Creature — Human Soldier
(3/1)
Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
|
|
|
Stamp of Approval
( 3)
Artifact
As Stamp of Approval enters the battlefield, choose a watermark. Creatures you control with the chosen watermark get +1/+1.
|
|
|
Stampede
( 3)
Instant
Attacking creatures get +1/+0 and gain trample until end of turn.
|
|
|
Stampede Rider
( 3)
Creature — Satyr
(2/3)
Trample At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.
|
|
|
Stampede Surfer
( 5)
Creature — Human Warrior
(4/4)
Haste Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that‘s tapped and attacking that opponent.
|
|
|
Stampeding Elk Herd
( 5)
Creature — Elk
(5/5)
Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.
|
|
|
Stampeding Horncrest
( 5)
Creature — Dinosaur
(4/4)
Stampeding Horncrest has haste as long as you control another Dinosaur.
|
|
|
Stampeding Rhino
( 5)
Creature — Rhino
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Stampeding Serow
( 4)
Creature — Antelope Beast
(5/4)
Trample At the beginning of your upkeep, return a green creature you control to its owner's hand.
|
|
|
Stampeding Wildebeests
( 4)
Creature — Antelope Beast
(5/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, return a green creature you control to its owner's hand.
|
|
|
Standard Procedure
( 0)
Instant
, Reveal Standard Procedure from your hand: Choose an instant or sorcery card with mana value 3 or less currently legal in the Standard format. Standard Procedure becomes that card until end of turn.
|
|
|
Star Compass
( 2)
Artifact
Star Compass enters the battlefield tapped. : Add one mana of any color that a basic land you control could produce.
|
|
|
Star Pupil
( 1)
Creature — Human Wizard
(0/0)
Star Pupil enters the battlefield with a +1/+1 counter on it. When Star Pupil dies, put its counters on target creature you control.
|
|
|
Starlight Spectacular
( 4)
Enchantment
Parade — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone The first creature in line gets +0/+0.)
|
|
|
Starnheim Aspirant
( 3)
Creature — Human Cleric
(2/2)
Angel spells you cast cost less to cast.
|
|
|
Starscream, Power Hungry
( 4)
Legendary Artifact Creature — Robot
(2/3)
More Than Meets the Eye (You may cast this card converted for .) Flying Whenever you draw a card, if you're the monarch, target opponent loses 2 life. Whenever one or more creatures deal combat damage to you, convert Starscream.
|
|
|
Start//Fire (playtest)
( 3)
Instant
Create two 1/1 white Warrior creature tokens with vigilance. // Fire Instant Fire deals 2 damage divided as you choose among one or two targets.
|
|
|
Startling Development
( 2)
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling (, Discard this card: Draw a card.)
|
|
|
Staying Power
( 3)
Enchantment
"Until end of turn" and "this turn" effects don't end.
|
|
|
Steady Progress
( 3)
Instant
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Draw a card.
|
|
|
Steam Catapult
( 5)
Creature — Human Soldier
(2/3)
: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
|
|
|
Scalding Viper (Steam Clean)
( 2)
Sorcery — Adventure
Return target nonland permanent to its owner's hand. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Steam Spitter
( 5)
Creature — Spider
(1/5)
Reach (This creature can block creatures with flying.) : Steam Spitter gets +1/+0 until end of turn.
|
|
|
Steamflogger Service Rep
( 3)
Creature — Goblin Rigger
(1/1)
Whenever another Goblin enters the battlefield under your control, you may pay . If you do, Steamflogger Service Rep assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
|
|
|
Steamflogger Temp
( 2)
Creature — Goblin Rigger
(2/1)
, : Steamflogger Temp assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
|
|
|
Steam-Powered
( 0)
Artifact Creature — Construct
(+0/+4)
: Augment (, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
|
|
|
Steel Exemplar
( 5)
Artifact Creature — Wizard
(4/4)
Trample Steel Exemplar enters the battlefield with two +1/+1 counters on it unless two or more colors of mana were spent to cast it.
|
|
|
Steel Leaf Champion
( 3)
Creature — Elf Knight
(5/4)
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
|
|
|
Steel Leaf Paladin
( 6)
Creature — Elf Knight
(4/4)
First strike When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner's hand.
|
|
|
Steel Seraph
( 6)
Artifact Creature — Angel
(5/4)
Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 3/3
|
|
|
Steelclad Serpent
( 6)
Artifact Creature — Serpent
(4/5)
Steelclad Serpent can't attack unless you control another artifact.
|
|
|
Steelclad Spirit
( 2)
Creature — Spirit
(3/3)
Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender.
|
|
|
Steel-Plume Marshal
( 5)
Creature — Bird Soldier
(3/3)
Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn.
|
|
|
Steelshaper's Gift
( 1)
Sorcery
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
|
|
|
Steeple Creeper
( 3)
Creature — Frog Snake
(4/2)
: Steeple Creeper gains flying until end of turn.
|
|
|
Stenchskipper
( 4)
Creature — Elemental
(6/5)
Flying At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
|
|
|
Stenn, Paranoid Partisan
( 2)
Legendary Creature — Human Wizard
(2/2)
As Stenn, Paranoid Partisan enters the battlefield, choose a card type other than creature or land. Spells you cast of the chosen type cost less to cast. : Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Stensia Innkeeper
( 4)
Creature — Vampire
(3/3)
When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step.
|
|
|
Stensia Uprising
( 4)
Enchantment
At the beginning of your end step, create a 1/1 red Human creature token. Then if you control exactly thirteen permanents, you may sacrifice Stensia Uprising. When you do, it deals 7 damage to any target.
|
|
|
Step Right Up
( 4)
Sorcery
Open two Attractions. (Put the top two cards of your Attraction deck onto the battlefield.)
|
|
|
Step Through
( 5)
Sorcery
Return two target creatures to their owners' hands. Wizardcycling (, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
|
|
|
Steppe Glider
( 5)
Creature — Elemental
(2/4)
Flying, vigilance : Target creature with a +1/+1 counter on it gains flying and vigilance until end of turn.
|
|
|
Steppe Lynx
( 1)
Creature — Cat
(0/1)
Landfall — Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn.
|
|
|
Sterling Keykeeper
( 2)
Creature — Human Mercenary
(2/2)
, : Tap target non-Mount creature.
|
|
|
Sterling Supplier
( 5)
Creature — Bird Soldier
(3/4)
Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control.
|
|
|
Stern Proctor
( 2)
Creature — Human Wizard
(1/2)
When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
|
|
|
Stet, Draconic Proofreader
( 6)
Legendary Creature — Dragon Bureaucrat
(4/4)
Flying Whenever Stet, Draconic Proofreader attacks, you may exile a card from your graveyard. When you do, Stet, Draconic Proofreader deals 4 damage to any target whose name begins with the same letter as the exiled card. : Delete the first letter of target permanent or player's name until end of turn.
|
|
|
Stimulus Package
( 4)
Enchantment
When Stimulus Package enters the battlefield, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.") Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
|
|
|
Stingerfling Spider
( 5)
Creature — Spider
(2/5)
Reach When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
|
|
|
Stinging Scorpion
( 5)
Host Creature — Scorpion
(3/2)
When this creature enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.
|
|
|
Stinkweed Imp
( 3)
Creature — Imp
(1/2)
Flying Whenever Stinkweed Imp deals combat damage to a creature, destroy that creature. Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
|
|
|
Stir the Pride
( 5)
Instant
Choose one — • Creatures you control get +2/+2 until end of turn. • Until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life." Entwine (Choose both if you pay the entwine cost.)
|
|
|
Stitcher's Supplier
( 1)
Creature — Zombie
(1/1)
When Stitcher's Supplier enters the battlefield or dies, mill three cards.
|
|
|
Stockpiling Celebrant
( 3)
Creature — Dwarf Knight
(3/2)
When Stockpiling Celebrant enters the battlefield, you may return another target nonland permanent you control to its owner's hand. If you do, scry 2.
|
|
|
Stoic Champion
( 2)
Creature — Human Soldier
(2/2)
Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn.
|
|
|
Stoic Ephemera
( 3)
Creature — Spirit
(5/5)
Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat.
|
|
|
Stoic Sphinx
( 4)
Creature — Sphinx
(5/3)
Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn.
|
|
|
Stomp and Howl
( 3)
Sorcery
Destroy target artifact and target enchantment.
|
|
|
Stomping Ground
( 0)
Land — Mountain Forest
(: Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
|
Stomping Slabs
( 3)
Sorcery
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
|
|
|
Stone Catapult
( 5)
Creature — Human Soldier
(1/2)
: Destroy target tapped nonblack creature. Activate only during your turn, before attackers are declared.
|
|
|
Stone Haven Pilgrim
( 2)
Creature — Kor Cleric
(2/2)
Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.
|
|
|
Stone Idol Trap
( 6)
Instant — Trap
This spell costs less to cast for each attacking creature. Create a 6/12 colorless Construct artifact creature token with trample. Exile it at the beginning of your next end step.
|
|
|
Stone Spirit
( 5)
Creature — Elemental Spirit
(4/3)
Stone Spirit can't be blocked by creatures with flying.
|
|
|
Stonecoil Serpent
( 0)
Artifact Creature — Snake
(0/0)
Reach, trample, protection from multicolored Stonecoil Serpent enters the battlefield with X +1/+1 counters on it.
|
|
|
Stonerise Spirit
( 2)
Creature — Spirit Bird
(1/2)
Flying , Exile a card from your graveyard: Target creature gains flying until end of turn.
|
|
|
Stone-Seeder Hierophant
( 4)
Creature — Human Druid
(1/1)
Landfall — Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. : Untap target land.
|
|
|
Stonesplitter Bolt
( 1)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.
|
|
|
Stonework Packbeast
( 2)
Artifact Creature — Beast
(2/1)
Stonework Packbeast is also a Cleric, Rogue, Warrior, and Wizard. : Add one mana of any color.
|
|
|
Stop Cold
( 4)
Enchantment — Aura
Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
|
|
|
Stop That
( 1)
Instant
Target player discards a card. Gotcha — If an opponent audibly flicks the cards in their hand, you may say "Gotcha" When you do, return Stop That from your graveyard to your hand.
|
|
|