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Ranger en-Vec
( 3)
Creature — Human Soldier Archer Ranger
(2/2)
First strike : Regenerate Ranger en-Vec.
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Ranger's Firebrand
( 1)
Sorcery
Ranger's Firebrand deals 2 damage to any target. The Ring tempts you.
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Ranging Raptors
( 3)
Creature — Dinosaur
(2/3)
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Rank and File
( 4)
Creature — Zombie
(3/3)
When Rank and File enters, green creatures get -1/-1 until end of turn.
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Ransack
( 4)
Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
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Rapacious Dragon
( 5)
Creature — Dragon
(3/3)
Flying When Rapacious Dragon enters, create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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Rapacious One
( 6)
Creature — Eldrazi Drone
(5/4)
Trample Whenever Rapacious One deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add ."
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Rapid Hybridization
( 1)
Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
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Raptor Hatchling
( 2)
Creature — Dinosaur
(1/1)
Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
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Rasaad yn Bashir
( 3)
Legendary Creature — Human Monk
(0/3)
Each creature you control assigns combat damage equal to its toughness rather than its power. Whenever Rasaad yn Bashir attacks, if you have the initiative, double the toughness of each creature you control until end of turn. Choose a Background (You can have a Background as a second commander.)
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Rashka the Slayer
( 5)
Legendary Creature — Human Archer
(3/3)
Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
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Rathi Fiend
( 4)
Creature — Phyrexian Horror Mercenary
(2/2)
When Rathi Fiend enters, each player loses 3 life. , : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Rattleback Apothecary
( 3)
Creature — Gorgon Warlock
(3/2)
Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Raucous Entertainer
( 2)
Creature — Plant Bard
(2/2)
, : Put a +1/+1 counter on each creature you control that entered this turn.
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Raul, Trouble Shooter
( 3)
Legendary Creature — Zombie Mutant Rogue
(1/4)
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. : Each player mills a card. (They each put the top card of their library into their graveyard.)
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Ravager's Mace
( 3)
Artifact — Equipment
When Ravager's Mace enters, attach it to target creature you control. Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Equip
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Ravaging Blaze
( 2)
Instant
Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
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Ravaging Horde
( 5)
Creature — Human Soldier
(3/3)
When Ravaging Horde enters, destroy target land.
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Ravaging Riftwurm
( 3)
Creature — Wurm
(6/6)
Kicker (You may pay an additional as you cast this spell.) Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) If Ravaging Riftwurm was kicked, it enters with three additional time counters on it.
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Raven Familiar
( 3)
Creature — Bird
(1/2)
Flying Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Raven Familiar enters, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
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Ravenous Bloodseeker
( 2)
Creature — Vampire Berserker
(1/3)
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
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Ravenous Chupacabra
( 4)
Creature — Beast Horror
(2/2)
When Ravenous Chupacabra enters, destroy target creature an opponent controls.
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Ravenous Giant
( 4)
Creature — Giant
(5/5)
At the beginning of your upkeep, Ravenous Giant deals 1 damage to you.
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Ravenous Harpy
( 3)
Creature — Harpy
(1/2)
Flying , Sacrifice another creature: Put a +1/+1 counter on Ravenous Harpy.
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Ravenous Intruder
( 2)
Creature — Gremlin
(1/2)
Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.
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Ravenous Necrotitan
( 4)
Creature — Phyrexian Horror
(6/6)
Corrupted — When Ravenous Necrotitan enters, sacrifice a creature unless an opponent has three or more poison counters.
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Ravenous Rats
( 2)
Creature — Rat
(1/1)
When Ravenous Rats enters, target opponent discards a card.
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Ravenous Sailback
( 5)
Creature — Dinosaur
(3/4)
When Ravenous Sailback enters, choose one — • Ravenous Sailback gains haste until end of turn. • Destroy target artifact or enchantment.
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Ravenous Squirrel
( 1)
Creature — Squirrel
(1/1)
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on Ravenous Squirrel. , Sacrifice an artifact or creature: You gain 1 life and draw a card.
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Ravenous Trap
( 4)
Instant — Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost. Exile target player's graveyard.
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Ravenous Vampire
( 5)
Creature — Vampire
(3/3)
Flying At the beginning of your upkeep, you may sacrifice a nonartifact creature. If you do, put a +1/+1 counter on Ravenous Vampire. If you don't, tap Ravenous Vampire.
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Ray of Command
( 4)
Instant
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
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Ray of Enfeeblement
( 1)
Instant
Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead.
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Ray of Frost
( 2)
Enchantment — Aura
Flash Enchant creature When Ray of Frost enters, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.
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Razaketh's Rite
( 5)
Sorcery
Search your library for a card, put that card into your hand, then shuffle. Cycling (, Discard this card: Draw a card.)
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Razing Snidd
( 6)
Creature — Beast
(3/3)
When Razing Snidd enters, return a black or red creature you control to its owner's hand. When Razing Snidd enters, each player sacrifices a land.
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Razor Boomerang
( 3)
Artifact — Equipment
Equipped creature has ", Unattach Razor Boomerang: It deals 1 damage to any target. Return Razor Boomerang to its owner's hand." Equip
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Razor Hippogriff
( 5)
Creature — Hippogriff
(3/3)
Flying When Razor Hippogriff enters, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.
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Razorgrass Ambush
( 2)
Instant
Razorgrass Ambush deals 3 damage to target attacking or blocking creature.
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Razorgrass Field
( 0)
Land
As Razorgrass Field enters, you may pay 3 life. If you don't, it enters tapped. : Add .
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Razorjaw Oni
( 4)
Creature — Demon Spirit
(4/5)
Black creatures can't block.
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Razorkin Hordecaller
( 5)
Creature — Human Clown Berserker
(4/4)
Haste Whenever you attack, create a 1/1 red Gremlin creature token.
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Reach of Branches
( 5)
Kindred Instant — Treefolk
Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest you control enters, you may return Reach of Branches from your graveyard to your hand.
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Reality Heist
( 7)
Instant
This spell costs less to cast for each artifact you control. Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
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Reality Shift
( 2)
Instant
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
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Reality Spasm
( 2)
Instant
Choose one — • Tap X target permanents. • Untap X target permanents.
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Reanimate
( 1)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
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Reap
( 2)
Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
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Reap What Is Sown
( 3)
Instant
Put a +1/+1 counter on each of up to three target creatures.
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Reaper of Flight Moonsilver
( 5)
Creature — Angel
(3/3)
Flying Delirium — Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.
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Reaper of Sheoldred
( 5)
Creature — Phyrexian Horror
(2/5)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever a source deals damage to Reaper of Sheoldred, that source's controller gets a poison counter.
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Reaper's Talisman
( 1)
Artifact — Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn. Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Reassembling Skeleton
( 2)
Creature — Skeleton Warrior
(1/1)
: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
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Reaver Ambush
( 3)
Instant
Exile target creature with power 3 or less.
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Reaver Drone
( 1)
Creature — Eldrazi Drone
(2/1)
Devoid (This card has no color.) At the beginning of your upkeep, you lose 1 life unless you control another colorless creature.
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Rebbec, Architect of Ascension
( 4)
Legendary Creature — Human Artificer
(3/4)
Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.)
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Rebel Salvo
( 3)
Instant
Affinity for Equipment (This spell costs less to cast for each Equipment you control.) Rebel Salvo deals 5 damage to target creature or planeswalker. That permanent loses indestructible until end of turn.
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Rebellion of the Flamekin
( 4)
Kindred Enchantment — Elemental
Whenever you clash, you may pay . If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)
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Reborn Hope
( 2)
Sorcery
Return target multicolored card from your graveyard to your hand.
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Rebound
( 2)
Instant
Change the target of target spell that targets only a player. The new target must be a player.
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Rebuff the Wicked
( 1)
Instant
Counter target spell that targets a permanent you control.
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Rebuild
( 3)
Instant
Return all artifacts to their owners' hands. Cycling (, Discard this card: Draw a card.)
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Recall
( 1)
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
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Reciprocate
( 1)
Instant
Exile target creature that dealt damage to you this turn.
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Reckless Bushwhacker
( 3)
Creature — Goblin Warrior Ally
(2/1)
Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When Reckless Bushwhacker enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
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Reckless Detective
( 2)
Creature — Devil Detective
(0/3)
Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn.
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Reckless Handling
( 2)
Sorcery
Search your library for an artifact card, reveal it, put it into your hand, shuffle, then discard a card at random. If an artifact card was discarded this way, Reckless Handling deals 2 damage to each opponent.
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Reckless One
( 4)
Creature — Goblin Avatar
(*/*)
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
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Reckless Pyrosurfer
( 2)
Creature — Human Scout
(2/2)
Haste Landfall — Whenever a land you control enters, Reckless Pyrosurfer gains battle cry until end of turn. (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn. Each instance of battle cry triggers separately.)
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Reckless Racer
( 3)
Creature — Human Pilot
(2/3)
First strike Whenever Reckless Racer becomes tapped, you may discard a card. If you do, draw a card.
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Reckless Rage
( 1)
Instant
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
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Reckless Scholar
( 3)
Creature — Human Wizard
(2/1)
: Target player draws a card, then discards a card.
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Reckless Spite
( 3)
Instant
Destroy two target nonblack creatures. You lose 5 life.
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Reckless Waif
( 1)
Creature — Human Rogue Werewolf
(1/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif.
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Reckless Wurm
( 5)
Creature — Wurm
(4/4)
Trample Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Reclamation Sage
( 3)
Creature — Elf Shaman
(2/1)
When Reclamation Sage enters, you may destroy target artifact or enchantment.
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Reclusive Artificer
( 4)
Creature — Human Artificer
(2/3)
Haste (This creature can attack and as soon as it comes under your control.) When Reclusive Artificer enters, you may have it deal damage to target creature equal to the number of artifacts you control.
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Reclusive Taxidermist
( 2)
Creature — Human Druid
(1/2)
Reclusive Taxidermist gets +3/+2 as long as there are four or more creature cards in your graveyard. : Add one mana of any color.
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Reclusive Wight
( 4)
Creature — Zombie Minion
(4/4)
At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
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Recoil
( 3)
Instant
Return target permanent to its owner's hand. Then that player discards a card.
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Recollect
( 3)
Sorcery
Return target card from your graveyard to your hand.
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Reconnaissance
( 1)
Enchantment
: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)
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Reconnaissance Mission
( 4)
Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card. Cycling (, Discard this card: Draw a card.)
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Reconstruct History
( 4)
Sorcery
Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand. Exile Reconstruct History.
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Reconstructed Thopter
( 3)
Artifact Creature — Thopter
(2/1)
Flying Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Recoup
( 2)
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (Mana cost includes color.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Recross the Paths
( 3)
Sorcery
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Recruitment Officer
( 1)
Creature — Human Soldier
(2/1)
: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Red Cliffs Armada
( 5)
Creature — Human Soldier
(5/4)
Red Cliffs Armada can't attack unless defending player controls an Island.
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Red Dragon
( 6)
Creature — Dragon
(4/4)
Flying Fire Breath — When Red Dragon enters, it deals 4 damage to each opponent.
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Red Elemental Blast
( 1)
Instant
Choose one — • Counter target blue spell. • Destroy target blue permanent.
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Red Scarab
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
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Red Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.
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Redcap Melee
( 1)
Instant
Redcap Melee deals 4 damage to target creature or planeswalker. If a nonred permanent is dealt damage this way, you sacrifice a land.
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