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Imperious Oligarch
( 2)
Creature — Human Cleric
(2/1)
Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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Imperious Perfect
( 3)
Creature — Elf Warrior
(2/2)
Other Elves you control get +1/+1. , : Create a 1/1 green Elf Warrior creature token.
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Impervious Greatwurm
( 10)
Creature — Wurm
(16/16)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Indestructible
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Impetuous Devils
( 4)
Creature — Devil
(6/1)
Trample, haste When Impetuous Devils attacks, up to one target creature defending player controls blocks it this combat if able. At the beginning of the end step, sacrifice Impetuous Devils.
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Impetuous Protege
( 3)
Creature — Human Warrior
(0/4)
Partner with Proud Mentor (When this creature enters, target player may put Proud Mentor into their hand from their library, then shuffle.) Whenever Impetuous Protege attacks, it gets +X/+0 until end of turn, where X is the greatest power among tapped creatures your opponents control.
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Impetuous Sunchaser
( 2)
Creature — Human Soldier
(1/1)
Flying, haste Impetuous Sunchaser attacks each combat if able.
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Imposing Sovereign
( 2)
Creature — Human Noble
(2/1)
Creatures your opponents control enter tapped.
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Imposing Vantasaur
( 6)
Creature — Dinosaur
(3/6)
Vigilance Cycling (, Discard this card: Draw a card.)
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Impounding Lot-Bot
( 4)
Artifact Creature — Robot
(3/4)
When Impounding Lot-Bot enters, you may say "INCARCERATE" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.
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Imskir Iron-Eater
( 8)
Legendary Creature — Demon
(5/5)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) When Imskir Iron-Eater enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down. , Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
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Inalla, Archmage Ritualist
( 5)
Legendary Creature — Human Wizard
(4/5)
Eminence — Whenever another nontoken Wizard you control enters, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
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Iname as One
( 12)
Legendary Creature — Spirit
(8/8)
When Iname as One enters, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle. When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
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Iname, Death Aspect
( 6)
Legendary Creature — Spirit
(4/4)
When Iname, Death Aspect enters, you may search your library for any number of Spirit cards, put them into your graveyard, then shuffle.
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Iname, Life Aspect
( 6)
Legendary Creature — Spirit
(4/4)
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
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Incandescent Soulstoke
( 3)
Creature — Elemental Shaman
(2/2)
Other Elemental creatures you control get +1/+1. , : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Incendiary Oracle
( 2)
Creature — Human Shaman
(2/2)
: Incendiary Oracle gets +1/+0 until end of turn. If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.
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Inchblade Companion
( 1)
Artifact Creature — — Equipment Insect
(1/1)
Equipped creature gets +1/+1. Whenever Inchblade Companion becomes attached to a creature, create a token that's a copy of Inchblade Companion, except it doesn't have this ability. This ability triggers only once each turn. Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
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Incinerator of the Guilty
( 6)
Creature — Dragon
(6/6)
Flying, trample Whenever Incinerator of the Guilty deals combat damage to a player, you may collect evidence X. When you do, Incinerator of the Guilty deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
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Incisor Glider
( 2)
Artifact Creature — Phyrexian Construct
(1/3)
Flying Corrupted — Whenever Incisor Glider attacks, if an opponent has three or more poison counters, creatures you control get +1/+1 until end of turn.
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Incited Rabble
( 0)
Creature — Human
(2/3)
Incited Rabble attacks each combat if able. : Incited Rabble gets +1/+0 until end of turn.
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Incorrigible Youths
( 5)
Creature — Vampire
(4/3)
Haste Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Incubator Drone
( 4)
Creature — Eldrazi Drone
(2/3)
Devoid (This card has no color.) When Incubator Drone enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Incursion Specialist
( 2)
Creature — Human Wizard
(1/3)
Whenever you cast your second spell each turn, Incursion Specialist gets +2/+0 until end of turn and can't be blocked this turn.
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Indebted Samurai
( 4)
Creature — Human Samurai
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
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Indebted Spirit
( 1)
Enchantment Creature — Spirit
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Afterlife 1 (When this permanent is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying.) Enchanted creature gets +1/+1 and has afterlife 1.
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Indentured Djinn
( 3)
Creature — Djinn
(4/4)
Flying When Indentured Djinn enters, each other player may draw up to three cards.
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Indentured Oaf
( 4)
Creature — Ogre Warrior
(4/3)
Prevent all damage that Indentured Oaf would deal to red creatures.
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Indigo Faerie
( 2)
Creature — Faerie Wizard
(1/1)
Flying : Target permanent becomes blue in addition to its other colors until end of turn.
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Indoctrination Attendant
( 4)
Creature — Phyrexian Cleric
(3/4)
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When Indoctrination Attendant enters, you may return another permanent you control to its owner's hand. If you do, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This creature can't block."
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Indominus Rex, Alpha
( 5)
Legendary Creature — Dinosaur Mutant
(6/6)
As Indominus Rex, Alpha enters, discard any number of creature cards. It enters with a flying counter on it if a card discarded this way has flying. The same is true for first strike, double strike, deathtouch, hexproof, haste, indestructible, lifelink, menace, reach, trample, and vigilance. When Indominus Rex enters, draw a card for each counter on it.
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Indomitable Archangel
( 4)
Creature — Angel
(4/4)
Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
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Indoraptor, the Perfect Hybrid
( 3)
Legendary Creature — Dinosaur Mutant
(3/1)
Bloodthirst X (This creature enters with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Menace Enrage — Whenever Indoraptor, the Perfect Hybrid is dealt damage, choose an opponent at random. Indoraptor deals damage equal to its power to that player unless they sacrifice a nontoken creature.
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Indrik Stomphowler
( 5)
Creature — Beast
(4/4)
When Indrik Stomphowler enters, destroy target artifact or enchantment.
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Indulgent Aristocrat
( 1)
Creature — Vampire Noble
(1/1)
Lifelink , Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
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Indulgent Tormentor
( 5)
Creature — Demon
(5/3)
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.
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Indulging Patrician
( 3)
Creature — Vampire Noble
(1/4)
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
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Inescapable Brute
( 6)
Creature — Giant Warrior
(3/3)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Inescapable Brute must be blocked if able.
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Inexorable Blob
( 3)
Creature — Ooze
(3/3)
Delirium — Whenever Inexorable Blob attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.
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Infantry Veteran
( 1)
Creature — Human Soldier
(1/1)
: Target attacking creature gets +1/+1 until end of turn.
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Infected Defector
( 5)
Creature — Phyrexian Knight
(4/3)
When Infected Defector dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
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Infectious Horror
( 4)
Creature — Zombie Horror
(2/2)
Whenever Infectious Horror attacks, each opponent loses 2 life.
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Infectious Host
( 3)
Creature — Zombie
(1/1)
When Infectious Host dies, target player loses 2 life.
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Infernal Captor
( 4)
Creature — Devil Rogue
(3/3)
Exploit (When this creature enters, you may sacrifice a creature.) When Infernal Captor exploits a creature, gain control of target artifact or creature until end of turn. Untap that permanent. It gains haste until end of turn.
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Infernal Caretaker
( 4)
Creature — Human Cleric
(2/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
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Infernal Denizen
( 8)
Creature — Demon
(5/7)
At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of their choice for as long as Infernal Denizen remains on the battlefield. : Gain control of target creature for as long as Infernal Denizen remains on the battlefield.
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Infernal Kirin
( 4)
Legendary Creature — Kirin Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, target player reveals their hand and discards all cards with that spell's mana value.
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Infernal Medusa
( 5)
Creature — Gorgon
(2/4)
Whenever Infernal Medusa blocks a creature, destroy that creature at end of combat. Whenever Infernal Medusa becomes blocked by a non-Wall creature, destroy that creature at end of combat.
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Infernal Pet
( 3)
Creature — Imp
(2/2)
Whenever you cast your second spell each turn, put a +1/+1 counter on Infernal Pet and it gains flying until end of turn.
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Infernal Phantom
( 4)
Creature — Spirit
(2/3)
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Infernal Phantom gets +2/+0 until end of turn. When Infernal Phantom dies, it deals damage equal to its power to any target.
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Infernal Sovereign
( 6)
Creature — Demon
(6/6)
Flying, trample Skip your draw step. Whenever you play a land or cast a spell, you draw a card and you lose 1 life.
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Infernal Spawn of Evil
( 9)
Creature — Beast
(7/7)
Flying, first strike , Reveal Infernal Spawn of Evil from your hand, Say "It's coming": Infernal Spawn of Evil deals 1 damage to target opponent or planeswalker. Activate only during your upkeep and only once each turn.
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Infernal Spawn of Infernal Spawn of Evil
( 10)
Creature — Demon Child
(8/8)
Flying, first strike, trample Once each turn, while you're searching your library, you may pay , reveal Infernal Spawn of Infernal Spawn of Evil from your library and say "I'm coming, too" If you do, Infernal Spawn of Infernal Spawn of Evil deals 2 damage to a player of your choice.
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Infernius Spawnington III, Esq.
( 11)
Creature — Demon Beast Grandchild
(9/9)
Flying, first strike, trample, haste This spell costs less to cast for each card you've revealed this turn. When Infernius Spawnington III, Esq. enters, you may say "I'm here." If you do, it deals 3 damage to target player.
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Inferno Elemental
( 6)
Creature — Elemental
(4/4)
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.
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Inferno Hellion
( 4)
Creature — Hellion
(7/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of each end step, if Inferno Hellion attacked or blocked this turn, its owner shuffles it into their library.
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Inferno of the Star Mounts
( 6)
Legendary Creature — Dragon
(6/6)
This spell can't be countered. Flying, haste : Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
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Inferno Project
( 7)
Creature — Elemental
(0/0)
Trample Inferno Project enters with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
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Inferno Titan
( 6)
Creature — Giant
(6/6)
: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
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Infestation Expert
( 5)
Creature — Human Werewolf
(3/4)
Whenever Infestation Expert enters or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Infested Roothold
( 5)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Protection from artifacts Whenever an opponent casts an artifact spell, you may create a 1/1 green Insect creature token.
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Infested Thrinax
( 5)
Creature — Lizard
(4/4)
Flash When Infested Thrinax enters, until end of turn, whenever a nontoken creature you control dies, create a number of 1/1 green Saproling creature tokens equal to that creature's power.
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Infested Werewolf
( 0)
Creature — Werewolf
(4/5)
Whenever Infested Werewolf enters or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Infesting Radroach
( 3)
Creature — Insect Mutant
(2/2)
Flying Infesting Radroach can't block. Whenever Infesting Radroach deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if Infesting Radroach is in your graveyard, you may return it to your hand.
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Information Dealer
( 2)
Creature — Human Wizard
(1/1)
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
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Inga and Esika
( 4)
Legendary Creature — Human God
(4/4)
Creatures you control have vigilance and ": Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.
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Inga Rune-Eyes
( 4)
Legendary Creature — Human Wizard
(3/3)
When Inga Rune-Eyes enters, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
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Ingenious Artillerist
( 3)
Creature — Human Artificer
(3/1)
Whenever one or more artifacts you control enter, Ingenious Artillerist deals that much damage to each opponent.
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Ingenious Leonin
( 5)
Creature — Cat Soldier
(4/4)
: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.
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Ingenious Prodigy
( 1)
Creature — Human Wizard
(0/1)
Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
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Ingenious Skaab
( 3)
Creature — Zombie Horror
(2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) : Ingenious Skaab gets +1/-1 until end of turn.
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Ingenious Smith
( 2)
Creature — Human Artificer
(1/1)
When Ingenious Smith enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever one or more artifacts you control enter, put a +1/+1 counter on Ingenious Smith. This ability triggers only once each turn.
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Ingenious Thief
( 2)
Creature — Human Rogue
(1/1)
Flying When Ingenious Thief enters, look at target player's hand.
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Ingot Chewer
( 5)
Creature — Elemental
(3/3)
When Ingot Chewer enters, destroy target artifact. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Inherited Fiend
( 0)
Creature — Demon
(4/4)
Flying : Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.
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Inhumaniac
( 2)
Creature — Brainiac
(1/1)
At the beginning of your upkeep, roll a six-sided die. On a 3 or 4, put a +1/+1 counter on Inhumaniac. On a 5 or higher, put two +1/+1 counters on it. On a 1, remove all +1/+1 counters from Inhumaniac.
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Initiate of Blood
( 4)
Creature — Ogre Shaman
(2/2)
: Initiate of Blood deals 1 damage to target creature that was dealt damage this turn. When that creature dies this turn, flip Initiate of Blood.
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Initiate's Companion
( 2)
Creature — Cat
(3/1)
Whenever Initiate's Companion deals combat damage to a player, untap target creature or land.
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Initiates of the Ebon Hand
( 1)
Creature — Cleric
(1/1)
: Add . If this ability has been activated four or more times this turn, sacrifice Initiates of the Ebon Hand at the beginning of the next end step.
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Injector Crocodile
( 6)
Creature — Phyrexian Crocodile
(5/5)
When Injector Crocodile dies, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Swampcycling (, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
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Ink Dissolver
( 2)
Creature — Merfolk Wizard
(2/1)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
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Inkfathom Divers
( 5)
Creature — Merfolk Soldier
(3/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Inkfathom Divers enters, look at the top four cards of your library, then put them back in any order.
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Inkfathom Infiltrator
( 2)
Creature — Merfolk Rogue
(2/1)
Inkfathom Infiltrator can't block and can't be blocked.
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Inkfathom Witch
( 2)
Creature — Merfolk Wizard
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Each unblocked creature has base power and toughness 4/1 until end of turn.
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Inkrise Infiltrator
( 2)
Creature — Human Ninja
(1/2)
Flying : Inkrise Infiltrator gets +2/+2 until end of turn.
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Ink-Treader Nephilim
( 4)
Creature — Nephilim
(3/3)
Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.
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Inkwell Leviathan
( 9)
Artifact Creature — Leviathan
(7/11)
Trample Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Shroud (This creature can't be the target of spells or abilities.)
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Inner-Chamber Guard
( 2)
Creature — Human Samurai
(0/2)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
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Inner-Flame Acolyte
( 3)
Creature — Elemental Shaman
(2/2)
When Inner-Flame Acolyte enters, target creature gets +2/+0 and gains haste until end of turn. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Inner-Flame Igniter
( 3)
Creature — Elemental Warrior
(2/2)
: Creatures you control get +1/+0 until end of turn. If this is the third time this ability has resolved this turn, creatures you control gain first strike until end of turn.
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