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Restless Bivouac
( 0)
Land
Restless Bivouac enters the battlefield tapped. : Add or . : Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
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Restorative Burst
( 5)
Sorcery
Return up to two target creature, land, and/or planeswalker cards from your graveyard to your hand. Each player gains 4 life. Exile Restorative Burst.
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Resupply
( 6)
Instant
You gain 6 life. Draw a card.
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Response // Resurgence (Resurgence)
( 5)
Sorcery
Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.
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Resurrection
( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Resurrection Orb
( 2)
Artifact — Equipment
Equipped creature has lifelink. Whenever equipped creature dies, return that card to the battlefield under its owner's control at the beginning of the next end step. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Resuscitate
( 2)
Instant
Until end of turn, creatures you control gain ": Regenerate this creature."
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Retreat to Kazandu
( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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Retreat to Valakut
( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn.
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Retribution
( 4)
Sorcery
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
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Retribution of the Ancients
( 1)
Enchantment
, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
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Retributive Wand
( 3)
Artifact
, : Retributive Wand deals 1 damage to any target. When Retributive Wand is put into a graveyard from the battlefield, it deals 5 damage to any target.
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Tlincalli Hunter (Retrieve Prey)
( 2)
Sorcery — Adventure
Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.)
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Retrofitter Foundry
( 1)
Artifact
: Untap Retrofitter Foundry. , : Create a 1/1 colorless Servo artifact creature token. , , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying. , Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
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Never // Return (Return)
( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
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Return from Extinction
( 2)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
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Return from the Wilds
( 3)
Sorcery
Choose two — • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. • Create a 1/1 white Human creature token. • Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Return of the Nightstalkers
( 7)
Sorcery
Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.
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Return of the Wildspeaker
( 5)
Instant
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
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Return the Favor
( 2)
Instant
Spree (Choose one or more additional costs.) + — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + — Change the target of target spell or ability with a single target.
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Return the Past
( 6)
Enchantment
As long as it's your turn, each instant and sorcery card in your graveyard has flashback. Its flashback cost is equal to its mana cost.
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Return to Action
( 2)
Instant
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
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Return to Battle
( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Return to Dust
( 4)
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
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Return to Nature
( 2)
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
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Return to the Ranks
( 2)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return X target creature cards with mana value 2 or less from your graveyard to the battlefield.
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Return Triumphant
( 2)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Create a Young Hero Role token attached to it. (Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it." If you put another Role on the creature later, put this one into the graveyard.)
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Return Upon the Tide
( 5)
Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Returned Centaur
( 4)
Creature — Zombie Centaur
(2/4)
When Returned Centaur enters the battlefield, target player mills four cards.
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Returned Pastcaller
( 6)
Creature — Spirit Cleric
(4/2)
Flying When Returned Pastcaller enters the battlefield, return target Spirit, instant, or sorcery card from your graveyard to your hand.
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Returned Phalanx
( 2)
Creature — Zombie Soldier
(3/3)
Defender : Returned Phalanx can attack this turn as though it didn't have defender.
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Returned Reveler
( 2)
Creature — Zombie Satyr
(1/3)
When Returned Reveler dies, each player mills three cards.
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Reveille Squad
( 4)
Creature — Human Rebel
(3/3)
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
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Revel Ruiner
( 4)
Creature — Cephalid Rogue
(3/1)
Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
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Revenge of the Hunted
( 6)
Sorcery
Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Revered Unicorn
( 2)
Creature — Unicorn
(2/3)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.
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Reverent Hunter
( 3)
Creature — Human Archer
(1/1)
When Reverent Hunter enters the battlefield, put a number of +1/+1 counters on it equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Reversal of Fortune
( 6)
Sorcery
Target opponent reveals their hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.
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Revolutionist
( 6)
Creature — Human Wizard
(3/3)
When Revolutionist enters the battlefield, return target instant or sorcery card from your graveyard to your hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Reward the Faithful
( 1)
Instant
Any number of target players each gain life equal to the highest mana value among permanents you control.
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Rex, Cyber-Hound
( 3)
Legendary Artifact Creature — Robot Dog
(2/2)
Whenever Rex, Cyber-Hound deals combat damage to a player, they mill two cards and you get (two energy counters). Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
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Rhizome Lurcher
( 4)
Creature — Fungus Zombie
(2/2)
Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.
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Rhonas's Monument
( 3)
Legendary Artifact
Green creature spells you cast cost less to cast. Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
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Rhox Bodyguard
( 5)
Creature — Rhino Monk Soldier
(2/3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) When Rhox Bodyguard enters the battlefield, you gain 3 life.
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Rhox Maulers
( 5)
Creature — Rhino Soldier
(4/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
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Rhox Pummeler
( 6)
Creature — Rhino Soldier
(6/3)
Rhox Pummeler enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Rhox Pummeler has trample as long as it has a shield counter on it.
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Rhuk, Hexgold Nabber
( 3)
Legendary Creature — Goblin Rebel
(2/2)
Trample, haste Whenever an equipped creature you control other than Rhuk, Hexgold Nabber attacks or dies, you may attach all Equipment attached to that creature to Rhuk.
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Rhystic Deluge
( 3)
Enchantment
: Tap target creature unless its controller pays .
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Rhystic Study
( 3)
Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays .
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Rhystic Tutor
( 3)
Sorcery
Unless any player pays , search your library for a card, put that card into your hand, then shuffle.
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Cut // Ribbons (Ribbons)
( 2)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each opponent loses X life.
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Ride Guide
( 5)
Creature — Human Employee
(4/4)
When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Lonesome Unicorn (Rider in Need)
( 3)
Sorcery — Adventure
Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
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Ridgescale Tusker
( 5)
Creature — Pangolin Beast
(5/5)
When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on each other creature you control.
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Riding the Dilu Horse
( 3)
Sorcery
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
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Riftwing Cloudskate
( 5)
Creature — Illusion
(2/2)
Flying When Riftwing Cloudskate enters the battlefield, return target permanent to its owner's hand. Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
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Rigging Runner
( 1)
Creature — Goblin Pirate
(1/1)
First strike Raid — Rigging Runner enters the battlefield with a +1/+1 counter on it if you attacked this turn.
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Righteous Aura
( 2)
Enchantment
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
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Righteous Authority
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
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Righteous Avengers
( 5)
Creature — Human Soldier
(3/1)
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
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Righteous Blow
( 1)
Instant
Righteous Blow deals 2 damage to target attacking or blocking creature.
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Righteous Cause
( 5)
Enchantment
Whenever a creature attacks, you gain 1 life.
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Righteous Confluence
( 5)
Sorcery
Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.
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Righteous Fury
( 6)
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
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Righteous Indignation
( 3)
Enchantment
Whenever a creature blocks a black or red creature, the blocking creature gets +1/+1 until end of turn.
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Righteous Valkyrie
( 3)
Creature — Angel Cleric
(2/4)
Flying Whenever another Angel or Cleric enters the battlefield under your control, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
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Righteous War
( 3)
Enchantment
White creatures you control have protection from black. Black creatures you control have protection from white.
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Righteousness
( 1)
Instant
Target blocking creature gets +7/+7 until end of turn.
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Riku of Many Paths
( 3)
Legendary Creature — Human Wizard
(3/3)
Whenever you cast a modal spell, choose up to X, where X is the number of times you chose a mode for that spell — • Exile the top card of your library. Until the end of your next turn, you may play it. • Put a +1/+1 counter on Riku of Many Paths. It gains trample until end of turn. • Create a 1/1 blue Bird creature token with flying.
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Rime Transfusion
( 2)
Snow Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has ": This creature can't be blocked this turn except by snow creatures." ( can be paid with one mana from a snow source.)
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Rimebound Dead
( 1)
Snow Creature — Skeleton
(1/1)
: Regenerate Rimebound Dead. ( can be paid with one mana from a snow source.)
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Rimefur Reindeer
( 4)
Creature — Elk
(3/4)
Whenever an enchantment enters the battlefield under your control, tap target creature an opponent controls.
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Rimehorn Aurochs
( 5)
Snow Creature — Aurochs
(3/3)
Trample Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. : Target creature blocks target creature this turn if able. ( can be paid with one mana from a snow source.)
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Rimrock Knight
( 2)
Creature — Dwarf Knight
(3/1)
Rimrock Knight can't block.
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Ring of Thune
( 2)
Artifact — Equipment
Equipped creature has vigilance. (Attacking doesn't cause it to tap.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's white. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Rise of Extus
( 6)
Sorcery
Exile target creature. Exile up to one target instant or sorcery card from a graveyard. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Risen Executioner
( 4)
Creature — Zombie Warrior
(4/3)
Risen Executioner can't block. Other Zombie creatures you control get +1/+1. You may cast Risen Executioner from your graveyard if you pay more to cast it for each other creature card in your graveyard.
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Rishadan Cutpurse
( 3)
Creature — Human Pirate
(1/1)
When Rishadan Cutpurse enters the battlefield, each opponent sacrifices a permanent unless they pay .
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Rising Populace
( 3)
Creature — Human
(2/2)
Whenever another creature or planeswalker you control dies, put a +1/+1 counter on Rising Populace.
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Rite of Consumption
( 2)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
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Rite of Ruin
( 7)
Sorcery
Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
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Rite of Undoing
( 5)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
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Rites of Flourishing
( 3)
Enchantment
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
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Rites of Refusal
( 2)
Instant
Discard any number of cards. Counter target spell unless its controller pays for each card discarded this way.
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Ritual Guardian
( 3)
Creature — Human Soldier
(3/2)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn.
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Ritual of Hope
( 2)
Instant
Creatures you control get +1/+1 until end of turn. Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.
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