SEARCH:

+r (16856)

123456789101112131415 > >>
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Armored Guardian
Armored Guardian 3WhiteBlue (5)
Creature — Cat Soldier (2/5)

1WhiteWhite: Target creature you control gains protection from the color of your choice until end of turn.

1BlueBlue: Armored Guardian gains shroud until end of turn. (It can't be the target of spells or abilities.)

Invasion (Rare)
Armored Pegasus
Armored Pegasus 1White (2)
Creature — Pegasus (1/2)

Flying

Tempest Remastered (Common)
Other Versions
Classic Sixth Edition (Common)
Tempest (Common)
Starter 2000 (Common)
Battle Royale Box Set (Common)
Portal (Common)
Armored Skaab
Armored Skaab 2Blue (3)
Creature — Zombie Warrior (1/4)

When Armored Skaab enters the battlefield, mill four cards.

Innistrad (Common)
Armored Skyhunter
Armored Skyhunter 3White (4)
Creature — Cat Knight (3/3)

Flying

Whenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.

Commander Legends (Rare)
Armored Transport
Armored Transport 3 (3)
Artifact Creature — Construct (2/1)

Prevent all combat damage that would be dealt to Armored Transport by creatures blocking it.

Gatecrash (Common)
Armored Warhorse
Armored Warhorse WhiteWhite (2)
Creature — Horse (2/3)

Magic 2012 (Common)
Armored Whirl Turtle
Armored Whirl Turtle 2Blue (3)
Creature — Turtle (0/5)

Global Series: Jiang Yanggu and Mu Yanling (Common)
Armored Wolf-Rider
Armored Wolf-Rider 3GreenWhite (5)
Creature — Elf Knight (4/6)

Dragon's Maze (Common)
Armorer Guildmage
Armorer Guildmage Red (1)
Creature — Human Wizard (1/1)

Black, Tap: Target creature gets +1/+0 until end of turn.

Green, Tap: Target creature gets +0/+1 until end of turn.

Mirage (Common)
Armory Automaton
Armory Automaton 3 (3)
Artifact Creature — Construct (2/2)

Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

Commander 2016 (Rare)
Armory Guard
Armory Guard 3White (4)
Creature — Giant Soldier (2/5)

Armory Guard has vigilance as long as you control a Gate.

Duel Decks: Heroes vs. Monsters (Common)
Other Versions
Return to Ravnica (Common)
Armory of Iroas
Armory of Iroas 2 (2)
Artifact — Equipment

Whenever equipped creature attacks, put a +1/+1 counter on it.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Commander Legends (Common)
Other Versions
Journey into Nyx (Uncommon)
Arms Dealer
Arms Dealer 2Red (3)
Creature — Goblin Rogue (1/1)

1Red, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.

Magic 2013 (Uncommon)
Other Versions
Mercadian Masques (Uncommon)
Arms Depot
Arms Depot (0)
Artifact — Contraption

Whenever you crank Arms Depot, put two +1/+1 counters on target creature.

Unstable (Uncommon)
Army Ants
Army Ants 1BlackRed (3)
Creature — Insect (1/1)

Tap, Sacrifice a land: Destroy target land.

Visions (Uncommon)
Army of Allah
Army of Allah 1WhiteWhite (3)
Instant

Attacking creatures get +2/+0 until end of turn.

Arabian Nights (Common)
Army of the Damned
Army of the Damned 5BlackBlackBlack (8)
Sorcery

Create thirteen tapped 2/2 black Zombie creature tokens.

Flashback 7BlackBlackBlack (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander 2018 (Mythic Rare)
Other Versions
Innistrad (Mythic Rare)
Commander 2013 Edition (Mythic Rare)
Commander 2016 (Mythic Rare)
Arni Brokenbrow
Arni Brokenbrow 2Red (3)
Legendary Creature — Human Berserker (3/3)

Haste

Boast — 1: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate this ability only if this creature attacked this turn and only once each turn.)

Kaldheim (Rare)
Arni Slays the Troll
Arni Slays the Troll RedGreen (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Target creature you control fights up to one target creature you don't control.

II — Add Red. Put two +1/+1 counters on up to one target creature you control.

III — You gain life equal to the greatest power among creatures you control.

Kaldheim (Uncommon)
Arnjlot's Ascent
Arnjlot's Ascent 1BlueBlue (3)
Enchantment

Cumulative upkeep Blue (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

1: Target creature gains flying until end of turn.

Ice Age (Common)
Arrest
Arrest 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Modern Masters 2015 Edition (Common)
Other Versions
Mercadian Masques (Uncommon)
Mirrodin (Common)
Scars of Mirrodin (Common)
Return to Ravnica (Uncommon)
Arrester's Admonition
Arrester's Admonition 2Blue (3)
Instant

Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

Ravnica Allegiance (Common)
Arrester's Zeal
Arrester's Zeal White (1)
Instant

Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Ravnica Allegiance (Common)
Arrogant Bloodlord
Arrogant Bloodlord 1BlackBlack (3)
Creature — Vampire Knight (4/4)

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

Rise of the Eldrazi (Uncommon)
Arrogant Vampire
Arrogant Vampire 3BlackBlack (5)
Creature — Vampire (4/3)

Flying

Portal (Uncommon)
Arrogant Wurm
Arrogant Wurm 3GreenGreen (5)
Creature — Wurm (4/4)

Trample

Madness 2Green (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Vintage Masters (Common)
Other Versions
Torment (Uncommon)
Arrow Storm
Arrow Storm 3RedRed (5)
Sorcery

Arrow Storm deals 4 damage to any target.

Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can't be prevented.

Khans of Tarkir (Common)
Arrow Volley Trap
Arrow Volley Trap 3WhiteWhite (5)
Instant — Trap

If four or more creatures are attacking, you may pay 1White rather than pay this spell's mana cost.

Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

Duel Decks: Speed vs. Cunning (Uncommon)
Other Versions
Zendikar (Uncommon)
Arrows of Justice
Arrows of Justice 2Red or White (3)
Instant

Arrows of Justice deals 4 damage to target attacking or blocking creature.

Gatecrash (Uncommon)
Arsenal Thresher
Arsenal Thresher 2White or BlackBlue (4)
Artifact Creature — Construct (2/2)

As Arsenal Thresher enters the battlefield, you may reveal any number of other artifact cards from your hand. Arsenal Thresher enters the battlefield with a +1/+1 counter on it for each card revealed this way.

Planechase (Common)
Other Versions
Alara Reborn (Common)
Arterial Flow
Arterial Flow 1BlackBlack (3)
Sorcery

Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.

Rivals of Ixalan (Uncommon)
Artful Dodge
Artful Dodge Blue (1)
Sorcery

Target creature can't be blocked this turn.

Flashback Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Common)
Artful Looter
Artful Looter 2Blue (3)
Creature — Human Wizard (1/2)

Tap: Draw a card, then discard a card.

Whenever a permanent that shares an artist with another permanent you control enters the battlefield, untap Artful Looter.

Unhinged (Common)
Artful Maneuver
Artful Maneuver 1White (2)
Instant

Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Dragons of Tarkir (Common)
Artful Takedown
Artful Takedown 2BlueBlack (4)
Instant

Choose one or both —

• Tap target creature.

• Target creature gets -2/-4 until end of turn.

Guilds of Ravnica (Common)
Artifact Blast
Artifact Blast Red (1)
Instant

Counter target artifact spell.

Masters Edition IV (Common)
Other Versions
Antiquities (Common)
Masters Edition (Common)
Artifact Mutation
Artifact Mutation RedGreen (2)
Instant

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's converted mana cost.

Ikoria Commander (Rare)
Other Versions
Invasion (Rare)
Commander 2016 (Rare)
Artifact Possession
Artifact Possession 2Black (3)
Enchantment — Aura

Enchant artifact

Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without Tap in its activation cost, Artifact Possession deals 2 damage to that artifact's controller.

Antiquities (Common)
Artifact Ward
Artifact Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked by artifact creatures.

Prevent all damage that would be dealt to enchanted creature by artifact sources.

Enchanted creature can't be the target of abilities from artifact sources.

Antiquities (Common)
Artificer's Assistant
Artificer's Assistant Blue (1)
Creature — Bird (1/1)

Flying

Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

Dominaria (Common)
Artificer's Epiphany
Artificer's Epiphany 2Blue (3)
Instant

Draw two cards. If you control no artifacts, discard a card.

Duel Decks: Elves vs. Inventors (Common)
Other Versions
Magic Origins (Common)
Artificer's Hex
Artificer's Hex Black (1)
Enchantment — Aura

Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

Magic 2014 Core Set (Uncommon)
Artificer's Intuition
Artificer's Intuition 1Blue (2)
Enchantment

Blue, Discard an artifact card: Search your library for an artifact card with converted mana cost 1 or less, reveal that card, and put it into your hand. Then shuffle your library.

Fifth Dawn (Rare)
Artificial Evolution
Artificial Evolution Blue (1)
Instant

Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Wall. (This effect lasts indefinitely.)

Onslaught (Rare)
Artillerize
Artillerize 3Red (4)
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Artillerize deals 5 damage to any target.

New Phyrexia (Common)
Artisan of Forms
Artisan of Forms 1Blue (2)
Creature — Human Wizard (1/1)

Heroic — Whenever you cast a spell that targets Artisan of Forms, you may have Artisan of Forms become a copy of target creature, except it has this ability.

Theros (Rare)
Artisan of Kozilek
Artisan of Kozilek 9 (9)
Creature — Eldrazi (10/9)

When you cast this spell, you may return target creature card from your graveyard to the battlefield.

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ultimate Masters (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Archenemy (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2014 (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Duel Decks: Zendikar vs. Eldrazi (Uncommon)
Commander Anthology 2018 (Uncommon)
Artisan's Sorrow
Artisan's Sorrow 3Green (4)
Instant

Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Theros (Uncommon)
Arvad the Cursed
Arvad the Cursed 3WhiteBlack (5)
Legendary Creature — Vampire Knight (3/3)

Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

Dominaria (Uncommon)
Aryel, Knight of Windgrace
Aryel, Knight of Windgrace 2WhiteBlack (4)
Legendary Creature — Human Knight (4/4)

Vigilance

2White, Tap: Create a 2/2 white Knight creature token with vigilance.

Black, Tap, Tap X untapped Knights you control: Destroy target creature with power X or less.

Dominaria (Rare)
As Foretold
As Foretold 2Blue (3)
Enchantment

At the beginning of your upkeep, put a time counter on As Foretold.

Once each turn, you may pay 0 rather than pay the mana cost for a spell you cast with converted mana cost X or less, where X is the number of time counters on As Foretold.

Amonkhet (Mythic Rare)
Ascendant Evincar
Ascendant Evincar 4BlackBlack (6)
Legendary Creature — Vampire Noble (3/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Other black creatures get +1/+1.

Nonblack creatures get -1/-1.

Planechase (Rare)
Other Versions
Nemesis (Rare)
Tenth Edition (Rare)
Ascendant Spirit
Ascendant Spirit Blue (1)
Snow Creature — Spirit (1/1)

SnowSnow: Ascendant Spirit becomes a Spirit Warrior with base power and toughness 2/3.

SnowSnowSnow: If Ascendant Spirit is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4.

SnowSnowSnowSnow: If Ascendant Spirit is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."

Kaldheim (Rare)
Ascent of the Worthy
Ascent of the Worthy 1WhiteBlack (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead.

III — Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.

Kaldheim (Uncommon)
Ash Barrens
Ash Barrens (0)
Land

Tap: Add Colorless.

Basic landcycling 1 (1, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)

Double Masters (Uncommon)
Other Versions
Commander 2016 (Common)
Masters 25 (Uncommon)
Commander Anthology 2018 (Common)
Commander 2019 (Common)
Ikoria Commander (Common)
Asha's Favor
Asha's Favor 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has flying, first strike, and vigilance.

Conflux (Common)
Ashcoat Bear
Ashcoat Bear 1Green (2)
Creature — Bear (2/2)

Flash (You may cast this spell any time you could cast an instant.)

Time Spiral (Common)
Ashen Firebeast
Ashen Firebeast 6RedRed (8)
Creature — Elemental Beast (6/6)

1Red: Ashen Firebeast deals 1 damage to each creature without flying.

Odyssey (Rare)
Ashen Monstrosity
Ashen Monstrosity 5RedRed (7)
Creature — Spirit (7/4)

Haste

Ashen Monstrosity attacks each combat if able.

Betrayers of Kamigawa (Uncommon)
Ashen Powder
Ashen Powder 2BlackBlack (4)
Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Ashen Rider
Ashen Rider 4WhiteWhiteBlackBlack (8)
Creature — Archon (5/5)

Flying

When Ashen Rider enters the battlefield or dies, exile target permanent.

Theros (Mythic Rare)
Ashenmoor Cohort
Ashenmoor Cohort 5Black (6)
Creature — Elemental Warrior (4/3)

Ashenmoor Cohort gets +1/+1 as long as you control another black creature.

Shadowmoor (Common)
Ashenmoor Gouger
Ashenmoor Gouger Black or RedBlack or RedBlack or Red (3)
Creature — Elemental Warrior (4/4)

Ashenmoor Gouger can't block.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Ashenmoor Liege
Ashenmoor Liege 1Black or RedBlack or RedBlack or Red (4)
Creature — Elemental Knight (4/1)

Other black creatures you control get +1/+1.

Other red creatures you control get +1/+1.

Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

Shadowmoor (Rare)
Ashen-Skin Zubera
Ashen-Skin Zubera 1Black (2)
Creature — Zubera Spirit (1/2)

When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.

Champions of Kamigawa (Common)
Ashes of the Abhorrent
Ashes of the Abhorrent 1White (2)
Enchantment

Players can't cast spells from graveyards or activate abilities of cards in graveyards.

Whenever a creature dies, you gain 1 life.

Ixalan (Rare)
Ashiok, Dream Render
Ashiok, Dream Render 1Blue or BlackBlue or Black (3)
Legendary Planeswalker — Ashiok (5)

Spells and abilities your opponents control can't cause their controller to search their library.

−1: Target player mills four cards. Then exile each opponent's graveyard.

War of the Spark (Uncommon)
Ashiok, Nightmare Muse
Ashiok, Nightmare Muse 3BlueBlack (5)
Legendary Planeswalker — Ashiok (5)

+1: Create a 2/3 blue and black Nightmare creature token with "Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library."

−3: Return target nonland permanent to its owner's hand, then that player exiles a card from their hand.

−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

Theros Beyond Death (Mythic Rare)
Ashiok, Nightmare Weaver
Ashiok, Nightmare Weaver 1BlueBlack (3)
Legendary Planeswalker — Ashiok (3)

+2: Exile the top three cards of target opponent's library.

−X: Put a creature card with converted mana cost X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.

−10: Exile all cards from all opponents' hands and graveyards.

Theros (Mythic Rare)
Ashiok, Sculptor of Fears
Ashiok, Sculptor of Fears 4BlueBlack (6)
Legendary Planeswalker — Ashiok (4)

+2: Draw a card. Each player mills two cards.

−5: Put target creature card from a graveyard onto the battlefield under your control.

−11: Gain control of all creatures target opponent controls.

Theros Beyond Death (Mythic Rare)
Ashiok's Erasure
Ashiok's Erasure 2BlueBlue (4)
Enchantment

Flash

When Ashiok's Erasure enters the battlefield, exile target spell.

Your opponents can't cast spells with the same name as the exiled card.

When Ashiok's Erasure leaves the battlefield, return the exiled card to its owner's hand.

Theros Beyond Death (Rare)
Ashiok's Forerunner
Ashiok's Forerunner 3BlueBlack (5)
Creature — Human Wizard (3/3)

Flash

When Ashiok's Forerunner enters the battlefield, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle it.

Theros Beyond Death (Rare)
Ashiok's Skulker
Ashiok's Skulker 4Blue (5)
Creature — Nightmare (3/5)

3Blue: Ashiok's Skulker can't be blocked this turn.

War of the Spark (Common)
Ashling the Pilgrim
Ashling the Pilgrim 1Red (2)
Legendary Creature — Elemental Shaman (1/1)

1Red: Put a +1/+1 counter on Ashling the Pilgrim. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling the Pilgrim, and it deals that much damage to each creature and each player.

Lorwyn (Rare)
Ashling, the Extinguisher
Ashling, the Extinguisher 2BlackBlack (4)
Legendary Creature — Elemental Shaman (4/4)

Whenever Ashling, the Extinguisher deals combat damage to a player, choose target creature that player controls. The player sacrifices that creature.

Eventide (Rare)
Ashling's Prerogative
Ashling's Prerogative 1Red (2)
Enchantment

As Ashling's Prerogative enters the battlefield, choose odd or even. (Zero is even.)

Each creature with converted mana cost of the chosen value has haste.

Each creature without converted mana cost of the chosen value enters the battlefield tapped.

Lorwyn (Rare)
Ashnod's Altar
Ashnod's Altar 3 (3)
Artifact

Sacrifice a creature: Add ColorlessColorless.

Eternal Masters (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Antiquities (Uncommon)
Chronicles (Common)
Masters Edition IV (Rare)
Ashnod's Battle Gear
Ashnod's Battle Gear 2 (2)
Artifact

You may choose not to untap Ashnod's Battle Gear during your untap step.

2, Tap: Target creature you control gets +2/-2 for as long as Ashnod's Battle Gear remains tapped.

Antiquities (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Ashnod's Transmogrant
Ashnod's Transmogrant 1 (1)
Artifact

Tap, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.

Masters Edition (Common)
Other Versions
Fifth Edition (Common)
Antiquities (Uncommon)
Chronicles (Common)
Asmira, Holy Avenger
Asmira, Holy Avenger 2GreenWhite (4)
Legendary Creature — Human Cleric (2/3)

Flying

At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.

Mirage (Rare)
Aspect of Gorgon
Aspect of Gorgon 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)

Journey into Nyx (Common)
Aspect of Hydra
Aspect of Hydra Green (1)
Instant

Target creature gets +X/+X until end of turn, where X is your devotion to green. (Each Green in the mana costs of permanents you control counts toward your devotion to green.)

Born of the Gods (Common)
Aspect of Lamprey
Aspect of Lamprey 3Black (4)
Enchantment — Aura

Enchant creature you control

When Aspect of Lamprey enters the battlefield, target opponent discards two cards.

Enchanted creature has lifelink.

Theros Beyond Death (Common)
Aspect of Manticore
Aspect of Manticore 2Red (3)
Enchantment — Aura

Flash

Enchant creature

When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.

Enchanted creature gets +2/+0.

Theros Beyond Death (Common)
Asphodel Wanderer
Asphodel Wanderer Black (1)
Creature — Skeleton Soldier (1/1)

2Black: Regenerate Asphodel Wanderer.

Theros (Common)
Aspiring Aeronaut
Aspiring Aeronaut 3Blue (4)
Creature — Human Artificer (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aspiring Aeronaut enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

Magic Origins (Common)
Assassin's Strike
Assassin's Strike 4BlackBlack (6)
Sorcery

Destroy target creature. Its controller discards a card.

Jumpstart (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Battlebond (Uncommon)
Assassin's Trophy
Assassin's Trophy BlackGreen (2)
Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle their library.

Guilds of Ravnica (Rare)
Assault // Battery (Assault)
Assault // Battery (Assault) Red (1)
Sorcery

Assault deals 2 damage to any target.

Planechase (Uncommon)
Other Versions
Invasion (Uncommon)
Time Spiral "Timeshifted" (Special)
Assault Formation
Assault Formation 1Green (2)
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

Green: Target creature with defender can attack this turn as though it didn't have defender.

2Green: Creatures you control get +0/+1 until end of turn.

Jumpstart (Rare)
Other Versions
Dragons of Tarkir (Rare)
Iconic Masters (Uncommon)
Assault Griffin
Assault Griffin 3White (4)
Creature — Griffin (3/2)

Flying

Gatecrash (Common)
Other Versions
Magic 2011 (Common)
Magic 2012 (Common)
Assault Strobe
Assault Strobe Red (1)
Sorcery

Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

Scars of Mirrodin (Common)
Assure // Assemble (Assemble)
Assure // Assemble (Assemble) 4GreenWhite (6)
Instant

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

Guilds of Ravnica (Rare)
Assembly-Worker
Assembly-Worker 3 (3)
Artifact Creature — Assembly-Worker (2/2)

Tap: Target Assembly-Worker creature gets +1/+1 until end of turn.

Masters 25 (Common)
Other Versions
Time Spiral (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Assert Authority
Assert Authority 5BlueBlue (7)
Instant

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Mirrodin (Uncommon)
Assure // Assemble (Assure)
Assure // Assemble (Assure) Green or WhiteGreen or White (2)
Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Guilds of Ravnica (Rare)
Astral Cornucopia
Astral Cornucopia Variable ColorlessVariable ColorlessVariable Colorless (0)
Artifact

Astral Cornucopia enters the battlefield with X charge counters on it.

Tap: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.

Commander Anthology 2018 (Rare)
Other Versions
Born of the Gods (Rare)
Commander 2016 (Rare)
Astral Drift
Astral Drift 2White (3)
Enchantment

Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Cycling 2White (2White, Discard this card: Draw a card.)

Ikoria Commander (Rare)
Other Versions
Modern Horizons (Rare)
Astral Slide
Astral Slide 2White (3)
Enchantment

Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.

Vintage Masters (Uncommon)
Other Versions
Onslaught (Uncommon)
Astral Steel
Astral Steel 2White (3)
Instant

Target creature gets +1/+2 until end of turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Scourge (Common)
123456789101112131415 > >>