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Menagerie Liberator
  ( 4)
Creature — Human Warrior
(3/2)
Trample Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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Mentor of the Meek
  ( 3)
Creature — Human Soldier
(2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
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Merciless Predator
( 0)
Creature — Werewolf
(3/2)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
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Meren of Clan Nel Toth
   ( 4)
Legendary Creature — Human Shaman
(3/4)
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's converted mana cost is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
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Merrow Levitator
  ( 4)
Creature — Merfolk Wizard
(2/3)
: Target creature gains flying until end of turn.
Whenever you cast a blue spell, you may untap Merrow Levitator.
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Midnight Entourage
   ( 4)
Creature — Aetherborn Rogue
(3/3)
Other Aetherborn you control get +1/+1. Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life.
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Midvast Protector
  ( 4)
Creature — Human Wizard
(2/3)
When Midvast Protector enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.
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Mightstone
 ( 4)
Artifact
Attacking creatures get +1/+0.
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Migratory Greathorn
  ( 4)
Creature — Beast
(3/4)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Migratory Route
   ( 5)
Sorcery
Create four 1/1 white Bird creature tokens with flying. Basic landcycling ( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)
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Militant Inquisitor
  ( 3)
Creature — Human Cleric
(2/3)
Militant Inquisitor gets +1/+0 for each Equipment you control.
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Millstone
 ( 2)
Artifact
, : Target player mills two cards.
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Mindless Automaton
 ( 4)
Artifact Creature — Construct
(0/0)
Mindless Automaton enters the battlefield with two +1/+1 counters on it. , Discard a card: Put a +1/+1 counter on Mindless Automaton.
Remove two +1/+1 counters from Mindless Automaton: Draw a card.
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Mindstorm Crown
 ( 3)
Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
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Minion Reflector
 ( 5)
Artifact
Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."
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Mire Triton
  ( 2)
Creature — Zombie Merfolk
(2/1)
Deathtouch When Mire Triton enters the battlefield, mill two cards and you gain 2 life.
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Mire's Toll
 ( 1)
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
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Mishra's Factory
( 0)
Land
: Add .
: Mishra's Factory becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.
: Target Assembly-Worker creature gets +1/+1 until end of turn.
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Mishra's Self-Replicator
 ( 5)
Artifact Creature — Assembly-Worker
(2/2)
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
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Mitotic Manipulation
   ( 3)
Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
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Mitotic Slime
  ( 5)
Creature — Ooze
(4/4)
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
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Mogg Toady
  ( 2)
Creature — Goblin
(2/2)
Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player.
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Momentous Fall
   ( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
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Monastery Mentor
  ( 3)
Creature — Human Monk
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
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Moorland Inquisitor
  ( 2)
Creature — Human Soldier
(2/2)
 : Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
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Morgue Toad
  ( 3)
Creature — Frog
(2/2)
Sacrifice Morgue Toad: Add  .
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Moss-Pit Skeleton
  ( 2)
Creature — Plant Skeleton
(2/2)
Kicker (You may pay an additional as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.
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Mosstodon
  ( 5)
Creature — Plant Elephant
(5/3)
: Target creature with power 5 or greater gains trample until end of turn.
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Mouth to Mouth
  ( 4)
Sorcery
Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
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Mudbutton Clanger
 ( 1)
Creature — Goblin Warrior
(1/1)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
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Mudbutton Torchrunner
  ( 3)
Creature — Goblin Warrior
(1/1)
When Mudbutton Torchrunner dies, it deals 3 damage to any target.
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My First Tome
 ( 3)
Artifact
, : Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and they guessed wrong, you draw a card.
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Myr Incubator
 ( 6)
Artifact
, , Sacrifice Myr Incubator: Search your library for any number of artifact cards, exile them, then create that many 1/1 colorless Myr artifact creature tokens. Then shuffle your library.
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Myr Propagator
 ( 3)
Artifact Creature — Myr
(1/1)
, : Create a token that's a copy of Myr Propagator.
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Myr Prototype
 ( 5)
Artifact Creature — Myr
(2/2)
At the beginning of your upkeep, put a +1/+1 counter on Myr Prototype. Myr Prototype can't attack or block unless you pay for each +1/+1 counter on it.
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Myr Servitor
 ( 1)
Artifact Creature — Myr
(1/1)
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
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Mystical Tutor
 ( 1)
Instant
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
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Nahiri, Storm of Stone
   ( 4)
Legendary Planeswalker — Nahiri
(6)
As long as it's your turn, creatures you control have first strike and equip abilities you activate cost less to activate. −X: Nahiri, Storm of Stone deals X damage to target tapped creature.
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Nantuko Cultivator
  ( 4)
Creature — Insect Druid
(2/2)
When Nantuko Cultivator enters the battlefield, you may discard any number of land cards. Put that many +1/+1 counters on Nantuko Cultivator and draw that many cards.
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Navigator's Compass
 ( 1)
Artifact
When Navigator's Compass enters the battlefield, you gain 3 life. : Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
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Navigator's Ruin
  ( 3)
Enchantment
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
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Necratog
   ( 3)
Creature — Atog
(1/2)
Exile the top creature card of your graveyard: Necratog gets +2/+2 until end of turn.
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Necromancer's Stockpile
  ( 2)
Enchantment
 , Discard a creature card: Draw a card. If the discarded card was a Zombie card, create a tapped 2/2 black Zombie creature token.
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Needle Storm
  ( 3)
Sorcery
Needle Storm deals 4 damage to each creature with flying.
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Needletooth Raptor
  ( 4)
Creature — Dinosaur
(2/2)
Enrage — Whenever Needletooth Raptor is dealt damage, it deals 5 damage to target creature an opponent controls.
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Nether Traitor
  ( 2)
Creature — Spirit
(1/1)
Haste Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return Nether Traitor from your graveyard to the battlefield.
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Nettletooth Djinn
  ( 4)
Creature — Djinn
(4/4)
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you.
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Neverending Torment
   ( 6)
Sorcery
Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles their library. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Nezumi Graverobber
  ( 2)
Creature — Rat Rogue
(2/1)
 : Exile target card from an opponent's graveyard. If no cards are in that graveyard, flip Nezumi Graverobber.
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Nightfall Predator
( 0)
Creature — Werewolf
(4/4)
, : Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.
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Nightveil Predator
    ( 4)
Creature — Vampire
(3/3)
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)
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Nimble Innovator
  ( 4)
Creature — Vedalken Artificer
(2/2)
When Nimble Innovator enters the battlefield, draw a card.
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Noble Benefactor
  ( 3)
Creature — Human Cleric
(2/2)
When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles it.
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Noose Constrictor
  ( 2)
Creature — Snake
(2/2)
Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn.
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Notorious Throng
  ( 4)
Tribal Sorcery — Rogue
Prowl  (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
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Noxious Toad
  ( 3)
Creature — Frog
(1/1)
When Noxious Toad dies, each opponent discards a card.
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Nullstone Gargoyle
 ( 9)
Artifact Creature — Gargoyle
(4/5)
Flying Whenever the first noncreature spell of a turn is cast, counter that spell.
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Numot, the Devastator
    ( 6)
Legendary Creature — Dragon
(6/6)
Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay  . If you do, destroy up to two target lands.
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Nut Collector
  ( 6)
Creature — Human Druid
(1/1)
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.
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Nyxborn Triton
  ( 3)
Enchantment Creature — Merfolk
(2/3)
Bestow  (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Enchanted creature gets +2/+3.
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Obuun, Mul Daya Ancestor
    ( 4)
Legendary Creature — Elf Spirit
(3/3)
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
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Octoprophet
  ( 4)
Creature — Octopus
(3/3)
When Octoprophet enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Octopus Umbra
   ( 5)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Offering to Asha
   ( 4)
Instant
Counter target spell unless its controller pays . You gain 4 life.
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Ojutai Interceptor
  ( 4)
Creature — Bird Soldier
(3/1)
Flying Megamorph  (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Open into Wonder
   ( 2)
Sorcery
X target creatures can't be blocked this turn. Until end of turn, those creatures gain "Whenever this creature deals combat damage to a player, draw a card."
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Orator of Ojutai
  ( 2)
Creature — Bird Monk
(0/4)
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When Orator of Ojutai enters the battlefield, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
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Orim's Touch
 ( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Prevent the next 2 damage that would be dealt to any target this turn. If this spell was kicked, prevent the next 4 damage that would be dealt to that permanent or player this turn instead.
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Overgrown Tomb
( 0)
Land — Swamp Forest
( : Add or .) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Paladin of Atonement
  ( 2)
Creature — Vampire Knight
(1/1)
At the beginning of each upkeep, if you lost life last turn, put a +1/+1 counter on Paladin of Atonement. When Paladin of Atonement dies, you gain life equal to its toughness.
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Pang Tong, "Young Phoenix"
   ( 3)
Legendary Creature — Human Advisor
(1/2)
: Target creature gets +0/+2 until end of turn. Activate this ability only during your turn, before attackers are declared.
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Parallax Inhibitor
 ( 2)
Artifact
, , Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
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Pardic Collaborator
  ( 4)
Creature — Human Barbarian
(2/2)
First strike : Pardic Collaborator gets +1/+1 until end of turn.
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Path to Exile
 ( 1)
Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.
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Peer into the Abyss
    ( 7)
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
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