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Emerald Oryx
Emerald Oryx 3Green (4)
Creature — Antelope (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Magic 2010 (Common)
Emergency Powers
Emergency Powers 5WhiteBlue (7)

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with converted mana cost 7 or less from your hand onto the battlefield.

Ravnica Allegiance (Mythic Rare)
Emeria, the Sky Ruin
Emeria, the Sky Ruin (0)

Emeria, the Sky Ruin enters the battlefield tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

Tap: Add White.

Commander 2014 (Rare)
Other Versions
Zendikar (Rare)
Emissary of Despair
Emissary of Despair 1BlackBlack (3)
Creature — Spirit (2/1)


Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.

Darksteel (Uncommon)
Emissary of Grudges
Emissary of Grudges 5Red (6)
Creature — Efreet (6/5)

Flying, haste

As Emissary of Grudges enters the battlefield, secretly choose an opponent.

Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate this ability only once.

Commander 2018 (Rare)
Emissary of Hope
Emissary of Hope 1WhiteWhite (3)
Creature — Spirit (2/1)


Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.

Darksteel (Uncommon)
Emissary of Sunrise
Emissary of Sunrise 2White (3)
Creature — Human Cleric (2/1)

First strike

When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Uncommon)
Emissary of the Sleepless
Emissary of the Sleepless 4White (5)
Creature — Spirit (2/4)


When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

Shadows over Innistrad (Common)
Empty City Ruse
Empty City Ruse White (1)

Target opponent skips all combat phases of their next turn.

Portal Three Kingdoms (Uncommon)
Empty the Catacombs
Empty the Catacombs 3Black (4)

Each player returns all creature cards from their graveyard to their hand.

Ravnica: City of Guilds (Rare)
Empty the Pits
Empty the Pits Variable ColorlessVariable ColorlessBlackBlackBlackBlack (4)

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Create X tapped 2/2 black Zombie creature tokens.

Khans of Tarkir (Mythic Rare)
Empty the Warrens
Empty the Warrens 3Red (4)

Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Duel Decks: Mind vs. Might (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
Empty-Shrine Kannushi
Empty-Shrine Kannushi White (1)
Creature — Human Cleric (1/1)

Empty-Shrine Kannushi has protection from the colors of permanents you control.

Betrayers of Kamigawa (Uncommon)
Empyreal Voyager
Empyreal Voyager 1GreenBlue (3)
Creature — Vedalken Scout (2/3)

Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many Energy (energy counters).

Kaladesh (Uncommon)
Empyrean Eagle
Empyrean Eagle 1WhiteBlue (3)
Creature — Bird Spirit (2/3)


Other creatures you control with flying get +1/+1.

Core Set 2020 (Uncommon)
Empyrial Archangel
Empyrial Archangel 4GreenWhiteWhiteBlue (8)
Creature — Angel (5/8)


Shroud (This creature can't be the target of spells or abilities.)

All damage that would be dealt to you is dealt to Empyrial Archangel instead.

Shards of Alara (Mythic Rare)
Empyrial Armor
Empyrial Armor 1WhiteWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in your hand.

Vintage Masters (Uncommon)
Other Versions
Weatherlight (Common)
Empyrial Plate
Empyrial Plate 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 for each card in your hand.

Equip 2

Commander 2016 (Rare)
Other Versions
Mirrodin (Rare)
Empyrial Storm
Empyrial Storm 4WhiteWhite (6)

When you cast this spell, copy it for each time you've cast your commander from the command zone this game.

Create a 4/4 white Angel creature token with flying.

Commander 2018 (Rare)
Enclave Cryptologist
Enclave Cryptologist Blue (1)
Creature — Merfolk Wizard (0/1)

Level up 1Blue (1Blue: Put a level counter on this. Level up only as a sorcery.)



Tap: Draw a card, then discard a card.



Tap: Draw a card.

Rise of the Eldrazi (Uncommon)
Enduring Victory
Enduring Victory 4White (5)

Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Dragons of Tarkir (Common)
Enemy of the Guildpact
Enemy of the Guildpact 4Black (5)
Creature — Spirit (4/2)

Protection from multicolored

Dissension (Common)
Energy Arc
Energy Arc WhiteBlue (2)

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

Masters Edition (Uncommon)
Other Versions
Alliances (Uncommon)
Energy Bolt
Energy Bolt Variable ColorlessRedWhite (2)

Choose one —

• Energy Bolt deals X damage to target player or planeswalker.

• Target player gains X life.

Mirage (Rare)
Energy Chamber
Energy Chamber 2 (2)

At the beginning of your upkeep, choose one —

• Put a +1/+1 counter on target artifact creature.

• Put a charge counter on target noncreature artifact.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Energy Field
Energy Field 1Blue (2)

Prevent all damage that would be dealt to you by sources you don't control.

When a card is put into your graveyard from anywhere, sacrifice Energy Field.

Urza's Saga (Rare)
Energy Flux
Energy Flux 2Blue (3)

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

Masters Edition IV (Uncommon)
Other Versions
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Antiquities (Uncommon)
Mercadian Masques (Uncommon)
Energy Storm
Energy Storm 1White (2)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controllers' untap steps.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Energy Tap
Energy Tap Blue (1)

Tap target untapped creature you control. If you do, add an amount of Colorless equal to that creature's converted mana cost.

Legends (Common)
Other Versions
Fourth Edition (Common)
Energy Vortex
Energy Vortex 3BlueBlue (5)

As Energy Vortex enters the battlefield, choose an opponent.

At the beginning of your upkeep, remove all vortex counters from Energy Vortex.

At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay 1 for each vortex counter on Energy Vortex.

Variable Colorless: Put X vortex counters on Energy Vortex. Activate this ability only during your upkeep.

Mirage (Rare)
Enraged Revolutionary
Enraged Revolutionary 2Red (3)
Creature — Human Warrior (2/1)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Magic: The Gathering—Conspiracy (Common)
Entirely Normal Armchair
Entirely Normal Armchair (0)

During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield.

0: Return Entirely Normal Armchair to its owner's hand. Only any opponent may activate this ability and only if they see Entirely Normal Armchair.

2, Sacrifice Entirely Normal Armchair: Destroy target attacking creature.

Unstable (Uncommon)
Entrancing Melody
Entrancing Melody Variable ColorlessBlueBlue (2)

Gain control of target creature with converted mana cost X.

Ixalan (Rare)
Epiphany at the Drownyard
Epiphany at the Drownyard Variable ColorlessBlue (1)

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

Shadows over Innistrad (Rare)
Epiphany Storm
Epiphany Storm Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has "Red, Tap, Discard a card: Draw a card."

Born of the Gods (Common)
Erase (Not the Urza's Legacy One)
Erase (Not the Urza's Legacy One) 2White (3)

If you control two or more white permanents that share an artist, you may cast this spell without paying its mana cost.

Exile target enchantment.

Unhinged (Common)
Erayo, Soratami Ascendant
Erayo, Soratami Ascendant 1Blue (2)
Legendary Creature — Moonfolk Monk (1/1)


Whenever the fourth spell of a turn is cast, flip Erayo, Soratami Ascendant.

Saviors of Kamigawa (Rare)
Erayo, Soratami Ascendant (Erayo's Essence)
Erayo, Soratami Ascendant (Erayo's Essence) 1Blue (2)
Legendary Enchantment

Whenever an opponent casts their first spell each turn, counter that spell.

Saviors of Kamigawa (Rare)
Erebos's Emissary
Erebos's Emissary 3Black (4)
Enchantment Creature — Snake (3/3)

Bestow 5Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Discard a creature card: Erebos's Emissary gets +2/+2 until end of turn. If Erebos's Emissary is an Aura, enchanted creature gets +2/+2 until end of turn instead.

Enchanted creature gets +3/+3.

Theros (Uncommon)
Errand of Duty
Errand of Duty 1White (2)

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Uncommon)
Other Versions
Alliances (Common)
Errant Doomsayers
Errant Doomsayers 1White (2)
Creature — Human Rebel (1/1)

Tap: Tap target creature with toughness 2 or less.

Time Spiral (Common)
Errantry 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 and can only attack alone.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Erratic Cyclops
Erratic Cyclops 3Red (4)
Creature — Cyclops Shaman (0/8)


Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.

Guilds of Ravnica (Rare)
Erratic Visionary
Erratic Visionary 1Blue (2)
Creature — Human Wizard (1/3)

1Blue, Tap: Draw a card, then discard a card.

War of the Spark (Common)
Ertai's Trickery
Ertai's Trickery Blue (1)

Counter target spell if it was kicked.

Planeshift (Uncommon)
Etched Monstrosity
Etched Monstrosity 5 (5)
Artifact Creature — Golem (10/10)

Etched Monstrosity enters the battlefield with five -1/-1 counters on it.

WhiteBlueBlackRedGreen, Remove five -1/-1 counters from Etched Monstrosity: Target player draws three cards.

Modern Masters 2015 Edition (Rare)
Other Versions
New Phyrexia (Mythic Rare)
Eternal Skylord
Eternal Skylord 4Blue (5)
Creature — Zombie Wizard (3/3)

When Eternal Skylord enters the battlefield, amass 2. (Put two +1/+1 counters on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)

Zombie tokens you control have flying.

War of the Spark (Uncommon)
Eternity Snare
Eternity Snare 5Blue (6)
Enchantment — Aura

Enchant creature

When Eternity Snare enters the battlefield, draw a card.

Enchanted creature doesn't untap during its controller's untap step.

Born of the Gods (Uncommon)
Other Versions
Time Spiral (Common)
Eternity Vessel
Eternity Vessel 6 (6)

Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.

Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.

Zendikar (Mythic Rare)
Everythingamajig (Everythingamajig (a))
Everythingamajig (Everythingamajig (a)) 5 (5)

2, Tap: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.

3, Tap: Put a +1/+1 counter on target creature.

4, Tap: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Unstable (Rare)
Everythingamajig (Everythingamajig (b))
Everythingamajig (Everythingamajig (b)) 5 (5)

2, Tap: Draw a card. Activate this ability only if you have no cards in hand.

8, Tap: You gain 10 life.

4, Tap, Sacrifice Everythingamajig: You may put a silver-bordered permanent card from your hand onto the battlefield.

Unstable (Rare)
Everythingamajig (Everythingamajig (c))
Everythingamajig (Everythingamajig (c)) 5 (5)

1: Flip a coin. If you win the flip, add ColorlessColorless. Activate this ability only any time you could cast an instant.

3, Tap: Target player discards a card. Activate this ability only during your turn.

Variable Colorless: Everythingamajig becomes an X/X Construct artifact creature until end of turn.

Unstable (Rare)
Everythingamajig (Everythingamajig (d))
Everythingamajig (Everythingamajig (d)) 6 (6)

Tap: Add one mana of any color.

1, Tap: Say the flavor text on a card in your hand. Target opponent guesses that card's name. You may reveal that card. If you do and your opponent guessed wrong, draw a card.

8, Tap: Everythingamajig deals 12 damage to target creature.

Unstable (Rare)
Everythingamajig (Everythingamajig (e))
Everythingamajig (Everythingamajig (e)) 5 (5)

Sacrifice a land: You gain 2 life.

Sacrifice a creature: Add ColorlessColorless.

2, Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle your library.

Unstable (Rare)
Everythingamajig (Everythingamajig (f))
Everythingamajig (Everythingamajig (f)) 8 (8)

1, Tap: Scry 2.

1, Tap, Pay 1 life: Create a 0/1 white Goat creature token.

7, Tap, Sacrifice Everythingamajig: Choose target player. At the beginning of the next end step, exchange life totals with that player, exchange control of all permanents you and that player control, and exchange cards in your hands, cards in your libraries, and cards in your graveyards.

Unstable (Rare)
Evil Eye of Orms-by-Gore
Evil Eye of Orms-by-Gore 4Black (5)
Creature — Eye (3/6)

Non-Eye creatures you control can't attack.

Evil Eye of Orms-by-Gore can't be blocked except by Walls.

Time Spiral "Timeshifted" (Special)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Legends (Uncommon)
Evil Eye of Urborg
Evil Eye of Urborg 4Black (5)
Creature — Eye (6/3)

Non-Eye creatures you control can't attack.

Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.

Time Spiral (Uncommon)
Evolutionary Escalation
Evolutionary Escalation 1Green (2)

At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.

Commander 2016 (Uncommon)
Evolutionary Leap
Evolutionary Leap 1Green (2)

Green, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

Magic Origins (Rare)
Evra, Halcyon Witness
Evra, Halcyon Witness 4WhiteWhite (6)
Legendary Creature — Avatar (4/4)


4: Exchange your life total with Evra, Halcyon Witness's power.

Dominaria (Rare)
Exiled Doomsayer
Exiled Doomsayer 1White (2)
Creature — Human Cleric (1/2)

All morph costs cost 2 more. (This doesn't affect the cost to cast creature spells face down.)

Scourge (Rare)
Expedition Envoy
Expedition Envoy White (1)
Creature — Human Scout Ally (2/1)

Battle for Zendikar (Uncommon)
Experimental Frenzy
Experimental Frenzy 3Red (4)

You may look at the top card of your library any time.

You may play the top card of your library.

You can't play cards from your hand.

3Red: Destroy Experimental Frenzy.

Guilds of Ravnica (Rare)
Expose to Daylight
Expose to Daylight 2White (3)

Destroy target artifact or enchantment. Scry 1.

Ravnica Allegiance (Common)
Extremely Slow Zombie
Extremely Slow Zombie 1Black (2)
Creature — Zombie (3/3)

Last strike (This creature deals combat damage after creatures without last strike.)

Unstable (Common)
Exultant Skymarcher
Exultant Skymarcher 1WhiteWhite (3)
Creature — Vampire Soldier (2/3)


Rivals of Ixalan (Common)
Eye for an Eye
Eye for an Eye WhiteWhite (2)

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

Masters Edition IV (Rare)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Arabian Nights (Uncommon)
Eye Gouge
Eye Gouge Black (1)

Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.

Born of the Gods (Common)
Eye of Doom
Eye of Doom 4 (4)

When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it.

2, Tap, Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.

Commander 2013 Edition (Rare)
Eye of Nowhere
Eye of Nowhere BlueBlue (2)
Sorcery — Arcane

Return target permanent to its owner's hand.

Champions of Kamigawa (Common)
Eye of Ramos
Eye of Ramos 3 (3)

Tap: Add Blue.

Sacrifice Eye of Ramos: Add Blue.

Mercadian Masques (Rare)
Eye of Singularity
Eye of Singularity 3White (4)
World Enchantment

When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.

Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.

Visions (Rare)
Eye of the Storm
Eye of the Storm 5BlueBlue (7)

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.

Ravnica: City of Guilds (Rare)
Eye of Ugin
Eye of Ugin (0)
Legendary Land

Colorless Eldrazi spells you cast cost 2 less to cast.

7, Tap: Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.

Zendikar Expeditions (Mythic Rare)
Other Versions
Worldwake (Mythic Rare)
Modern Masters 2015 Edition (Rare)
Eye of Yawgmoth
Eye of Yawgmoth 3 (3)

3, Tap, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.

Nemesis (Rare)
Eye Spy
Eye Spy Blue (1)

Look at the top card of target player's library. You may put that card into their graveyard.

Portal Second Age (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Eye to Eye
Eye to Eye 2Black (3)

You and target creature's controller have a staring contest. If you win, destroy that creature.

Unhinged (Uncommon)
Eyeblight Assassin
Eyeblight Assassin 2Black (3)
Creature — Elf Assassin (2/2)

When Eyeblight Assassin enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn.

Battlebond (Common)
Other Versions
Magic Origins (Common)
Eyeblight Massacre
Eyeblight Massacre 2BlackBlack (4)

Non-Elf creatures get -2/-2 until end of turn.

Magic Origins (Uncommon)
Eyeblight's Ending
Eyeblight's Ending 2Black (3)
Tribal Instant — Elf

Destroy target non-Elf creature.

Eternal Masters (Common)
Other Versions
Lorwyn (Common)
Eyekite 1Blue (2)
Creature — Drake (1/2)


Eyekite gets +2/+0 as long as you've drawn two or more cards this turn.

Modern Horizons (Common)
Eyeless Watcher
Eyeless Watcher 3Green (4)
Creature — Eldrazi Drone (1/1)

Devoid (This card has no color.)

When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add Colorless."

Battle for Zendikar (Common)
Eyes Everywhere
Eyes Everywhere 2Blue (3)

At the beginning of your upkeep, scry 1.

5Blue: Exchange control of Eyes Everywhere and target nonland permanent. Activate this ability only any time you could cast a sorcery.

Ravnica Allegiance (Uncommon)
Eyes in the Skies
Eyes in the Skies 3White (4)

Create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

Modern Masters 2017 Edition (Common)
Other Versions
Return to Ravnica (Common)
Eyes of the Watcher
Eyes of the Watcher 2Blue (3)

Whenever you cast an instant or sorcery spell, you may pay 1. If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Fifth Dawn (Uncommon)
Eyes of the Wisent
Eyes of the Wisent 1Green (2)
Tribal Enchantment — Elemental

Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.

Lorwyn (Rare)
Fa'adiyah Seer
Fa'adiyah Seer 1Green (2)
Creature — Human Shaman (1/1)

Tap: Draw a card and reveal it. If it isn't a land card, discard it.

Planar Chaos (Common)
Face of Divinity
Face of Divinity 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

As long as another Aura is attached to enchanted creature, it has first strike and lifelink.

Modern Horizons (Uncommon)
Fade Away
Fade Away 2Blue (3)

For each creature, its controller sacrifices a permanent unless they pay 1.

Exodus (Common)
Fade from Memory
Fade from Memory Black (1)

Exile target card from a graveyard.

Cycling Black (Black, Discard this card: Draw a card.)

Onslaught (Uncommon)
Fade into Antiquity
Fade into Antiquity 2Green (3)

Exile target artifact or enchantment.

Conspiracy: Take the Crown (Common)
Other Versions
Theros (Common)
Faerie Trickery
Faerie Trickery 1BlueBlue (3)
Tribal Instant — Faerie

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Lorwyn (Common)
Failure // Comply (Failure)
Failure // Comply (Failure) 1Blue (2)

Return target spell to its owner's hand.

Amonkhet (Rare)
Faithful Squire
Faithful Squire 1WhiteWhite (3)
Creature — Human Soldier (2/2)

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire.

At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.

Betrayers of Kamigawa (Uncommon)
Far // Away (Far)
Far // Away (Far) 1Blue (2)

Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Fatal Frenzy
Fatal Frenzy 2Red (3)

Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.

Planar Chaos (Rare)
Favor of the Mighty
Favor of the Mighty 1White (2)
Tribal Enchantment — Giant

Each creature with the highest converted mana cost has protection from all colors.

Lorwyn (Rare)
Favorable Destiny
Favorable Destiny 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 as long as it's white.

Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

Mirage (Uncommon)
Fecundity 2Green (3)

Whenever a creature dies, that creature's controller may draw a card.

Ultimate Masters (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Urza's Saga (Uncommon)
Battle Royale Box Set (Uncommon)
Commander 2013 Edition (Uncommon)
Feeding Frenzy
Feeding Frenzy 2Black (3)

Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.

Onslaught (Uncommon)
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