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Flaming Gambit
( 1)
Instant
Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Flare of Duplication
( 3)
Instant
You may sacrifice a nontoken red creature rather than pay this spell's mana cost. Copy target instant or sorcery spell. You may choose new targets for the copy.
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Flash Flood
( 1)
Instant
Choose one — • Destroy target red permanent. • Return target Mountain to its owner's hand.
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Flavor Judge
( 2)
Creature — Bird Advisor
(2/2)
: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability.
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Flawless Forgery
( 5)
Sorcery
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose a new target for the copy.) Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.
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Flickering Ward
( 1)
Enchantment — Aura
Enchant creature As Flickering Ward enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. : Return Flickering Ward to its owner's hand.
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Floating Shield
( 3)
Enchantment — Aura
Enchant creature As Floating Shield enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield. Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
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Flourishing Strike
( 2)
Instant
Choose one — • Flourishing Strike deals 5 damage to target creature with flying. • Target creature gets +3/+3 until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Flowstone Armor
( 3)
Artifact
You may choose not to untap Flowstone Armor during your untap step. , : Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
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Flusterstorm
( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Flux Channeler
( 3)
Creature — Human Wizard
(2/2)
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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For the Ancestors
( 3)
Instant
Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Foreboding Steamboat
( 5)
Artifact — Vehicle
(5/7)
When Foreboding Steamboat enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2
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Foreshadow
( 2)
Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card. Draw a card at the beginning of the next turn's upkeep.
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Forge of Heroes
( 0)
Land
: Add . : Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
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Forgotten Lore
( 1)
Sorcery
Target opponent chooses a card in your graveyard. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Forgotten Lore. Then put the last chosen card into your hand.
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Fork
( 2)
Instant
Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
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Forked Bolt
( 1)
Sorcery
Forked Bolt deals 2 damage divided as you choose among one or two targets.
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Forked Lightning
( 4)
Sorcery
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
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Forsaken Crossroads
( 0)
Land
Forsaken Crossroads enters the battlefield tapped. As Forsaken Crossroads enters the battlefield, choose a color. When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. : Add one mana of the chosen color.
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Fortify
( 3)
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
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Fortuitous Find
( 3)
Sorcery
Choose one or both — • Return target artifact card from your graveyard to your hand. • Return target creature card from your graveyard to your hand.
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Fortunate Few
( 5)
Sorcery
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
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Fossil Find
( 1)
Sorcery
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
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Founding the Third Path
( 2)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
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Framed!
( 2)
Instant
Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist.
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Free-for-All
( 4)
Enchantment
When Free-for-All enters, exile all creatures face down. At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield. When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.
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Frightshroud Courier
( 3)
Creature — Zombie
(2/1)
You may choose not to untap Frightshroud Courier during your untap step. , : Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
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Frogkin Kidnapper (playtest)
( 2)
Creature — — Frog Rogue
(2/1)
When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay at any time to return it to their hand.)
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From the Rubble
( 6)
Enchantment
As From the Rubble enters, choose a creature type. At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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Frontier Siege
( 4)
Enchantment
As Frontier Siege enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add . • Dragons — Whenever a creature with flying enters under your control, you may have it fight target creature you don't control.
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Fuel for the Cause
( 4)
Instant
Counter target spell, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Fulgent Distraction
( 3)
Instant
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
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Funeral Charm
( 1)
Instant
Choose one — • Target player discards a card. • Target creature gets +2/-1 until end of turn. • Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
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Fury
( 5)
Creature — Elemental Incarnation
(3/3)
Double strike When Fury enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
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Fury Charm
( 2)
Instant
Choose one — • Destroy target artifact. • Target creature gets +1/+1 and gains trample until end of turn. • Remove two time counters from target permanent or suspended card.
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Fury Storm
( 4)
Instant
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Copy target instant or sorcery spell. You may choose new targets for the copy.
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Gadwick's First Duel
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) II — Scry 2. III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
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Gala Greeters
( 2)
Creature — Elf Druid
(1/1)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on Gala Greeters. • Create a tapped Treasure token. • You gain 2 life.
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Galadriel, Gift-Giver
( 5)
Legendary Creature — Elf Noble
(4/4)
Whenever Galadriel, Gift-Giver enters or attacks, choose one — • Put a +1/+1 counter on another target creature. • Create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") • Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Galadriel, Light of Valinor
( 5)
Legendary Creature — Elf Noble
(3/3)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add . • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
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Gale, Waterdeep Prodigy
( 3)
Legendary Creature — Human Wizard
(1/3)
Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead. Choose a Background (You can have a Background as a second commander.)
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Gallery of Legends (Gallery of Legends (a))
( 0)
Artifact — Attraction
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step. Lights — 3, 6
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Gallery of Legends (Gallery of Legends (b))
( 0)
Artifact — Attraction
Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step. Lights — 5, 6
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Galvanic Iteration
( 2)
Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ganax, Astral Hunter
( 5)
Legendary Creature — Dragon
(3/4)
Flying Whenever Ganax, Astral Hunter or another Dragon you control enters, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Choose a Background (You can have a Background as a second commander.)
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Gandalf the Grey
( 5)
Legendary Creature — Avatar Wizard
(3/4)
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen — • You may tap or untap target permanent. • Gandalf the Grey deals 3 damage to each opponent. • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Put Gandalf on top of its owner's library.
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Gandalf, Westward Voyager
( 5)
Legendary Creature — Avatar Wizard
(5/5)
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
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Gang of Devils
( 6)
Creature — Devil
(3/3)
When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.
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Gang Up
( 1)
Instant
Assist (Another player can pay up to of this spell's cost. You choose the value of X.) Destroy target creature with power X or less.
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Garruk, Wrath of the Wilds
( 4)
Legendary Planeswalker — — Garruk
+1: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs less to cast." −1: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield. −5: Until end of turn, creatures you control get +3/+3 and gain trample.
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Gauntlet of Power
( 5)
Artifact
As Gauntlet of Power enters, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
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Gaze of Pain
( 2)
Sorcery
Until end of turn, whenever a creature you control attacks and isn't blocked, you may choose to have it deal damage equal to its power to a target creature. If you do, it assigns no combat damage this turn.
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Gearbane Orangutan
( 3)
Creature — Ape
(2/2)
Reach When Gearbane Orangutan enters, choose one — • Destroy up to one target artifact. • Sacrifice an artifact. If you do, put two +1/+1 counters on Gearbane Orangutan.
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Geist of Regret
( 5)
Creature — — Spirit
(4/5)
Flying When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard. Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.
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Geistblast
( 3)
Instant
Geistblast deals 2 damage to any target. , Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
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Geistchanneler
( 2)
Creature — — Human Wizard
(1/3)
When Geistchanneler enters the battlefield, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs less to cast."
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General Jarkeld
( 4)
Legendary Creature — Human Soldier
(1/2)
: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
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Genku, Future Shaper
( 4)
Legendary Creature — Moonfolk Wizard
(2/5)
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics. • 2/2 white Fox with vigilance. • 1/2 blue Moonfolk with flying. • 1/1 black Rat with lifelink. : Put a +1/+1 counter on each creature you control.
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Get Out
( 2)
Instant
Choose one — • Counter target creature or enchantment spell. • Return one or two target creatures and/or enchantments you own to your hand.
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Getaway Glamer
( 1)
Instant
Spree (Choose one or more additional costs.) + — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + — Destroy target creature if no other creature has greater power.
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Ghalta and Mavren
( 7)
Legendary Creature — Dinosaur Vampire
(12/12)
Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
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Ghastlord of Fugue
( 5)
Creature — Spirit Avatar
(4/4)
Ghastlord of Fugue can't be blocked. Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
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Ghastly Death Tyrant
( 6)
Creature — Beholder Skeleton
(6/5)
When Ghastly Death Tyrant enters, choose one — • Disintegration Ray — Destroy target enchantment an opponent controls. You lose life equal to its mana value. • Death Ray — Creatures you control gain deathtouch until end of turn.
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Ghired's Belligerence
( 2)
Sorcery
Ghired's Belligerence deals X damage divided as you choose among any number of target creatures. Whenever a creature dealt damage this way dies this turn, populate. (Create a token that's a copy of a creature token you control.)
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Ghost of Ramirez DePietro
( 3)
Legendary Creature — Spirit Pirate
(2/3)
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)
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Ghosthelm Courier
( 3)
Creature — Human Wizard
(2/1)
You may choose not to untap Ghosthelm Courier during your untap step. , : Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped. (It can't be the target of spells or abilities.)
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Ghoulcaller's Chant
( 1)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand.
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Ghouls' Night Out
( 5)
Sorcery
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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Giant Oyster
( 4)
Creature — Oyster
(0/3)
You may choose not to untap Giant Oyster during your untap step. : For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
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Giant Slug
( 2)
Creature — Slug
(1/1)
: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
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Gideon's Intervention
( 4)
Enchantment
As Gideon's Intervention enters, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
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Gideon's Sacrifice
( 1)
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
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Gift Shop (Gift Shop (a))
( 0)
Artifact — Attraction
Visit — Choose one that hasn't been chosen. • Create a 1/1 red Balloon creature token with flying. • Create a 2/2 pink Teddy Bear creature token. • Create two Food tokens. • You get . • You may put a sticker on a nonland permanent you own. Lights — 2, 3, 6
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Gift Shop (Gift Shop (b))
( 0)
Artifact — Attraction
Visit — Choose one that hasn't been chosen. • Create a 1/1 red Balloon creature token with flying. • Create a 2/2 pink Teddy Bear creature token. • Create two Food tokens. • You get . • You may put a sticker on a nonland permanent you own. Lights — 4, 5, 6
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Gifts Ungiven
( 4)
Instant
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
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Gigadrowse
( 1)
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Tap target permanent.
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Gitaxian Anatomist
( 4)
Creature — Phyrexian Wizard
(2/5)
When Gitaxian Anatomist enters, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Gix's Caress
( 3)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Gix's Command
( 5)
Sorcery
Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the highest power among creatures they control.
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Gleam of Authority
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Gleeful Sabotage
( 2)
Sorcery
Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Gleemax
( 1000000)
Legendary Artifact
You choose all targets for all spells and abilities.
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Glimpse the Core
( 2)
Sorcery
Choose one — • Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle. • Return target Cave card from your graveyard to the battlefield tapped.
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Glissa Sunslayer
( 3)
Legendary Creature — Phyrexian Zombie Elf
(3/3)
First strike, deathtouch Whenever Glissa Sunslayer deals combat damage to a player, choose one — • You draw a card and you lose 1 life. • Destroy target enchantment. • Remove up to three counters from target permanent.
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Glissa, Herald of Predation
( 5)
Legendary Creature — Phyrexian Zombie Elf
(3/5)
At the beginning of combat on your turn, choose one — • Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) • Transform all Incubator tokens you control. • Phyrexians you control gain first strike and deathtouch until end of turn.
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Global Ruin
( 5)
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
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Glorfindel, Dauntless Rescuer
( 3)
Legendary Creature — Elf Noble
(3/2)
Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn.
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Glorious Sunrise
( 5)
Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains ": Add " until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
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Glory
( 5)
Creature — Incarnation
(3/3)
Flying : Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if Glory is in your graveyard.
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Gluetius Maximus
( 5)
Creature — Beast
(5/5)
As Gluetius Maximus enters, an opponent chooses one of your fingers. (Thumbs are fingers, too.) When the chosen finger isn't touching Gluetius Maximus, sacrifice Gluetius Maximus.
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Gluntch, the Bestower
( 3)
Legendary Creature — Jellyfish
(0/5)
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.
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Glyph of Doom
( 1)
Instant
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.
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Glyph of Life
( 1)
Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.
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Gnostro, Voice of the Crags
( 4)
Legendary Creature — Chimera
(3/3)
: Choose one. X is the number of spells you've cast this turn. • Scry X. • Gnostro, Voice of the Crags deals X damage to target creature. • You gain X life.
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Goblin Blastronauts
( 5)
Creature — Goblin Employee
(5/4)
When Goblin Blastronauts enters, open an Attraction. Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
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Goblin Cratermaker
( 2)
Creature — Goblin Warrior
(2/2)
, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent.
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