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Dimir Strandcatcher
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue or Black](/Handlers/Image.ashx?size=small&name=UB&type=symbol) ![Blue or Black](/Handlers/Image.ashx?size=small&name=UB&type=symbol) ( 4)
Creature — Faerie Rogue
(3/3)
Flying Whenever you attack, surveil X, where X is the number of opponents being attacked. At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
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Dire Undercurrents
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue or Black](/Handlers/Image.ashx?size=small&name=UB&type=symbol) ![Blue or Black](/Handlers/Image.ashx?size=small&name=UB&type=symbol) ( 5)
Enchantment
Whenever a blue creature you control enters, you may have target player draw a card. Whenever a black creature you control enters, you may have target player discard a card.
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Diresight
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Sorcery
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Dirge of Dread
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Sorcery
All creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.) Cycling ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) , Discard this card: Draw a card.) When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
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Discerning Financier
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 3)
Creature — Human Noble
(2/3)
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with " , Sacrifice this artifact: Add one mana of any color.") ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) : Choose another player. That player gains control of target Treasure you control. You draw a card.
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Discerning Peddler
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Human Rogue
(2/2)
When Discerning Peddler enters, you may discard a card. If you do, draw a card.
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Disciple of Bolas
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Human Wizard
(2/1)
When Disciple of Bolas enters, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
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Disciple of Freyalise
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Creature — Elf Druid
(3/3)
When Disciple of Freyalise enters, you may sacrifice another creature. If you do, you gain X life and draw X cards, where X is that creature's power.
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Disciple of Grace
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Cleric
(1/2)
Protection from black Cycling ( , Discard this card: Draw a card.)
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Disciple of Law
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Cleric
(1/2)
Protection from red Cycling ( , Discard this card: Draw a card.)
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Disciple of Malice
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Human Cleric
(1/2)
Protection from white Cycling ( , Discard this card: Draw a card.)
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Disciple of Perdition
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Human Warlock
(1/3)
When Disciple of Perdition dies, choose one. If you have exactly 13 life, you may choose both instead. • You draw a card and you lose 1 life. • Exile target opponent's graveyard. That player loses 1 life.
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Discourtesy Clerk
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Vampire Employee
(3/2)
When Discourtesy Clerk enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) At the beginning of your end step, if you control three or more Attractions, you draw a card and you lose 1 life.
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Discovery // Dispersal (Discovery)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue or Black](/Handlers/Image.ashx?size=small&name=UB&type=symbol) ( 2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Discreet Retreat
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Enchantment — Aura
Enchant land Enchanted land has " : Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
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Disinformation Campaign
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Enchantment
When Disinformation Campaign enters, you draw a card and each opponent discards a card. Whenever you surveil, return Disinformation Campaign to its owner's hand.
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Dismiss
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Instant
Counter target spell. Draw a card.
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Disorder in the Court
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Instant
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")
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Discovery // Dispersal (Dispersal)
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Instant
Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner's hand, then discards a card.
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Disrupt
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Instant
Counter target instant or sorcery spell unless its controller pays . Draw a card.
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Distant Melody
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
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Distant Memories
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Sorcery
Search your library for a card, exile it, then shuffle. Any opponent may have you put that card into your hand. If no player does, you draw three cards.
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Distorted Curiosity
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Sorcery
Corrupted — This spell costs less to cast if an opponent has three or more poison counters. Draw two cards.
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Divide by Zero
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Instant
Return target spell or permanent with mana value 1 or greater to its owner's hand. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Diviner of Fates
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — — Cephalid Wizard
(2/3)
When Diviner of Fates enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, seek a card that shares a card type with one of the discarded cards. This ability triggers only once each turn.
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Diviner Spirit
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Spirit
(2/4)
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
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Diviner's Lockbox
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ( 4)
Artifact
, : Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery.
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Diviner's Portent
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Instant
Roll a d20 and add the number of cards in your hand. 1–14 | Draw X cards. 15+ | Scry X, then draw X cards.
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Diviner's Wand
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Kindred Artifact — Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and " : Draw a card." Whenever a Wizard creature enters, you may attach Diviner's Wand to it. Equip ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol)
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Djeru's Renunciation
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Instant
Tap up to two target creatures. Cycling ( , Discard this card: Draw a card.)
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Djeru's Resolve
![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 1)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling ( , Discard this card: Draw a card.)
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Dockside Chef
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Enchantment Creature — Human Citizen
(1/2)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) , Sacrifice an artifact or creature: Draw a card.
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Dogged Detective
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Human Rogue
(2/1)
When Dogged Detective enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return Dogged Detective from your graveyard to your hand.
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Domesticated Watercourse (playtest)
( 0)
Land
CARDNAME enters the battlefield tapped. : Add or .
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) : Until end of turn, CARDNAME becomes an Equipment artifact with equip .
Whenever equipped creature deals combat damage to a player, draw a card.
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Don't Blink
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Instant
Until end of turn, if one or more creatures would enter from exile or after being cast from exile, their owners shuffle them into their libraries instead. Cycling ( , Discard this card: Draw a card.)
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Doom Foretold
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice Doom Foretold.
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Doom Weaver
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 6)
Creature — Spider Horror
(1/8)
Reach Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
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Dormant Sliver
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Sliver
(2/2)
All Sliver creatures have defender. All Slivers have "When this permanent enters, draw a card."
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Double Take
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Instant
Choose another player. You draw two cards. At the beginning of the first upkeep in your next game with that player, you draw two cards.
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Dour Port-Mage
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Frog Wizard
(1/3)
Whenever one or more other creatures you control leave the battlefield without dying, draw a card. ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) , : Return another target creature you control to its owner's hand.
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Dovin Baan
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Legendary Planeswalker — Dovin
(3)
+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. −1: You gain 2 life and draw a card. −7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
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Dovin, Architect of Law
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Legendary Planeswalker — Dovin
(5)
+1: You gain 2 life and draw a card. −1: Tap target creature. It doesn't untap during its controller's next untap step. −9: Tap all permanents target opponent controls. That player skips their next untap step.
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Dovin's Acuity
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Enchantment
When Dovin's Acuity enters, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.
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Draconic Lore
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Instant
This spell costs less to cast if you control a Dragon. Draw three cards.
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Drag the Canal
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Instant
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")
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Drag Under
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Sorcery
Return target creature to its owner's hand. Draw a card.
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Dragon Appeasement
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 6)
Enchantment
Skip your draw step. Whenever you sacrifice a creature, you may draw a card.
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Dragon Mage
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 7)
Creature — Dragon Wizard
(5/5)
Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
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Dragon Mantle
![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 1)
Enchantment — Aura
Enchant creature When Dragon Mantle enters, draw a card. Enchanted creature has " : This creature gets +1/+0 until end of turn."
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Dragon Wings
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Cycling ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) (![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) , Discard this card: Draw a card.) When a creature with mana value 6 or greater enters, you may return Dragon Wings from your graveyard to the battlefield attached to that creature.
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Dragonborn Champion
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Dragon Warrior
(5/3)
Trample Whenever a source you control deals 5 or more damage to a player, draw a card.
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Dragonborn Looter
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Dragon Rogue
(1/2)
, : Draw a card, then discard a card.
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Dragonlord's Prerogative
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Instant
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered. Draw four cards.
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Dragon's Hoard
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
Whenever a Dragon you control enters, put a gold counter on Dragon's Hoard. , Remove a gold counter from Dragon's Hoard: Draw a card.
: Add one mana of any color.
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Drannith Healer
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Human Cleric
(2/2)
Whenever you cycle another card, you gain 1 life. Cycling ( , Discard this card: Draw a card.)
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Drannith Stinger
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 2)
Creature — Human Wizard
(2/2)
Whenever you cycle another card, Drannith Stinger deals 1 damage to each opponent. Cycling ( , Discard this card: Draw a card.)
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Drastic Revelation
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ( 5)
Sorcery
Discard your hand. Draw seven cards, then discard three cards at random.
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Dread Presence
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 4)
Creature — Nightmare
(3/3)
Whenever a Swamp you control enters, choose one — • You draw a card and you lose 1 life. • Dread Presence deals 2 damage to any target and you gain 2 life.
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Dream Cache
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
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Dream Fracture
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Instant
Counter target spell. Its controller draws a card. Draw a card.
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Dream Salvage
![Blue or Black](/Handlers/Image.ashx?size=small&name=UB&type=symbol) ( 1)
Instant
Draw cards equal to the number of cards target opponent discarded this turn.
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Dream Strix
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Bird Illusion
(3/2)
Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
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Dream Thief
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Creature — Faerie Rogue
(2/1)
Flying When Dream Thief enters, draw a card if you've cast another blue spell this turn.
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Dream Trawler
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Sphinx
(3/5)
Flying, lifelink Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn. Whenever Dream Trawler attacks, draw a card. Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.
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Dreamcatcher
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, you may sacrifice Dreamcatcher. If you do, draw a card.
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Dreamdew Entrancer
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Frog Wizard
(3/4)
Reach When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
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Dreamtail Heron
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Elemental Bird
(3/4)
Mutate ![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.
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Dredge
![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 1)
Instant
Sacrifice a creature or land. Draw a card.
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Dregs of Sorrow
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 5)
Sorcery
Destroy X target nonblack creatures. Draw X cards.
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Drelnoch
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 5)
Creature — Yeti Mutant
(3/3)
Whenever Drelnoch becomes blocked, you may draw two cards.
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Dress Down
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Enchantment
Flash When Dress Down enters, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice Dress Down.
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Drifting Djinn
![4](/Handlers/Image.ashx?size=small&name=4&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 6)
Creature — Djinn
(5/5)
Flying At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay ![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) . Cycling ( , Discard this card: Draw a card.)
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Drifting Meadow
( 0)
Land
Drifting Meadow enters tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Driven // Despair (Driven)
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 2)
Sorcery
Until end of turn, creatures you control gain trample and "Whenever this creature deals combat damage to a player, draw a card."
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Drogskol Reaver
![5](/Handlers/Image.ashx?size=small&name=5&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 7)
Creature — Spirit
(3/5)
Flying, double strike, lifelink Whenever you gain life, draw a card.
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Dross Skullbomb
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ( 1)
Artifact
, Sacrifice Dross Skullbomb: Draw a card.
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) , Sacrifice Dross Skullbomb: Return target creature card from your graveyard to your hand. Draw a card. Activate only as a sorcery.
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Drown in Dreams
![Variable Colorless](/Handlers/Image.ashx?size=small&name=X&type=symbol) ![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 3)
Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player draws X cards. • Target player mills twice X cards.
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Drowned Rusalka
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Discard a card, then draw a card.
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Drownyard Explorers
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 4)
Creature — Human Wizard
(2/4)
When Drownyard Explorers enters, investigate. (Create a Clue token. It's an artifact with " , Sacrifice this artifact: Draw a card.")
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Drumhunter
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ( 4)
Creature — Human Druid Warrior
(2/2)
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card. : Add .
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Due Respect
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Instant
Permanents enter tapped this turn. Draw a card.
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Duelist of the Mind
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) ( 2)
Creature — Human Advisor
(*/3)
Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
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Dungeon of the Mad Mage
( 0)
Dungeon
Yawning Portal — You gain 1 life. (Leads to: Dungeon Level) Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns) Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level) Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level) Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard) Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines) Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines) Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair) Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.
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Dungeoneer's Pack
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ( 3)
Artifact
Dungeoneer's Pack enters tapped. , , Sacrifice Dungeoneer's Pack: You take the initiative, gain 3 life, draw a card, and create a Treasure token. Activate only as a sorcery. (A Treasure token is an artifact with " , Sacrifice this artifact: Add one mana of any color.")
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Dusk Legion Duelist
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 2)
Creature — Vampire Soldier
(2/2)
Vigilance Whenever one or more +1/+1 counters are put on Dusk Legion Duelist, draw a card. This ability triggers only once each turn.
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Dusk Legion Zealot
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 2)
Creature — Vampire Soldier
(1/1)
When Dusk Legion Zealot enters, you draw a card and you lose 1 life.
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Dusk Urchins
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) ( 3)
Creature — Ouphe
(4/3)
Whenever Dusk Urchins attacks or blocks, put a -1/-1 counter on it. When Dusk Urchins dies, draw a card for each -1/-1 counter on it.
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Duskana, the Rage Mother
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) ( 5)
Legendary Creature — Bear
(5/5)
When Duskana, the Rage Mother enters, draw a card for each creature you control with base power and toughness 2/2. Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
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