|
Messenger's Speed
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has trample and haste.
|
|
|
Metamorphic Alteration
( 2)
Enchantment — Aura
Enchant creature As Metamorphic Alteration enters, choose a creature. Enchanted creature is a copy of the chosen creature.
|
|
|
Midnight Covenant
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature gets +1/+1 until end of turn."
|
|
|
Mightstone's Animation
( 4)
Enchantment — Aura
Enchant artifact When Mightstone's Animation enters, draw a card. Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
|
|
|
Military Discipline
( 1)
Enchantment — Aura
Flash Enchant creature When Military Discipline enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0.
|
|
|
Mind Control
( 5)
Enchantment — Aura
Enchant creature You control enchanted creature.
|
|
|
Mind Harness
( 1)
Enchantment — Aura
Enchant red or green creature Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) You control enchanted creature.
|
|
|
Mind Whip
( 4)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay . If they don't, Mind Whip deals 2 damage to that player and you tap that creature.
|
|
|
Minimus Containment
( 3)
Enchantment — Aura
Enchant nonland permanent Enchanted permanent is a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)
|
|
|
Minion's Return
( 3)
Enchantment — Aura
Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
|
|
|
Mire Blight
( 1)
Enchantment — Aura
Enchant creature When enchanted creature is dealt damage, destroy it.
|
|
|
Mire's Grasp
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-3.
|
|
|
Mirror Mockery
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, you may create a token that's a copy of that creature. Exile that token at end of combat.
|
|
|
Mishra's Domination
( 2)
Enchantment — Aura
Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.
|
|
|
Mistform Mask
( 2)
Enchantment — Aura
Enchant creature : Enchanted creature becomes the creature type of your choice until end of turn.
|
|
|
Mists of Littjara
( 2)
Enchantment — Aura
Flash Enchant creature or Vehicle Enchanted creature gets -3/-0.
|
|
|
Mob Mentality
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
|
|
|
Mogis's Favor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-1. Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
|
|
|
Moldervine Cloak
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
|
|
|
Molting Snakeskin
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has ": Regenerate this creature."
|
|
|
Momentum
( 3)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put a growth counter on Momentum. Enchanted creature gets +1/+1 for each growth counter on Momentum.
|
|
|
Morgul-Knife Wound
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -3/-0 and has "At the beginning of your upkeep, exile this creature unless you pay 2 life."
|
|
|
Mortal Obstinacy
( 1)
Enchantment — Aura
Enchant creature you control Enchanted creature gets +1/+1. Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
|
|
|
Mortal Wound
( 1)
Enchantment — Aura
Enchant creature When enchanted creature is dealt damage, destroy it.
|
|
|
Most Wanted
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+1. When enchanted creature dies, create two Treasure tokens.
|
|
|
Motion Sickness
( 4)
Enchantment — Aura
Enchant creature When Motion Sickness enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature.
|
|
|
Mourning
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. : Return Mourning to its owner's hand.
|
|
|
Multani's Harmony
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ": Add one mana of any color."
|
|
|
Murder Investigation
( 2)
Enchantment — Aura
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
|
|
|
Muzzle
( 2)
Enchantment — Aura
Enchant creature Prevent all damage that would be dealt by enchanted creature.
|
|
|
Mystic Might
( 1)
Enchantment — Aura
Enchant land you control Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Enchanted land has ": Target creature gets +2/+2 until end of turn."
|
|
|
Mystic Restraints
( 4)
Enchantment — Aura
Flash Enchant creature When Mystic Restraints enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
|
|
|
Mystic Subdual
( 2)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
|
|
|
Mystic Veil
( 2)
Enchantment — Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
|
|
|
Mythic Proportions
( 7)
Enchantment — Aura
Enchant creature Enchanted creature gets +8/+8 and has trample.
|
|
|
Nahiri's Binding
( 3)
Enchantment — Aura
Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
|
|
|
Narcolepsy
( 2)
Enchantment — Aura
Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.
|
|
|
Nature's Chosen
( 1)
Enchantment — Aura
Enchant creature you control : Untap enchanted creature. Activate only during your turn and only once each turn. Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
|
|
|
Nature's Embrace
( 3)
Enchantment — Aura
Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has ": Add two mana of any one color."
|
|
|
Nature's Kiss
( 2)
Enchantment — Aura
Enchant creature , Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
|
|
|
Necrogen Communion
( 2)
Enchantment — Aura
Enchant creature you control Enchanted creature has toxic 2. (Players dealt combat damage by it also get two poison counters.) When enchanted creature dies, return that card to the battlefield under your control.
|
|
|
Necromancer's Magemark
( 3)
Enchantment — Aura
Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead.
|
|
|
Necromantic Thirst
( 4)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
|
|
|
Necrosynthesis
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
|
|
|
Necrotic Plague
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature." When enchanted creature dies, its controller chooses target creature one of their opponents controls. Return Necrotic Plague from its owner's graveyard to the battlefield attached to that creature.
|
|
|
Nerd Rage
( 3)
Enchantment — Aura
Enchant creature When Nerd Rage enters, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
|
|
|
Nettlevine Blight
( 6)
Enchantment — Aura
Enchant creature or land Enchanted permanent has "At the beginning of your end step, sacrifice this permanent and attach Nettlevine Blight to a creature or land you control."
|
|
|
Nettling Curse
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life. : Enchanted creature attacks this turn if able.
|
|
|
New Horizons
( 3)
Enchantment — Aura
Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has ": Add two mana of any one color."
|
|
|
Next of Kin
( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, you may put a creature card you own with lesser mana value from your hand or from the command zone onto the battlefield. If you do, return Next of Kin to the battlefield attached to that creature at the beginning of the next end step.
|
|
|
Nimbus Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has flying.
|
|
|
Nissa's Zendikon
( 4)
Enchantment — Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
|
|
|
Noxious Field
( 3)
Enchantment — Aura
Enchant land Enchanted land has ": This land deals 1 damage to each creature and each player."
|
|
|
Numbing Dose
( 5)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted permanent's controller, that player loses 1 life.
|
|
|
Nurgle's Rot
( 1)
Enchantment — Aura
Enchant creature an opponent controls When enchanted creature dies, return Nurgle's Rot to its owner's hand and you create a 1/3 black Demon creature token named Plaguebearer of Nurgle.
|
|
|
Nurturing Presence
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn." When Nurturing Presence enters, create a 1/1 white Spirit creature token with flying.
|
|
|
Nylea's Presence
( 2)
Enchantment — Aura
Enchant land When Nylea's Presence enters, draw a card. Enchanted land is every basic land type in addition to its other types.
|
|
|
Nyx Infusion
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
|
|
|
Oakenform
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3.
|
|
|
Oblivion Crown
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
|
|
|
Octopus Umbra
( 5)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
|
|
Ocular Halo
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": Draw a card." : Enchanted creature gains vigilance until end of turn.
|
|
|
On Serra's Wings
( 4)
Legendary Enchantment — Aura
Enchant creature Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
|
|
|
On Thin Ice
( 1)
Snow Enchantment — Aura
Enchant snow land you control When On Thin Ice enters, exile target creature an opponent controls until On Thin Ice leaves the battlefield.
|
|
|
One Thousand Lashes
( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. At the beginning of the upkeep of enchanted creature's controller, that player loses 1 life.
|
|
|
One with Nature
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
|
|
One with the Kami
( 4)
Enchantment — Aura
Flash Enchant creature you control Whenever enchanted creature or another modified creature you control dies, create X 1/1 colorless Spirit creature tokens, where X is that creature's power. (Equipment, Auras you control, and counters are modifications.)
|
|
|
One with the Stars
( 4)
Enchantment — Aura
Enchant creature or enchantment Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
|
|
|
One With the Wind
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying.
|
|
|
Oni Possession
( 3)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, sacrifice a creature. Enchanted creature gets +3/+3 and has trample. Enchanted creature is a Demon Spirit.
|
|
|
Ophidian Eye
( 3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
|
|
|
Oppressive Rays
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block unless its controller pays . Activated abilities of enchanted creature cost more to activate.
|
|
|
Oracle's Insight
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": Scry 1, then draw a card." (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
|
|
|
Orcish Mine
( 3)
Enchantment — Aura
Enchant land Orcish Mine enters with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine. When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
|
|
|
Ordeal of Erebos
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Erebos. When you sacrifice Ordeal of Erebos, target player discards two cards.
|
|
|
Ordeal of Heliod
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. When you sacrifice Ordeal of Heliod, you gain 10 life.
|
|
|
Ordeal of Nylea
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
|
|
Ordeal of Purphoros
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Purphoros. When you sacrifice Ordeal of Purphoros, it deals 3 damage to any target.
|
|
|
Ordeal of Thassa
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. When you sacrifice Ordeal of Thassa, draw two cards.
|
|
|
Ossification
( 2)
Enchantment — Aura
Enchant basic land you control When Ossification enters, exile target creature or planeswalker an opponent controls until Ossification leaves the battlefield.
|
|
|
Overencumbered
( 2)
Enchantment — Aura
Enchant opponent When Overencumbered enters, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay for each artifact they control. If they don't, creatures can't attack this combat.
|
|
|
Overgrowth
( 3)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .
|
|
|
Overwhelming Splendor
( 8)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
|
|
|
Pacifism
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.
|
|
|
Paradox Haze
( 3)
Enchantment — Aura
Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
|
|
|
Parallax Dementia
( 2)
Enchantment — Aura
Enchant creature Fading 1 <I>(This enchantment enters with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
|
|
|
Paralyze
( 1)
Enchantment — Aura
Enchant creature When Paralyze enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay . If the player does, untap the creature.
|
|
|
Paralyzing Grasp
( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step.
|
|
|
Parasitic Bond
( 4)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
|
|
|
Parasitic Impetus
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
|
|
|
Parasitic Implant
( 4)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, enchanted creature's controller sacrifices it and you create a 1/1 colorless Phyrexian Myr artifact creature token.
|
|
|
Pariah
( 3)
Enchantment — Aura
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
|
|
|
Paroxysm
( 2)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
|
|
|
Patriarch's Desire
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2. Threshold — Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.
|
|
|
Pattern of Rebirth
( 4)
Enchantment — Aura
Enchant creature When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
|
|
|
Pemmin's Aura
( 3)
Enchantment — Aura
Enchant creature : Untap enchanted creature. : Enchanted creature gains flying until end of turn. : Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) : Enchanted creature gets +1/-1 or -1/+1 until end of turn.
|
|
|
Pendrell Flux
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
|
|
|
Pentarch Ward
( 3)
Enchantment — Aura
Enchant creature As Pentarch Ward enters, choose a color. When Pentarch Ward enters, draw a card. Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.
|
|
|
Penumbra Umbra (playtest)
( 2)
Enchantment — — Aura
Enchant creature you control When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
|
|
Persuasion
( 5)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) You control enchanted creature.
|
|
|