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Kjeldoran Skyknight
Kjeldoran Skyknight 2White (3)
Creature — Human Knight (1/1)

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Kjeldoran Warrior
Kjeldoran Warrior White (1)
Creature — Human Warrior (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Ice Age (Common)
Klauth, Unrivaled Ancient
Klauth, Unrivaled Ancient 5RedGreen (7)
Legendary Creature — Dragon (4/4)

Flying, haste

Whenever Klauth, Unrivaled Ancient attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.

Adventures in the Forgotten Realms Commander (Mythic Rare)
Klothys, God of Destiny
Klothys, God of Destiny 1RedGreen (3)
Legendary Enchantment Creature — God (4/5)

Indestructible

As long as your devotion to red and green is less than seven, Klothys isn't a creature.

At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add Red or Green. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

Theros Beyond Death (Mythic Rare)
Knacksaw Clique
Knacksaw Clique 3Blue (4)
Creature — Faerie Rogue (1/4)

Flying

1Blue, Untap: Target opponent exiles the top card of their library. Until end of turn, you may play that card. (Untap is the untap symbol.)

Shadowmoor (Rare)
Knickknack Ouphe
Knickknack Ouphe Variable ColorlessGreen (1)
Creature — Ouphe (1/1)

Knickknack Ouphe enters with X +1/+1 counters on it.

When Knickknack Ouphe enters, reveal the top X cards of your library. You may put any number of Aura cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.

Wilds of Eldraine Commander (Rare)
Knight Errant
Knight Errant 1White (2)
Creature — Human Knight (2/2)

Portal (Common)
Other Versions
Seventh Edition (Common)
Starter 1999 (Common)
Starter 2000 (Common)
Knight Exemplar
Knight Exemplar 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

March of the Machine Commander (Rare)
Other Versions
Magic 2011 (Rare)
Duel Decks: Knights vs. Dragons (Rare)
Knight in ________ Armor
Knight in ________ Armor 1White (2)
Creature — Human Knight Performer (2/1)

First strike

As this creature enters, you may put a name sticker on it.

This creature has protection from names that start with the same letter as a name sticker on it.

Unfinity (Acorn) (Uncommon)
Knight of Autumn
Knight of Autumn 1GreenWhite (3)
Creature — Dryad Knight (2/1)

When Knight of Autumn enters, choose one —

• Put two +1/+1 counters on Knight of Autumn.

• Destroy target artifact or enchantment.

• You gain 4 life.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Guilds of Ravnica (Rare)
Knight of Cliffhaven
Knight of Cliffhaven 1White (2)
Creature — Kor Knight (2/2)

Level up 3 (3: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-3

2/3

Flying

LEVEL 4+

4/4

Flying, vigilance

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Knights vs. Dragons (Common)
Knight Of Dawn (Knight of Dawn)
Knight Of Dawn (Knight of Dawn) 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike

WhiteWhite: Knight of Dawn gains protection from the color of your choice until end of turn.

Tempest (Uncommon)
Knight of Dawn's Light
Knight of Dawn's Light 1White (2)
Creature — Human Knight (2/2)

First strike

If you would gain life, you gain that much life plus 1 instead.

1White: Knight of Dawn's Light gets +1/+1 until end of turn.

Dominaria United (Uncommon)
Knight of Doves
Knight of Doves 2White (3)
Creature — Human Knight (1/3)

Whenever an enchantment you control is put into a graveyard from the battlefield, create a 1/1 white Bird creature token with flying.

Wilds of Eldraine (Uncommon)
Knight of Dusk
Knight of Dusk 1BlackBlack (3)
Creature — Human Knight (2/2)

BlackBlack: Destroy target creature blocking Knight of Dusk.

Tenth Edition (Uncommon)
Other Versions
Tempest (Uncommon)
Knight of Dusk's Shadow
Knight of Dusk's Shadow 1Black (2)
Creature — Human Knight (2/2)

Menace (This creature can't be blocked except by two or more creatures.)

Your opponents can't gain life.

1Black: Knight of Dusk's Shadow gets +1/+1 until end of turn.

Dominaria United (Uncommon)
Knight of Glory
Knight of Glory 1White (2)
Creature — Human Knight (2/1)

Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Uncommon)
Knight of Grace
Knight of Grace 1White (2)
Creature — Human Knight (2/2)

First strike

Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)

Knight of Grace gets +1/+0 as long as any player controls a black permanent.

Dominaria (Uncommon)
Knight of Infamy
Knight of Infamy 1Black (2)
Creature — Human Knight (2/1)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Magic 2013 (Uncommon)
Knight of Malice
Knight of Malice 1Black (2)
Creature — Human Knight (2/2)

First strike

Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)

Knight of Malice gets +1/+0 as long as any player controls a white permanent.

Dominaria (Uncommon)
Knight of Meadowgrain
Knight of Meadowgrain WhiteWhite (2)
Creature — Kithkin Knight (2/2)

First strike

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Lorwyn (Uncommon)
Knight of New Alara
Knight of New Alara 2GreenWhite (4)
Creature — Human Knight (2/2)

Each other multicolored creature you control gets +1/+1 for each of its colors.

Dominaria United Commander (Rare)
Other Versions
Alara Reborn (Rare)
Knight of New Benalia
Knight of New Benalia 1White (2)
Creature — Human Knight (3/1)

Dominaria (Common)
Knight of Obligation
Knight of Obligation 3White (4)
Creature — Human Knight (2/4)

Vigilance

Extort (Whenever you cast a spell, you may pay White or Black. If you do, each opponent loses 1 life and you gain that much life.)

Gatecrash (Uncommon)
Knight of Old Benalia
Knight of Old Benalia 3WhiteWhite (5)
Creature — Human Knight (3/3)

Suspend 5—White (Rather than cast this card from your hand, you may pay White and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

When Knight of Old Benalia enters, other creatures you control get +1/+1 until end of turn.

Modern Horizons (Common)
Knight of Sorrows
Knight of Sorrows 4White (5)
Creature — Human Knight (3/3)

Knight of Sorrows can block an additional creature each combat.

Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

Ravnica Allegiance (Common)
Knight of Stromgald
Knight of Stromgald BlackBlack (2)
Creature — Human Knight (2/1)

Protection from white

Black: Knight of Stromgald gains first strike until end of turn.

BlackBlack: Knight of Stromgald gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Knight of Sursi
Knight of Sursi 3White (4)
Creature — Human Knight (2/2)

Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Suspend 3—White (Rather than cast this card from your hand, you may pay White and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Time Spiral Remastered (Common)
Other Versions
Future Sight (Common)
Knight of the Ebon Legion
Knight of the Ebon Legion Black (1)
Creature — Vampire Knight (1/2)

2Black: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

Core Set 2020 (Rare)
Knight of the Hokey Pokey
Knight of the Hokey Pokey WhiteWhite (2)
Creature — Knight (2/2)

First strike

1White, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey Turn yourself around.)

Unsanctioned (Common)
Other Versions
Unglued (Common)
Knight of the Holy Nimbus
Knight of the Holy Nimbus WhiteWhite (2)
Creature — Human Rebel Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

If Knight of the Holy Nimbus would be destroyed, regenerate it. (Tap it, remove it from combat, and heal all damage on it.)

2: Knight of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Knight of the Keep
Knight of the Keep 2White (3)
Creature — Human Knight (3/2)

The Lord of the Rings: Tales of Middle Earth (Common)
Other Versions
Throne of Eldraine (Common)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (a))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (a)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (b))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (b)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (c))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (c)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from loose lips (Nothing with an open mouth in its artwork can block, target, deal damage to, or attach to this creature.)

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (d))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (d)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (e))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (e)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)

Unstable (Uncommon)
Knight of the Kitchen Sink (Knight of the Kitchen Sink (f))
Knight of the Kitchen Sink (Knight of the Kitchen Sink (f)) WhiteWhite (2)
Artifact Creature — Cyborg Knight (2/2)

First strike, protection from watermarks (Nothing with a watermark can block, target, deal damage to, or attach to this creature.)

Unstable (Uncommon)
Knight of the Last Breath
Knight of the Last Breath 5WhiteBlack (7)
Creature — Giant Knight (4/4)

3, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.

Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)

March of the Machine Commander (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Knight of the Mists
Knight of the Mists 2Blue (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

When Knight of the Mists enters, you may pay Blue. If you don't, destroy target Knight and it can't be regenerated.

Visions (Common)
Knight of the New Coalition
Knight of the New Coalition 3White (4)
Creature — Human Knight (2/2)

Vigilance

When Knight of the New Coalition enters, create a 2/2 white and blue Knight creature token with vigilance.

March of the Machine (Common)
Knight of the Pilgrim's Road
Knight of the Pilgrim's Road 2White (3)
Creature — Human Knight (3/2)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Common)
Knight of the Reliquary
Knight of the Reliquary 1GreenWhite (3)
Creature — Human Knight (2/2)

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

Tap, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

Historic Anthology 2 (Rare)
Other Versions
Conflux (Rare)
Duel Decks: Knights vs. Dragons (Mythic Rare)
Modern Masters (Rare)
Iconic Masters (Rare)
Time Spiral Remastered (Bonus)
Knight of the Skyward Eye
Knight of the Skyward Eye 1White (2)
Creature — Human Knight (2/2)

3Green: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate only once each turn.

Masters 25 (Common)
Other Versions
Shards of Alara (Common)
Knight of the Stampede
Knight of the Stampede 3Green (4)
Creature — Human Knight (2/4)

Dinosaur spells you cast cost 2 less to cast.

Rivals of Ixalan (Common)
Knight of the Tusk
Knight of the Tusk 4WhiteWhite (6)
Creature — Human Knight (3/7)

Vigilance (Attacking doesn't cause this creature to tap.)

Jumpstart (Common)
Other Versions
Core Set 2019 (Common)
Knight of the White Orchid
Knight of the White Orchid WhiteWhite (2)
Creature — Human Knight (2/2)

First strike

When Knight of the White Orchid enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

March of the Machine Commander (Rare)
Other Versions
Shards of Alara (Rare)
Duel Decks: Knights vs. Dragons (Rare)
Magic Origins (Rare)
Ikoria Commander (Rare)
Commander 2021 (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Innistrad: Crimson Vow Commander (Rare)
Knight of the Widget
Knight of the Widget 2White (3)
Artifact Creature — Cyborg Knight (*/*)

Vigilance

Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.

Unstable (Uncommon)
Knight of Valor
Knight of Valor 2White (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

1White: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.

Visions (Common)
Knight Rampager
Knight Rampager 4Red (5)
Artifact Creature — Knight (6/5)

Trample

Frenzied Rampage — At the beginning of combat on your turn, choose an opponent at random. Knight Rampager attacks that player this combat if able.

When Knight Rampager dies, it deals 4 damage to target opponent chosen at random.

Warhammer 40,000 Commander (Rare)
Knight-Captain of Eos
Knight-Captain of Eos 4White (5)
Creature — Human Knight (2/2)

When Knight-Captain of Eos enters, create two 1/1 white Soldier creature tokens.

White, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.

Shards of Alara (Rare)
Knighted Myr
Knighted Myr 2White (3)
Artifact Creature — Myr Knight (2/2)

2White: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)

Whenever one or more +1/+1 counters are put on Knighted Myr, it gains double strike until end of turn.

Commander Masters (Common)
Other Versions
Modern Horizons 2 (Common)
Knight-Errant of Eos
Knight-Errant of Eos 4White (5)
Creature — Human Knight (4/4)

Convoke

When Knight-Errant of Eos enters, look at the top six cards of your library. You may reveal up to two creature cards with mana value X or less from among them, where X is the number of creatures that convoked Knight-Errant of Eos. Put the revealed cards into your hand, then shuffle.

March of the Machine (Rare)
Knightfisher
Knightfisher 3BlueBlue (5)
Creature — Bird Knight (4/5)

Flying

Whenever another nontoken Bird you control enters, create a 1/1 blue Fish creature token.

Bloomburrow (Uncommon)
Knights of Dol Amroth
Knights of Dol Amroth 3Blue (4)
Creature — Human Knight (3/3)

Whenever you draw your second card each turn, put a +1/+1 counter on Knights of Dol Amroth.

The Lord of the Rings: Tales of Middle Earth (Common)
Knights of the Black Rose
Knights of the Black Rose 3WhiteBlack (5)
Creature — Human Knight (4/4)

When Knights of the Black Rose enters, you become the monarch.

Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.

March of the Machine Commander (Uncommon)
Other Versions
Conspiracy: Take the Crown (Uncommon)
Knights of Thorn
Knights of Thorn 3White (4)
Creature — Human Knight (2/2)

Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition (Common)
Other Versions
The Dark (Rare)
Knollspine Dragon
Knollspine Dragon 5RedRed (7)
Creature — Dragon (7/5)

Flying

When Knollspine Dragon enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Shadowmoor (Rare)
Game Night: Free-For-All (Rare)
Knotvine Mystic
Knotvine Mystic RedGreenWhite (3)
Creature — Elf Druid (2/2)

1, Tap: Add RedGreenWhite.

Conflux (Uncommon)
Knotvine Paladin
Knotvine Paladin GreenWhite (2)
Creature — Human Knight (2/2)

Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.

Duel Decks: Knights vs. Dragons (Rare)
Other Versions
Alara Reborn (Rare)
Knucklebone Witch
Knucklebone Witch Black (1)
Creature — Goblin Shaman (1/1)

Whenever a Goblin you control is put into a graveyard from the battlefield, you may put a +1/+1 counter on Knucklebone Witch.

Lorwyn (Rare)
Kobold Drill Sergeant
Kobold Drill Sergeant 1Red (2)
Creature — Kobold Soldier (1/2)

Other Kobold creatures you control get +0/+1 and have trample.

Masters Edition III (Uncommon)
Other Versions
Legends (Uncommon)
Kobold Overlord
Kobold Overlord 1Red (2)
Creature — Kobold (1/2)

First strike

Other Kobold creatures you control have first strike.

Masters Edition III (Uncommon)
Other Versions
Legends (Rare)
Kobold Taskmaster
Kobold Taskmaster 1Red (2)
Creature — Kobold (1/2)

Other Kobold creatures you control get +1/+0.

Masters Edition III (Common)
Other Versions
Legends (Uncommon)
Time Spiral "Timeshifted" (Special)
Kobold Warcaller
Kobold Warcaller Red (1)
Creature — — Kobold (1/1)

Tap: Choose a creature card in your hand. It perpetually gains haste.

Alchemy Horizons: Baldur's Gate (Common)
Kobolds of Kher Keep
Kobolds of Kher Keep 0 (0)
Creature — Kobold (0/1)

Masters Edition III (Common)
Other Versions
Legends (Common)
Kodama of the Center Tree
Kodama of the Center Tree 4Green (5)
Legendary Creature — Spirit (*/*)

Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.

Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)

Betrayers of Kamigawa (Rare)
Kodama of the East Tree
Kodama of the East Tree 4GreenGreen (6)
Legendary Creature — Spirit (6/6)

Reach

Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.

Partner (You can have two commanders if both have partner.)

Bloomburrow Commander (Rare)
Other Versions
Commander Legends (Rare)
Kodama of the North Tree
Kodama of the North Tree 2GreenGreenGreen (5)
Legendary Creature — Spirit (6/4)

Trample

Shroud (This creature can't be the target of spells or abilities.)

Champions of Kamigawa (Rare)
Kodama of the South Tree
Kodama of the South Tree 2GreenGreen (4)
Legendary Creature — Spirit (4/4)

Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.

Champions of Kamigawa (Rare)
Kodama of the West Tree
Kodama of the West Tree 2Green (3)
Legendary Creature — Spirit (3/3)

Reach

Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)

Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Kamigawa: Neon Dynasty (Mythic Rare)
Kogla and Yidaro
Kogla and Yidaro 2RedRedGreenGreen (6)
Legendary Creature — Ape Dinosaur Turtle (7/7)

When Kogla and Yidaro enters, choose one —

• It gains trample and haste until end of turn.

• It fights target creature you don't control.

2RedGreen, Discard Kogla and Yidaro: Destroy up to one target artifact or enchantment. Shuffle Kogla and Yidaro into your library from your graveyard, then draw a card.

March of the Machine (Rare)
Kogla, the Titan Ape
Kogla, the Titan Ape 3GreenGreenGreen (6)
Legendary Creature — Ape (7/6)

When Kogla, the Titan Ape enters, it fights up to one target creature you don't control.

Whenever Kogla attacks, destroy target artifact or enchantment defending player controls.

1Green: Return target Human you control to its owner's hand. Kogla gains indestructible until end of turn.

Ikoria: Lair of Behemoths (Rare)
Koilos Roc
Koilos Roc 4Blue (5)
Creature — Bird (3/3)

Flash

Flying

When Koilos Roc enters, create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Common)
Kokusho, the Evening Star
Kokusho, the Evening Star 4BlackBlack (6)
Legendary Creature — Dragon Spirit (5/5)

Flying

When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.

Iconic Masters (Rare)
Other Versions
Champions of Kamigawa (Rare)
From the Vault: Dragons (Rare)
Modern Masters (Mythic Rare)
Kolaghan Aspirant
Kolaghan Aspirant 1Red (2)
Creature — Human Warrior (2/1)

Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature.

Dragons of Tarkir (Common)
Kolaghan Forerunners
Kolaghan Forerunners 2Red (3)
Creature — Human Berserker (*/3)

Trample

Kolaghan Forerunners's power is equal to the number of creatures you control.

Dash 2Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Uncommon)
Kolaghan Skirmisher
Kolaghan Skirmisher 1Black (2)
Creature — Human Warrior (2/2)

Dash 2Black (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Dragons of Tarkir (Common)
Kolaghan Stormsinger
Kolaghan Stormsinger Red (1)
Creature — Human Shaman (1/1)

Haste

Megamorph Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Kolaghan Stormsinger is turned face up, target creature gains haste until end of turn.

Dragons of Tarkir (Common)
Kolaghan Warmonger
Kolaghan Warmonger 2Red (3)
Creature — Ogre Warrior (3/2)

Haste

Whenever Kolaghan Warmonger attacks, look at the top six cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine: The Aftermath (Uncommon)
Kolaghan, the Storm's Fury
Kolaghan, the Storm's Fury 3BlackRed (5)
Legendary Creature — Dragon (4/5)

Flying

Whenever a Dragon you control attacks, creatures you control get +1/+0 until end of turn.

Dash 3BlackRed (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Commander 2017 (Rare)
Other Versions
Fate Reforged (Rare)
Koll, the Forgemaster
Koll, the Forgemaster RedWhite (2)
Legendary Creature — Dwarf Warrior (2/2)

Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand.

Creature tokens you control that are enchanted or equipped get +1/+1.

Kaldheim (Uncommon)
Kolvori, God of Kinship
Kolvori, God of Kinship 2GreenGreen (4)
Legendary Creature — God (2/4)

As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.

1Green, Tap: Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Kaldheim (Rare)
Koma, Cosmos Serpent
Koma, Cosmos Serpent 3GreenGreenBlueBlue (7)
Legendary Creature — Serpent (6/6)

This spell can't be countered.

At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.

Sacrifice another Serpent: Choose one —

• Tap target permanent. Its activated abilities can't be activated this turn.

• Koma, Cosmos Serpent gains indestructible until end of turn.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Kaldheim (Mythic Rare)
Komainu Battle Armor
Komainu Battle Armor 2Red (3)
Artifact Creature — Equipment Dog (2/2)

Menace

Equipped creature gets +2/+2 and has menace.

Whenever Komainu Battle Armor or equipped creature deals combat damage to a player, goad each creature that player controls.

Reconfigure 4 (4: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty Commander (Rare)
Koma's Faithful
Koma's Faithful 2Black (3)
Creature — Elf Cleric (3/1)

Lifelink

When Koma's Faithful dies, each player mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)

Kaldheim (Common)
Kona, Rescue Beastie
Kona, Rescue Beastie 3Green (4)
Legendary Creature — Beast Survivor (4/3)

Survival — At the beginning of your second main phase, if Kona, Rescue Beastie is tapped, you may put a permanent card from your hand onto the battlefield.

Duskmourn: House of Horror (Rare)
Konda, Lord of Eiganjo
Konda, Lord of Eiganjo 5WhiteWhite (7)
Legendary Creature — Human Samurai (3/3)

Vigilance, indestructible

Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)

Champions of Kamigawa (Rare)
Konda's Hatamoto
Konda's Hatamoto 1White (2)
Creature — Human Samurai (1/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

Champions of Kamigawa (Uncommon)
Kongming, "Sleeping Dragon"
Kongming, "Sleeping Dragon" 2WhiteWhite (4)
Legendary Creature — Human Advisor (2/2)

Other creatures you control get +1/+1.

Masters 25 (Uncommon)
Other Versions
Portal Three Kingdoms (Rare)
Masters Edition III (Rare)
Commander 2013 Edition (Rare)
Vintage Masters (Rare)
Kongming's Contraptions
Kongming's Contraptions 3White (4)
Creature — Human Soldier (2/4)

Tap: Kongming's Contraptions deals 2 damage to target attacking creature. Activate only during the declare attackers step and only if you've been attacked this step.

Portal Three Kingdoms (Rare)
Kookus
Kookus 3RedRed (5)
Creature — Djinn (3/5)

Trample

At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.

Red: Kookus gets +1/+0 until end of turn.

Visions (Rare)
Kopala, Warden of Waves
Kopala, Warden of Waves 1BlueBlue (3)
Legendary Creature — Merfolk Wizard (2/2)

Spells your opponents cast that target a Merfolk you control cost 2 more to cast.

Abilities your opponents activate that target a Merfolk you control cost 2 more to activate.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ixalan (Rare)
Kor Aeronaut
Kor Aeronaut WhiteWhite (2)
Creature — Kor Soldier (2/2)

Kicker 1White (You may pay an additional 1White as you cast this spell.)

Flying

When Kor Aeronaut enters, if it was kicked, target creature gains flying until end of turn.

Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Other Versions
Zendikar (Uncommon)
Kor Blademaster
Kor Blademaster 1White (2)
Creature — Kor Warrior (1/1)

Double strike

Equipped Warriors you control have double strike.

Zendikar Rising (Uncommon)
Kor Bladewhirl
Kor Bladewhirl 1White (2)
Creature — Kor Soldier Ally (2/2)

Rally — Whenever Kor Bladewhirl or another Ally you control enters, creatures you control gain first strike until end of turn.

Battle for Zendikar (Uncommon)
Kor Cartographer
Kor Cartographer 3White (4)
Creature — Kor Scout (2/2)

When Kor Cartographer enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Kaldheim Commander (Common)
Other Versions
Zendikar (Common)
Duel Decks: Venser vs. Koth (Common)
Zendikar Rising Commander (Common)
Commander Legends (Common)
Kor Castigator
Kor Castigator 1White (2)
Creature — Kor Wizard Ally (3/1)

Kor Castigator can't be blocked by Eldrazi Scions.

Battle for Zendikar (Common)
Kor Celebrant
Kor Celebrant 2White (3)
Creature — Kor Cleric (1/4)

Whenever Kor Celebrant or another creature you control enters, you gain 1 life.

Zendikar Rising (Common)
Kor Duelist
Kor Duelist White (1)
Creature — Kor Soldier (1/1)

As long as Kor Duelist is equipped, it has double strike. (It deals both first-strike and regular combat damage.)

Game Night: Free-For-All (Uncommon)
Other Versions
Zendikar (Uncommon)
Modern Masters 2015 Edition (Uncommon)
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