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Spiketail Drake
( 5)
Creature — Drake
(3/3)
Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays .
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Spiketail Hatchling
( 2)
Creature — Drake
(1/1)
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays .
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Spin into Myth
( 5)
Instant
Put target creature on top of its owner's library, then fateseal 2. (To fateseal 2, look at the top two cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order.)
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Spinal Parasite
( 5)
Artifact Creature — Insect
(-1/-1)
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Spinal Parasite: Remove a counter from target permanent.
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Spinal Villain
( 3)
Creature — Beast
(1/2)
: Destroy target blue creature.
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Spincrusher
( 2)
Artifact Creature — Construct
(0/2)
Whenever Spincrusher blocks, put a +1/+1 counter on it. Remove a +1/+1 counter from Spincrusher: Spincrusher can't be blocked this turn.
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Spinebiter
( 6)
Creature — Phyrexian Beast
(3/4)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) You may have Spinebiter assign its combat damage as though it weren't blocked.
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Spined Fluke
( 3)
Creature — Worm Horror
(5/1)
When Spined Fluke enters, sacrifice a creature. : Regenerate Spined Fluke.
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Spined Sliver
( 2)
Creature — Sliver
(2/2)
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
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Spinewoods Armadillo
( 6)
Creature — Armadillo
(7/7)
Reach Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) , Discard Spinewoods Armadillo: Search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. You gain 3 life.
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Spinnerette, Arachnobat
( 5)
Legendary Creature — Spider Performer
(2/4)
Reach When Spinnerette, Arachnobat enters, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace.
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Spinning Wheel
( 3)
Artifact
: Add one mana of any color. , : Tap target creature.
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Spinning Wheel Kick
( 2)
Sorcery
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
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Spiny Starfish
( 3)
Creature — Starfish
(0/1)
: Regenerate Spiny Starfish. At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn.
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Spiraling Duelist
( 4)
Creature — Human Berserker
(3/1)
Metalcraft — Spiraling Duelist has double strike as long as you control three or more artifacts.
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Spire Mangler
( 3)
Creature — Insect
(2/1)
Flash Flying When Spire Mangler enters, target creature you control with flying gets +2/+0 until end of turn.
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Spire Patrol
( 4)
Creature — Human Soldier
(3/2)
Flying When Spire Patrol enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Spire Phantasm
( 4)
Creature — Gargoyle Illusion
(3/2)
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
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Spirespine
( 3)
Enchantment Creature — Beast
(4/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Spirespine blocks each combat if able. Enchanted creature gets +4/+1 and blocks each combat if able.
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Spirit Cairn
( 3)
Enchantment
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
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Spirit en-Dal
( 3)
Creature — Spirit
(2/1)
Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — , Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
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Spirit Link
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
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Spirit Loop
( 2)
Enchantment — Aura
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
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Spirit Mantle
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
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Spirit of the Aldergard
( 4)
Snow Creature — Bear Spirit
(0/4)
When Spirit of the Aldergard enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle. Spirit of the Aldergard gets +1/+0 for each other snow permanent you control.
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Spirit of the Season
( 3)
Creature — Treefolk Spirit
(3/3)
When Spirit of the Season enters, it gains haste if it's summer. Put a +1/+1 counter on it if it's autumn. You gain 5 life if it's winter. If it's spring, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Spirit of the Spires
( 4)
Creature — Spirit
(2/4)
Flying Other creatures you control with flying get +0/+1.
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Spirit Shackle
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.
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Spirit Weaver
( 2)
Creature — Human Wizard
(2/1)
: Target green or blue creature gets +0/+1 until end of turn.
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Spiritmonger
( 5)
Creature — Beast
(6/6)
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger. : Regenerate Spiritmonger. : Spiritmonger becomes the color of your choice until end of turn.
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Spiritualize
( 3)
Instant
Until end of turn, whenever target creature deals damage, you gain that much life. Draw a card.
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Spite of Mogis
( 1)
Sorcery
Spite of Mogis deals damage to target creature equal to the number of instant and sorcery cards in your graveyard. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Spitebellows
( 6)
Creature — Elemental
(6/1)
When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Spiteflame Witch
( 2)
Creature — Elemental Shaman
(2/1)
: Each player loses 1 life.
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Spiteful Blow
( 6)
Sorcery
Destroy target creature and target land.
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Spiteful Motives
( 4)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+0 and has first strike.
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Spiteful Prankster
( 3)
Creature — Devil
(3/2)
During your turn, Spiteful Prankster has first strike. Whenever another creature dies, Spiteful Prankster deals 1 damage to target player or planeswalker.
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Spiteful Returned
( 2)
Enchantment Creature — Zombie
(1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life. Enchanted creature gets +1/+1.
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Spitemare
( 4)
Creature — Elemental
(3/3)
Whenever Spitemare is dealt damage, it deals that much damage to any target.
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Spitfire Handler
( 2)
Creature — Goblin
(1/1)
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power. : Spitfire Handler gets +1/+0 until end of turn.
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Spitting Drake
( 4)
Creature — Drake
(2/2)
Flying : Spitting Drake gets +1/+0 until end of turn. Activate only once each turn.
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Spitting Earth
( 2)
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
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Spitting Spider
( 5)
Creature — Spider
(3/5)
Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
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Splash Portal
( 1)
Sorcery
Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
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Splashy Spellcaster
( 4)
Creature — Elemental Wizard
(2/4)
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
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Splendor Mare
( 3)
Creature — Elk Unicorn
(3/3)
Lifelink Cycling (, Discard this card: Draw a card.) When you cycle Splendor Mare, put a lifelink counter on target creature you control.
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Splicer's Skill
( 3)
Sorcery
Create a 3/3 colorless Phyrexian Golem artifact creature token. Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Splinter
( 4)
Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
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Split Decision
( 2)
Instant
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
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Split the Party
( 5)
Sorcery
Choose target player. Return half the creatures they control to their owner's hand, rounded up.
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Split the Spoils
( 3)
Sorcery
Exile up to five target permanent cards from your graveyard and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. (Piles can be empty.)
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Splitskin Doll
( 2)
Artifact Creature — Toy
(2/1)
When Splitskin Doll enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
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Splitting the Powerstone
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Create two tapped Powerstone tokens. If the sacrificed artifact was legendary, draw a card. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")
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Spoils of Adventure
( 6)
Instant
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) You gain 3 life and draw three cards.
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Spoils of Victory
( 3)
Sorcery
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
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Spontaneous Combustion
( 3)
Instant
As an additional cost to cast this spell, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature.
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Spore Burst
( 4)
Sorcery
Domain — Create a 1/1 green Saproling creature token for each basic land type among lands you control.
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Spore Cloud
( 3)
Instant
Tap all blocking creatures. Prevent all combat damage that would be dealt this turn. Each attacking creature and each blocking creature doesn't untap during its controller's next untap step.
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Spore Flower
( 2)
Creature — Fungus
(0/1)
At the beginning of your upkeep, put a spore counter on Spore Flower. Remove three spore counters from Spore Flower: Prevent all combat damage that would be dealt this turn.
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Spore Swarm
( 4)
Instant
Create three 1/1 green Saproling creature tokens.
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Sporecrown Thallid
( 2)
Creature — Fungus
(2/2)
Each other creature you control that's a Fungus or Saproling gets +1/+1.
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Sporesower Thallid
( 4)
Creature — Fungus
(4/4)
At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from Sporesower Thallid: Create a 1/1 green Saproling creature token.
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Sporogenic Infection
( 2)
Enchantment — Aura
Enchant creature When Sporogenic Infection enters, target player sacrifices a creature other than enchanted creature. When enchanted creature is dealt damage, destroy it.
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Spotter Thopter
( 8)
Artifact Creature — Thopter
(4/5)
Flying When Spotter Thopter enters, scry X, where X is its power. //PRT-Prototype_Mech// Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) 2/3
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Spread the Sickness
( 5)
Sorcery
Destroy target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Spreading Algae
( 1)
Enchantment — Aura
Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
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Spreading Flames
( 7)
Instant
Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
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Spreading Insurrection
( 5)
Sorcery
Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Spreading Seas
( 2)
Enchantment — Aura
Enchant land When Spreading Seas enters, draw a card. Enchanted land is an Island.
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Spring // Mind (Spring)
( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Springjack Shepherd
( 4)
Creature — Kithkin Wizard
(1/2)
Chroma — When Springjack Shepherd enters, create a 0/1 white Goat creature token for each white mana symbol in the mana costs of permanents you control.
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Springleaf Drum
( 1)
Artifact
, Tap an untapped creature you control: Add one mana of any color.
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Spring-Loaded Sawblades
( 2)
Artifact
Flash When Spring-Loaded Sawblades enters, it deals 5 damage to target tapped creature an opponent controls. Craft with artifact (, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
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Springmantle Cleric
( 5)
Creature — Elf Cleric
(2/3)
Springmantle Cleric enters with a +1/+1 counter on it for each color of mana spent to cast it.
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Sprite Dragon
( 2)
Creature — Faerie Dragon
(1/1)
Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on Sprite Dragon.
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Sprite Noble
( 3)
Creature — Faerie Noble
(2/2)
Flying Other creatures you control with flying get +0/+1. : Other creatures you control with flying get +1/+0 until end of turn.
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Sprouting Goblin
( 2)
Creature — Goblin Druid
(2/2)
Kicker (You may pay an additional as you cast this spell.) When Sprouting Goblin enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. , , Sacrifice a land: Draw a card.
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Sprouting Renewal
( 3)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Choose one — • Create a 2/2 green and white Elf Knight creature token with vigilance. • Destroy target artifact or enchantment.
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Sprouting Thrinax
( 3)
Creature — Lizard
(3/3)
When Sprouting Thrinax dies, create three 1/1 green Saproling creature tokens.
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Spurnmage Advocate
( 1)
Creature — Human Nomad
(1/1)
: Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
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Spy Eye
( 4)
Creature — Eye Spy
(1/3)
Flying Whenever Spy Eye deals combat damage to a player, you may draw a card from that player's library.
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Spy Kit
( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip
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Spyglass Siren
( 1)
Creature — Siren Pirate
(1/1)
Flying When Spyglass Siren enters, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Squall
( 3)
Sorcery
Squall deals 2 damage to each creature with flying.
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Squallmonger
( 4)
Creature — Monger
(3/3)
: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.
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Cheeky House-Mouse (Squeak By)
( 1)
Sorcery — Adventure
Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
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Squeaking Pie Sneak
( 2)
Creature — Goblin Rogue
(2/2)
As an additional cost to cast this spell, reveal a Goblin card from your hand or pay . Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Squealing Devil
( 2)
Creature — Devil
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Squealing Devil enters, you may pay . If you do, target creature gets +X/+0 until end of turn. When Squealing Devil enters, sacrifice it unless was spent to cast it.
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Squee, Goblin Nabob
( 3)
Legendary Creature — Goblin
(1/1)
At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.
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Squee's Revenge
( 3)
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
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Squelch
( 2)
Instant
Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.
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Squelching Leeches
( 4)
Creature — Leech
(*/*)
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
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Squirrel Nest
( 3)
Enchantment — Aura
Enchant land Enchanted land has ": Create a 1/1 green Squirrel creature token."
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Squirrel Sanctuary
( 1)
Enchantment
When Squirrel Sanctuary enters, create a 1/1 green Squirrel creature token. Whenever a nontoken creature you control dies, you may pay . If you do, return Squirrel Sanctuary to its owner's hand.
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Squirrel Sovereign
( 2)
Creature — Squirrel Noble
(2/2)
Other Squirrels you control get +1/+1.
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Squirrel Squatters
( 5)
Creature — Squirrel
(4/4)
When Squirrel Squatters enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.
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Squirrel Stack (Squirrel Stack (a))
( 0)
Artifact — Attraction
Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction. Lights — 2, 3, 6
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