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Erratic Cyclops
  ( 4)
Creature — Cyclops Shaman
(0/8)
Trample Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell's converted mana cost.
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Erratic Explosion
  ( 3)
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that permanent or player. Put the revealed cards on the bottom of your library in any order.
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Erratic Mutation
  ( 3)
Instant
Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's converted mana cost. Put all cards revealed this way on the bottom of your library in any order.
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Ersatz Gnomes
 ( 3)
Artifact Creature — Gnome
(1/1)
: Target spell becomes colorless.
: Target permanent becomes colorless until end of turn.
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Estrid's Invocation
  ( 3)
Enchantment
You may have Estrid's Invocation enter the battlefield as a copy of an enchantment you control, except it has "At the beginning of your upkeep, you may exile this enchantment. If you do, return it to the battlefield under its owner's control."
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Eternal Isolation
  ( 2)
Sorcery
Put target creature with power 4 or greater on the bottom of its owner's library.
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Etrata, the Silencer
   ( 4)
Legendary Creature — Vampire Assassin
(3/5)
Etrata, the Silencer can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
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Evacuation
   ( 5)
Instant
Return all creatures to their owners' hands.
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Evaporate
  ( 3)
Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
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Ever-Watching Threshold
  ( 3)
Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
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Eviscerator
   ( 5)
Creature — Horror
(5/5)
Protection from white When Eviscerator enters the battlefield, you lose 5 life.
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Evolutionary Escalation
  ( 2)
Enchantment
At the beginning of your upkeep, put three +1/+1 counters on target creature you control and three +1/+1 counters on target creature an opponent controls.
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Excavating Anurid
  ( 5)
Creature — Frog Beast
(4/4)
When Excavating Anurid enters the battlefield, you may sacrifice a land. If you do, draw a card. Threshold — As long as seven or more cards are in your graveyard, Excavating Anurid gets +1/+1 and has vigilance.
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Excavation
  ( 2)
Enchantment
, Sacrifice a land: Draw a card. Any player may activate this ability.
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Excavation Mole
  ( 3)
Creature — Mole
(3/3)
Trample When Excavation Mole enters the battlefield, mill three cards.
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Excavator
 ( 2)
Artifact
, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)
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Excommunicate
  ( 3)
Sorcery
Put target creature on top of its owner's library.
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Excoriate
  ( 4)
Sorcery
Exile target tapped creature.
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Excruciator
   ( 8)
Creature — Avatar
(7/7)
Damage that would be dealt by Excruciator can't be prevented.
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Experimental Aviator
   ( 5)
Creature — Human Artificer
(0/3)
Flying When Experimental Aviator enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
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Exploration
 ( 1)
Enchantment
You may play an additional land on each of your turns.
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Explosive Apparatus
 ( 1)
Artifact
, , Sacrifice Explosive Apparatus: It deals 2 damage to any target.
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Explosive Revelation
   ( 5)
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that permanent or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
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Explosive Vegetation
  ( 4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.
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Expropriate
   ( 9)
Sorcery
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.
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Exsanguinate
   ( 2)
Sorcery
Each opponent loses X life. You gain life equal to the life lost this way.
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Extirpate
 ( 1)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles their library.
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Extricator of Flesh
( 0)
Creature — Eldrazi Horror
(3/5)
Eldrazi you control have vigilance. , , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
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Extricator of Sin
  ( 3)
Creature — Human Cleric
(0/3)
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.
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Eyeless Watcher
  ( 4)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) When Eyeless Watcher enters the battlefield, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
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Eyes of the Watcher
  ( 3)
Enchantment
Whenever you cast an instant or sorcery spell, you may pay . If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Ezuri's Predation
    ( 8)
Sorcery
For each creature your opponents control, create a 4/4 green Beast creature token. Each of those Beasts fights a different one of those creatures.
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Fabricate
  ( 3)
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.
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Faerie Formation
  ( 5)
Creature — Faerie
(5/4)
Flying  : Create a 1/1 blue Faerie creature token with flying. Draw a card.
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Falkenrath Aristocrat
   ( 4)
Creature — Vampire Noble
(4/1)
Flying, haste Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.
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Falkenrath Exterminator
  ( 2)
Creature — Vampire Archer
(1/1)
Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.  : Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.
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Falkenrath Gorger
 ( 1)
Creature — Vampire Berserker
(2/1)
Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Falkenrath Marauders
   ( 5)
Creature — Vampire Warrior
(2/2)
Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
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Falkenrath Noble
  ( 4)
Creature — Vampire Noble
(2/2)
Flying Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.
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Falkenrath Torturer
  ( 3)
Creature — Vampire
(2/1)
Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.
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False Defeat
  ( 4)
Sorcery
Return target creature card from your graveyard to the battlefield.
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Falthis, Shadowcat Familiar
  ( 3)
Legendary Creature — Nightmare Cat
(2/2)
Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.)
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Fanatic of Mogis
  ( 4)
Creature — Minotaur Shaman
(4/2)
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
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Fanatic of Xenagos
   ( 3)
Creature — Centaur Warrior
(3/3)
Trample Tribute 1 (As this creature enters the battlefield, an opponent of your choice may put a +1/+1 counter on it.) When Fanatic of Xenagos enters the battlefield, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
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Fanatical Fever
   ( 4)
Instant
Target creature gets +3/+0 and gains trample until end of turn.
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Fanatical Firebrand
 ( 1)
Creature — Goblin Pirate
(1/1)
Haste , Sacrifice Fanatical Firebrand: It deals 1 damage to any target.
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Fangren Pathcutter
   ( 6)
Creature — Beast
(4/6)
Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.
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Fascination
   ( 2)
Sorcery
Choose one — • Each player draws X cards. • Each player mills X cards.
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Fat Ass
  ( 5)
Creature — Donkey Shaman
(2/3{1/2})
Fat Ass gets +2/+2 and has trample as long as you're eating. (Gum isn't food. We checked.)
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Fatal Attraction
  ( 3)
Enchantment — Aura
Enchant creature When Fatal Attraction enters the battlefield, it deals 2 damage to enchanted creature. At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
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Fatal Blow
 ( 1)
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
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Fatal Frenzy
  ( 3)
Instant
Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step.
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Fatal Fumes
  ( 4)
Instant
Target creature gets -4/-2 until end of turn.
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Fatal Lore
   ( 4)
Sorcery
An opponent chooses one — • You draw three cards. • You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
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Fatal Mutation
 ( 1)
Enchantment — Aura
Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated.
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Fatal Push
 ( 1)
Instant
Destroy target creature if it has converted mana cost 2 or less. Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.
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Fate Foretold
  ( 2)
Enchantment — Aura
Enchant creature When Fate Foretold enters the battlefield, draw a card. When enchanted creature dies, its controller draws a card.
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Fate Transfer
  ( 2)
Instant
Move all counters from target creature onto another target creature.
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Fate Unraveler
  ( 4)
Enchantment Creature — Hag
(3/4)
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
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Fated Conflagration
    ( 4)
Instant
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Fated Infatuation
   ( 3)
Instant
Create a token that's a copy of target creature you control. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Fated Intervention
    ( 5)
Instant
Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Fated Retribution
    ( 7)
Instant
Destroy all creatures and planeswalkers. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Fated Return
    ( 7)
Instant
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Fateful End
  ( 3)
Instant
Fateful End deals 3 damage to any target. Scry 1.
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Fateful Showdown
   ( 4)
Instant
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
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Fatespinner
   ( 3)
Creature — Human Wizard
(1/2)
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
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Fatestitcher
  ( 4)
Creature — Zombie Wizard
(1/2)
: You may tap or untap another target permanent.
Unearth ( : Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Fathom Feeder
  ( 2)
Creature — Eldrazi Drone
(1/1)
Devoid (This card has no color.) Deathtouch Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)   : Draw a card. Each opponent exiles the top card of their library.
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Fathom Fleet Boarder
  ( 3)
Creature — Orc Pirate
(3/3)
When Fathom Fleet Boarder enters the battlefield, you lose 2 life unless you control another Pirate.
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Fathom Fleet Captain
  ( 2)
Creature — Human Pirate
(2/1)
Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay . If you do, create a 2/2 black Pirate creature token with menace.
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Fathom Fleet Cutthroat
  ( 4)
Creature — Human Pirate
(3/3)
When Fathom Fleet Cutthroat enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn.
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Fathom Fleet Firebrand
  ( 2)
Creature — Human Pirate
(2/2)
 : Fathom Fleet Firebrand gets +1/+0 until end of turn.
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Fathom Mage
   ( 4)
Creature — Human Wizard
(1/1)
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
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Fathom Seer
  ( 2)
Creature — Illusion
(1/3)
Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Fathom Seer is turned face up, draw two cards.
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Fathom Trawl
   ( 5)
Sorcery
Reveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
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Fatigue
  ( 2)
Sorcery
Target player skips their next draw step.
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Fearless Liberator
  ( 2)
Creature — Dwarf Berserker
(2/1)
Boast —  : Create a 2/1 red Dwarf Berserker creature token. (Activate this ability only if this creature attacked this turn and only once each turn.)
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Feat of Resistance
  ( 2)
Instant
Put a +1/+1 counter on target creature you control. It gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.)
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Feather, the Redeemed
   ( 3)
Legendary Creature — Angel
(3/4)
Flying Whenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
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Felidar Retreat
  ( 4)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
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Feral Abomination
  ( 6)
Creature — Thrull
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Feral Incarnation
  ( 9)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create three 3/3 green Beast creature tokens.
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Feral Invocation
  ( 3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2.
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Fertile Imagination
   ( 4)
Sorcery
Choose a card type. Target opponent reveals their hand. Create two 1/1 green Saproling creature tokens for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
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