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Marauding Dreadship
( 3)
Artifact — Vehicle
(4/1)
Haste When Marauding Dreadship enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Marauding Knight
( 4)
Creature — Phyrexian Zombie Knight
(2/2)
Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control.
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Marauding Looter
( 4)
Creature — Human Pirate
(4/3)
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
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Marauding Maulhorn
( 4)
Creature — Beast
(5/3)
Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.
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Marauding Raptor
( 2)
Creature — Dinosaur
(2/3)
Creature spells you cast cost less to cast. Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
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Marauding Sphinx
( 5)
Creature — Sphinx Rogue
(3/5)
Flying, vigilance, ward Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Marble Diamond
( 2)
Artifact
Marble Diamond enters the battlefield tapped. : Add .
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Marsh Crocodile
( 4)
Creature — Crocodile
(4/4)
When Marsh Crocodile enters the battlefield, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters the battlefield, each player discards a card.
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Mass Diminish
( 2)
Sorcery
Until your next turn, creatures target player controls have base power and toughness 1/1. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Master of Diversion
( 3)
Creature — Human Scout
(2/2)
Whenever Master of Diversion attacks, tap target creature defending player controls.
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Master of Predicaments
( 5)
Creature — Sphinx
(4/4)
Flying Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
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Mazzy, Truesword Paladin
( 4)
Legendary Creature — Halfling Knight
(3/4)
Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card.
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Medicine Bag
( 3)
Artifact
, , Discard a card: Regenerate target creature.
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Medicine Runner
( 2)
Creature — Elf Cleric
(2/1)
When Medicine Runner enters the battlefield, you may remove a counter from target permanent.
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Meditate
( 3)
Instant
Draw four cards. You skip your next turn.
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Meditation Puzzle
( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) You gain 8 life.
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Mending Hands
( 1)
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
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Mercadian Atlas
( 5)
Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
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Mercadian Bazaar
( 0)
Land
Mercadian Bazaar enters the battlefield tapped. : Put a storage counter on Mercadian Bazaar. , Remove any number of storage counters from Mercadian Bazaar: Add for each storage counter removed this way.
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Mercadian Lift
( 2)
Artifact
, : Put a winch counter on Mercadian Lift. , Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
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Mercadia's Downfall
( 3)
Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
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Merfolk Cave-Diver
( 3)
Creature — Merfolk Scout
(2/4)
Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.
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Merfolk Skydiver
( 2)
Creature — Merfolk Mutant
(1/1)
Flying When Merfolk Skydiver enters the battlefield, put a +1/+1 counter on target creature you control. : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Metathran Soldier
( 2)
Creature — Metathran Soldier
(1/1)
Metathran Soldier can't be blocked.
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Military Discipline
( 1)
Enchantment — Aura
Flash Enchant creature When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn. Enchanted creature gets +1/+0.
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Mind's Dilation
( 7)
Enchantment
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
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Mirran Bardiche
( 5)
Artifact — Equipment
For Mirrodin (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+1 and has vigilance. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mirrodin Avenged
( 1)
Instant
Destroy target creature that was dealt damage this turn. Draw a card.
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Mirrodin Besieged
( 3)
Enchantment
As Mirrodin Besieged enters the battlefield, choose Mirran or Phyrexian. • Mirran — Whenever you cast an artifact spell, create a 1/1 colorless Myr artifact creature token. • Phyrexian — At the beginning of your end step, draw a card, then discard a card. Then if there are fifteen or more artifact cards in your graveyard, target opponent loses the game.
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Mirrodin's Core
( 0)
Land
: Add . : Put a charge counter on Mirrodin's Core. , Remove a charge counter from Mirrodin's Core: Add one mana of any color.
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Mirrormere Guardian
( 3)
Creature — Dwarf Soldier
(4/2)
When Mirrormere Guardian dies, the Ring tempts you.
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Misdirection
( 5)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
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Mishra, Artificer Prodigy
( 4)
Legendary Creature — Human Artificer
(4/4)
Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.
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Mishra, Excavation Prodigy
( 3)
Legendary Creature — Human Artificer
(2/1)
Haste , , Discard a card: Draw a card. Whenever you discard one or more artifact cards, add . This ability triggers only once each turn.
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Misleading Motes
( 4)
Instant
Target creature's owner puts it on the top or bottom of their library.
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Misleading Signpost
( 3)
Artifact
Flash When Misleading Signpost enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.) : Add .
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Mob Verdict
( 4)
Sorcery
Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.
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Modify Memory
( 5)
Sorcery
Exchange control of two target creatures controlled by different players. If you control neither creature, draw three cards.
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Molten Disaster
( 2)
Sorcery
Kicker (You may pay an additional as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.
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Molten Primordial
( 7)
Creature — Avatar
(6/4)
Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
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Moradin's Disciples
( 4)
Creature — — Dwarf Cleric
(2/3)
Double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.) Whenever Moradin's Disciples attacks, tap target creature defending player controls.
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Moss Diamond
( 2)
Artifact
Moss Diamond enters the battlefield tapped. : Add .
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Mox Diamond
( 0)
Artifact
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. : Add one mana of any color.
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Myr Custodian
( 3)
Artifact Creature — Myr
(2/3)
When Myr Custodian enters the battlefield, scry 2. Then each opponent may scry 1. (To scry X, that player looks at the top X cards of their library, then put any number of them on the bottom and the rest on top in any order.)
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Myrkul's Edict
( 2)
Sorcery
Roll a d20. 1–9 | Choose an opponent. That player sacrifices a creature. 10–19 | Each opponent sacrifices a creature. 20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
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Mystic Meditation
( 4)
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
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Mystical Dispute
( 3)
Instant
This spell costs less to cast if it targets a blue spell. Counter target spell unless its controller pays .
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Nadaar, Selfless Paladin
( 3)
Legendary Creature — Dragon Knight
(3/3)
Vigilance Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon.
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Nadier, Agent of the Duskenel
( 6)
Legendary Creature — Elf Warrior
(3/3)
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.)
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Nadier's Nightblade
( 3)
Creature — Elf Warrior
(1/3)
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
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Nadir Kraken
( 3)
Creature — Kraken
(2/3)
Whenever you draw a card, you may pay . If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
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Nahiri's Binding
( 3)
Enchantment — Aura
Enchant creature or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Nantuko Disciple
( 4)
Creature — Insect Druid
(2/2)
, : Target creature gets +2/+2 until end of turn.
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Neighborhood Guardian
( 2)
Creature — Unicorn
(2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn.
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Nemata, Grove Guardian
( 6)
Legendary Creature — Treefolk
(4/5)
: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Saproling creatures get +1/+1 until end of turn.
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Network Disruptor
( 1)
Artifact Creature — Moonfolk Rogue
(1/1)
Flying When Network Disruptor enters the battlefield, tap target permanent.
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Neurok Prodigy
( 3)
Creature — Human Wizard
(2/1)
Flying Discard an artifact card: Return Neurok Prodigy to its owner's hand.
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Neverending Torment
( 6)
Sorcery
Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
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Nevinyrral's Disk
( 4)
Artifact
Nevinyrral's Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.
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Nezumi Shortfang
( 2)
Creature — Rat Rogue
(1/1)
, : Target opponent discards a card. Then if that player has no cards in hand, flip Nezumi Shortfang.
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Nils, Discipline Enforcer
( 3)
Legendary Creature — Human Cleric
(2/2)
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays , where X is the number of counters on that creature.
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Nimraiser Paladin
( 5)
Creature — Phyrexian Knight
(4/4)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When Nimraiser Paladin enters the battlefield, return target creature card with mana value 3 or less from your graveyard to your hand.
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Nissa, Voice of Zendikar
( 3)
Legendary Planeswalker — Nissa
(3)
+1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. −7: You gain X life and draw X cards, where X is the number of lands you control.
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Nissa's Expedition
( 5)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Nissa's Zendikon
( 4)
Enchantment — Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Noggle Bandit
( 3)
Creature — Noggle Rogue
(2/2)
Noggle Bandit can't be blocked except by creatures with defender.
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Nomadic Elf
( 2)
Creature — Elf Nomad
(2/2)
: Add one mana of any color.
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Novice Dissector
( 4)
Creature — Troll Warlock
(3/3)
, Sacrifice another creature: Put a +1/+1 counter on target creature. Activate only as a sorcery.
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Nylea's Disciple
( 4)
Creature — Centaur Archer
(3/3)
When Nylea's Disciple enters the battlefield, you gain life equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
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Obsidian Acolyte
( 2)
Creature — Human Cleric
(1/1)
Protection from black : Target creature gains protection from black until end of turn.
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Obsidian Battle-Axe
( 3)
Tribal Artifact — Warrior Equipment
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip
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Obsidian Charmaw
( 5)
Creature — Dragon
(4/4)
This spell costs less to cast for each land your opponents control that could produce . Flying When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls.
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Obsidian Obelisk
( 2)
Artifact
Obsidian Obelisk enters the battlefield tapped. : Add . : Add one mana of any color. Spend this mana only to cast a multicolored spell.
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Odious Trow
( 1)
Creature — Troll
(1/1)
: Regenerate Odious Trow.
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Odious Witch
( 0)
Creature — Human Warlock
(3/3)
Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life.
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Opal Guardian
( 3)
Enchantment
When an opponent casts a creature spell, if Opal Guardian is an enchantment, Opal Guardian becomes a 3/4 Gargoyle creature with flying and protection from red.
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Ophidian
( 3)
Creature — Snake
(1/3)
Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn.
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Ophidian Eye
( 3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
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Orbs of Warding
( 5)
Artifact
You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.
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Orcish Medicine
( 2)
Instant
Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Ordinary Pony
( 3)
Host Creature — Horse
(2/3)
When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
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Ore-Scale Guardian
( 7)
Creature — Dragon
(4/4)
This spell costs less to cast for each land card in your graveyard. Flying, haste
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Oriss, Samite Guardian
( 3)
Legendary Creature — Human Cleric
(1/3)
: Prevent all damage that would be dealt to target creature this turn. Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
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Ornery Dilophosaur
( 4)
Creature — Dinosaur
(2/2)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever Ornery Dilophosaur attacks, if you control a creature with power 4 or greater, Ornery Dilophosaur gets +2/+2 until end of turn.
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