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Pelt Collector
 ( 1)
Creature — Elf Warrior
(1/1)
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector. As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
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Personal Tutor
 ( 1)
Sorcery
Search your library for a sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
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Phage the Untouchable
     ( 7)
Legendary Creature — Avatar Minion
(4/4)
When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
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Phantatog
   ( 3)
Creature — Atog
(1/2)
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn. Discard a card: Phantatog gets +1/+1 until end of turn.
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Phantom Beast
  ( 4)
Creature — Illusion Beast
(4/5)
When Phantom Beast becomes the target of a spell or ability, sacrifice it.
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Phantom Centaur
   ( 4)
Creature — Centaur Spirit
(2/0)
Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
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Phantom Flock
   ( 5)
Creature — Bird Soldier Spirit
(0/0)
Flying Phantom Flock enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
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Phantom General
  ( 4)
Creature — Spirit Soldier
(2/3)
Creature tokens you control get +1/+1.
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Phantom Nantuko
  ( 3)
Creature — Insect Spirit
(0/0)
Trample Phantom Nantuko enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. : Put a +1/+1 counter on Phantom Nantuko.
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Phantom Ninja
   ( 3)
Creature — Illusion Ninja
(2/2)
Phantom Ninja can't be blocked.
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Phantom Nishoba
   ( 7)
Creature — Cat Beast Spirit
(0/0)
Trample Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. Whenever Phantom Nishoba deals damage, you gain that much life. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba.
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Phantom Nomad
  ( 2)
Creature — Spirit Nomad
(0/0)
Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
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Phantom Tiger
  ( 3)
Creature — Cat Spirit
(1/0)
Phantom Tiger enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
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Phantom Warrior
   ( 3)
Creature — Illusion Warrior
(2/2)
Phantom Warrior can't be blocked.
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Phantom Whelp
  ( 2)
Creature — Illusion Dog
(2/2)
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Phantom Wings
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
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Phantom Wurm
   ( 6)
Creature — Wurm Spirit
(2/0)
Phantom Wurm enters the battlefield with four +1/+1 counters on it. If damage would be dealt to Phantom Wurm, prevent that damage. Remove a +1/+1 counter from Phantom Wurm.
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Phylath, World Sculptor
   ( 6)
Legendary Creature — Elemental
(5/5)
When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
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Phyrexian Bloodstock
  ( 5)
Creature — Zombie
(3/3)
When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated.
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Phyrexian Negator
  ( 3)
Creature — Horror
(5/5)
Trample Whenever Phyrexian Negator is dealt damage, sacrifice that many permanents.
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Phyrexian Obliterator
    ( 4)
Creature — Horror
(5/5)
Trample Whenever a source deals damage to Phyrexian Obliterator, that source's controller sacrifices that many permanents.
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Phyrexian Totem
 ( 3)
Artifact
: Add .
 : Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn.
Whenever Phyrexian Totem is dealt damage, if it's a creature, sacrifice that many permanents.
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Phytoburst
  ( 2)
Sorcery
Target creature gets +5/+5 until end of turn.
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Phytohydra
    ( 5)
Creature — Plant Hydra
(1/1)
If damage would be dealt to Phytohydra, put that many +1/+1 counters on it instead.
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Phytotitan
   ( 6)
Creature — Plant Elemental
(7/2)
When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
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Pillar Tombs of Aku
   ( 4)
World Enchantment
At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, they lose 5 life and you sacrifice Pillar Tombs of Aku.
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Pin to the Earth
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0.
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Piston Sledge
 ( 3)
Artifact — Equipment
When Piston Sledge enters the battlefield, attach it to target creature you control. Equipped creature gets +3/+1. Equip—Sacrifice an artifact.
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Piston-Fist Cyclops
   ( 3)
Creature — Cyclops
(4/3)
Defender As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender.
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Pit Raptor
   ( 4)
Creature — Bird Mercenary
(4/3)
Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay   .
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Pitchstone Wall
  ( 3)
Creature — Wall
(2/5)
Defender (This creature can't attack.) Whenever you discard a card, you may sacrifice Pitchstone Wall. If you do, return the discarded card from your graveyard to your hand.
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Plow Through Reito
  ( 2)
Instant — Arcane
Sweep — Return any number of Plains you control to their owner's hand. Target creature gets +1/+1 until end of turn for each Plains returned this way.
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Plunge into Darkness
  ( 2)
Instant
Choose one — • Sacrifice any number of creatures. You gain 3 life for each sacrificed creature. • Pay X life, then look at the top X cards of your library. Put one of those cards into your hand and exile the rest. Entwine (Choose both if you pay the entwine cost.)
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Polyraptor
   ( 8)
Creature — Dinosaur
(5/5)
Enrage — Whenever Polyraptor is dealt damage, create a token that's a copy of Polyraptor.
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Port Inspector
  ( 2)
Creature — Human
(1/2)
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
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Port Town
( 0)
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or .
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Possibility Storm
   ( 5)
Enchantment
Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order.
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Powerstone Minefield
   ( 4)
Enchantment
Whenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it.
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Powerstone Shard
 ( 3)
Artifact
: Add for each artifact you control named Powerstone Shard.
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Praetor's Counsel
    ( 8)
Sorcery
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
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Praetor's Grasp
   ( 3)
Sorcery
Search target opponent's library for a card and exile it face down. Then that player shuffles their library. You may look at and play that card for as long as it remains exiled.
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Predator Dragon
    ( 6)
Creature — Dragon
(4/4)
Flying, haste Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)
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Predator Ooze
   ( 3)
Creature — Ooze
(1/1)
Indestructible Whenever Predator Ooze attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze.
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Predator, Flagship
 ( 5)
Legendary Artifact
: Target creature gains flying until end of turn.
, : Destroy target creature with flying.
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Predator's Gambit
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Predator's Howl
  ( 4)
Instant
Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
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Predator's Rapport
  ( 3)
Instant
Choose target creature you control. You gain life equal to that creature's power plus its toughness.
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Predator's Strike
  ( 2)
Instant
Target creature gets +3/+3 and gains trample until end of turn.
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Predatory Advantage
   ( 5)
Enchantment
At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.
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Predatory Focus
   ( 5)
Sorcery
You may have creatures you control assign their combat damage this turn as though they weren't blocked.
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Predatory Hunger
 ( 1)
Enchantment — Aura
Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
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Predatory Impetus
  ( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
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Predatory Nightstalker
   ( 5)
Creature — Nightstalker
(3/2)
When Predatory Nightstalker enters the battlefield, you may have target opponent sacrifice a creature.
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Predatory Rampage
   ( 5)
Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
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Predatory Sliver
  ( 2)
Creature — Sliver
(1/1)
Sliver creatures you control get +1/+1.
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Predatory Urge
  ( 4)
Enchantment — Aura
Enchant creature Enchanted creature has " : This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
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Predatory Wurm
  ( 4)
Creature — Wurm
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) Predatory Wurm gets +2/+2 as long as you control a Garruk planeswalker.
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Press into Service
  ( 5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Primeval Protector
  ( 11)
Creature — Avatar
(10/10)
This spell costs less to cast for each creature your opponents control. When Primeval Protector enters the battlefield, put a +1/+1 counter on each other creature you control.
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Profane Memento
 ( 1)
Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.
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Progenitor Mimic
   ( 6)
Creature — Shapeshifter
(0/0)
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
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Promise of Tomorrow
  ( 3)
Enchantment
Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
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Proper Laboratory Attire
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+1 and has protection from die rolls. (Nothing that lets a player roll a die can block, target, deal damage to, or attach to equipped creature.) Equip 
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Prophet of Distortion
 ( 1)
Creature — Eldrazi Drone
(1/2)
Devoid (This card has no color.)  : Draw a card. ( represents colorless mana.)
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Protector of the Crown
  ( 6)
Creature — Giant Soldier
(2/5)
When Protector of the Crown enters the battlefield, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead.
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Prototype Portal
 ( 4)
Artifact
Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand. , : Create a token that's a copy of the exiled card. X is the converted mana cost of that card.
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Proud Mentor
  ( 3)
Creature — Human Warrior
(1/1)
Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.) , : Tap target creature.
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Psychatog
   ( 3)
Creature — Atog
(1/2)
Discard a card: Psychatog gets +1/+1 until end of turn. Exile two cards from your graveyard: Psychatog gets +1/+1 until end of turn.
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Purgatory
   ( 4)
Enchantment
Whenever a nontoken creature is put into your graveyard from the battlefield, exile that card. At the beginning of your upkeep, you may pay and 2 life. If you do, return a card exiled with Purgatory to the battlefield.
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Putrid Raptor
   ( 6)
Creature — Zombie Dinosaur Beast
(4/4)
Morph—Discard a Zombie card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Pyroceratops
  ( 4)
Creature — Elemental Dinosaur
(2/3)
Trample Whenever you cast a noncreature spell, put a +1/+1 counter on Pyroceratops.
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Quest for the Nihil Stone
 ( 1)
Enchantment
Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone. At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.
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Rage Extractor
  ( 5)
Artifact
( can be paid with either or 2 life.) Whenever you cast a spell with in its mana cost, Rage Extractor deals damage equal to that spell's converted mana cost to any target.
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Raging Swordtooth
   ( 5)
Creature — Dinosaur
(5/5)
Trample When Raging Swordtooth enters the battlefield, it deals 1 damage to each other creature.
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Rakdos, the Showstopper
   ( 6)
Legendary Creature — Demon
(6/6)
Flying, trample When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
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Ral, Caller of Storms
   ( 6)
Legendary Planeswalker — Ral
(4)
+1: Draw a card. −2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets. −7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.
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Ral, Storm Conduit
   ( 4)
Legendary Planeswalker — Ral
(4)
Whenever you cast or copy an instant or sorcery spell, Ral, Storm Conduit deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
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Rally the Ancestors
   ( 2)
Instant
Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
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Rally to Battle
  ( 4)
Instant
Creatures you control get +1/+3 until end of turn. Untap them.
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Rampaging Brontodon
   ( 7)
Creature — Dinosaur
(7/7)
Trample Whenever Rampaging Brontodon attacks, it gets +1/+1 until end of turn for each land you control.
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Ramunap Excavator
  ( 3)
Creature — Naga Cleric
(2/3)
You may play lands from your graveyard.
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Ranging Raptors
  ( 3)
Creature — Dinosaur
(2/3)
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Rapid Prototyper
( 0)
Artifact — Contraption
Whenever you crank Rapid Prototyper, create an X/X colorless Construct artifact creature token, where X is the number of artifacts you control.
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Raptor Hatchling
  ( 2)
Creature — Dinosaur
(1/1)
Enrage — Whenever Raptor Hatchling is dealt damage, create a 3/3 green Dinosaur creature token with trample.
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Rathi Intimidator
   ( 3)
Creature — Horror Mercenary
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) , : Search your library for a Mercenary permanent card with converted mana cost 2 or less and put it onto the battlefield. Then shuffle your library.
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Ravenous Daggertooth
  ( 3)
Creature — Dinosaur
(3/2)
Enrage — Whenever Ravenous Daggertooth is dealt damage, you gain 2 life.
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Ravenous Gigantotherium
   ( 7)
Creature — Beast
(3/3)
Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.) When Ravenous Gigantotherium enters the battlefield, it deals X damage divided as you choose among up to X target creatures, where X is its power. Each of those creatures deals damage equal to its power to Ravenous Gigantotherium.
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Ray of Distortion
  ( 4)
Instant
Destroy target artifact or enchantment. Flashback   (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Razortooth Rats
  ( 3)
Creature — Rat
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Reassembling Skeleton
  ( 2)
Creature — Skeleton Warrior
(1/1)
 : Return Reassembling Skeleton from your graveyard to the battlefield tapped.
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Record Store
( 0)
Artifact — Contraption
Whenever you crank Record Store, look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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