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Mourner's Shield
 ( 4)
Artifact
Imprint — When Mourner's Shield enters the battlefield, you may exile target card from a graveyard. , : Prevent all damage that would be dealt this turn by a source of your choice that shares a color with the exiled card.
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Mournful Zombie
  ( 3)
Creature — Zombie
(2/1)
, : Target player gains 1 life.
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Mourning
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-0. : Return Mourning to its owner's hand.
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Mourning Thrull
  ( 2)
Creature — Thrull
(1/1)
( can be paid with either or .) Flying Whenever Mourning Thrull deals damage, you gain that much life.
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Mournwhelk
  ( 7)
Creature — Elemental
(3/3)
When Mournwhelk enters the battlefield, target player discards two cards. Evoke  (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Mournwillow
   ( 3)
Creature — Plant Skeleton
(3/2)
Haste Delirium — When Mournwillow enters the battlefield, if there are four or more card types among cards in your graveyard, creatures with power 2 or less can't block this turn.
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Mungha Wurm
   ( 4)
Creature — Wurm
(6/5)
You can't untap more than one land during your untap step.
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Murasa Behemoth
   ( 6)
Creature — Beast
(5/5)
Trample Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.
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Murasa Pyromancer
   ( 6)
Creature — Human Shaman Ally
(3/2)
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
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Murasa Ranger
  ( 4)
Creature — Human Warrior
(3/3)
Landfall — Whenever a land enters the battlefield under your control, you may pay  . If you do, put two +1/+1 counters on Murasa Ranger.
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Murasa Rootgrazer
  ( 2)
Creature — Beast
(2/3)
Vigilance : You may put a basic land card from your hand onto the battlefield.
: Return target basic land you control to its owner's hand.
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Murder Investigation
  ( 2)
Enchantment — Aura
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
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Murder of Crows
   ( 5)
Creature — Bird
(4/4)
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
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Murderer's Axe
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+2. Equip—Discard a card.
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Murderous Compulsion
  ( 2)
Sorcery
Destroy target tapped creature. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Murderous Cut
  ( 5)
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .) Destroy target creature.
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Murderous Redcap
   ( 4)
Creature — Goblin Assassin
(2/2)
When Murderous Redcap enters the battlefield, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Murderous Rider
   ( 3)
Creature — Zombie Knight
(2/3)
Lifelink When Murderous Rider dies, put it on the bottom of its owner's library.
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Murderous Spoils
  ( 6)
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
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Murk Dwellers
  ( 4)
Creature — Zombie
(2/2)
Whenever Murk Dwellers attacks and isn't blocked, it gets +2/+0 until end of combat.
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Murk Strider
  ( 4)
Creature — Eldrazi Processor
(3/2)
Devoid (This card has no color.) When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand.
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Murkfiend Liege
    ( 5)
Creature — Horror
(4/4)
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
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Murmuring Mystic
  ( 4)
Creature — Human Wizard
(1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
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Murmurs from Beyond
  ( 3)
Instant — Arcane
Reveal the top three cards of your library. An opponent chooses one of them. Put that card into your graveyard and the rest into your hand.
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Muscle Burst
  ( 2)
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
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Myr Turbine
 ( 5)
Artifact
: Create a 1/1 colorless Myr artifact creature token.
, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle your library.
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Natural Affinity
  ( 3)
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
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Natural Balance
   ( 4)
Sorcery
Each player who controls six or more lands chooses five lands they control and sacrifices the rest. Each player who controls four or fewer lands may search their library for up to X basic land cards and put them onto the battlefield, where X is five minus the number of lands they control. Then each player who searched their library this way shuffles it.
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Natural Connection
  ( 3)
Instant
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
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Natural Emergence
   ( 4)
Enchantment
When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand. Lands you control are 2/2 creatures with first strike. They're still lands.
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Natural End
  ( 3)
Instant
Destroy target artifact or enchantment. You gain 3 life.
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Natural Order
   ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
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Natural Reclamation
  ( 5)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Destroy target artifact or enchantment.
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Natural Selection
 ( 1)
Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle their library.
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Natural State
 ( 1)
Instant
Destroy target artifact or enchantment with converted mana cost 3 or less.
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Naturalize
  ( 2)
Instant
Destroy target artifact or enchantment.
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Nature's Chosen
 ( 1)
Enchantment — Aura
Enchant creature you control : Untap enchanted creature. Activate this ability only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate this ability only if enchanted creature is white and is untapped and only once each turn.
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Nature's Claim
 ( 1)
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
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Nature's Cloak
  ( 3)
Sorcery
Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)
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Nature's Kiss
  ( 2)
Enchantment — Aura
Enchant creature , Exile the top card of your graveyard: Enchanted creature gets +1/+1 until end of turn.
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Nature's Lore
  ( 2)
Sorcery
Search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.
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Nature's Panoply
 ( 1)
Instant
Strive — This spell costs  more to cast for each target beyond the first. Choose any number of target creatures. Put a +1/+1 counter on each of them.
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Nature's Resurgence
   ( 4)
Sorcery
Each player draws a card for each creature card in their graveyard.
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Nature's Revolt
   ( 5)
Enchantment
All lands are 2/2 creatures that are still lands.
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Nature's Spiral
  ( 2)
Sorcery
Return target permanent card from your graveyard to your hand.
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Nature's Way
  ( 2)
Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
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Nature's Will
   ( 4)
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
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Nature's Wrath
   ( 6)
Enchantment
At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay . Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent.
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Needleshot Gourna
   ( 6)
Creature — Beast
(3/6)
Reach (This creature can block creatures with flying.)
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Nesting Wurm
   ( 6)
Creature — Wurm
(4/3)
Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.
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Nettling Curse
  ( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 3 life.  : Enchanted creature attacks this turn if able.
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Neural Network
( 0)
Artifact — Contraption
Whenever you crank Neural Network, gain control of target creature an opponent controls with power less than or equal to the number of creature cards in its controller's graveyard until end of turn. Untap that creature. It gains haste until end of turn.
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Neurok Commando
   ( 3)
Creature — Human Rogue
(2/1)
Shroud (This creature can't be the target of spells or abilities.) Whenever Neurok Commando deals combat damage to a player, you may draw a card.
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Neurok Familiar
  ( 2)
Creature — Bird
(1/1)
Flying When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.
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Neurok Hoversail
 ( 1)
Artifact — Equipment
Equipped creature has flying. Equip ( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
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Neurok Invisimancer
   ( 3)
Creature — Human Wizard
(2/1)
Neurok Invisimancer can't be blocked. When Neurok Invisimancer enters the battlefield, target creature can't be blocked this turn.
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Neurok Prodigy
  ( 3)
Creature — Human Wizard
(2/1)
Flying Discard an artifact card: Return Neurok Prodigy to its owner's hand.
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Neurok Replica
 ( 3)
Artifact Creature — Wizard
(1/4)
 , Sacrifice Neurok Replica: Return target creature to its owner's hand.
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Neurok Spy
  ( 3)
Creature — Human Rogue
(2/2)
Neurok Spy can't be blocked as long as defending player controls an artifact.
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Neurok Stealthsuit
 ( 2)
Artifact — Equipment
Equipped creature has shroud. (It can't be the target of spells or abilities.)  : Attach Neurok Stealthsuit to target creature you control.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Neurok Transmuter
  ( 3)
Creature — Human Wizard
(2/2)
: Target creature becomes an artifact in addition to its other types until end of turn.
: Until end of turn, target artifact creature becomes blue and isn't an artifact.
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Nevinyrral, Urborg Tyrant
    ( 6)
Legendary Creature — Zombie Wizard
(3/6)
Hexproof from artifacts, creatures, and enchantments When Nevinyrral, Urborg Tyrant enters the battlefield, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay . When you do, destroy all artifacts, creatures, and enchantments.
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Niblis of the Urn
  ( 2)
Creature — Spirit
(1/1)
Flying Whenever Niblis of the Urn attacks, you may tap target creature.
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Nightmare Incursion
  ( 6)
Sorcery
Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles their library.
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Nim Devourer
   ( 5)
Creature — Zombie
(4/1)
Nim Devourer gets +1/+0 for each artifact you control.  : Return Nim Devourer from your graveyard to the battlefield, then sacrifice a creature. Activate this ability only during your upkeep.
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Nissa, Nature's Artisan
   ( 6)
Legendary Planeswalker — Nissa
(5)
+3: You gain 3 life. −4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. −12: Creatures you control get +5/+5 and gain trample until end of turn.
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Nissa's Encouragement
  ( 5)
Sorcery
Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle your library.
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Noble Purpose
   ( 5)
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
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Nocturnal Feeder
  ( 3)
Creature — Vampire Rogue
(2/1)
Flying When Nocturnal Feeder dies, each opponent loses 2 life and you gain 2 life.
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Nocturnal Raid
   ( 4)
Instant
Black creatures get +2/+0 until end of turn.
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Nourishing Shoal
   ( 2)
Instant — Arcane
You may exile a green card with converted mana cost X from your hand rather than pay this spell's mana cost. You gain X life.
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Nurturer Initiate
 ( 1)
Creature — Elf Shaman
(1/1)
Whenever a player casts a green spell, you may pay . If you do, target creature gets +1/+1 until end of turn.
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Obelisk of Urd
 ( 6)
Artifact
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) As Obelisk of Urd enters the battlefield, choose a creature type. Creatures you control of the chosen type get +2/+2.
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Obscuring Haze
  ( 3)
Instant
If you control a commander, you may cast this spell without paying its mana cost. Prevent all damage that would be dealt this turn by creatures your opponents control.
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Once and Future
  ( 4)
Instant
Return target card from your graveyard to your hand. Put up to one other target card from your graveyard on top of your library. Exile Once and Future. Adamant — If at least three green mana was spent to cast this spell, instead return those cards to your hand and exile Once and Future.
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