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Petrified Plating
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Petrify
( 2)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Phantasmal Terrain
( 2)
Enchantment — Aura
Enchant land As Phantasmal Terrain enters, choose a basic land type. Enchanted land is the chosen type.
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Phantom Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Sacrifice Phantom Wings: Return enchanted creature to its owner's hand.
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Phyresis
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Phyrexian Boon
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
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Pillory of the Sleepless
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
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Pin to the Earth
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets -6/-0.
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Pious Interdiction
( 4)
Enchantment — Aura
Enchant creature When Pious Interdiction enters, you gain 2 life. Enchanted creature can't attack or block.
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Planar Disruption
( 2)
Enchantment — Aura
Enchant artifact, creature, or planeswalker Enchanted permanent can't attack or block, and its activated abilities can't be activated.
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Planeswalkerificate (playtest)
( 4)
Enchantment — — Aura
Enchant creature you control Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities — +1: Add . −1: Exile the top card of your library. You may play it this turn. −X: This planeswalker deals X damage to any target.
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Pledge of Loyalty
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty.
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Plot Armor
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.
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Plumes of Peace
( 3)
Enchantment — Aura
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Forecast — , Reveal Plumes of Peace from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)
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Pollenbright Wings
( 6)
Enchantment — Aura
Enchant creature Enchanted creature has flying. Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
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Pooling Venom
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller loses 2 life. : Destroy enchanted land.
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Power Artifact
( 2)
Enchantment — Aura
Enchant artifact Enchanted artifact's activated abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana.
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Power Leak
( 2)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player may pay any amount of mana. Power Leak deals 2 damage to that player. Prevent X of that damage, where X is the amount of mana that player paid this way.
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Power of Fire
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."
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Power Taint
( 2)
Enchantment — Aura
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay . Cycling (, Discard this card: Draw a card.)
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Precipitous Drop
( 3)
Enchantment — Aura
Enchant creature When Precipitous Drop enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
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Predator's Gambit
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1. Enchanted creature has intimidate as long as its controller controls no other creatures. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Predatory Hunger
( 1)
Enchantment — Aura
Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.
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Predatory Impetus
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
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Predatory Urge
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
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Presence of Gond
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has ": Create a 1/1 green Elf Warrior creature token."
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Pretender's Claim
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.
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Primal Cocoon
( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
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Primal Frenzy
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has trample.
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Primal Visitation
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has haste.
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Prismatic Ward
( 2)
Enchantment — Aura
Enchant creature As Prismatic Ward enters, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
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Prison Sentence
( 3)
Enchantment — Aura
Enchant creature When Prison Sentence enters, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Prison Term
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach Prison Term to that creature.
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Private Research
( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, you may put a page counter on Private Research. When enchanted creature dies, draw a card for each page counter on Private Research.
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Prodigious Growth
( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +7/+7 and has trample.
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Prophetic Ravings
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has haste and ", Discard a card: Draw a card."
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Protective Bubble
( 4)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
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Psionic Gift
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."
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Psychic Impetus
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.
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Psychic Overload
( 4)
Enchantment — Aura
Enchant permanent When Psychic Overload enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step. Enchanted permanent has "Discard two artifact cards: Untap this permanent."
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Psychic Possession
( 4)
Enchantment — Aura
Enchant opponent Skip your draw step. Whenever enchanted opponent draws a card, you may draw a card.
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Psychic Venom
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
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Public Enemy
( 3)
Enchantment — Aura
Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw a card.
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Puppet Master
( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay . If you do, return Puppet Master to its owner's hand.
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Pursuit of Flight
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has ": This creature gains flying until end of turn."
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Quag Sickness
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.
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Quicksilver Dagger
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to target player or planeswalker. You draw a card."
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Quiet Disrepair
( 2)
Enchantment — Aura
Enchant artifact or enchantment At the beginning of your upkeep, choose one — • Destroy enchanted permanent. • You gain 2 life.
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Racecourse Fury
( 1)
Enchantment — Aura
Enchant land Enchanted land has ": Target creature gains haste until end of turn."
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Radiant Grace
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has vigilance. When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.
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Radiant Restraints
( 0)
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls enter tapped.
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Raffine's Guidance
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. You may cast Raffine's Guidance from your graveyard by paying rather than paying its mana cost.
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Ragged Veins
( 2)
Enchantment — Aura
Flash Enchant creature Whenever enchanted creature is dealt damage, its controller loses that much life.
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Raised by Wolves
( 5)
Enchantment — Aura
Enchant creature When Raised by Wolves enters, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control.
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Rancor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
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Ray of Frost
( 2)
Enchantment — Aura
Flash Enchant creature When Ray of Frost enters, if enchanted creature is red, tap it. As long as enchanted creature is red, it loses all abilities. Enchanted creature doesn't untap during its controller's untap step.
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Reach for the Sky
( 4)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card.
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Reality Acid
( 3)
Enchantment — Aura
Enchant permanent Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Reality Acid leaves the battlefield, enchanted permanent's controller sacrifices it.
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Realmbreaker's Grasp
( 2)
Enchantment — Aura
Enchant artifact or creature Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
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Recumbent Bliss
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life.
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Red Scarab
( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
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Red Ward
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.
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Redemption Arc
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) : Exile enchanted creature.
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Reduce in Stature
( 3)
Enchantment — Aura
Enchant creature Enchanted creature has base power and toughness 0/2.
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Reflexes
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
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Regeneration
( 2)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) : Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Reins of the Vinesteed
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
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Relic Bane
( 3)
Enchantment — Aura
Enchant artifact Enchanted artifact has "At the beginning of your upkeep, you lose 2 life."
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Relic Bind
( 3)
Enchantment — Aura
Enchant artifact an opponent controls Whenever enchanted artifact becomes tapped, choose one — • Relic Bind deals 1 damage to target player or planeswalker. • Target player gains 1 life.
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Relic Putrescence
( 3)
Enchantment — Aura
Enchant artifact Whenever enchanted artifact becomes tapped, its controller gets a poison counter.
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Relic Ward
( 2)
Enchantment — Aura
You may cast Relic Ward as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant artifact Enchanted artifact has shroud. (It can't be the target of spells or abilities.)
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Reprobation
( 2)
Enchantment — Aura
Enchant creature Enchanted creature loses all abilities and is a Coward creature with base power and toughness 0/1. (It keeps all supertypes but loses all other types and creature types.)
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Revoke Privileges
( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack, block, or crew Vehicles.
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Righteous Authority
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 for each card in its controller's hand. At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
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Rime Transfusion
( 2)
Snow Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has ": This creature can't be blocked this turn except by snow creatures." ( can be paid with one mana from a snow source.)
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Riot Spikes
( 1)
Enchantment — Aura
( can be paid with either or .) Enchant creature Enchanted creature gets +2/-1.
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Ritual of Steel
( 3)
Enchantment — Aura
Enchant creature When Ritual of Steel enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +0/+2.
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River's Favor
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1.
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Robe of Mirrors
( 1)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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Roots
( 4)
Enchantment — Aura
Enchant creature without flying When Roots enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Rousing Read
( 3)
Enchantment — Aura
Enchant creature When Rousing Read enters, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying.
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Rowan's Talent
( 4)
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "+1: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.
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Runaway Growth
( 4)
Enchantment — — Aura
Starting intensity 1 Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional amount of equal to Runaway Growth's intensity, then perpetually increase its intensity by 1.
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Rune of Flight
( 2)
Enchantment — Aura Rune
Enchant permanent When Rune of Flight enters, draw a card. As long as enchanted permanent is a creature, it has flying. As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."
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Rune of Might
( 2)
Enchantment — Aura Rune
Enchant permanent When Rune of Might enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
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Rune of Mortality
( 2)
Enchantment — Aura Rune
Enchant permanent When Rune of Mortality enters, draw a card. As long as enchanted permanent is a creature, it has deathtouch. As long as enchanted permanent is an Equipment, it has "Equipped creature has deathtouch."
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Rune of Speed
( 2)
Enchantment — Aura Rune
Enchant permanent When Rune of Speed enters, draw a card. As long as enchanted permanent is a creature, it gets +1/+0 and has haste. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+0 and has haste."
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Rune of Sustenance
( 2)
Enchantment — Aura Rune
Enchant permanent When Rune of Sustenance enters, draw a card. As long as enchanted permanent is a creature, it has lifelink. As long as enchanted permanent is an Equipment, it has "Equipped creature has lifelink."
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Runes of the Deus
( 5)
Enchantment — Aura
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.
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Runner's Bane
( 2)
Enchantment — Aura
Enchant creature with power 3 or less When Runner's Bane enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Sadistic Glee
( 1)
Enchantment — Aura
Enchant creature Whenever a creature dies, put a +1/+1 counter on enchanted creature.
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Sadistic Obsession
( 4)
Enchantment — Aura
Enchant creature Enchanted creature has ", : Put a -1/-1 counter on target creature."
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Sage's Reverie
( 4)
Enchantment — Aura
Enchant creature When Sage's Reverie enters, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
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Samite Blessing
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has ": The next time a source of your choice would deal damage to target creature this turn, prevent that damage."
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Sandskin
( 3)
Enchantment — Aura
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
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Sangrite Backlash
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/-3.
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Savage Hunger
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 and has trample. Cycling (, Discard this card: Draw a card.)
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Savage Silhouette
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has ": Regenerate this creature."
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Saving Grace
( 2)
Enchantment — Aura
Flash Enchant creature you control When Saving Grace enters, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
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Scavenged Weaponry
( 3)
Enchantment — Aura
Enchant creature When Scavenged Weaponry enters, draw a card. Enchanted creature gets +1/+1.
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