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Samut, Voice of Dissent
( 5)
Legendary Creature — Human Warrior
(3/4)
Flash Double strike, vigilance, haste Other creatures you control have haste. , : Untap another target creature.
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Sandsteppe Outcast
( 3)
Creature — Human Warrior
(2/1)
When Sandsteppe Outcast enters, choose one — • Put a +1/+1 counter on Sandsteppe Outcast. • Create a 1/1 white Spirit creature token with flying.
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Sandsteppe War Riders
( 4)
Creature — Human Warrior
(4/4)
Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
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Sandstone Warrior
( 4)
Creature — Human Soldier Warrior
(1/3)
First strike (This creature deals combat damage before creatures without first strike.) : Sandstone Warrior gets +1/+0 until end of turn.
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Sardian Avenger
( 2)
Creature — Goblin Warrior
(1/1)
First strike, trample Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player.
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Saruli Gatekeepers
( 4)
Creature — Elf Warrior
(2/4)
When Saruli Gatekeepers enters, if you control two or more Gates, you gain 7 life.
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Savvy Hunter
( 3)
Creature — Human Warrior
(3/3)
Whenever Savvy Hunter attacks or blocks, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice two Foods: Draw a card.
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Scab-Clan Charger
( 4)
Creature — Centaur Warrior
(2/4)
Bloodrush — , Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn.
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Scab-Clan Giant
( 6)
Creature — Giant Warrior
(4/5)
When Scab-Clan Giant enters, it fights target creature an opponent controls chosen at random.
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Hired Muscle (Scarmaker)
( 3)
Legendary Creature — Spirit
(4/4)
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
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Scrappy Bruiser
( 4)
Creature — Raccoon Warrior
(3/4)
Whenever Scrappy Bruiser attacks, up to one target attacking creature gets +2/+0 and gains trample until end of turn. Return that creature to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
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Scrapyard Steelbreaker
( 4)
Artifact Creature — Human Warrior
(3/4)
, Sacrifice another artifact: Scrapyard Steelbreaker gets +2/+1 until end of turn.
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Scuzzback Marauders
( 5)
Creature — Goblin Warrior
(5/2)
Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Scuzzback Scrapper
( 1)
Creature — Goblin Warrior
(1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Sea Gate Banneret
( 1)
Creature — Kor Warrior
(1/2)
: Creatures you control get +1/+1 until end of turn.
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Sea Gate Colossus
( 7)
Artifact Creature — Golem Warrior
(7/5)
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
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Searslicer Goblin
( 2)
Creature — Goblin Warrior
(2/1)
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
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Seasoned Dungeoneer
( 4)
Creature — Human Warrior
(3/4)
When Seasoned Dungeoneer enters, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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Seasoned Hallowblade
( 2)
Creature — Human Warrior
(3/1)
Discard a card: Tap Seasoned Hallowblade. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Seasoned Warrenguard
( 1)
Creature — Rabbit Warrior
(1/2)
Whenever Seasoned Warrenguard attacks while you control a token, Seasoned Warrenguard gets +2/+0 until end of turn.
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Seasoned Weaponsmith (playtest)
( 3)
Creature — — Bird Warrior
(5/2)
Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.)
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Seeker of the Way
( 2)
Creature — Human Warrior
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
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Seething Pathblazer
( 3)
Creature — Elemental Warrior
(2/2)
Sacrifice an Elemental: Seething Pathblazer gets +2/+0 and gains first strike until end of turn.
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Selvala's Enforcer
( 4)
Creature — Elf Warrior
(2/2)
Parley — When Selvala's Enforcer enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on Selvala's Enforcer. Then each player draws a card.
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Sentinel of the Nameless City
( 3)
Creature — Merfolk Warrior Scout
(3/4)
Vigilance Whenever Sentinel of the Nameless City enters or attacks, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
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Sentry Oak
( 5)
Creature — Treefolk Warrior
(3/5)
Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
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Serpent Warrior
( 3)
Creature — Snake Warrior
(3/3)
When Serpent Warrior enters, you lose 3 life.
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Serpent-Blade Assailant
( 3)
Creature — Elf Warrior
(2/1)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Deathtouch
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Setessan Champion
( 3)
Creature — Human Warrior
(1/3)
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.
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Setessan Oathsworn
( 3)
Creature — Satyr Warrior
(1/1)
Heroic — Whenever you cast a spell that targets Setessan Oathsworn, put two +1/+1 counters on Setessan Oathsworn.
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Setessan Skirmisher
( 2)
Creature — Human Warrior
(2/1)
Constellation — Whenever an enchantment you control enters, Setessan Skirmisher gets +1/+1 until end of turn.
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Setessan Starbreaker
( 4)
Creature — Human Warrior
(2/1)
When Setessan Starbreaker enters, you may destroy target Aura.
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Shakedown Heavy
( 3)
Creature — Ogre Warrior
(6/4)
Menace Whenever Shakedown Heavy attacks, defending player may have you draw a card. If they do, untap Shakedown Heavy and remove it from combat.
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Shanna, Purifying Blade
( 3)
Legendary Creature — Human Warrior
(3/3)
Lifelink At the beginning of your end step, you may pay . If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
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Shanna, Sisay's Legacy
( 2)
Legendary Creature — Human Warrior
(0/0)
Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
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Shatterskull Charger
( 3)
Creature — Giant Warrior
(4/3)
Kicker Trample, haste If Shatterskull Charger was kicked, it enters with a +1/+1 counter on it. At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
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Shatterskull Minotaur
( 6)
Creature — Minotaur Warrior
(5/4)
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Haste
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Shatterskull Recruit
( 5)
Creature — Giant Warrior Ally
(4/4)
Menace (This creature can't be blocked except by two or more creatures.)
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Sheoldred's Headcleaver
( 4)
Creature — Phyrexian Warrior
(2/4)
Menace Toxic 2 (Players dealt combat damage by this creature also get two poison counters.)
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Shepherd of the Cosmos
( 6)
Creature — Angel Warrior
(3/3)
Flying When Shepherd of the Cosmos enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Garenbrig Carver (Shield's Might)
( 2)
Instant — Adventure
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Shinka Gatekeeper
( 3)
Creature — Ogre Warrior
(3/2)
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
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Shisato, Whispering Hunter
( 4)
Legendary Creature — Snake Warrior
(2/2)
At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips their next untap step.
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Shriekdiver
( 3)
Creature — Zombie Bird Warrior
(2/1)
Flying : Shriekdiver gains haste until end of turn.
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Shrouded Shepherd
( 2)
Creature — Spirit Warrior
(2/2)
When Shrouded Shepherd enters, target creature you control gets +2/+2 until end of turn.
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Sickle Dancer
( 3)
Creature — Human Warrior
(3/2)
Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
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Sickle Ripper
( 2)
Creature — Elemental Warrior
(2/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Sidewinder Naga
( 3)
Creature — Snake Warrior
(3/2)
As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.
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Siegebreaker Giant
( 5)
Creature — Giant Warrior
(6/3)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) : Target creature can't block this turn.
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Sightless Brawler
( 2)
Enchantment Creature — Human Warrior
(3/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Sightless Brawler can't attack alone. Enchanted creature gets +3/+2 and can't attack alone.
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Sigiled Contender
( 4)
Creature — Human Warrior
(3/3)
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it. (Damage dealt by this creature also causes you to gain that much life.)
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Sigrid, God-Favored
( 3)
Legendary Creature — Human Warrior
(2/2)
Flash First strike, protection from God creatures When Sigrid, God-Favored enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
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Sigurd, Jarl of Ravensthorpe
( 3)
Legendary Creature — Human Warrior
(3/3)
Vigilance, trample, lifelink Boast — : Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
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Silverfur Partisan
( 3)
Creature — Wolf Warrior
(2/2)
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
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Simian Brawler
( 4)
Creature — Ape Warrior
(3/3)
Discard a land card: Simian Brawler gets +1/+1 until end of turn.
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Sister Repentia
( 5)
Creature — Human Warrior
(5/1)
Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Skarrgan Pit-Skulk
( 1)
Creature — Human Warrior
(1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
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Skinbrand Goblin
( 2)
Creature — Goblin Warrior
(2/1)
Bloodrush — , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
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Skophos Maze-Warden
( 4)
Creature — Minotaur Warrior
(3/4)
: Skophos Maze-Warden gets +1/-1 until end of turn. Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)
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Skophos Reaver
( 3)
Creature — Minotaur Warrior
(2/3)
During your turn, Skophos Reaver gets +2/+0. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Skophos Warleader
( 5)
Creature — Minotaur Warrior
(4/5)
, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Skull Collector
( 3)
Creature — Ogre Warrior
(3/3)
At the beginning of your upkeep, return a black creature you control to its owner's hand. : Regenerate Skull Collector.
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Skyclaw Thrash
( 5)
Artifact Creature — Lizard Warrior
(4/4)
Whenever Skyclaw Thrash attacks, flip a coin. If you win the flip, Skyclaw Thrash gets +1/+1 and gains flying until end of turn.
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Skyrider Elf
( 2)
Creature — Elf Warrior Ally
(0/0)
Flying Converge — Skyrider Elf enters with a +1/+1 counter on it for each color of mana spent to cast it.
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Slate Street Ruffian
( 3)
Creature — Human Warrior
(2/2)
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
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Slaughter Specialist
( 2)
Creature — Vampire Warrior
(3/3)
When Slaughter Specialist enters, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
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Slaughterhouse Bouncer
( 5)
Creature — Ogre Warrior
(3/3)
Hellbent — When Slaughterhouse Bouncer dies, if you have no cards in hand, target creature gets -3/-3 until end of turn.
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Smelt-Ward Gatekeepers
( 4)
Creature — Human Warrior
(2/4)
When Smelt-Ward Gatekeepers enters, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
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Smelt-Ward Minotaur
( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
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Smoldering Butcher
( 4)
Creature — Elemental Warrior
(4/2)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
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Soaring Show-Off
( 3)
Creature — Bird Warrior
(2/2)
Flying When Soaring Show-Off enters, each player draws a card.
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Sokenzan Bruiser
( 5)
Creature — Ogre Warrior
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Solemn Recruit
( 3)
Creature — Dwarf Warrior
(2/2)
Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
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Solitary Hunter
( 4)
Creature — Human Warrior Werewolf
(3/4)
At the beginning of each upkeep, if no spells were cast last turn, transform Solitary Hunter.
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Somberwald Vigilante
( 1)
Creature — Human Warrior
(1/1)
Whenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature.
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Sonorous Howlbonder
( 3)
Creature — Human Warrior
(2/2)
Menace Each creature you control with menace can't be blocked except by three or more creatures.
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Sosuke, Son of Seshiro
( 4)
Legendary Creature — Snake Warrior
(3/4)
Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
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Soulblade Corrupter
( 5)
Creature — Human Warrior
(3/3)
Partner with Soulblade Renewer (When this creature enters, target player may put Soulblade Renewer into their hand from their library, then shuffle.) Deathtouch Whenever a creature with a +1/+1 counter on it attacks one of your opponents, that creature gains deathtouch until end of turn.
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Soulblade Renewer
( 5)
Creature — Elf Warrior
(2/2)
Partner with Soulblade Corrupter (When this creature enters, target player may put Soulblade Corrupter into their hand from their library, then shuffle.) When Soulblade Renewer enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
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Space Marine Devastator
( 4)
Creature — Astartes Warrior
(3/3)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) Grav-cannon — When Space Marine Devastator enters, destroy up to one target artifact or enchantment.
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Spara's Bodyguard
( 3)
Creature — — Rhino Warrior
(3/3)
When Spara's Bodyguard enters the battlefield, you may choose a creature card in your hand. If you do, it perpetually gains "This creature enters the battlefield with an additional shield counter on it." Otherwise, put a shield counter on Spara's Bodyguard. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) At the beginning of each combat, Spara's Bodyguard gets +1/+1 until end of turn for each shield counter among other creatures you control.
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Spear Spewer
( 1)
Creature — Goblin Warrior
(0/2)
Defender : Spear Spewer deals 1 damage to each player.
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Species Specialist
( 4)
Creature — Human Warrior
(2/3)
As Species Specialist enters, choose a creature type. Whenever a creature of the chosen type dies, you may draw a card.
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Splatter Thug
( 3)
Creature — Human Warrior
(2/2)
First strike Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
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Squad Commander
( 4)
Creature — Kor Warrior
(3/3)
When Squad Commander enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
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Stalwart Valkyrie
( 4)
Creature — Angel Warrior
(3/2)
You may pay and exile a creature card from your graveyard rather than pay this spell's mana cost. Flying
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Stampede Surfer
( 5)
Creature — Human Warrior
(4/4)
Haste Whenever Stampede Surfer attacks, for each opponent, you create a 2/2 green Boar creature token that‘s tapped and attacking that opponent.
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Stangg
( 6)
Legendary Creature — Human Warrior
(3/4)
When Stangg enters, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
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