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Rakdos, Patron of Chaos
( 6)
Legendary Creature — Demon
(6/6)
Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
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Ral and the Implicit Maze
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Ral and the Implicit Maze deals 2 damage to each creature and planeswalker your opponents control. II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III — Create a Spellgorger Weird token. (It's a 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")
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Ral, Caller of Storms
( 6)
Legendary Planeswalker — Ral
(4)
+1: Draw a card. −2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets. −7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.
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Ral, Crackling Wit
( 4)
Legendary Planeswalker — Ral
(4)
Whenever you cast a noncreature spell, put a loyalty counter on Ral, Crackling Wit. +1: Create a 1/1 blue and red Otter creature token with prowess. −3: Draw three cards, then discard two cards. −10: Draw three cards. You get an emblem with "Instant and sorcery spells you cast have storm." (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn.)
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Ral, Izzet Viceroy
( 5)
Legendary Planeswalker — Ral
(5)
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. −3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. −8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards."
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Ral, Leyline Prodigy
( 0)
Legendary Planeswalker — Ral
(2)
Ral, Leyline Prodigy enters with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn. +1: Until your next turn, instant and sorcery spells you cast cost less to cast. −2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral. −8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
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Rankle, Master of Pranks
( 4)
Legendary Creature — Faerie Rogue
(3/3)
Flying, haste Whenever Rankle, Master of Pranks deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature of their choice.
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Rapid Decay
( 2)
Instant
Exile up to three target cards from a single graveyard. Cycling (, Discard this card: Draw a card.)
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Read the Bones
( 3)
Sorcery
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Read the Runes
( 1)
Instant
Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
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Read the Tides
( 6)
Sorcery
Choose one — • Draw three cards. • Return up to two target creatures to their owners' hands.
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Reckless Scholar
( 3)
Creature — Human Wizard
(2/1)
: Target player draws a card, then discards a card.
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Reckoner's Bargain
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. You gain life equal to the sacrificed permanent's mana value. Draw two cards.
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Recurring Insight
( 6)
Sorcery
Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Redress Fate
( 8)
Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Reforge the Soul
( 5)
Sorcery
Each player discards their hand, then draws seven cards. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Refurbished Familiar
( 4)
Artifact Creature — Zombie Rat
(2/1)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying When Refurbished Familiar enters, each opponent discards a card. For each opponent who can't, you draw a card.
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Rending Vines
( 3)
Instant — Arcane
Destroy target artifact or enchantment if its mana value is less than or equal to the number of cards in your hand. Draw a card.
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Repopulate
( 2)
Instant
Shuffle all creature cards from target player's graveyard into that player's library. Cycling (, Discard this card: Draw a card.)
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Return of the Wildspeaker
( 5)
Instant
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
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Revealing Eye
( 0)
Creature — Eye Horror
(3/4)
Menace When this creature transforms into Revealing Eye, target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card, then draws a card.
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Reverse Engineer
( 5)
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .) Draw three cards.
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Rhystic Scrying
( 4)
Sorcery
Draw three cards. Then if any player pays , discard three cards.
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Rielle, the Everwise
( 3)
Legendary Creature — Human Wizard
(0/3)
Rielle, the Everwise gets +1/+0 for each instant and sorcery card in your graveyard. Whenever you discard one or more cards for the first time each turn, draw that many cards.
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Ring of Renewal
( 5)
Artifact
, : Discard a card at random, then draw two cards.
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Rise of the Eldrazi
( 12)
Sorcery
This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.
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Rishkar's Expertise
( 6)
Sorcery
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
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Risk Factor
( 3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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River Serpent
( 6)
Creature — Serpent
(5/5)
River Serpent can't attack unless there are five or more cards in your graveyard. Cycling (, Discard this card: Draw a card.)
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River Song
( 3)
Legendary Creature — Human Time Lord Rogue
(2/2)
Meet in Reverse — You draw cards from the bottom of your library rather than the top. Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
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Riverwise Augur
( 4)
Creature — Merfolk Wizard
(2/2)
When Riverwise Augur enters, draw three cards, then put two cards from your hand on top of your library in any order.
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Rix Maadi Reveler
( 2)
Creature — Human Shaman
(2/2)
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When Rix Maadi Reveler enters, discard a card, then draw a card. If Rix Maadi Reveler's spectacle cost was paid, instead discard your hand, then draw three cards.
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Robber Fly
( 3)
Creature — Insect
(1/1)
Flying Whenever Robber Fly becomes blocked, defending player discards all the cards in their hand, then draws that many cards.
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Robe of the Archmagi
( 3)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip Equip Shaman, Warlock, or Wizard
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Robobrain War Mind
( 4)
Artifact Creature — Robot
(*/5)
Robobrain War Mind's power is equal to the number of cards in your hand. When Robobrain War Mind enters, you get an amount of (energy counters) equal to the number of artifact creatures you control. Whenever Robobrain War Mind attacks, you may pay . If you do, draw a card.
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Roil Cartographer
( 2)
Creature — Merfolk Rogue
(1/3)
Landfall — Whenever a land you control enters, you get (an energy counter). , Pay six : Draw three cards.
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Roiling Waters
( 7)
Sorcery
Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
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Roots of Wisdom
( 2)
Sorcery
Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can't, draw a card. (To mill a card, put the top card of your library into your graveyard.)
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Roshan, Hidden Magister
( 4)
Legendary Creature — Human Assassin
(4/4)
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Face-down creatures you control have menace. Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
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Rousing Read
( 3)
Enchantment — Aura
Enchant creature When Rousing Read enters, draw two cards, then discard a card. Enchanted creature gets +1/+1 and has flying.
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Rowan, Scholar of Sparks
( 3)
Legendary Planeswalker — Rowan
(2)
Instant and sorcery spells you cast cost less to cast. +1: Rowan, Scholar of Sparks deals 1 damage to each opponent. If you've drawn three or more cards this turn, she deals 3 damage to each opponent instead. −4: You get an emblem with "Whenever you cast an instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy."
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Rowan's Grim Search
( 3)
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, look at the top four cards of your library, then put up to two of them back on top of your library in any order and the rest into your graveyard. You draw two cards and you lose 2 life.
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Rowdy Crew
( 4)
Creature — Human Pirate
(3/3)
Trample When Rowdy Crew enters, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.
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Rowdy Research
( 7)
Instant
This spell costs less to cast for each creature that attacked this turn. Draw three cards.
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Ruin Grinder
( 6)
Artifact Creature — Construct
(7/4)
Menace When Ruin Grinder dies, each player may discard their hand and draw seven cards. Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
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Runehorn Hellkite
( 6)
Creature — Dragon
(5/5)
Flying , Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards.
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Rush of Knowledge
( 5)
Sorcery
Draw cards equal to the highest mana value among permanents you control.
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Rushing-Tide Zubera
( 4)
Creature — Zubera Spirit
(3/3)
When Rushing-Tide Zubera dies, if 4 or more damage was dealt to it this turn, draw three cards.
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Sage of Ancient Lore
( 5)
Creature — Human Shaman Werewolf
(*/*)
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
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Sages of the Anima
( 5)
Creature — Elf Wizard
(3/4)
If you would draw a card, instead reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Sail into the West
( 4)
Instant
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
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Sanctum of Calm Waters
( 4)
Legendary Enchantment — Shrine
At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
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Sandstone Oracle
( 7)
Artifact Creature — Sphinx
(4/4)
Flying When Sandstone Oracle enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
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Sanguimancy
( 5)
Sorcery
You draw X cards and you lose X life, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
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Sanguine Spy
( 3)
Creature — Vampire Rogue
(2/3)
Menace, lifelink , Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
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Saprazzan Heir
( 2)
Creature — Merfolk
(1/1)
Whenever Saprazzan Heir becomes blocked, you may draw three cards.
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Sarkhan Unbroken
( 5)
Legendary Planeswalker — Sarkhan
(4)
+1: Draw a card, then add one mana of any color. −2: Create a 4/4 red Dragon creature token with flying. −8: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
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Sarkhan, the Dragonspeaker
( 5)
Legendary Planeswalker — Sarkhan
(4)
+1: Until end of turn, Sarkhan, the Dragonspeaker becomes a legendary 4/4 red Dragon creature with flying, indestructible, and haste. (He doesn't lose loyalty while he's not a planeswalker.) −3: Sarkhan, the Dragonspeaker deals 4 damage to target creature. −6: You get an emblem with "At the beginning of your draw step, draw two additional cards" and "At the beginning of your end step, discard your hand."
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Sauron, the Dark Lord
( 6)
Legendary Creature — Avatar Horror
(7/6)
Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
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Sawtooth Loon
( 4)
Creature — Bird
(2/2)
Flying When Sawtooth Loon enters, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters, draw two cards, then put two cards from your hand on the bottom of your library.
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Sazacap's Brew
( 2)
Instant
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) As an additional cost to cast this spell, discard a card. Target player draws two cards. If the gift was promised, target creature you control gets +2/+0 until end of turn.
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Tempest Hart (Scan the Clouds)
( 2)
Instant — Adventure
Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
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Scarab Feast
( 1)
Instant
Exile up to three target cards from a single graveyard. Cycling (, Discard this card: Draw a card.)
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Scarscale Ritual
( 2)
Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards.
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Scion of Halaster
( 2)
Legendary Enchantment — Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
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Scour the Laboratory
( 6)
Instant
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
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Scroll of Origins
( 2)
Artifact
, : Draw a card if you have seven or more cards in hand.
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Scrying Glass
( 2)
Artifact
, : Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.
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Sea Gate Restoration
( 7)
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
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Seasoned Pyromancer
( 3)
Creature — Human Shaman
(2/2)
When Seasoned Pyromancer enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. , Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
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Secrets of the Golden City
( 3)
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Draw two cards. If you have the city's blessing, draw three cards instead.
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Security Bypass
( 2)
Enchantment — Aura
Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
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See Beyond
( 2)
Sorcery
Draw two cards, then shuffle a card from your hand into your library.
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Seizan, Perverter of Truth
( 5)
Legendary Creature — Demon Spirit
(6/5)
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
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Seize the Secrets
( 3)
Sorcery
This spell costs less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards.
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Seize the Spoils
( 3)
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
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Sensation Gorger
( 3)
Creature — Goblin Shaman
(2/2)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards.
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Sensei's Divining Top
( 1)
Artifact
: Look at the top three cards of your library, then put them back in any order. : Draw a card, then put Sensei's Divining Top on top of its owner's library.
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Sergeant John Benton
( 3)
Legendary Creature — Human Soldier
(2/4)
Trample, haste Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
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Serum Powder
( 3)
Artifact
: Add . Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
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Shadowheart, Dark Justiciar
( 4)
Legendary Creature — Human Elf Cleric
(3/4)
, , Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.)
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Shah of Naar Isle
( 4)
Creature — Efreet
(6/6)
Trample Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
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Shambling Shell
( 3)
Creature — Plant Zombie
(3/1)
Sacrifice Shambling Shell: Put a +1/+1 counter on target creature. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
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Shanna, Purifying Blade
( 3)
Legendary Creature — Human Warrior
(3/3)
Lifelink At the beginning of your end step, you may pay . If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
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Shared Discovery
( 1)
Sorcery
As an additional cost to cast this spell, tap four untapped creatures you control. Draw three cards.
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Shared Fate
( 5)
Enchantment
If a player would draw a card, that player exiles the top card of one of their opponents' libraries face down instead. Each player may look at cards they exiled with Shared Fate, and they may play lands and cast spells from among those cards.
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Shattered Perception
( 3)
Sorcery
Discard all the cards in your hand, then draw that many cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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