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Angelic Edict
Angelic Edict 4White (5)
Sorcery

Exile target creature or enchantment.

Jumpstart 2025 (Common)
Other Versions
Gatecrash (Common)
Jumpstart (Common)
Jumpstart 2022 (Common)
Magic: The Gathering Foundations (Common)
Angelic Enforcer
Angelic Enforcer (0)
Creature — Angel (*/*)

Flying

You have hexproof.

Angelic Enforcer's power and toughness are each equal to your life total.

Whenever this creature attacks, double your life total.

Innistrad: Midnight Hunt (Mythic Rare)
Angelic Exaltation
Angelic Exaltation 3White (4)
Enchantment

Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.

Ravnica Remastered (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Angelic Favor
Angelic Favor 3White (4)
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Cast this spell only during combat.

Create a 4/4 white Angel creature token with flying. Exile it at the beginning of the next end step.

Nemesis (Uncommon)
Angelic Field Marshal
Angelic Field Marshal 2WhiteWhite (4)
Creature — Angel (3/3)

Flying

Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.

Commander Masters (Rare)
Other Versions
Commander 2014 (Rare)
Angelic Gift
Angelic Gift 1White (2)
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature has flying.

Jumpstart 2025 (Common)
Other Versions
Battle for Zendikar (Common)
Battlebond (Common)
Core Set 2020 (Common)
Commander Legends (Common)
Adventures in the Forgotten Realms Commander (Common)
Angelic Guardian
Angelic Guardian 4WhiteWhite (6)
Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Arena Base Set (Rare)
Other Versions
Gift Pack (Rare)
Core Set 2020 (Rare)
Angelic Intervention
Angelic Intervention 1White (2)
Instant

Target creature or planeswalker you control gains protection from colorless or from the color of your choice until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything with that quality.)

March of the Machine (Common)
Angelic Observer
Angelic Observer 5White (6)
Creature — Angel Advisor (3/3)

Affinity for Citizens (This spell costs 1 less to cast for each Citizen you control.)

Flying

Streets of New Capenna (Uncommon)
Angelic Overseer
Angelic Overseer 3WhiteWhite (5)
Creature — Angel (5/3)

Flying

As long as you control a Human, this creature has hexproof and indestructible.

Innistrad (Mythic Rare)
Angelic Page
Angelic Page 1White (2)
Creature — Angel Spirit (1/1)

Flying

Tap: Target attacking or blocking creature gets +1/+1 until end of turn.

Jumpstart 2022 (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Urza's Saga (Common)
Battle Royale Box Set (Common)
Duel Decks: Divine vs. Demonic (Common)
Duel Decks Anthology, Divine vs. Demonic (Common)
Masters 25 (Uncommon)
Jumpstart (Common)
Angelic Protector
Angelic Protector 3White (4)
Creature — Angel (2/2)

Flying

Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Tempest (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Tempest Remastered (Uncommon)
Angelic Purge
Angelic Purge 2White (3)
Sorcery

As an additional cost to cast this spell, sacrifice a permanent.

Exile target artifact, creature, or enchantment.

Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Jumpstart: Historic Horizons (Common)
Shadows Over Innistrad Remastered (Common)
Angelic Quartermaster
Angelic Quartermaster 3WhiteWhite (5)
Creature — Angel Soldier (3/3)

Flying

When this creature enters, put a +1/+1 counter on each of up to two other target creatures.

Innistrad: Crimson Vow (Uncommon)
Angelic Renewal
Angelic Renewal 1White (2)
Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.

Ultimate Masters (Common)
Other Versions
Weatherlight (Common)
Angelic Reward
Angelic Reward 3WhiteWhite (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has flying.

Arena Base Set (Uncommon)
Angelic Rocket
Angelic Rocket 8 (8)
Host Artifact Creature — Angel (4/4)

Flying

When this creature enters, you may destroy target nonland permanent.

Unstable (Rare)
Angelic Sell-Sword
Angelic Sell-Sword 4White (5)
Creature — Angel Mercenary (4/4)

Flying, vigilance

Whenever this creature or another nontoken creature you control enters, create a 1/1 red Mercenary creature token with "Tap: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Whenever this creature attacks, if its power is 6 or greater, draw a card.

Outlaws of Thunder Junction Commander (Rare)
Angelic Shield
Angelic Shield WhiteBlue (2)
Enchantment

Creatures you control get +0/+1.

Sacrifice this enchantment: Return target creature to its owner's hand.

Duel Decks: Venser vs. Koth (Uncommon)
Other Versions
Invasion (Uncommon)
Angelic Skirmisher
Angelic Skirmisher 4WhiteWhite (6)
Creature — Angel (4/4)

Flying

At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.

Gatecrash (Rare)
Angelic Sleuth
Angelic Sleuth 2White (3)
Creature — Angel Advisor (2/3)

Flying

Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a Clue artifact token with "2, Sacrifice this token: Draw a card.")

Streets of New Capenna Commander (Rare)
Angelic Voices
Angelic Voices 2WhiteWhite (4)
Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Masters Edition IV (Uncommon)
Other Versions
Legends (Rare)
Chronicles (Rare)
Angelic Wall
Angelic Wall 1White (2)
Creature — Wall (0/4)

Defender (This creature can't attack.)

Flying

Magic 2014 Core Set (Common)
Other Versions
Odyssey (Common)
Tenth Edition (Common)
Portal Second Age (Common)
Avacyn Restored (Common)
Angel's Feather
Angel's Feather 2 (2)
Artifact

Whenever a player casts a white spell, you may gain 1 life.

Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Darksteel (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Divine vs. Demonic (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Magic 2012 (Uncommon)
Angel's Grace
Angel's Grace White (1)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Modern Masters (Rare)
Angel's Herald
Angel's Herald White (1)
Creature — Human Cleric (1/1)

2White, Tap, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.

Shards of Alara (Uncommon)
Angel's Mercy
Angel's Mercy 2WhiteWhite (4)
Instant

You gain 7 life.

Magic 2013 (Common)
Other Versions
Magic 2010 (Common)
Magic 2012 (Common)
Avacyn Restored (Common)
Angel's Tomb
Angel's Tomb 3 (3)
Artifact

Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.

Innistrad Remastered (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Magic Origins (Uncommon)
Angel's Trumpet
Angel's Trumpet 3 (3)
Artifact

All creatures have vigilance.

At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. This artifact deals damage to the player equal to the number of creatures tapped this way.

Urza's Legacy (Uncommon)
Angelsong
Angelsong 1White (2)
Instant

Prevent all combat damage that would be dealt this turn.

Cycling 2 (2, Discard this card: Draw a card.)

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Shards of Alara (Common)
Duel Decks: Divine vs. Demonic (Common)
Anger
Anger 3Red (4)
Creature — Incarnation (2/2)

Haste

As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

Modern Horizons 3 Commander (Uncommon)
Other Versions
Judgment (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Duel Decks: Venser vs. Koth (Uncommon)
Commander Anthology (Uncommon)
Ultimate Masters (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Anger of the Gods
Anger of the Gods 1RedRed (3)
Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Double Masters 2022 (Rare)
Other Versions
Theros (Rare)
Iconic Masters (Rare)
Secret Lair Drop (Rare)
Time Spiral Remastered (Bonus)
Amonkhet Remastered (Rare)
Angler Drake
Angler Drake 4BlueBlue (6)
Creature — Drake (4/4)

Flying

When this creature enters, you may return target creature to its owner's hand.

Game Night: Free-For-All (Uncommon)
Other Versions
Amonkhet (Uncommon)
Angler Turtle
Angler Turtle 5BlueBlue (7)
Creature — Turtle (5/7)

Hexproof

Creatures your opponents control attack each combat if able.

Game Night: Free-For-All (Rare)
Other Versions
Gift Pack (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Angrath, Captain of Chaos
Angrath, Captain of Chaos 2Black or RedBlack or Red (4)
Legendary Planeswalker — Angrath (5)

Creatures you control have menace.

−2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

War of the Spark (Uncommon)
Angrath, Minotaur Pirate
Angrath, Minotaur Pirate 4BlackRed (6)
Legendary Planeswalker — Angrath (5)

+2: Angrath deals 1 damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

−3: Return target Pirate card from your graveyard to the battlefield.

−11: Destroy all creatures target opponent controls. Angrath deals damage to that player equal to their total power.

Rivals of Ixalan (Mythic Rare)
Angrath, the Flame-Chained
Angrath, the Flame-Chained 3BlackRed (5)
Legendary Planeswalker — Angrath (4)

+1: Each opponent discards a card and loses 2 life.

−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.

−8: Each opponent loses life equal to the number of cards in their graveyard.

Rivals of Ixalan (Mythic Rare)
Angrath's Ambusher
Angrath's Ambusher 2Black (3)
Creature — Orc Pirate (2/3)

This creature gets +2/+0 as long as you control an Angrath planeswalker.

Rivals of Ixalan (Uncommon)
Angrath's Fury
Angrath's Fury 3BlackRed (5)
Sorcery

Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.

Rivals of Ixalan (Rare)
Angrath's Marauders
Angrath's Marauders 5RedRed (7)
Creature — Human Pirate (4/4)

If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Ixalan (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Angrath's Rampage
Angrath's Rampage BlackRed (2)
Sorcery

Choose one —

• Target player sacrifices an artifact of their choice.

• Target player sacrifices a creature of their choice.

• Target player sacrifices a planeswalker of their choice.

War of the Spark (Uncommon)
Angry Mob
Angry Mob 2WhiteWhite (4)
Creature — Human (2+*/2+*)

Trample

During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
The Dark (Uncommon)
Anguished Unmaking
Anguished Unmaking 1WhiteBlack (3)
Instant

Exile target nonland permanent. You lose 3 life.

Outlaws of Thunder Junction Breaking News (Mythic Rare)
Other Versions
Shadows over Innistrad (Rare)
Double Masters 2022 (Rare)
Shadows Over Innistrad Remastered (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Magic The Gathering—Fallout (Rare)
Angus Mackenzie
Angus Mackenzie GreenWhiteBlue (3)
Legendary Creature — Human Cleric (2/2)

GreenWhiteBlue, Tap: Prevent all combat damage that would be dealt this turn. Activate only before the combat damage step.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
An-Havva Constable
An-Havva Constable 1GreenGreen (3)
Creature — Human (2/1+*)

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

Homelands (Rare)
Other Versions
Fifth Edition (Rare)
An-Havva Inn
An-Havva Inn 1GreenGreen (3)
Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

Homelands (Uncommon)
An-Havva Township
An-Havva Township (0)
Land

Tap: Add Colorless.

1, Tap: Add Green.

2, Tap: Add Red or White.

Homelands (Uncommon)
Anhelo, the Painter
Anhelo, the Painter BlueBlackRed (3)
Legendary Creature — Vampire Assassin (1/3)

Deathtouch

The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)

Streets of New Capenna Commander (Mythic Rare)
Anikthea, Hand of Erebos
Anikthea, Hand of Erebos 2WhiteBlackGreen (5)
Legendary Enchantment Creature — Demigod (4/4)

Menace

Other enchantment creatures you control have menace.

Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.

Commander Masters (Mythic Rare)
Anim Pakal, Thousandth Moon
Anim Pakal, Thousandth Moon 1RedWhite (3)
Legendary Creature — Human Soldier (1/2)

Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.

The Lost Caverns of Ixalan (Rare)
Animal Boneyard
Animal Boneyard 2White (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness."

Odyssey (Uncommon)
Animal Friend
Animal Friend 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."

Magic The Gathering—Fallout (Rare)
Animal Magnetism
Animal Magnetism 4Green (5)
Sorcery

Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.

Commander Masters (Uncommon)
Other Versions
Onslaught (Rare)
Animal Sanctuary
Animal Sanctuary (0)
Land

Tap: Add Colorless.

2, Tap: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

Core Set 2021 (Rare)
Animar, Soul of Elements
Animar, Soul of Elements GreenBlueRed (3)
Legendary Creature — Elemental (1/1)

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar.

Creature spells you cast cost 1 less to cast for each +1/+1 counter on Animar.

Double Masters 2022 (Mythic Rare)
Other Versions
Magic: The Gathering-Commander (Mythic Rare)
Masters 25 (Mythic Rare)
Animate Artifact
Animate Artifact 3Blue (4)
Enchantment — Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.

Masters Edition IV (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Animate Dead
Animate Dead 1Black (2)
Enchantment — Aura

Enchant creature card in a graveyard

When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Murders at Karlov Manor Commander (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Masters Edition (Uncommon)
Premium Deck Series: Graveborn (Uncommon)
Vintage Masters (Uncommon)
Eternal Masters (Uncommon)
Animate Graveyard
Animate Graveyard 3BlackBlack (5)
Enchantment — Aura

Enchant your graveyard

Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.

If enchanted graveyard would leave the battlefield, instead exile this Aura.

Unfinity (Acorn) (Rare)
Animate Land
Animate Land Green (1)
Instant

Until end of turn, target land becomes a 3/3 creature that's still a land.

Nemesis (Uncommon)
Animate Library
Animate Library 4BlueBlue (6)
Enchantment — Aura

Enchant your library

Enchanted library is an artifact creature on the battlefield with power and toughness each equal to the number of cards in it. It's still a library.

If enchanted library would leave the battlefield, exile this Aura instead.

Unstable (Rare)
Animate Object
Animate Object 4Blue (5)
Sorcery

You get seven Ticket. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

Unfinity (Acorn) (Uncommon)
Animate Spell (playtest)
Animate Spell (playtest) Blue (1)
Enchantment — — Aura

Flash

Enchant instant or sorcery spell on the stack

When CARDNAME becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.

When CARDNAME leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.

Mystery Booster (Common)
Animate Wall
Animate Wall White (1)
Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

Masters Edition (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Animating Faerie
Animating Faerie 2Blue (3)
Creature — Faerie (2/2)

Flying

Throne of Eldraine (Uncommon)
Animation Module
Animation Module 1 (1)
Artifact

Whenever one or more +1/+1 counters are put on a permanent you control, you may pay 1. If you do, create a 1/1 colorless Servo artifact creature token.

3, Tap: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Animist's Awakening
Animist's Awakening Variable ColorlessGreen (1)
Sorcery

Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order.

Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Ikoria Commander (Rare)
Other Versions
Magic Origins (Rare)
Animist's Might
Animist's Might 2Green (3)
Sorcery

This spell costs 2 less to cast if it targets a legendary creature you control.

Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

March of the Machine: The Aftermath (Uncommon)
Animus of Night's Reach
Animus of Night's Reach (0)
Enchantment Creature — Spirit (0/4)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

Kamigawa: Neon Dynasty (Uncommon)
Animus of Predation
Animus of Predation 4Green (5)
Creature — Avatar (4/4)

Draft this card face up.

As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)

If you removed a creature card with flying from the draft with cards named Animus of Predation, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

Conspiracy: Take the Crown (Uncommon)
Anje Falkenrath
Anje Falkenrath 1BlackRed (3)
Legendary Creature — Vampire (1/3)

Haste

Tap, Discard a card: Draw a card.

Whenever you discard a card, if it has madness, untap Anje Falkenrath.

Commander 2019 (Mythic Rare)
Anje, Maid of Dishonor
Anje, Maid of Dishonor 2BlackRed (4)
Legendary Creature — Vampire (4/5)

Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with "1, Tap, Discard a card, Sacrifice this token: Draw a card.")

2, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

Innistrad: Crimson Vow (Rare)
Anje's Ravager
Anje's Ravager 2Red (3)
Creature — Vampire Berserker (3/3)

This creature attacks each combat if able.

Whenever this creature attacks, discard your hand, then draw three cards.

Madness 1Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Jumpstart 2025 (Rare)
Other Versions
Commander 2019 (Rare)
Innistrad: Crimson Vow Commander (Rare)
Ankh of Mishra
Ankh of Mishra 2 (2)
Artifact

Whenever a land enters, this artifact deals 2 damage to that land's controller.

Vintage Masters (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Masters Edition (Rare)
Ankle Biter
Ankle Biter Green (1)
Creature — Snake (1/1)

Deathtouch

Outlaws of Thunder Junction (Common)
Ankle Shanker
Ankle Shanker 2RedWhiteBlack (5)
Creature — Goblin Berserker (2/2)

Haste

Whenever this creature attacks, creatures you control gain first strike and deathtouch until end of turn.

Commander 2016 (Rare)
Other Versions
Khans of Tarkir (Rare)
Annex
Annex 2BlueBlue (4)
Enchantment — Aura

Enchant land (Target a land as you cast this. This card enters attached to that land.)

You control enchanted land.

Onslaught (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Annex Sentry
Annex Sentry 2White (3)
Artifact Creature — Phyrexian Cleric (1/4)

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When this creature enters, exile target artifact or creature an opponent controls with mana value 3 or less until this creature leaves the battlefield.

Phyrexia: All Will Be One (Uncommon)
Annie Flash, the Veteran
Annie Flash, the Veteran 3RedGreenWhite (6)
Legendary Creature — Human Rogue (4/5)

Flash

When Annie Flash enters, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.

Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

Outlaws of Thunder Junction (Mythic Rare)
Annie Joins Up
Annie Joins Up 1RedGreenWhite (4)
Legendary Enchantment

When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.

If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

Outlaws of Thunder Junction (Rare)
Annihilate
Annihilate 3BlackBlack (5)
Instant

Destroy target nonblack creature. It can't be regenerated.

Draw a card.

Eternal Masters (Uncommon)
Other Versions
Invasion (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2014 (Uncommon)
Annihilating Fire
Annihilating Fire 1RedRed (3)
Instant

Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Return to Ravnica (Common)
Annihilating Glare
Annihilating Glare Black (1)
Sorcery

As an additional cost to cast this spell, pay 4 or sacrifice an artifact or creature.

Destroy target creature or planeswalker.

Phyrexia: All Will Be One (Common)
Annoyed Altisaur
Annoyed Altisaur 5GreenGreen (7)
Creature — Dinosaur (6/5)

Reach, trample

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Modern Horizons 3 (Uncommon)
Other Versions
Commander Legends (Common)
Double Masters 2022 (Common)
Annul
Annul Blue (1)
Instant

Counter target artifact or enchantment spell.

Kaldheim (Common)
Other Versions
Urza's Saga (Common)
Mirrodin (Common)
Theros (Common)
Anodet Lurker
Anodet Lurker 5 (5)
Artifact Creature — Construct (3/3)

When this creature dies, you gain 3 life.

Fifth Dawn (Common)
Anoint
Anoint White (1)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent the next 3 damage that would be dealt to target creature this turn.

Tempest Remastered (Common)
Other Versions
Tempest (Common)
Anoint with Affliction
Anoint with Affliction 1Black (2)
Instant

Exile target creature if it has mana value 3 or less.

Corrupted — Exile that creature instead if its controller has three or more poison counters.

Phyrexia: All Will Be One (Common)
Anointed Chorister
Anointed Chorister White (1)
Creature — Human Cleric (1/1)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4White: This creature gets +3/+3 until end of turn.

Core Set 2021 (Common)
Anointed Deacon
Anointed Deacon 4Black (5)
Creature — Vampire Cleric (3/3)

At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.

Ixalan (Common)
Anointed Peacekeeper
Anointed Peacekeeper 2White (3)
Creature — Human Cleric (3/3)

Vigilance

As this creature enters, look at an opponent's hand, then choose any card name.

Spells your opponents cast with the chosen name cost 2 more to cast.

Activated abilities of sources with the chosen name cost 2 more to activate unless they're mana abilities.

Dominaria United (Rare)
Anointed Procession
Anointed Procession 3White (4)
Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Anointer of Champions
Anointer of Champions White (1)
Creature — Human Cleric (1/1)

Tap: Target attacking creature gets +1/+1 until end of turn.

Archenemy: Nicol Bolas (Uncommon)
Other Versions
Magic Origins (Uncommon)
Anointer of Valor
Anointer of Valor 5White (6)
Creature — Angel (3/5)

Flying

Whenever a creature attacks, you may pay 3. When you do, put a +1/+1 counter on that creature.

Jumpstart 2022 (Common)
Other Versions
Commander Legends (Common)
Jumpstart: Historic Horizons (Common)
Double Masters 2022 (Common)
Anointer Priest
Anointer Priest 1White (2)
Creature — Human Cleric (1/3)

Whenever a creature token you control enters, you gain 1 life.

Embalm 3White (3White, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Another Chance
Another Chance 2Black (3)
Instant

You may mill two cards. Then return up to two creature cards from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)

The Lost Caverns of Ixalan (Common)
Another Round
Another Round Variable ColorlessVariable Colorless2White (3)
Sorcery

Exile any number of creatures you control, then return them to the battlefield under their owner's control. Then repeat this process X more times.

Outlaws of Thunder Junction (Rare)
Anowon, the Ruin Sage
Anowon, the Ruin Sage 3BlackBlack (5)
Legendary Creature — Vampire Shaman (4/3)

At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Worldwake (Rare)
Commander 2017 (Rare)
Anowon, the Ruin Thief
Anowon, the Ruin Thief 2BlueBlack (4)
Legendary Creature — Vampire Rogue (2/4)

Other Rogues you control get +1/+1.

Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)

Zendikar Rising Commander (Mythic Rare)
Anrakyr the Traveller
Anrakyr the Traveller 4Black (5)
Legendary Artifact Creature — Necron (4/4)

Lord of the Pyrrhian Legions — Whenever Anrakyr the Traveler attacks, you may cast an artifact spell from your hand or graveyard by paying life equal to its mana value rather than paying its mana cost.

Warhammer 40,000 Commander (Rare)
Answered Prayers
Answered Prayers 1WhiteWhite (3)
Enchantment

Whenever a creature you control enters, you gain 1 life. If this enchantment isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.

Modern Horizons (Common)
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