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Falkenrath Aristocrat
Falkenrath Aristocrat 2BlackRed (4)
Creature — Vampire Noble (4/1)

Flying, haste

Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

Shadows of the Past (Mythic Rare)
Other Versions
Dark Ascension (Mythic Rare)
Modern Masters 2017 Edition (Rare)
Double Masters (Rare)
Falkenrath Celebrants
Falkenrath Celebrants 4Red (5)
Creature — Vampire (4/4)

Menace (This creature can't be blocked except by two or more creatures.)

When Falkenrath Celebrants enters, create two Blood tokens. (They're artifacts with "1, Tap, Discard a card, Sacrifice this artifact: Draw a card.")

Innistrad: Crimson Vow (Common)
Falkenrath Exterminator
Falkenrath Exterminator 1Red (2)
Creature — Vampire Archer (1/1)

Whenever Falkenrath Exterminator deals combat damage to a player, put a +1/+1 counter on it.

2Red: Falkenrath Exterminator deals damage to target creature equal to the number of +1/+1 counters on Falkenrath Exterminator.

March of the Machine Commander (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Falkenrath Forebear
Falkenrath Forebear 2Black (3)
Creature — Vampire (3/1)

Flying

Falkenrath Forebear can't block.

Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token.

Black, Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield.

Innistrad: Crimson Vow (Rare)
Falkenrath Gorger
Falkenrath Gorger Red (1)
Creature — Vampire Berserker (2/1)

Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Innistrad: Crimson Vow Commander (Rare)
Falkenrath Marauders
Falkenrath Marauders 3RedRed (5)
Creature — Vampire Warrior (2/2)

Flying, haste

Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.

Innistrad (Rare)
Falkenrath Noble
Falkenrath Noble 3Black (4)
Creature — Vampire Noble (2/2)

Flying

Whenever Falkenrath Noble or another creature dies, target player loses 1 life and you gain 1 life.

Duskmourn: House of Horror Commander (Common)
Other Versions
Innistrad (Uncommon)
Duel Decks: Blessed vs. Cursed (Uncommon)
Modern Masters 2017 Edition (Common)
Commander 2017 (Common)
Jumpstart (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Jumpstart 2022 (Uncommon)
Shadows of the Past (Uncommon)
The Lost Caverns of Ixalan Commander (Uncommon)
Falkenrath Perforator
Falkenrath Perforator 1Red (2)
Creature — Vampire (2/1)

Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.

Innistrad: Midnight Hunt (Common)
Falkenrath Pit Fighter
Falkenrath Pit Fighter Red (1)
Creature — Vampire Warrior (2/1)

1Red, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.

Innistrad: Midnight Hunt (Rare)
Falkenrath Torturer
Falkenrath Torturer 2Black (3)
Creature — Vampire (2/1)

Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.

Dark Ascension (Common)
Rise // Fall (Fall)
Rise // Fall (Fall) BlackRed (2)
Sorcery

Target player reveals two cards at random from their hand, then discards each nonland card revealed this way.

Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Other Versions
Dissension (Uncommon)
Fall from Favor
Fall from Favor 2Blue (3)
Enchantment — Aura

Enchant creature

When Fall from Favor enters, tap enchanted creature and you become the monarch.

Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.

Commander Masters (Common)
Other Versions
Commander Legends (Common)
Fall of Cair Andros
Fall of Cair Andros 2Red (3)
Enchantment

Whenever a creature an opponent controls is dealt excess noncombat damage, amass Orcs X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7Red: Fall of Cair Andros deals 7 damage to target creature.

The Lord of the Rings: Tales of Middle Earth (Rare)
Fall of Gil-galad
Fall of Gil-galad 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2.

II — Put two +1/+1 counters on target creature you control.

III — Until end of turn, target creature you control gains "When this creature dies, draw two cards." Then that creature fights up to one other target creature.

The Lord of the Rings: Tales of Middle Earth (Rare)
Fall of the First Civilization
Fall of the First Civilization 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You and target opponent each draw two cards.

II — Exile target artifact an opponent controls.

III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.

Assassin's Creed (Uncommon)
Fall of the Gavel
Fall of the Gavel 3WhiteBlue (5)
Instant

Counter target spell. You gain 5 life.

Return to Ravnica (Uncommon)
Fall of the Hammer
Fall of the Hammer 1Red (2)
Instant

Target creature you control deals damage equal to its power to another target creature.

Commander Anthology 2018 (Common)
Other Versions
Born of the Gods (Common)
Commander 2015 (Common)
Fall of the Impostor
Fall of the Impostor 1GreenWhite (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Put a +1/+1 counter on up to one target creature.

III — Exile a creature with the greatest power among creatures target opponent controls.

Kaldheim (Uncommon)
Fall of the Thran
Fall of the Thran 5White (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy all lands.

II, III — Each player returns two land cards from their graveyard to the battlefield.

Dominaria (Rare)
Fall of the Titans
Fall of the Titans Variable ColorlessVariable ColorlessRed (1)
Instant

Surge Variable ColorlessRed (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Fall of the Titans deals X damage to each of up to two targets.

Oath of the Gatewatch (Rare)
Fallaji Archaeologist
Fallaji Archaeologist 1Blue (2)
Creature — Human Scout (0/3)

When Fallaji Archaeologist enters, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)

The Brothers' War (Common)
Fallaji Chaindancer
Fallaji Chaindancer 3Red (4)
Creature — Human Soldier (2/4)

2: Fallaji Chaindancer gains double strike until end of turn.

The Brothers' War (Common)
Fallaji Dragon Engine
Fallaji Dragon Engine 8 (8)
Artifact Creature — Dragon (5/5)

Flying

2: Fallaji Dragon Engine gets +1/+0 until end of turn.

//PRT-Prototype_Mech//

2Red

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

1/3

The Brothers' War (Uncommon)
Fallaji Excavation
Fallaji Excavation 3GreenGreen (5)
Sorcery

Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War (Uncommon)
Fallaji Vanguard
Fallaji Vanguard 2RedWhite (4)
Creature — Human Soldier (2/3)

First strike

Whenever Fallaji Vanguard or another creature you control enters, target creature gets +2/+0 until end of turn.

The Brothers' War (Uncommon)
Fallaji Wayfarer
Fallaji Wayfarer 2Green (3)
Creature — Human Scout (2/4)

Fallaji Wayfarer is all colors. This ability doesn't affect its color identity. (It can be in any deck whose commander's color identity includes green.)

Multicolored spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a multicolored spell pays for 1 or one mana of a color that creature is.)

Dominaria United Commander (Rare)
Fallen Angel
Fallen Angel 3BlackBlack (5)
Creature — Angel (3/3)

Flying

Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Masters 25 (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Legends (Uncommon)
Chronicles (Uncommon)
Beatdown Box Set (Rare)
Duel Decks: Divine vs. Demonic (Rare)
Magic: The Gathering-Commander (Rare)
Duel Decks Anthology, Divine vs. Demonic (Uncommon)
Commander Anthology (Rare)
Fallen Askari
Fallen Askari 1Black (2)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Fallen Askari can't block.

Vintage Masters (Common)
Other Versions
Visions (Common)
Fallen Cleric
Fallen Cleric 4Black (5)
Creature — Zombie Cleric (4/2)

Protection from Clerics

Morph 4Black (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Common)
Fallen Ferromancer
Fallen Ferromancer 3Red (4)
Creature — Phyrexian Human Shaman (1/1)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

1Red, Tap: Fallen Ferromancer deals 1 damage to any target.

New Phyrexia (Uncommon)
Fallen Ideal
Fallen Ideal 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature has flying and "Sacrifice a creature: This creature gets +2/+1 until end of turn."

When Fallen Ideal is put into a graveyard from the battlefield, return Fallen Ideal to its owner's hand.

Commander 2015 (Uncommon)
Other Versions
Time Spiral (Uncommon)
Fallen Shinobi
Fallen Shinobi 3BlueBlack (5)
Creature — Zombie Ninja (5/4)

Ninjutsu 2BlueBlack (2BlueBlack, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Modern Horizons (Rare)
Streets of New Capenna Commander (Rare)
Falling Star
Falling Star 2Red (3)
Sorcery

Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.

Legends (Rare)
Falling Timber
Falling Timber 2Green (3)
Instant

Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)

Prevent all combat damage target creature would deal this turn. If this spell was kicked, prevent all combat damage another target creature would deal this turn.

Planeshift (Common)
Fallow Earth
Fallow Earth 2Green (3)
Sorcery

Put target land on top of its owner's library.

Mirage (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Fallow Wurm
Fallow Wurm 2Green (3)
Creature — Wurm (4/4)

When Fallow Wurm enters, sacrifice it unless you discard a land card.

Weatherlight (Uncommon)
Fallowsage
Fallowsage 3Blue (4)
Creature — Merfolk Wizard (2/2)

Whenever Fallowsage becomes tapped, you may draw a card.

March of the Machine Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Jumpstart 2022 (Uncommon)
False Cure
False Cure BlackBlack (2)
Instant

Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.

Onslaught (Rare)
False Dawn
False Dawn 1White (2)
Sorcery

Until end of turn, spells and abilities you control that would add colored mana instead add that much white mana. Until end of turn, you may spend white mana as though it were mana of any color.

Draw a card.

Apocalypse (Rare)
False Defeat
False Defeat 3White (4)
Sorcery

Return target creature card from your graveyard to the battlefield.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Common)
False Demise
False Demise 2Blue (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Mercadian Masques (Uncommon)
Other Versions
Alliances (Common)
False Floor
False Floor 4 (4)
Artifact

False Floor enters tapped.

Creatures enter tapped.

2, Tap, Exile False Floor: Exile all untapped creatures. Activate only as a sorcery.

Streets of New Capenna Commander (Rare)
False Memories
False Memories 1Blue (2)
Instant

Mill seven cards. At the beginning of the next end step, exile seven cards from your graveyard.

Torment (Rare)
False Mourning
False Mourning Green (1)
Sorcery

Put target card from your graveyard on top of your library.

Portal Three Kingdoms (Uncommon)
False Orders
False Orders Red (1)
Instant

Cast this spell only during the declare blockers step.

Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.

Unlimited Edition (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
False Peace
False Peace White (1)
Sorcery

Target player skips all combat phases of their next turn.

Portal (Common)
Other Versions
Starter 1999 (Uncommon)
False Prophet
False Prophet 2WhiteWhite (4)
Creature — Human Cleric (2/2)

When False Prophet dies, exile all creatures.

Magic: The Gathering-Commander (Rare)
Other Versions
Urza's Destiny (Rare)
Promo set for Gatherer (Rare)
False Summoning
False Summoning 1Blue (2)
Instant

Counter target creature spell.

Masters Edition IV (Common)
Other Versions
Portal Second Age (Common)
Falter
Falter 1Red (2)
Instant

Creatures without flying can't block this turn.

Vintage Masters (Common)
Other Versions
Urza's Saga (Common)
Falthis, Shadowcat Familiar
Falthis, Shadowcat Familiar 2Black (3)
Legendary Creature — Nightmare Cat (2/2)

Commanders you control have menace and deathtouch.

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
Claim // Fame (Fame)
Claim // Fame (Fame) 1Red (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Familiar Beeble Mascot
Familiar Beeble Mascot (0)
Stickers

2 — Whenever this creature attacks, untap target permanent.

4 — Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

2 — 2/3

3 — 5/3

Unfinity (Common)
Familiar Ground
Familiar Ground 2Green (3)
Enchantment

Each creature you control can't be blocked by more than one creature.

Weatherlight (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Familiar's Ruse
Familiar's Ruse BlueBlue (2)
Instant

As an additional cost to cast this spell, return a creature you control to its owner's hand.

Counter target spell.

Modern Masters 2017 Edition (Uncommon)
Other Versions
Lorwyn (Uncommon)
Family Reunion
Family Reunion 1White (2)
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

The Lost Caverns of Ixalan (Common)
Family's Favor
Family's Favor 2Green (3)
Enchantment

Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)

Streets of New Capenna Commander (Rare)
Famine
Famine 3BlackBlack (5)
Sorcery

Famine deals 3 damage to each creature and each player.

Vintage Masters (Uncommon)
Other Versions
Portal Three Kingdoms (Uncommon)
Masters Edition III (Uncommon)
Commander 2013 Edition (Uncommon)
Famished Foragers
Famished Foragers 3Red (4)
Creature — Vampire (4/3)

When Famished Foragers enters, if an opponent lost life this turn, add RedRedRed.

2Red, Discard a card: Draw a card.

Innistrad: Midnight Hunt (Common)
Famished Ghoul
Famished Ghoul 3Black (4)
Creature — Zombie (3/2)

1Black, Sacrifice Famished Ghoul: Exile up to two target cards from a single graveyard.

Odyssey (Uncommon)
Famished Paladin
Famished Paladin 1White (2)
Creature — Vampire Knight (3/3)

Famished Paladin doesn't untap during your untap step.

Whenever you gain life, untap Famished Paladin.

Rivals of Ixalan (Uncommon)
Fan Bearer
Fan Bearer White (1)
Creature — Zombie (1/2)

2, Tap: Tap target creature.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Game Night (Common)
Fan Favorite
Fan Favorite 3Black (4)
Creature — Human Rogue (2/2)

Assist (Another player can pay up to 3 of this spell's cost.)

2: Fan Favorite gets +1/+1 until end of turn. Any player may activate this ability.

Battlebond (Common)
Fanatic of Mogis
Fanatic of Mogis 3Red (4)
Creature — Minotaur Shaman (4/2)

When Fanatic of Mogis enters, it deals damage to each opponent equal to your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Theros (Uncommon)
Fanatic of Rhonas
Fanatic of Rhonas 1Green (2)
Creature — Snake Druid (1/4)

Tap: Add Green.

Ferocious — Tap: Add GreenGreenGreenGreen. Activate only if you control a creature with power 4 or greater.

Eternalize 2GreenGreen (2GreenGreen, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

Modern Horizons 3 (Rare)
Fanatic of the Harrowing
Fanatic of the Harrowing 3Black (4)
Creature — Human Cleric (2/2)

When Fanatic of the Harrowing enters, each player discards a card. If you discarded a card this way, draw a card.

Duskmourn: House of Horror (Common)
Fanatic of Xenagos
Fanatic of Xenagos 1RedGreen (3)
Creature — Centaur Warrior (3/3)

Trample

Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.)

When Fanatic of Xenagos enters, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.

Born of the Gods (Uncommon)
Fanatical Devotion
Fanatical Devotion 2White (3)
Enchantment

Sacrifice a creature: Regenerate target creature.

Nemesis (Common)
Fanatical Fever
Fanatical Fever 2GreenGreen (4)
Instant

Target creature gets +3/+0 and gains trample until end of turn.

Ice Age (Uncommon)
Fanatical Firebrand
Fanatical Firebrand Red (1)
Creature — Goblin Pirate (1/1)

Haste

Tap, Sacrifice Fanatical Firebrand: It deals 1 damage to any target.

Jumpstart 2022 (Common)
Other Versions
Rivals of Ixalan (Common)
Jumpstart (Common)
Fanatical Offering
Fanatical Offering 1Black (2)
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Map token. (It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

The Lost Caverns of Ixalan (Common)
Fanatical Strength
Fanatical Strength 1Green (2)
Instant

Target creature gets +3/+3 and gains trample until end of turn.

Murders at Karlov Manor (Common)
Fang Dragon
Fang Dragon 5RedRed (7)
Creature — Dragon (6/3)

Flying

Commander Legends: Battle for Baldur's Gate (Common)
Fang of Shigeki
Fang of Shigeki Green (1)
Enchantment Creature — Snake Ninja (1/1)

Deathtouch

Kamigawa: Neon Dynasty (Common)
Fang of the Pack
Fang of the Pack 5Green (6)
Creature — Wolf (5/3)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)

Conspiracy: Take the Crown (Uncommon)
Fang Skulkin
Fang Skulkin 2 (2)
Artifact Creature — Scarecrow (2/1)

2: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Eventide (Common)
Fangblade Brigand
Fangblade Brigand 3Red (4)
Creature — Human Werewolf (3/4)

1Red: Fangblade Brigand gets +1/+0 and gains first strike until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Uncommon)
Fangblade Eviscerator
Fangblade Eviscerator (0)
Creature — Werewolf (4/5)

1Red: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn.

4Red: Creatures you control get +2/+0 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Fanged Flames
Fanged Flames 1Red (2)
Sorcery

Devoid (This card has no color.)

Fanged Flames deals 4 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Modern Horizons 3 (Common)
Fangorn, Tree Shepherd
Fangorn, Tree Shepherd 4GreenGreenGreen (7)
Legendary Creature — Treefolk (4/10)

Treefolk you control have vigilance.

Whenever one or more Treefolk you control attack, add twice that much Green.

You don't lose unspent green mana as steps and phases end.

The Lord of the Rings: Tales of Middle Earth (Rare)
Fangren Firstborn
Fangren Firstborn 1GreenGreenGreen (4)
Creature — Beast (4/2)

Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.

Darksteel (Rare)
Fangren Hunter
Fangren Hunter 3GreenGreen (5)
Creature — Beast (4/4)

Trample

Mirrodin (Common)
Fangren Marauder
Fangren Marauder 5Green (6)
Creature — Beast (5/5)

Whenever an artifact is put into a graveyard from the battlefield, you may gain 5 life.

Mirrodin Besieged (Common)
Fangren Pathcutter
Fangren Pathcutter 4GreenGreen (6)
Creature — Beast (4/6)

Whenever Fangren Pathcutter attacks, attacking creatures gain trample until end of turn.

Fifth Dawn (Uncommon)
Fangs of Kalonia
Fangs of Kalonia 1Green (2)
Sorcery

Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.

Overload 4GreenGreen (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Modern Horizons 3 (Uncommon)
Fanning the Flames
Fanning the Flames Variable ColorlessRedRed (2)
Sorcery

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Fanning the Flames deals X damage to any target.

Tempest Remastered (Rare)
Other Versions
Stronghold (Uncommon)
Far // Away (Far)
Far // Away (Far) 1Blue (2)
Instant

Return target creature to its owner's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Far Out
Far Out 2White (3)
Enchantment

Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.

Unfinity (Acorn) (Mythic Rare)
Far Traveler
Far Traveler 2White (3)
Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Far Wanderings
Far Wanderings 2Green (3)
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Threshold — If seven or more cards are in your graveyard, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Zendikar Rising Commander (Common)
Other Versions
Torment (Common)
Commander 2016 (Common)
Commander 2018 (Common)
Faramir, Field Commander
Faramir, Field Commander 3White (4)
Legendary Creature — Human Soldier (3/3)

At the beginning of your end step, if a creature died under your control this turn, draw a card.

Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Faramir, Prince of Ithilien
Faramir, Prince of Ithilien 2WhiteBlue (4)
Legendary Creature — Human Noble (3/3)

At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.

The Lord of the Rings: Tales of Middle Earth (Rare)
Faramir, Steward of Gondor
Faramir, Steward of Gondor 1WhiteBlue (3)
Legendary Creature — Human Noble (2/2)

Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch.

At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Farbog Boneflinger
Farbog Boneflinger 4Black (5)
Creature — Zombie (2/2)

When Farbog Boneflinger enters, target creature gets -2/-2 until end of turn.

Conspiracy: Take the Crown (Uncommon)
Other Versions
Dark Ascension (Uncommon)
Farbog Explorer
Farbog Explorer 2White (3)
Creature — Human Scout (2/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Avacyn Restored (Common)
Farbog Revenant
Farbog Revenant 2Black (3)
Creature — Spirit (1/3)

Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Shadows over Innistrad (Common)
Farewell
Farewell 4WhiteWhite (6)
Sorcery

Choose one or more —

• Exile all artifacts.

• Exile all creatures.

• Exile all enchantments.

• Exile all graveyards.

Modern Horizons 3 Commander (Rare)
Other Versions
Kamigawa: Neon Dynasty (Rare)
Doctor Who Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Magic The Gathering—Fallout (Rare)
Farewell to Arms
Farewell to Arms 1BlackBlack (3)
Enchantment

As Farewell to Arms enters, choose a hand attached to an opponent's arm.

When the chosen hand isn't behind its owner's back, sacrifice Farewell to Arms. If you do, that player discards their hand . . . of cards. (The lawyers wouldn't let us do it the other way.)

Unhinged (Common)
Farfinder
Farfinder 3 (3)
Creature — Fox (1/1)

Vigilance

When Farfinder enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Ikoria: Lair of Behemoths (Common)
Farhaven Elf
Farhaven Elf 2Green (3)
Creature — Elf Druid (1/1)

When Farhaven Elf enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The Lord of the Rings: Tales of Middle Earth Commander (Common)
Other Versions
Shadowmoor (Common)
Commander 2013 Edition (Common)
Commander 2014 (Common)
Commander Anthology (Common)
Commander 2018 (Common)
Commander Legends (Common)
Kaldheim Commander (Common)
Farid, Enterprising Salvager
Farid, Enterprising Salvager 2Red (3)
Legendary Creature — Human Soldier (3/3)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a colorless artifact token named Scrap.

1Red, Sacrifice an artifact: Choose one —

• Put a +1/+1 counter on Farid. It gains menace until end of turn.

• Goad target creature.

• Discard a card, then draw a card.

The Brothers' War Commander (Rare)
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