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Sunscourge Champion
Sunscourge Champion 2White (3)
Creature — Human Wizard (2/3)

When Sunscourge Champion enters the battlefield, you gain life equal to its power.

Eternalize—2WhiteWhite, Discard a card. (2WhiteWhite, Discard a card, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.)

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Sunseed Nurturer
Sunseed Nurturer 2White (3)
Creature — Human Druid Wizard (1/1)

At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life.

Tap: Add Colorless.

Shards of Alara (Uncommon)
Sunset Pyramid
Sunset Pyramid 2 (2)
Artifact

Sunset Pyramid enters the battlefield with three brick counters on it.

2, Tap, Remove a brick counter from Sunset Pyramid: Draw a card.

2, Tap: Scry 1.

Amonkhet Remastered (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Commander Legends (Uncommon)
Sunset Revelry
Sunset Revelry 1White (2)
Sorcery

If an opponent has more life than you, you gain 4 life.

If an opponent controls more creatures than you, create two 1/1 white Human creature tokens.

If an opponent has more cards in hand than you, draw a card.

The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Other Versions
Innistrad: Midnight Hunt (Uncommon)
Sunshot Militia
Sunshot Militia 1Red (2)
Creature — Human Soldier (1/3)

Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.

The Lost Caverns of Ixalan (Common)
Sunspear Shikari
Sunspear Shikari 1White (2)
Creature — Cat Soldier (2/2)

As long as Sunspear Shikari is equipped, it has first strike and lifelink.

Commander Masters (Common)
Other Versions
Scars of Mirrodin (Common)
Modern Masters 2015 Edition (Common)
Commander 2017 (Common)
Sunspire Gatekeepers
Sunspire Gatekeepers 3White (4)
Creature — Human Soldier (2/4)

When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.

Dragon's Maze (Common)
Sunspire Griffin
Sunspire Griffin 1WhiteWhite (3)
Creature — Griffin (2/3)

Flying

Return to Ravnica (Common)
Sunspring Expedition
Sunspring Expedition White (1)
Enchantment

Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Sunspring Expedition.

Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.

Zendikar (Common)
Sunstone
Sunstone 3 (3)
Artifact

2, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.

Ice Age (Uncommon)
Sunstreak Phoenix
Sunstreak Phoenix 2RedRed (4)
Creature — Phoenix (4/2)

Flying

If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield.

Whenever day becomes night or night becomes day, you may pay 1Red. If you do, return Sunstreak Phoenix from your graveyard to the battlefield tapped.

Innistrad: Midnight Hunt (Mythic Rare)
Sunstrike Legionnaire
Sunstrike Legionnaire 1White (2)
Creature — Human Soldier (1/2)

Sunstrike Legionnaire doesn't untap during your untap step.

Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.

Tap: Tap target creature with mana value 3 or less.

Legions (Rare)
Suntail Hawk
Suntail Hawk White (1)
Creature — Bird (1/1)

Flying

Magic 2014 Core Set (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Judgment (Common)
Tenth Edition (Common)
Suntail Squadron
Suntail Squadron 2WhiteWhite (4)
Instant

Conjure a card named Suntail Hawk into your hand. If you have fewer than seven cards in hand, repeat this process.

Innistrad: Midnight Hunt Alchemy (Rare)
Suntouched Myr
Suntouched Myr 3 (3)
Artifact Creature — Myr (0/0)

Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)

Planechase (Common)
Other Versions
Fifth Dawn (Common)
Sunweb
Sunweb 3White (4)
Creature — Wall (5/6)

Defender (This creature can't attack.)

Flying

Sunweb can't block creatures with power 2 or less.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Super Mutant Scavenger
Super Mutant Scavenger 4Green (5)
Creature — Mutant Warrior (5/5)

Trample

When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand.

Magic The Gathering—Fallout (Uncommon)
Super Secret Tech
Super Secret Tech 3 (3)
Artifact

Premium spells cost 1 less to cast.

Premium creatures get +1/+1.

Unhinged (Special)
Super-Duper Death Ray
Super-Duper Death Ray 2Red (3)
Instant

Trample (This spell can deal excess damage to its target's controller.)

Super-Duper Death Ray deals 4 damage to target creature.

Unsanctioned (Uncommon)
Other Versions
Unstable (Uncommon)
Super-Duper Lost
Super-Duper Lost 4Blue (5)
Instant

Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.

Unfinity (Acorn) (Common)
Superior Numbers
Superior Numbers GreenGreen (2)
Sorcery

Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls.

Mirage (Uncommon)
Supernatural Rescue
Supernatural Rescue 3White (4)
Enchantment — Aura

This spell has flash as long as you control a Spirit.

When you cast this spell, tap up to two target creatures you don't control.

Enchant creature you control

Enchanted creature gets +1/+2.

Innistrad: Crimson Vow (Common)
Supernatural Stamina
Supernatural Stamina Black (1)
Instant

Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Commander Masters (Common)
Other Versions
Amonkhet (Common)
Masters 25 (Common)
Double Masters (Common)
Commander Legends (Common)
Amonkhet Remastered (Common)
Double Masters 2022 (Common)
Game Night: Free-For-All (Common)
Supersize
Supersize 1Green (2)
Instant

Target creature gets +3½/+3½ until end of turn.

Unhinged (Common)
Supplant Form
Supplant Form 4BlueBlue (6)
Instant

Return target creature to its owner's hand. You create a token that's a copy of that creature.

Fate Reforged (Rare)
Supply // Demand (Supply)
Supply // Demand (Supply) Variable ColorlessGreenWhite (2)
Sorcery

Create X 1/1 green Saproling creature tokens.

Dissension (Uncommon)
Supply Caravan
Supply Caravan 4White (5)
Creature — Camel (3/5)

When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance.

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Supply Drop
Supply Drop 3 (3)
Artifact

Flash

When Supply Drop enters the battlefield, target creature you control gets +2/+2 until end of turn.

4, Tap, Sacrifice Supply Drop: Draw a card.

The Brothers' War (Common)
Supply Runners
Supply Runners 4White (5)
Creature — Dog (2/2)

When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control.

Commander Masters (Common)
Other Versions
Jumpstart (Uncommon)
Supply-Line Cranes
Supply-Line Cranes 3WhiteWhite (5)
Creature — Bird (2/4)

Flying

When Supply-Line Cranes enters the battlefield, put a +1/+1 counter on target creature.

Journey into Nyx (Common)
Suppress
Suppress 2Black (3)
Sorcery

Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.

Apocalypse (Uncommon)
Suppression Bonds
Suppression Bonds 3White (4)
Enchantment — Aura

Enchant nonland permanent

Enchanted permanent can't attack or block, and its activated abilities can't be activated.

Magic Origins (Common)
Suppression Field
Suppression Field 1White (2)
Enchantment

Activated abilities cost 2 more to activate unless they're mana abilities.

Ravnica: City of Guilds (Uncommon)
Suppressor Skyguard
Suppressor Skyguard 2WhiteBlue (4)
Creature — Human Knight (2/4)

Flying

Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.

Ravnica Clue Edition (Rare)
Supreme Exemplar
Supreme Exemplar 6Blue (7)
Creature — Elemental (10/10)

Flying

Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)

Morningtide (Rare)
Supreme Inquisitor
Supreme Inquisitor 3BlueBlue (5)
Creature — Human Wizard (1/3)

Tap five untapped Wizards you control: Search target player's library for up to five cards and exile them. Then that player shuffles.

Onslaught (Rare)
Supreme Phantom
Supreme Phantom 1Blue (2)
Creature — Spirit (1/3)

Flying

Other Spirits you control get +1/+1.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Core Set 2019 (Rare)
Supreme Verdict
Supreme Verdict 1WhiteWhiteBlue (4)
Sorcery

This spell can't be countered.

Destroy all creatures.

Ravnica Clue Edition (Rare)
Other Versions
Return to Ravnica (Rare)
Iconic Masters (Rare)
Double Masters 2022 (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Ravnica Remastered (Rare)
Supreme Will
Supreme Will 2Blue (3)
Instant

Choose one —

• Counter target spell unless its controller pays 3.

• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Game Night: Free-For-All (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Commander Legends (Uncommon)
Amonkhet Remastered (Uncommon)
Suq'Ata Assassin
Suq'Ata Assassin 1BlackBlack (3)
Creature — Human Assassin (1/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. <I>(A player with ten or more poison counters loses the game.)</I>

Visions (Uncommon)
Suq'Ata Firewalker
Suq'Ata Firewalker 1BlueBlue (3)
Creature — Human Wizard (0/1)

Suq'Ata Firewalker can't be the target of red spells or abilities from red sources.

Tap: Suq'Ata Firewalker deals 1 damage to any target.

Mirage (Uncommon)
Suq'Ata Lancer
Suq'Ata Lancer 2Red (3)
Creature — Human Knight (2/2)

Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Dominaria Remastered (Common)
Other Versions
Visions (Common)
Time Spiral "Timeshifted" (Special)
Sure Strike
Sure Strike 1Red (2)
Instant

Target creature gets +3/+0 and gains first strike until end of turn.

Innistrad: Crimson Vow (Common)
Other Versions
Battle for Zendikar (Common)
Ixalan (Common)
Core Set 2019 (Common)
Guilds of Ravnica (Common)
Core Set 2021 (Common)
Sure-Footed Infiltrator
Sure-Footed Infiltrator 3Blue (4)
Creature — Merfolk Rogue (2/3)

Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn.

Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card.

Zendikar Rising (Uncommon)
Surestrike Trident
Surestrike Trident 2 (2)
Artifact — Equipment

Equipped creature has first strike and "Tap, Unattach Surestrike Trident: This creature deals damage equal to its power to target player or planeswalker."

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Darksteel (Uncommon)
Surge Engine
Surge Engine 2 (2)
Artifact Creature — Construct (3/2)

Defender

Blue: Surge Engine loses defender and gains "This creature can't be blocked."

2Blue: Surge Engine becomes blue and has base power and toughness 5/4. Activate only if Surge Engine doesn't have defender.

4BlueBlue: Draw three cards. Activate only if Surge Engine is blue and only once.

The Brothers' War (Mythic Rare)
Surge Mare
Surge Mare BlueBlue (2)
Creature — Horse Fish (0/5)

Surge Mare can't be blocked by green creatures.

Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.

1Blue: Surge Mare gets +2/-2 until end of turn.

Core Set 2019 (Uncommon)
Surge Node
Surge Node 1 (1)
Artifact

Surge Node enters the battlefield with six charge counters on it.

1, Tap, Remove a charge counter from Surge Node: Put a charge counter on target artifact.

Double Masters (Common)
Other Versions
New Phyrexia (Uncommon)
Surge of Brilliance
Surge of Brilliance 1Blue (2)
Instant

Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.

Foretell 1Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doctor Who Commander (Uncommon)
Surge of Righteousness
Surge of Righteousness 1White (2)
Instant

Destroy target black or red creature that's attacking or blocking. You gain 2 life.

Dragons of Tarkir (Uncommon)
Surge of Salvation
Surge of Salvation White (1)
Instant

You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

March of the Machine (Uncommon)
Surge of Strength
Surge of Strength RedGreen (2)
Instant

As an additional cost to cast this spell, discard a red or green card.

Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.

Alliances (Uncommon)
Surge of Thoughtweft
Surge of Thoughtweft 1White (2)
Tribal Instant — Kithkin

Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

Lorwyn (Common)
Surge of Zeal
Surge of Zeal Red (1)
Instant

Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.

Ravnica: City of Guilds (Common)
Surge to Victory
Surge to Victory 4RedRed (6)
Sorcery

Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.

Commander 2021 (Rare)
Surgehacker Mech
Surgehacker Mech 4 (4)
Artifact — Vehicle (5/5)

Menace

When Surgehacker Mech enters the battlefield, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls.

Crew 4

Kamigawa: Neon Dynasty (Rare)
Surgeon General Commander
Surgeon General Commander 3Green (4)
Legendary Creature — Wombat Bat Chameleon (3/3)

Whenever you augment, enchant, or mutate a creature you control, draw a card.

Tap: Add White, Blue, Black, Red, or Green.

Unsanctioned (Mythic Rare)
Surgespanner
Surgespanner 2BlueBlue (4)
Creature — Merfolk Wizard (2/2)

Whenever Surgespanner becomes tapped, you may pay 1Blue. If you do, return target permanent to its owner's hand.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Lorwyn (Rare)
Surgical Extraction
Surgical Extraction Phyrexian Black (1)
Instant

(Phyrexian Black can be paid with either Black or 2 life.)

Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.

Outlaws of Thunder Junction Breaking News (Rare)
Other Versions
New Phyrexia (Rare)
Modern Masters 2015 Edition (Rare)
Double Masters 2022 (Rare)
Surgical Skullbomb
Surgical Skullbomb 1 (1)
Artifact

1, Sacrifice Surgical Skullbomb: Draw a card.

2Blue, Sacrifice Surgical Skullbomb: Return target creature to its owner's hand. Draw a card. Activate only as a sorcery.

Phyrexia: All Will Be One (Common)
Surging Æther (Surging Aether)
Surging Æther (Surging Aether) 3Blue (4)
Instant

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Return target permanent to its owner's hand.

Coldsnap (Common)
Surging Dementia
Surging Dementia 1Black (2)
Sorcery

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Target player discards a card.

Coldsnap (Common)
Surging Flame
Surging Flame 1Red (2)
Instant

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Surging Flame deals 2 damage to any target.

Coldsnap (Common)
Surging Might
Surging Might 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Coldsnap (Common)
Surging Sentinels
Surging Sentinels 2White (3)
Creature — Human Soldier (2/1)

First strike

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Coldsnap (Common)
Surly Badgersaur
Surly Badgersaur 3Red (4)
Creature — Badger Dinosaur (3/3)

Whenever you discard a creature card, put a +1/+1 counter on Surly Badgersaur.

Whenever you discard a land card, create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Whenever you discard a noncreature, nonland card, Surly Badgersaur fights up to one target creature you don't control.

Ikoria Commander (Rare)
Surprise Deployment
Surprise Deployment 3White (4)
Instant

Cast this spell only during combat.

You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)

Planeshift (Uncommon)
Surprise Party
Surprise Party 2White (3)
Enchantment

When Surprise Party enters the battlefield, yell "Surprise" and put onto the battlefield any number of printed Clown Robot tokens that aren't touching each other, that you hid on the battlefield before you cast Surprise Party, and that weren't spotted by an opponent before you cast Surprise Party.

Robots you control get +1/+0 and have vigilance.

Unfinity (Acorn) (Rare)
Surrak and Goreclaw
Surrak and Goreclaw 4GreenGreen (6)
Legendary Creature — Human Bear (6/5)

Trample

Other creatures you control have trample.

Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn.

March of the Machine (Rare)
Surrak Dragonclaw
Surrak Dragonclaw 2GreenBlueRed (5)
Legendary Creature — Human Warrior (6/6)

Flash

This spell can't be countered.

Creature spells you control can't be countered.

Other creatures you control have trample.

Dominaria United Commander (Mythic Rare)
Other Versions
Khans of Tarkir (Mythic Rare)
Surrak, the Hunt Caller
Surrak, the Hunt Caller 2GreenGreen (4)
Legendary Creature — Human Warrior (5/4)

Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.

Commander Masters (Uncommon)
Other Versions
Dragons of Tarkir (Rare)
Surrakar Banisher
Surrakar Banisher 4Blue (5)
Creature — Surrakar (3/3)

When Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand.

Duel Decks: Elspeth vs. Kiora (Common)
Other Versions
Worldwake (Common)
Surrakar Marauder
Surrakar Marauder 1Black (2)
Creature — Surrakar (2/1)

Landfall — Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Zendikar (Common)
Surrakar Spellblade
Surrakar Spellblade 1BlueBlue (3)
Creature — Surrakar (2/1)

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.

Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

Modern Masters 2015 Edition (Rare)
Other Versions
Rise of the Eldrazi (Rare)
Surreal Memoir
Surreal Memoir 3Red (4)
Sorcery

Return an instant card at random from your graveyard to your hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Double Masters 2022 (Uncommon)
Other Versions
Rise of the Eldrazi (Uncommon)
Iconic Masters (Uncommon)
Ikoria Commander (Uncommon)
Surrounded by Orcs
Surrounded by Orcs 3Blue (4)
Sorcery

Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Common)
Surtland Elementalist
Surtland Elementalist 5BlueBlue (7)
Creature — Giant Wizard (8/8)

As an additional cost to cast this spell, reveal a Giant card from your hand or pay 2.

Whenever Surtland Elementalist attacks, you may cast an instant or sorcery spell from your hand without paying its mana cost.

Kaldheim (Rare)
Surtland Flinger
Surtland Flinger 3RedRed (5)
Creature — Giant Berserker (4/6)

Whenever Surtland Flinger attacks, you may sacrifice another creature. When you do, Surtland Flinger deals damage equal to the sacrificed creature's power to any target. If the sacrificed creature was a Giant, Surtland Flinger deals twice that much damage instead.

Kaldheim (Rare)
Surtland Frostpyre
Surtland Frostpyre (0)
Land

Surtland Frostpyre enters the battlefield tapped.

Tap: Add Red.

2BlueBlueRed, Tap, Sacrifice Surtland Frostpyre: Scry 2. Surtland Frostpyre deals 2 damage to each creature. Activate only as a sorcery.

Kaldheim (Uncommon)
Surveillance Monitor
Surveillance Monitor 3Blue (4)
Creature — Vedalken Detective (3/3)

When Surveillance Monitor enters the battlefield, you may collect evidence 4. (Exile cards with total mana value 4 or greater from your graveyard.)

Whenever you collect evidence, create a 1/1 colorless Thopter artifact creature token with flying.

Murders at Karlov Manor (Uncommon)
Surveilling Sprite
Surveilling Sprite 1Blue (2)
Creature — Faerie Rogue (1/1)

Flying

When Surveilling Sprite dies, you may draw a card.

Duel Decks: Ajani vs. Nicol Bolas (Common)
Other Versions
Ravnica: City of Guilds (Common)
Survey the Wreckage
Survey the Wreckage 4Red (5)
Sorcery

Destroy target land. Create a 1/1 red Goblin creature token.

Return to Ravnica (Common)
Surveyor's Scope
Surveyor's Scope 2 (2)
Artifact

Tap, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle.

Commander Anthology (Rare)
Other Versions
Commander 2013 Edition (Rare)
Survival Cache
Survival Cache 2White (3)
Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iconic Masters (Common)
Other Versions
Rise of the Eldrazi (Uncommon)
Commander 2013 Edition (Uncommon)
Survival of the Fittest
Survival of the Fittest 1Green (2)
Enchantment

Green, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.

Tempest Remastered (Mythic Rare)
Other Versions
Exodus (Rare)
Vintage Masters (Rare)
Struggle // Survive (Survive)
Struggle // Survive (Survive) 1Green (2)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their graveyard into their library.

March of the Machine Commander (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Zendikar Rising Commander (Uncommon)
Amonkhet Remastered (Uncommon)
Survive the Night
Survive the Night 2White (3)
Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Shadows over Innistrad (Common)
Survivor of Korlis
Survivor of Korlis White (1)
Creature — Human Soldier (1/1)

First strike

1White, Exile Survivor of Korlis from your graveyard: Scry 2.

The Brothers' War (Common)
Survivor of the Unseen
Survivor of the Unseen 2Blue (3)
Creature — Human Wizard (2/1)

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Tap: Draw two cards, then put a card from your hand on top of your library.

Coldsnap (Common)
Survivors' Bond
Survivors' Bond 1Green (2)
Sorcery

Choose one or both —

• Return target Human creature card from your graveyard to your hand.

• Return target non-Human creature card from your graveyard to your hand.

Ikoria: Lair of Behemoths (Common)
Survivors' Encampment
Survivors' Encampment (0)
Land — Desert

Tap: Add Colorless.

Tap, Tap an untapped creature you control: Add one mana of any color.

Hour of Devastation (Common)
Survivor's Med Kit
Survivor's Med Kit 1 (1)
Artifact

1, Tap: Choose one that hasn't been chosen —

• Stimpak — Draw a card.

• Fancy Lads Snack Cakes — Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

• RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit.

Magic The Gathering—Fallout (Uncommon)
Susan Foreman
Susan Foreman 1Green (2)
Legendary Creature — Time Lord (1/1)

If you would planeswalk, instead look at the top two cards of your planar deck, put one on the bottom of your planar deck and the other on top, then planeswalk.

Tap: Add Green.

Doctor's companion (You can have two commanders if the other is the Doctor.)

Doctor Who Commander (Rare)
Suspend
Suspend Blue (1)
Instant

Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)

Modern Horizons 2 (Rare)
Suspension Field
Suspension Field 1White (2)
Enchantment

When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)

Khans of Tarkir (Uncommon)
Suspicious Bookcase
Suspicious Bookcase 2 (2)
Artifact Creature — Wall (0/4)

Defender

3, Tap: Target creature can't be blocked this turn.

Commander Masters (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Jumpstart (Uncommon)
Streets of New Capenna (Uncommon)
Suspicious Detonation
Suspicious Detonation 4Red (5)
Sorcery

This spell costs 3 less to cast if you've sacrificed an artifact this turn.

This spell can't be countered. (This includes by the ward ability.)

Suspicious Detonation deals 4 damage to target creature.

Murders at Karlov Manor (Common)
Suspicious Nanny
Suspicious Nanny 4Blue (5)
Creature — Human Spy Rigger (3/4)

Whenever Suspicious Nanny deals combat damage to a player, it reassembles target Contraption that player controls. (Gain control of it and move it onto one of your sprockets.)

Unstable (Uncommon)
Suspicious Shambler
Suspicious Shambler 3Black (4)
Creature — Zombie (4/2)

4BlackBlack, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery.

Jumpstart 2022 (Common)
Suspicious Stowaway
Suspicious Stowaway 1Blue (2)
Creature — Human Rogue Werewolf (1/1)

Suspicious Stowaway can't be blocked.

Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Midnight Hunt (Rare)
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