|
Merchant of Truth
( 4)
Creature — Angel Detective
(2/5)
Flying Whenever a nontoken creature you control dies, investigate. Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
|
|
|
Merchant Raiders
( 4)
Creature — Human Pirate
(2/4)
Whenever Merchant Raiders or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
|
|
|
Merchant Ship
( 1)
Creature — Human
(0/2)
Merchant Ship can't attack unless defending player controls an Island. Whenever Merchant Ship attacks and isn't blocked, you gain 2 life. When you control no Islands, sacrifice Merchant Ship.
|
|
|
Merciless Eternal
( 3)
Creature — Zombie Cleric
(2/2)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) , Discard a card: Merciless Eternal gets +2/+2 until end of turn.
|
|
|
Merciless Executioner
( 3)
Creature — Orc Warrior
(3/1)
When Merciless Executioner enters, each player sacrifices a creature of their choice.
|
|
|
Merciless Harlequin
( 3)
Creature — Human Assassin
(2/1)
Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) When Merciless Harlequin enters, you draw a card and you lose 1 life.
|
|
|
Merciless Javelineer
( 4)
Creature — Minotaur Warrior
(4/2)
, Discard a card: Put a -1/-1 counter on target creature. That creature can't block this turn.
|
|
|
Merciless Predator
( 0)
Creature — Werewolf
(3/2)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Merciless Predator.
|
|
|
Mercurial Geists
( 4)
Creature — Spirit
(1/3)
Flying Whenever you cast an instant or sorcery spell, Mercurial Geists gets +3/+0 until end of turn.
|
|
|
Mercurial Kite
( 4)
Creature — Bird
(2/2)
Flying Whenever Mercurial Kite deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
|
|
|
Mercurial Spelldancer
( 2)
Creature — Phyrexian Rogue
(2/1)
Mercurial Spelldancer can't be blocked. Whenever you cast a noncreature spell, put an oil counter on Mercurial Spelldancer. Whenever Mercurial Spelldancer deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
|
|
|
Mer-Ek Nightblade
( 4)
Creature — Orc Assassin
(2/3)
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.
|
|
|
Meren of Clan Nel Toth
( 4)
Legendary Creature — Human Shaman
(3/4)
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
|
|
|
Merfolk Assassin
( 2)
Creature — Merfolk Assassin
(1/2)
: Destroy target creature with islandwalk.
|
|
|
Merfolk Branchwalker
( 2)
Creature — Merfolk Scout
(2/1)
When Merfolk Branchwalker enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Merfolk Cave-Diver
( 3)
Creature — Merfolk Scout
(2/4)
Whenever a creature you control explores, Merfolk Cave-Diver gets +1/+0 until end of turn and can't be blocked this turn.
|
|
|
Merfolk Coralsmith
( 3)
Creature — Merfolk
(2/3)
: Merfolk Coralsmith gets +1/-1 until end of turn. When Merfolk Coralsmith dies, scry 2.
|
|
|
Merfolk Falconer
( 5)
Creature — Merfolk Wizard
(4/4)
Flying Whenever you cast a kicked spell, scry 2.
|
|
|
Merfolk Looter
( 2)
Creature — Merfolk Rogue
(1/1)
: Draw a card, then discard a card.
|
|
|
Merfolk Mesmerist
( 2)
Creature — Merfolk Wizard
(1/2)
, : Target player mills two cards.
|
|
|
Merfolk Mistbinder
( 2)
Creature — Merfolk Shaman
(2/2)
Other Merfolk you control get +1/+1.
|
|
|
Merfolk Observer
( 2)
Creature — Merfolk Rogue
(2/1)
When Merfolk Observer enters, look at the top card of target player's library.
|
|
|
Merfolk of the Depths
( 6)
Creature — Merfolk Soldier
(4/2)
Flash (You may cast this spell any time you could cast an instant.)
|
|
|
Merfolk Pupil
( 2)
Creature — Merfolk Wizard
(1/1)
When Merfolk Pupil enters, draw a card, then discard a card. , Exile Merfolk Pupil from your graveyard: Draw a card, then discard a card.
|
|
|
Merfolk Raiders
( 2)
Creature — Merfolk Soldier
(2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
|
|
|
Merfolk Seastalkers
( 4)
Creature — Merfolk Scout
(2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) : Tap target creature without flying.
|
|
|
Merfolk Seer
( 3)
Creature — Merfolk Wizard
(2/2)
When Merfolk Seer dies, you may pay . If you do, draw a card.
|
|
|
Merfolk Skydiver
( 2)
Creature — Merfolk Mutant
(1/1)
Flying When Merfolk Skydiver enters, put a +1/+1 counter on target creature you control. : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Merfolk Skyscout
( 4)
Creature — Merfolk Scout
(2/3)
Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
|
|
|
Merfolk Sovereign
( 3)
Creature — Merfolk Noble
(2/2)
Other Merfolk creatures you control get +1/+1. : Target Merfolk creature can't be blocked this turn.
|
|
|
Merfolk Spy
( 1)
Creature — Merfolk Rogue
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand.
|
|
|
Merfolk Thaumaturgist
( 3)
Creature — Merfolk Wizard
(1/2)
: Switch target creature's power and toughness until end of turn.
|
|
|
Merfolk Traders
( 2)
Creature — Merfolk
(1/2)
When Merfolk Traders enters, draw a card, then discard a card.
|
|
|
Merfolk Trickster
( 2)
Creature — Merfolk Wizard
(2/2)
Flash When Merfolk Trickster enters, tap target creature an opponent controls. It loses all abilities until end of turn.
|
|
|
Merfolk Wayfinder
( 3)
Creature — Merfolk Scout
(1/2)
Flying When Merfolk Wayfinder enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
|
|
|
Merfolk Windrobber
( 1)
Creature — Merfolk Rogue
(1/1)
Flying Whenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
|
|
|
Meria, Scholar of Antiquity
( 3)
Legendary Creature — Elf Artificer
(3/3)
Tap an untapped nontoken artifact you control: Add . Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
|
|
|
Meriadoc Brandybuck
( 2)
Legendary Creature — Halfling Citizen
(2/2)
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
|
|
|
Meria's Outrider
( 5)
Creature — Elf Archer
(4/4)
Reach Domain — When Meria's Outrider enters, it deals damage to each opponent equal to the number of basic land types among lands you control.
|
|
|
Merieke Ri Berit
( 3)
Legendary Creature — Human
(1/1)
Merieke Ri Berit doesn't untap during your untap step. : Gain control of target creature for as long as you control Merieke Ri Berit. When Merieke Ri Berit leaves the battlefield or becomes untapped, destroy that creature. It can't be regenerated.
|
|
|
Merrow Bonegnawer
( 1)
Creature — Merfolk Rogue
(1/1)
: Target player exiles a card from their graveyard. Whenever you cast a black spell, you may untap Merrow Bonegnawer.
|
|
|
Merrow Harbinger
( 4)
Creature — Merfolk Wizard
(2/3)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When Merrow Harbinger enters, you may search your library for a Merfolk card, reveal it, then shuffle and put that card on top.
|
|
|
Merrow Levitator
( 4)
Creature — Merfolk Wizard
(2/3)
: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap Merrow Levitator.
|
|
|
Merrow Reejerey
( 3)
Creature — Merfolk Soldier
(2/2)
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
|
|
|
Merrow Witsniper
( 1)
Creature — Merfolk Rogue
(1/1)
When Merrow Witsniper enters, target player mills a card.
|
|
|
Merry Bards
( 3)
Creature — Human Bard
(3/2)
When Merry Bards enters, you may pay . When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
|
|
|
Merry, Esquire of Rohan
( 2)
Legendary Creature — Halfling Knight
(2/2)
Haste Merry, Esquire of Rohan has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.
|
|
|
Merry, Warden of Isengard
( 3)
Legendary Creature — Halfling Advisor
(1/4)
Partner with Pippin, Warden of Isengard (When this creature enters, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
|
|
|
Mesa Cavalier
( 3)
Creature — Human Knight
(2/1)
Flying When Mesa Cavalier enters, you gain 2 life.
|
|
|
Mesa Chicken
( 2)
Creature — Bird
(2/2)
Stand up, Flap your arms, Cluck like a chicken: Mesa Chicken gains flying until end of turn.
|
|
|
Mesa Enchantress
( 3)
Creature — Human Druid
(0/2)
Whenever you cast an enchantment spell, you may draw a card.
|
|
|
Mesa Falcon
( 2)
Creature — Bird
(1/1)
Flying : Mesa Falcon gets +0/+1 until end of turn.
|
|
|
Mesa Lynx
( 2)
Creature — Cat
(2/1)
During turns other than yours, Mesa Lynx gets +0/+2.
|
|
|
Mesa Pegasus
( 2)
Creature — Pegasus
(1/1)
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Mesa Unicorn
( 2)
Creature — Unicorn
(2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Mesmeric Fiend
( 2)
Creature — Nightmare Horror
(1/1)
When Mesmeric Fiend enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
|
|
|
Hypnotic Sprite (Mesmeric Glare)
( 3)
Instant — Adventure
Counter target spell with mana value 3 or less. (Then exile this card. You may cast the creature later from exile.)
|
|
|
Mesmeric Sliver
( 4)
Creature — Sliver
(2/2)
All Slivers have "When this permanent enters, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
|
|
|
Mesmerizing Benthid
( 5)
Creature — Octopus
(4/5)
When Mesmerizing Benthid enters, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step." Mesmerizing Benthid has hexproof as long as you control an Illusion.
|
|
|
Messenger Drake
( 5)
Creature — Drake
(3/3)
Flying When Messenger Drake dies, draw a card.
|
|
|
Messenger Falcons
( 4)
Creature — Bird
(2/2)
Flying When Messenger Falcons enters, draw a card.
|
|
|
Messenger Jays
( 5)
Creature — Bird
(2/1)
Flying Council's dilemma — When Messenger Jays enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
|
|
|
Metagamer (playtest)
( 2)
Creature — — Human Advisor
(2/2)
Cards in the winning deck(s) of the latest Mythic Championship cost more to cast.
|
|
|
Metallic Mimic
( 2)
Artifact Creature — Shapeshifter
(2/1)
As Metallic Mimic enters, choose a creature type. Metallic Mimic is the chosen type in addition to its other types. Each other creature you control of the chosen type enters with an additional +1/+1 counter on it.
|
|
|
Metallurgeon
( 2)
Artifact Creature — Human Artificer
(1/2)
, : Regenerate target artifact.
|
|
|
Metalwork Colossus
( 11)
Artifact Creature — Construct
(10/10)
This spell costs less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
|
|
|
Metamorphic Wurm
( 5)
Creature — Elephant Wurm
(3/3)
Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
|
|
|
Metamorphosis Fanatic
( 6)
Creature — Human Cleric
(4/4)
Lifelink When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
|
|
Metastatic Evangel
( 2)
Creature — Phyrexian Human Cleric
(3/1)
Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Metathran Aerostat
( 4)
Creature — Metathran
(2/2)
Flying : You may put a creature card with mana value X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
|
|
|
Metathran Elite
( 3)
Creature — Metathran Soldier
(2/3)
Metathran Elite can't be blocked as long as it's enchanted.
|
|
|
Metathran Soldier
( 2)
Creature — Metathran Soldier
(1/1)
Metathran Soldier can't be blocked.
|
|
|
Metathran Transport
( 3)
Creature — Metathran
(1/3)
Flying Metathran Transport can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
|
|
|
Metathran Zombie
( 2)
Creature — Metathran Zombie
(1/1)
: Regenerate Metathran Zombie.
|
|
|
Meteor Golem
( 7)
Artifact Creature — Golem
(3/3)
When this creature enters, destroy target nonland permanent an opponent controls.
|
|
|
Metropolis Angel
( 4)
Creature — Angel Soldier
(3/1)
Flying Whenever you attack with one or more creatures with counters on them, draw a card.
|
|
|
Metropolis Reformer
( 3)
Creature — Angel Cleric
(2/3)
Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life.
|
|
|
Metropolis Sprite
( 2)
Creature — Faerie Rogue
(1/2)
Flying : Metropolis Sprite gets +1/-1 until end of turn.
|
|
|
Mezzio Mugger
( 5)
Creature — Lizard Rogue
(3/3)
Whenever Mezzio Mugger attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
|
|
|
Miara, Thorn of the Glade
( 2)
Legendary Creature — Elf Scout
(1/2)
Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)
|
|
|
Miasma Demon
( 6)
Creature — Demon
(5/4)
Flying When Miasma Demon enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn.
|
|
|
Miasmic Mummy
( 2)
Creature — Zombie Jackal
(2/2)
When Miasmic Mummy enters, each player discards a card.
|
|
|
Michiko Konda, Truth Seeker
( 4)
Legendary Creature — Human Advisor
(2/2)
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent of your choice.
|
|
|
Michonne, Ruthless Survivor
( 5)
Legendary Creature — Human Warrior
(3/3)
When Michonne enters, create two Walker tokens. As long as Michonne is equipped, she must be blocked if able. Whenever Michonne and at least two Zombies attack, she gains indestructible until end of turn.
|
|
|
Micromancer
( 4)
Creature — Human Wizard
(3/3)
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
|
|
|
Midnight Arsonist
( 4)
Creature — Vampire
(3/2)
When Midnight Arsonist enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
|
|
|
Midnight Assassin
( 3)
Creature — Vampire Assassin
(1/2)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
|
|
|
Midnight Banshee
( 6)
Creature — Spirit
(5/5)
Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
|
|
|
Midnight Entourage
( 4)
Creature — Aetherborn Rogue
(3/3)
Other Aetherborn you control get +1/+1. Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life.
|
|
|
Midnight Guard
( 3)
Creature — Human Soldier
(2/3)
Whenever another creature enters, untap Midnight Guard.
|
|
|