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Fires of Mount Doom
Fires of Mount Doom 2Red (3)
Legendary Enchantment

When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.

2Red: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.

The Lord of the Rings: Tales of Middle Earth (Rare)
Fires of Undeath
Fires of Undeath 2Red (3)
Instant

Fires of Undeath deals 2 damage to any target.

Flashback 5Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Common)
Fires of Victory
Fires of Victory 1Red (2)
Instant

Kicker 2Blue (You may pay an additional 2Blue as you cast this spell.)

If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.

Dominaria United (Uncommon)
Fires of Yavimaya
Fires of Yavimaya 1RedGreen (3)
Enchantment

Creatures you control have haste.

Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.

Planechase Anthology (Uncommon)
Other Versions
Invasion (Uncommon)
Planechase (Uncommon)
Archenemy (Uncommon)
Planechase 2012 Edition (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Commander 2013 Edition (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Vintage Masters (Uncommon)
Firescreamer
Firescreamer 3Black (4)
Creature — Kavu (2/2)

Red: Firescreamer gets +1/+0 until end of turn.

Invasion (Common)
Fireshrieker
Fireshrieker 3 (3)
Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Magic The Gathering—Fallout (Uncommon)
Other Versions
Mirrodin (Uncommon)
Magic 2014 Core Set (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Commander Legends (Uncommon)
Kamigawa: Neon Dynasty Commander (Uncommon)
Commander Masters (Uncommon)
Fireslinger
Fireslinger 1Red (2)
Creature — Human Wizard (1/1)

Tap: Fireslinger deals 1 damage to any target and 1 damage to you.

Jumpstart 2022 (Common)
Other Versions
Tempest (Common)
Duel Decks: Jace vs. Chandra (Common)
Duel Decks Anthology, Jace vs. Chandra (Common)
Firesong and Sunspeaker
Firesong and Sunspeaker 4RedWhite (6)
Legendary Creature — Minotaur Cleric (4/6)

Red instant and sorcery spells you control have lifelink.

Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.

March of the Machine Multiverse Legends (Rare)
Other Versions
Dominaria (Rare)
Double Masters 2022 (Rare)
Firespout
Firespout 2Red or Green (3)
Sorcery

Firespout deals 3 damage to each creature without flying if Red was spent to cast this spell and 3 damage to each creature with flying if Green was spent to cast this spell. (Do both if RedGreen was spent.)

Ravnica Clue Edition (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Magic: The Gathering-Commander (Uncommon)
From the Vault: Annihilation (2014) (Mythic Rare)
Firestorm
Firestorm Red (1)
Instant

As an additional cost to cast this spell, discard X cards.

Firestorm deals X damage to each of X targets.

Weatherlight (Rare)
Firestorm Hellkite
Firestorm Hellkite 4BlueRed (6)
Creature — Dragon (6/6)

Flying, trample

Cumulative upkeep BlueRed (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Visions (Rare)
Firestorm Phoenix
Firestorm Phoenix 4RedRed (6)
Creature — Phoenix (3/2)

Flying

If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Firewake Sliver
Firewake Sliver 1RedGreen (3)
Creature — Sliver (1/1)

All Sliver creatures have haste.

All Slivers have "1, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn."

Commander Masters (Uncommon)
Other Versions
Time Spiral (Uncommon)
Time Spiral Remastered (Uncommon)
Firewild Borderpost
Firewild Borderpost 1RedGreen (3)
Artifact

You may pay 1 and return a basic land you control to its owner's hand rather than pay this spell's mana cost.

Firewild Borderpost enters tapped.

Tap: Add Red or Green.

Alara Reborn (Common)
Firewing Phoenix
Firewing Phoenix 3Red (4)
Creature — Phoenix (4/2)

Flying

1RedRedRed: Return Firewing Phoenix from your graveyard to your hand.

Ultimate Masters (Uncommon)
Other Versions
Magic 2013 (Rare)
Firja, Judge of Valor
Firja, Judge of Valor 2WhiteBlackBlack (5)
Legendary Creature — Angel Cleric (2/4)

Flying, lifelink

Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

March of the Machine Multiverse Legends (Uncommon)
Other Versions
Kaldheim (Uncommon)
Firja's Retribution
Firja's Retribution 1WhiteWhiteBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 4/4 white Angel Warrior creature token with flying and vigilance.

II — Until end of turn, Angels you control gain "Tap: Destroy target creature with power less than this creature's power."

III — Angels you control gain double strike until end of turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Kaldheim (Rare)
Firkraag, Cunning Instigator
Firkraag, Cunning Instigator 3BlueRed (5)
Legendary Creature — Dragon (3/3)

Flying, haste

Whenever one or more Dragons you control attack an opponent, goad target creature that player controls.

Whenever a creature deals combat damage to one of your opponents, if that creature had to attack this combat, you put a +1/+1 counter on Firkraag, Cunning Instigator and you draw a card.

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Firmament Sage
Firmament Sage 3Blue (4)
Creature — Human Wizard (2/3)

If it's neither day nor night, it becomes day as Firmament Sage enters.

Whenever day becomes night or night becomes day, draw a card.

Innistrad: Midnight Hunt (Uncommon)
First Come, First Served
First Come, First Served 1White (2)
Enchantment

Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.

Unhinged (Uncommon)
First Day of Class
First Day of Class 1Red (2)
Instant

Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.

Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Strixhaven: School of Mages (Common)
First Pick
First Pick 3Green (4)
Instant

Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)

Unstable (Uncommon)
First Responder
First Responder 3Green (4)
Creature — Ogre Citizen (3/3)

Vigilance

At the beginning of your end step, you may return another creature you control to its owner's hand, then put a number of +1/+1 counters equal to that creature's power on First Responder.

Streets of New Capenna Commander (Rare)
First Response
First Response 3White (4)
Enchantment

At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.

Commander Legends (Uncommon)
Other Versions
Magic 2015 Core Set (Uncommon)
First Sliver's Chosen
First Sliver's Chosen 4White (5)
Creature — Sliver (3/3)

Sliver creatures you control have exalted. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Modern Horizons (Uncommon)
First Volley
First Volley 1Red (2)
Instant — Arcane

First Volley deals 1 damage to target creature and 1 damage to that creature's controller.

Betrayers of Kamigawa (Common)
First-Sphere Gargantua
First-Sphere Gargantua 4BlackBlack (6)
Creature — Phyrexian Horror (5/4)

When First-Sphere Gargantua enters, you draw a card and you lose 1 life.

Unearth 2Black (2Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

March of the Machine Commander (Common)
Other Versions
Modern Horizons (Common)
Fisher's Talent
Fisher's Talent 2GreenBlue (4)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

At the beginning of your upkeep, look at the top card of your library. You may reveal it if it's a land card. Create a 1/1 blue Fish creature token if you revealed it this way. Then draw a card.

GreenBlue: Level 2

//Level_2//

If you would create a Fish token, create a 3/3 blue Shark creature token instead.

2GreenBlue: Level 3

//Level_3//

If you would create a Shark token, create an 8/8 blue Octopus creature token instead.

Bloomburrow Commander (Rare)
Fishliver Oil
Fishliver Oil 1Blue (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Chronicles (Common)
Other Versions
Ninth Edition (Common)
Arabian Nights (Common)
Fissure
Fissure 3RedRed (5)
Instant

Destroy target creature or land. It can't be regenerated.

Masters Edition (Common)
Other Versions
Fourth Edition (Common)
The Dark (Common)
Fissure Vent
Fissure Vent 3RedRed (5)
Sorcery

Choose one or both —

• Destroy target artifact.

• Destroy target nonbasic land.

Commander 2013 Edition (Common)
Other Versions
Rise of the Eldrazi (Common)
Fissure Wizard
Fissure Wizard 1Red (2)
Creature — Goblin Wizard (2/1)

When Fissure Wizard enters, you may discard a card. If you do, draw a card.

Zendikar Rising (Common)
Fist of Suns
Fist of Suns 3 (3)
Artifact

You may pay WhiteBlueBlackRedGreen rather than pay the mana cost for spells you cast.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Fifth Dawn (Rare)
Commander 2017 (Rare)
Fistful of Force
Fistful of Force 1Green (2)
Instant

Target creature gets +2/+2 until end of turn. Clash with an opponent. If you win, that creature gets an additional +2/+2 and gains trample until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Lorwyn (Common)
Fists of Flame
Fists of Flame 1Red (2)
Instant

Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn.

Commander Masters (Common)
Other Versions
Modern Horizons (Common)
Commander Legends (Common)
Fists of Ironwood
Fists of Ironwood 1Green (2)
Enchantment — Aura

Enchant creature

When Fists of Ironwood enters, create two 1/1 green Saproling creature tokens.

Enchanted creature has trample.

Ravnica Remastered (Common)
Other Versions
Ravnica: City of Guilds (Common)
Magic: The Gathering-Commander (Common)
Modern Masters 2017 Edition (Common)
Fists of the Anvil
Fists of the Anvil 1Red (2)
Instant

Target creature gets +4/+0 until end of turn.

Tenth Edition (Common)
Other Versions
Mirrodin (Common)
Fists of the Demigod
Fists of the Demigod 1Black or Red (2)
Enchantment — Aura

Enchant creature

As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.)

As long as enchanted creature is red, it gets +1/+1 and has first strike.

Shadowmoor (Common)
Fit of Rage
Fit of Rage 1Red (2)
Sorcery

Target creature gets +3/+3 and gains first strike until end of turn.

Weatherlight (Common)
Other Versions
Classic Sixth Edition (Common)
Five Hundred Year Diary
Five Hundred Year Diary 3Blue (4)
Legendary Artifact — Clue

Five Hundred Year Diary enters tapped.

Tap: Add Blue for each Clue you control.

2, Sacrifice Five Hundred Year Diary: Draw a card.

Doctor Who Commander (Rare)
Five Kids in a Trenchcoat (playtest)
Five Kids in a Trenchcoat (playtest) 2White (3)
Creature — — Human Soldier (1/5)

CARDNAME counts as five creatures for spells and effects that count the number of creatures you control.

Mystery Booster (Common)
Five-Alarm Fire
Five-Alarm Fire 1RedRed (3)
Enchantment

Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.

Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.

Gatecrash (Rare)
Five-Finger Discount
Five-Finger Discount 4BlueBlue (6)
Sorcery

Put target nonland permanent into your hand. You may spend mana as though it were mana of any color the next time you cast that card.

Unstable (Uncommon)
Flaccify
Flaccify 2Blue (3)
Instant

Counter target spell unless its controller pays 3o½.

Unhinged (Common)
Flagstones of Trokair
Flagstones of Trokair (0)
Legendary Land

Tap: Add White.

When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Ultimate Masters (Rare)
Flailing Drake
Flailing Drake 3Green (4)
Creature — Drake (2/3)

Flying

Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn.

Tempest (Uncommon)
Flailing Manticore
Flailing Manticore 3Red (4)
Creature — Manticore (3/3)

Flying, first strike

1: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.

1: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.

Mercadian Masques (Rare)
Flailing Ogre
Flailing Ogre 2Red (3)
Creature — Ogre (3/3)

1: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.

1: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.

Mercadian Masques (Uncommon)
Flailing Soldier
Flailing Soldier Red (1)
Creature — Human Soldier (2/2)

1: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.

1: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.

Mercadian Masques (Common)
Flame Blitz
Flame Blitz Red (1)
Enchantment

At the beginning of your end step, Flame Blitz deals 5 damage to each planeswalker.

Cycling 2 (2, Discard this card: Draw a card.)

Modern Horizons 2 (Uncommon)
Flame Burst
Flame Burst 1Red (2)
Instant

Flame Burst deals X damage to any target, where X is 2 plus the number of cards named Flame Burst in all graveyards.

Odyssey (Common)
Flame Channeler
Flame Channeler 1Red (2)
Creature — Human Wizard (2/2)

When a spell you control deals damage, transform Flame Channeler.

Innistrad: Midnight Hunt (Uncommon)
Flame Discharge
Flame Discharge Variable ColorlessRed (1)
Instant

Flame Discharge deals X damage to target creature or planeswalker. If you controlled a modified creature as you cast this spell, it deals X plus 2 damage instead. (Equipment, Auras you control, and counters are modifications.)

Kamigawa: Neon Dynasty (Uncommon)
Flame Elemental
Flame Elemental 2RedRed (4)
Creature — Elemental (3/2)

Red, Tap, Sacrifice Flame Elemental: It deals damage equal to its power to target creature.

Mirage (Uncommon)
Flame Fusillade
Flame Fusillade 3Red (4)
Sorcery

Until end of turn, permanents you control gain "Tap: This permanent deals 1 damage to any target."

Ravnica: City of Guilds (Rare)
Flame Jab
Flame Jab Red (1)
Sorcery

Flame Jab deals 1 damage to any target.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Eternal Masters (Uncommon)
Other Versions
Eventide (Common)
Flame Javelin
Flame Javelin Two or RedTwo or RedTwo or Red (6)
Instant

(Two or Red can be paid with any two mana or with Red. This card's mana value is 6.)

Flame Javelin deals 4 damage to any target.

Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Other Versions
Shadowmoor (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Flame Jet
Flame Jet 1Red (2)
Sorcery

Flame Jet deals 3 damage to target player or planeswalker.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Destiny (Common)
Flame Lash
Flame Lash 3Red (4)
Instant

Flame Lash deals 4 damage to any target.

Bloomburrow (Common)
Other Versions
Kaladesh (Common)
Jumpstart (Common)
Jumpstart 2022 (Common)
Flame of Anor
Flame of Anor 1BlueRed (3)
Instant

Choose one. If you control a Wizard as you cast this spell, you may choose two instead.

• Target player draws two cards.

• Destroy target artifact.

• Flame of Anor deals 5 damage to target creature.

The Lord of the Rings: Tales of Middle Earth (Rare)
Flame Rift
Flame Rift 1Red (2)
Sorcery

Flame Rift deals 4 damage to each player.

Modern Horizons 2 (Uncommon)
Other Versions
Nemesis (Common)
Flame Slash
Flame Slash Red (1)
Sorcery

Flame Slash deals 4 damage to target creature.

SNC Store Championship (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Sorin vs. Tibalt (Common)
Conspiracy: Take the Crown (Common)
Flame Spill
Flame Spill 2Red (3)
Instant

Flame Spill deals 4 damage to target creature. Excess damage is dealt to that creature's controller instead.

Ikoria: Lair of Behemoths (Uncommon)
Flame Spirit
Flame Spirit 4Red (5)
Creature — Elemental Spirit (2/3)

Red: Flame Spirit gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Common)
Ice Age (Uncommon)
Starter 2000 (Common)
Flame Sweep
Flame Sweep 2Red (3)
Instant

Flame Sweep deals 2 damage to each creature except for creatures you control with flying.

Core Set 2020 (Uncommon)
Flame Wave
Flame Wave 3RedRedRedRed (7)
Sorcery

Flame Wave deals 4 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.

Tempest Remastered (Rare)
Other Versions
Ninth Edition (Uncommon)
Stronghold (Uncommon)
Flameblade Adept
Flameblade Adept Red (1)
Creature — Jackal Warrior (1/2)

Menace

Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Amonkhet (Uncommon)
Historic Anthology 4 (Uncommon)
Flameblade Angel
Flameblade Angel 4RedRed (6)
Creature — Angel (4/4)

Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have Flameblade Angel deal 1 damage to that source's controller.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Flameblast Dragon
Flameblast Dragon 4RedRed (6)
Creature — Dragon (5/5)

Flying

Whenever Flameblast Dragon attacks, you may pay Variable ColorlessRed. If you do, Flameblast Dragon deals X damage to any target.

Game Night: Free-For-All (Rare)
Other Versions
Shards of Alara (Rare)
Archenemy (Rare)
Magic 2012 (Rare)
Commander 2018 (Rare)
Flame-Blessed Bolt
Flame-Blessed Bolt Red (1)
Instant

Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.

Innistrad: Crimson Vow (Common)
Flameborn Hellion
Flameborn Hellion 5Red (6)
Creature — Hellion (5/4)

Haste

Flameborn Hellion attacks each combat if able.

Scars of Mirrodin (Common)
Flamebreak
Flamebreak RedRedRed (3)
Sorcery

Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.

Darksteel (Rare)
Flamecache Gecko
Flamecache Gecko 1Red (2)
Creature — Lizard Warlock (2/2)

When Flamecache Gecko enters, if an opponent lost life this turn, add BlackRed.

1Red, Discard a card: Draw a card.

Bloomburrow (Uncommon)
Flamecast Wheel
Flamecast Wheel 1 (1)
Artifact

5, Tap, Sacrifice Flamecast Wheel: It deals 3 damage to target creature.

Theros (Uncommon)
Flamecore Elemental
Flamecore Elemental 2RedRed (4)
Creature — Elemental (5/4)

Echo 2RedRed (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Time Spiral (Common)
Flameheart Werewolf
Flameheart Werewolf (0)
Creature — Werewolf (3/2)

Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

Shadows over Innistrad (Uncommon)
Flamekin Bladewhirl
Flamekin Bladewhirl Red (1)
Creature — Elemental Warrior (2/1)

As an additional cost to cast this spell, reveal an Elemental card from your hand or pay 3.

Lorwyn (Uncommon)
Flamekin Brawler
Flamekin Brawler Red (1)
Creature — Elemental Warrior (0/2)

Red: Flamekin Brawler gets +1/+0 until end of turn.

Duel Decks Anthology, Jace vs. Chandra (Common)
Other Versions
Lorwyn (Common)
Duel Decks: Jace vs. Chandra (Common)
Flamekin Harbinger
Flamekin Harbinger Red (1)
Creature — Elemental Shaman (1/1)

When Flamekin Harbinger enters, you may search your library for an Elemental card, reveal it, then shuffle and put that card on top.

Planechase (Uncommon)
Other Versions
Lorwyn (Uncommon)
Flamekin Herald
Flamekin Herald 2Red (3)
Creature — Elemental Wizard (3/2)

Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Commander Legends (Rare)
Flamekin Spitfire
Flamekin Spitfire 1Red (2)
Creature — Elemental Shaman (1/1)

3Red: Flamekin Spitfire deals 1 damage to any target.

Lorwyn (Uncommon)
Flamekin Village
Flamekin Village (0)
Land

As Flamekin Village enters, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters tapped.

Tap: Add Red.

Red, Tap: Target creature gains haste until end of turn.

Commander Anthology 2018 (Rare)
Other Versions
Commander 2014 (Rare)
Flame-Kin War Scout
Flame-Kin War Scout 3Red (4)
Creature — Elemental Scout (2/4)

When another creature enters, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.

Dissension (Uncommon)
Flame-Kin Zealot
Flame-Kin Zealot 1RedRedWhite (4)
Creature — Elemental Berserker (2/2)

When Flame-Kin Zealot enters, creatures you control get +1/+1 and gain haste until end of turn.

Eternal Masters (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
Flamerush Rider
Flamerush Rider 4Red (5)
Creature — Human Warrior (3/3)

Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat.

Dash 2RedRed (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Fate Reforged (Rare)
Commander 2019 (Rare)
March of the Machine Commander (Rare)
Flames of Moradin
Flames of Moradin 2RedRed (4)
Sorcery

Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay Red rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."

Alchemy Horizons: Baldur's Gate (Rare)
Flames of the Blood Hand
Flames of the Blood Hand 2Red (3)
Instant

Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.

Premium Deck Series: Fire and Lightning (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Flames of the Firebrand
Flames of the Firebrand 2Red (3)
Sorcery

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three targets.

Jumpstart 2022 (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Magic 2014 Core Set (Uncommon)
Jumpstart (Uncommon)
Flames of the Raze-Boar
Flames of the Raze-Boar 5Red (6)
Instant

Flames of the Raze-Boar deals 4 damage to target creature an opponent controls. Then Flames of the Raze-Boar deals 2 damage to each other creature that player controls if you control a creature with power 4 or greater.

Jumpstart (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Flamescroll Celebrant
Flamescroll Celebrant 1Red (2)
Creature — Human Shaman (2/1)

Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player.

1Red: Flamescroll Celebrant gets +2/+0 until end of turn.

Strixhaven: School of Mages (Rare)
Flameshadow Conjuring
Flameshadow Conjuring 3Red (4)
Enchantment

Whenever a nontoken creature you control enters, you may pay Red. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

March of the Machine Commander (Rare)
Other Versions
Magic Origins (Rare)
Flameshot
Flameshot 3Red (4)
Sorcery

You may discard a Mountain card rather than pay this spell's mana cost.

Flameshot deals 3 damage divided as you choose among one, two, or three target creatures.

Prophecy (Uncommon)
Flameskull
Flameskull 1RedRed (3)
Creature — Skeleton (3/1)

Flying

Flameskull can't block.

Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)

Adventures in the Forgotten Realms (Mythic Rare)
Flamespeaker Adept
Flamespeaker Adept 2Red (3)
Creature — Human Shaman (2/3)

Whenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn.

Theros (Uncommon)
Flamespeaker's Will
Flamespeaker's Will Red (1)
Enchantment — Aura

Enchant creature you control

Enchanted creature gets +1/+1.

Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.

Journey into Nyx (Common)
Flamestick Courier
Flamestick Courier 2Red (3)
Creature — Goblin (2/1)

You may choose not to untap Flamestick Courier during your untap step.

2Red, Tap: Target Goblin creature gets +2/+2 and has haste for as long as Flamestick Courier remains tapped.

Onslaught (Uncommon)
Flamethrower Sonata
Flamethrower Sonata 1Red (2)
Sorcery

Discard a card, then draw a card. When you discard an instant or sorcery card this way, Flamethrower Sonata deals damage equal to that card's mana value to target creature or planeswalker you don't control.

Strixhaven: School of Mages (Rare)
Flametongue Kavu
Flametongue Kavu 3Red (4)
Creature — Kavu (4/2)

When Flametongue Kavu enters, it deals 4 damage to target creature.

Dominaria Remastered (Uncommon)
Other Versions
Planeshift (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Planechase (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Vintage Masters (Uncommon)
Commander 2014 (Uncommon)
Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Commander Anthology 2018 (Uncommon)
Jumpstart (Uncommon)
Game Night: Free-For-All (Uncommon)
Flametongue Yearling
Flametongue Yearling RedRed (2)
Creature — Kavu (2/1)

Multikicker 2 (You may pay an additional 2 any number of times as you cast this spell.)

Flametongue Yearling enters with a +1/+1 counter on it for each time it was kicked.

When Flametongue Yearling enters, it deals damage equal to its power to target creature.

Modern Horizons 2 (Uncommon)
Flamewake Phoenix
Flamewake Phoenix 1RedRed (3)
Creature — Phoenix (2/2)

Flying, haste

Flamewake Phoenix attacks each combat if able.

Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, you may pay Red. If you do, return Flamewake Phoenix from your graveyard to the battlefield.

Fate Reforged (Rare)
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