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Caravan Escort
 ( 1)
Creature — Human Knight
(1/1)
Level up ( : Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike
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Caravan Hurda
  ( 5)
Creature — Giant
(1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Caravan Vigil
 ( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Morbid — You may put that card onto the battlefield instead of putting it into your hand if a creature died this turn.
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Careless Celebrant
  ( 2)
Creature — Satyr Shaman
(2/1)
When this creature dies, it deals 2 damage to target creature or planeswalker an opponent controls.
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Caribou Range
   ( 4)
Enchantment — Aura
Enchant land you control Enchanted land has " , : Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.
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Carnage Tyrant
   ( 6)
Creature — Dinosaur
(7/6)
This spell can't be countered. Trample, hexproof
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Carnival Elephant Meteor
( 0)
Stickers
2 — Sacrifice this permanent: Draw two cards. 3 — Whenever this creature attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2 — 4/1 5 — 8/7
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Carnivorous Canopy
  ( 3)
Sorcery
Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Carrion Ants
   ( 4)
Creature — Insect
(0/1)
: This creature gets +1/+1 until end of turn.
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Cartographer's Companion
 ( 3)
Artifact Creature — Gnome
(2/1)
When this creature enters, create a Map token. (It's an artifact with " , , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
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Case of the Ransacked Lab
  ( 3)
Enchantment — Case
Instant and sorcery spells you cast cost less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card.
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Cass, Hand of Vengeance
   ( 4)
Legendary Creature — Human Ranger
(4/3)
Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
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Realm-Cloaked Giant (Cast Off)
   ( 5)
Sorcery — Adventure
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
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Cateran Brute
  ( 3)
Creature — Horror Mercenary
(2/2)
, : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
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Cateran Enforcer
   ( 5)
Creature — Horror Mercenary
(4/3)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) , : Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
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Cateran Overlord
    ( 7)
Creature — Horror Mercenary
(7/5)
Sacrifice a creature: Regenerate this creature. , : Search your library for a Mercenary permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
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Cateran Persuader
  ( 2)
Creature — Human Mercenary
(2/1)
, : Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
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Cateran Slaver
   ( 6)
Creature — Horror Mercenary
(5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) , : Search your library for a Mercenary permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.
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Cateran Summons
 ( 1)
Sorcery
Search your library for a Mercenary card, reveal that card, put it into your hand, then shuffle.
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Cathar Commando
  ( 2)
Creature — Human Soldier
(3/1)
Flash , Sacrifice this creature: Destroy target artifact or enchantment.
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Cathar's Companion
  ( 3)
Creature — Dog
(3/1)
Whenever you cast a noncreature spell, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Cathedral Membrane
  ( 2)
Artifact Creature — Phyrexian Wall
(0/3)
( can be paid with either or 2 life.) Defender When this creature dies during combat, it deals 6 damage to each creature it blocked this combat.
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Caught Red-Handed
  ( 5)
Instant
This spell can't be countered. (This includes by the ward ability.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
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Cauldron Dance
   ( 6)
Instant
Cast this spell only during combat. Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step. You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
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Cayth, Famed Mechanist
    ( 4)
Legendary Creature — Dwarf Artificer
(3/3)
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) Other nontoken creatures you control have fabricate 1. , : Choose one —
• Populate. • Proliferate.
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Celestial Ancient
   ( 5)
Creature — Elemental
(3/3)
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
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Celestial Mantle
    ( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
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Celestus Sanctifier
  ( 3)
Creature — Human Cleric
(3/2)
If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard.
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Cenn's Tactician
 ( 1)
Creature — Kithkin Soldier
(1/1)
, : Put a +1/+1 counter on target Soldier creature.
Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
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Centaur Veteran
  ( 6)
Creature — Centaur
(3/3)
Trample , Discard a card: Regenerate this creature.
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Cephalid Vandal
  ( 2)
Creature — Octopus Rogue
(1/1)
At the beginning of your upkeep, put a shred counter on this creature. Then mill a card for each shred counter on this creature.
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Cerulean Drake
  ( 2)
Creature — Drake
(1/1)
Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) Sacrifice this creature: Counter target spell that targets you.
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Cerulean Sphinx
   ( 6)
Creature — Sphinx
(5/5)
Flying : This creature's owner shuffles it into their library.
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Cerulean Wisps
 ( 1)
Instant
Target creature becomes blue until end of turn. Untap that creature. Draw a card.
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Ceta Sanctuary
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
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Chamber of Manipulation
   ( 4)
Enchantment — Aura
Enchant land Enchanted land has " , Discard a card: Gain control of target creature until end of turn."
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Champion Lancer
   ( 6)
Creature — Human Knight
(3/3)
Prevent all damage that would be dealt to this creature by creatures.
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Champion of Dusan
  ( 3)
Creature — Human Warrior
(4/2)
Trample Renew —  , Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
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Leave // Chance (Chance)
  ( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards.
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Chance Encounter
   ( 4)
Enchantment
Whenever you win a coin flip, put a luck counter on this enchantment. At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
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Chance for Glory
   ( 3)
Instant
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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Chancellor of Tales
  ( 4)
Creature — Faerie Advisor
(2/3)
Flying Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.
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Chancellor of the Annex
    ( 7)
Creature — Phyrexian Angel
(5/6)
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays . Flying Whenever an opponent casts a spell, counter it unless that player pays .
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Chancellor of the Dross
    ( 7)
Creature — Phyrexian Vampire
(6/6)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent loses 3 life, then you gain life equal to the life lost this way. Flying, lifelink
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Chancellor of the Forge
    ( 7)
Creature — Phyrexian Giant
(5/5)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste. When this creature enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
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Chancellor of the Spires
    ( 7)
Creature — Phyrexian Sphinx
(5/7)
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, each opponent mills seven cards. Flying When this creature enters, you may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
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Chancellor of the Tangle
    ( 7)
Creature — Phyrexian Beast
(6/7)
You may reveal this card from your opening hand. If you do, at the beginning of your first main phase of the game, add . Vigilance, reach
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Chance-Met Elves
  ( 3)
Creature — Elf Warrior
(3/2)
Whenever you scry, put a +1/+1 counter on this creature. This ability triggers only once each turn.
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Chandler
  ( 5)
Legendary Creature — Human Rogue
(3/3)
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Chandra Ablaze
   ( 6)
Legendary Planeswalker — Chandra
(5)
+1: Discard a card. If a red card is discarded this way, Chandra deals 4 damage to any target. −2: Each player discards their hand, then draws three cards. −7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
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Chandra Nalaar
   ( 5)
Legendary Planeswalker — Chandra
(6)
+1: Chandra Nalaar deals 1 damage to target player or planeswalker. −X: Chandra Nalaar deals X damage to target creature. −8: Chandra Nalaar deals 10 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Chandra, Acolyte of Flame
   ( 3)
Legendary Planeswalker — Chandra
(4)
0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. −2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.
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Chandra, Awakened Inferno
   ( 6)
Legendary Planeswalker — Chandra
(6)
This spell can't be countered. +2: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you." −3: Chandra deals 3 damage to each non-Elemental creature. −X: Chandra deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
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Chandra, Bold Pyromancer
   ( 6)
Legendary Planeswalker — Chandra
(5)
+1: Add  . Chandra deals 2 damage to target player. −3: Chandra deals 3 damage to target creature or planeswalker. −7: Chandra deals 10 damage to target player and each creature and planeswalker they control.
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Chandra, Dressed to Kill
   ( 3)
Legendary Planeswalker — Chandra
(3)
+1: Add . Chandra deals 1 damage to up to one target player or planeswalker. +1: Exile the top card of your library. If it's red, you may cast it this turn. −7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
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Chandra, Fire Artisan
   ( 4)
Legendary Planeswalker — Chandra
(4)
Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker. +1: Exile the top card of your library. You may play it this turn. −7: Exile the top seven cards of your library. You may play them this turn.
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Chandra, Fire of Kaladesh
   ( 3)
Legendary Creature — Human Shaman
(2/2)
Whenever you cast a red spell, untap Chandra. : Chandra deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
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Chandra, Flamecaller
   ( 6)
Legendary Planeswalker — Chandra
(4)
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. 0: Discard all the cards in your hand, then draw that many cards plus one. −X: Chandra deals X damage to each creature.
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Chandra, Flame's Catalyst
   ( 6)
Legendary Planeswalker — Chandra
(5)
+1: Chandra deals 3 damage to each opponent. −2: You may cast target red instant or sorcery card from your graveyard. If that spell would be put into your graveyard, exile it instead. −8: Discard your hand, then draw seven cards. Until end of turn, you may cast spells from your hand without paying their mana costs.
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Chandra, Flame's Fury
   ( 6)
Legendary Planeswalker — Chandra
(4)
+1: Chandra deals 2 damage to any target. −2: Chandra deals 4 damage to target creature and 2 damage to that creature's controller. −8: Chandra deals 10 damage to target player and each creature that player controls.
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Chandra, Flameshaper
   ( 7)
Legendary Planeswalker — Chandra
(6)
+2: Add   . Exile the top three cards of your library. Choose one. You may play that card this turn. +1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." −4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
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Chandra, Heart of Fire
   ( 5)
Legendary Planeswalker — Chandra
(5)
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. +1: Chandra deals 2 damage to any target. −9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six .
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Chandra, Hope's Beacon
   ( 6)
Legendary Planeswalker — Chandra
(5)
Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy. This ability triggers only once each turn. +2: Add two mana in any combination of colors. +1: Exile the top five cards of your library. Until the end of your next turn, you may cast an instant or sorcery spell from among those exiled cards. −X: Chandra deals X damage to each of up to two targets.
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Chandra, Legacy of Fire
  ( 5)
Legendary Planeswalker — Chandra
(3)
At the beginning of your end step, Chandra deals X damage to each opponent, where X is the number of planeswalkers you control. +1: Add for each planeswalker you control. 0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.
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Chandra, Novice Pyromancer
  ( 4)
Legendary Planeswalker — Chandra
(5)
+1: Elementals you control get +2/+0 until end of turn. −1: Add  . −2: Chandra deals 2 damage to any target.
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Chandra, Pyrogenius
   ( 6)
Legendary Planeswalker — Chandra
(5)
+2: Chandra deals 2 damage to each opponent. −3: Chandra deals 4 damage to target creature. −10: Chandra deals 6 damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Chandra, Pyromaster
   ( 4)
Legendary Planeswalker — Chandra
(4)
+1: Chandra deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. 0: Exile the top card of your library. You may play it this turn. −7: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
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Chandra, Roaring Flame
( 0)
Legendary Planeswalker — Chandra
(4)
+1: Chandra deals 2 damage to target player or planeswalker. −2: Chandra deals 2 damage to target creature. −7: Chandra deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
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Chandra, Spark Hunter
  ( 4)
Legendary Planeswalker — Chandra
(4)
At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste. +2: You may sacrifice an artifact or discard a card. If you do, draw a card. 0: Create a 3/2 colorless Vehicle artifact token with crew 1. −7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
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Chandra, the Firebrand
  ( 4)
Legendary Planeswalker — Chandra
(3)
+1: Chandra deals 1 damage to any target. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. −6: Chandra deals 6 damage to each of up to six targets.
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Chandra, Torch of Defiance
   ( 4)
Legendary Planeswalker — Chandra
(4)
+1: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. +1: Add  . −3: Chandra deals 4 damage to target creature. −7: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
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Chandra's Defeat
 ( 1)
Instant
Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card.
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Chandra's Embercat
  ( 2)
Creature — Elemental Cat
(2/2)
: Add . Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.
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Chandra's Firemaw
   ( 5)
Creature — Hellion
(4/2)
Haste When this creature enters, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Chandra's Flame Wave
   ( 5)
Sorcery
Chandra's Flame Wave deals 2 damage to target player and each creature that player controls. Search your library and/or graveyard for a card named Chandra, Flame's Fury, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Chandra's Fury
  ( 5)
Instant
Chandra's Fury deals 4 damage to target player or planeswalker and 1 damage to each creature that player or that planeswalker's controller controls.
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Chandra's Ignition
   ( 5)
Sorcery
Target creature you control deals damage equal to its power to each other creature and each opponent.
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Chandra's Incinerator
  ( 6)
Creature — Elemental
(6/6)
This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.
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Chandra's Magmutt
  ( 2)
Creature — Elemental Dog
(2/2)
: This creature deals 1 damage to target player or planeswalker.
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Chandra's Outburst
   ( 5)
Sorcery
Chandra's Outburst deals 4 damage to target player or planeswalker. Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Chandra's Outrage
   ( 4)
Instant
Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.
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Chandra's Phoenix
   ( 3)
Creature — Phoenix
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.) Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return this card from your graveyard to your hand.
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Chandra's Pyreling
  ( 2)
Creature — Elemental Lizard
(1/3)
Whenever a source you control deals noncombat damage to an opponent, this creature gets +1/+0 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
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Chandra's Pyrohelix
  ( 2)
Instant
Chandra's Pyrohelix deals 2 damage divided as you choose among one or two targets.
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Chandra's Regulator
  ( 2)
Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay . If you do, copy that ability. You may choose new targets for the copy. , , Discard a Mountain card or a red card: Draw a card.
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Chandra's Revolution
  ( 4)
Sorcery
Chandra's Revolution deals 4 damage to target creature. Tap target land. That land doesn't untap during its controller's next untap step.
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Chandra's Spitfire
  ( 3)
Creature — Elemental
(1/3)
Flying Whenever an opponent is dealt noncombat damage, this creature gets +3/+0 until end of turn.
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Chandra's Triumph
  ( 2)
Instant
Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.
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Change of Fortune
  ( 4)
Sorcery
Discard your hand, then draw a card for each card you've discarded this turn.
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Change of Heart
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature can't attack this turn.
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Change of Plans
   ( 2)
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
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Change the Equation
  ( 2)
Instant
Choose one — • Counter target spell with mana value 2 or less. • Counter target red or green spell with mana value 6 or less.
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Changeling Berserker
  ( 4)
Creature — Shapeshifter
(5/3)
Changeling (This card is every creature type.) Haste Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
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Changeling Hero
  ( 5)
Creature — Shapeshifter
(4/4)
Changeling (This card is every creature type.) Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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