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Lion's Eye Diamond
 ( 0)
Artifact
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
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Llanowar Visionary
  ( 3)
Creature — Elf Druid
(2/2)
When this creature enters, draw a card. : Add .
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Loam Lion
 ( 1)
Creature — Cat
(1/1)
This creature gets +1/+2 as long as you control a Forest.
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Localized Destruction
   ( 5)
Sorcery
You get (an energy counter), then you may pay one or more . If you do, each creature you control with power equal to the amount of paid this way gains indestructible until end of turn. Destroy all creatures.
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Lone Missionary
  ( 2)
Creature — Kor Monk
(2/1)
When this creature enters, you gain 4 life.
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Lord of Extinction
   ( 5)
Creature — Elemental
(*/*)
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
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Lorehold Excavation
  ( 2)
Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, this enchantment deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.) , Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
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Lost Legion
   ( 3)
Creature — Spirit Knight
(2/3)
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Lullmage's Domination
    ( 3)
Sorcery
This spell costs less to cast if it targets a creature whose controller has eight or more cards in their graveyard. Gain control of target creature with mana value X.
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Luminarch Ascension
  ( 2)
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)  : Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
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Lunar Convocation
  ( 2)
Enchantment
At the beginning of your end step, if you gained life this turn, each opponent loses 1 life. At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.  , Pay 2 life: Draw a card.
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Lunar Rejection
  ( 2)
Instant
Cleave  (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target Wolf or Werewolf creature to its owner's hand. Draw a card.
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Luxurious Libation
  ( 1)
Instant
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
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Macabre Reconstruction
  ( 4)
Sorcery
This spell costs less to cast if a creature card was put into your graveyard from anywhere this turn. Return up to two target creature cards from your graveyard to your hand.
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Mace of Disruption
  ( 2)
Artifact — — Equipment
Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard. Equip 
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Magma Hellion
  ( 7)
Creature — Hellion
(5/4)
Assist (Another player can pay up to of this spell's cost.) Trample, haste
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Makeshift Battalion
  ( 3)
Creature — Human Soldier
(3/2)
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
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Makeshift Munitions
  ( 2)
Enchantment
, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
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Malfunction
  ( 4)
Enchantment — Aura
Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step.
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Malicious Affliction
  ( 2)
Instant
Morbid — When you cast this spell, if a creature died this turn, you may copy Malicious Affliction and may choose a new target for the copy. Destroy target nonblack creature.
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Malicious Malfunction
   ( 3)
Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
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Mana Reflection
   ( 6)
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
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Manifestation Sage
    ( 4)
Creature — Human Wizard
(2/2)
When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
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Marionette Apprentice
  ( 2)
Creature — Human Artificer
(1/2)
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
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Marionette Master
   ( 6)
Creature — Human Artificer
(1/3)
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to this creature's power.
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Mark of Eviction
 ( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
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Markov Retribution
  ( 3)
Sorcery
Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.
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Mascot Exhibition
 ( 7)
Sorcery — Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
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Mascot Interception
  ( 4)
Sorcery
This spell costs less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
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Mask of Immolation
  ( 2)
Artifact — Equipment
When this Equipment enters, create a 1/1 red Elemental creature token, then attach this Equipment to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." Equip ( : Attach to target creature you control. Equip only as a sorcery.)
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Mass Production
  ( 6)
Sorcery
Create four 1/1 colorless Soldier artifact creature tokens.
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Master of Diversion
  ( 3)
Creature — Human Scout
(2/2)
Whenever this creature attacks, tap target creature defending player controls.
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Masterful Replication
  ( 6)
Instant
Choose one — • Create two 3/3 colorless Golem artifact creature tokens. • Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
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Mastermind's Acquisition
   ( 4)
Sorcery
Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.
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Maulfist Revolutionary
   ( 3)
Creature — Human Warrior
(3/3)
Trample When this creature enters or dies, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
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Maze Abomination
  ( 6)
Creature — Elemental
(4/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Multicolored creatures you control have deathtouch.
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Mechanized Production
   ( 4)
Enchantment — Aura
Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
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Meditation Puzzle
   ( 5)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) You gain 8 life.
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Memory Erosion
   ( 3)
Enchantment
Whenever an opponent casts a spell, that player mills two cards.
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Merciless Eviction
   ( 6)
Sorcery
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.
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Merciless Executioner
  ( 3)
Creature — Orc Warrior
(3/1)
When this creature enters, each player sacrifices a creature of their choice.
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Mercurial Transformation
  ( 2)
Sorcery — Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.
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Metamorphic Alteration
  ( 2)
Enchantment — Aura
Enchant creature As this Aura enters, choose a creature. Enchanted creature is a copy of the chosen creature.
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Meticulous Excavation
 ( 1)
Enchantment
 : Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.
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Mightstone's Animation
  ( 4)
Enchantment — Aura
Enchant artifact When this Aura enters, draw a card. Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
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Migration Path
  ( 4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling ( , Discard this card: Draw a card.)
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Mila, Crafty Companion
   ( 3)
Legendary Creature — Fox
(2/3)
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Mind Extraction
  ( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
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Mindless Conscription
  ( 3)
Enchantment
When this enchantment enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Mind's Dilation
   ( 7)
Enchantment
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
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Mine Excavation
  ( 2)
Sorcery
Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Minion
( 0)
Creature — Minion
(*/*)
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Minion of Leshrac
    ( 7)
Creature — Demon Minion
(5/5)
Protection from black At the beginning of your upkeep, this creature deals 5 damage to you unless you sacrifice a creature other than this creature. If this creature deals damage to you this way, tap it. : Destroy target creature or land.
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Minion of the Mighty
 ( 1)
Creature — Kobold
(0/1)
Menace Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.
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Minion of the Wastes
    ( 6)
Creature — Minion
(*/*)
Trample As this creature enters, pay any amount of life. Minion of the Wastes's power and toughness are each equal to the life paid as it entered.
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Minion Reflector
 ( 5)
Artifact
Whenever a nontoken creature you control enters, you may pay . If you do, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, sacrifice this permanent."
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Minions' Murmurs
   ( 4)
Sorcery
You draw X cards and you lose X life, where X is the number of creatures you control.
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Minion's Return
  ( 3)
Enchantment — Aura
Flash Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
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Ministrant of Obligation
  ( 3)
Creature — Human Cleric
(2/1)
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
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Minn, Wily Illusionist
   ( 3)
Legendary Creature — Gnome Wizard
(1/3)
Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This token gets +1/+0 for each other Illusion you control." Whenever an Illusion you control dies, you may put a permanent card with mana value less than or equal to that creature's power from your hand onto the battlefield.
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Minotaur Illusionist
   ( 5)
Creature — Minotaur Wizard
(3/4)
 : This creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
, Sacrifice this creature: It deals damage equal to its power to target creature.
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Miscalculation
  ( 2)
Instant
Counter target spell unless its controller pays . Cycling ( , Discard this card: Draw a card.)
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Misdirection
   ( 5)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
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Mishra, Excavation Prodigy
  ( 3)
Legendary Creature — Human Artificer
(2/1)
Haste , , Discard a card: Draw a card.
Whenever you discard one or more artifact cards, add  . This ability triggers only once each turn.
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Mishra's Domination
  ( 2)
Enchantment — Aura
Enchant creature As long as you control enchanted creature, it gets +2/+2. Otherwise, it can't block.
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Misinformation
 ( 1)
Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
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Mission Briefing
  ( 2)
Instant
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Mist of Stagnation
   ( 5)
Enchantment
Permanents don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
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Mitotic Manipulation
   ( 3)
Sorcery
Look at the top seven cards of your library. You may put one of those cards onto the battlefield if it has the same name as a permanent. Put the rest on the bottom of your library in any order.
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Mobilization
  ( 3)
Enchantment
Soldier creatures have vigilance.  : Create a 1/1 white Soldier creature token.
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Moderation
   ( 3)
Enchantment
You can't cast more than one spell each turn. Whenever you cast a spell, draw a card.
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Mogg Infestation
   ( 5)
Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.
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Molten Duplication
  ( 2)
Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
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Momir Vig, Simic Visionary
   ( 5)
Legendary Creature — Elf Wizard
(2/2)
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
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Monoskelion
 ( 2)
Artifact Creature — Construct
(1/1)
This creature enters with a +1/+1 counter on it. , Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
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Monument to Perfection
 ( 2)
Artifact
, : Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle.
: This artifact becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.
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Monumental Corruption
   ( 5)
Sorcery
Target player draws X cards and loses X life, where X is the number of artifacts you control.
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Moonbow Illusionist
  ( 3)
Creature — Moonfolk Wizard
(2/1)
Flying , Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn.
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Morning Apparition
( 0)
Creature — Spirit Soldier
(2/1)
Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
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Mortarion, Daemon Primarch
  ( 6)
Legendary Creature — Demon Primarch
(5/6)
Flying Primarch of the Death Guard — At the beginning of your end step, you may pay . If you do, create X 2/2 black Astartes Warrior creature tokens with menace. X can't be greater than the amount of life you lost this turn.
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Motion Sickness
  ( 4)
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach this Aura to target tapped creature.
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Mowu, Loyal Companion
  ( 4)
Legendary Creature — Dog
(3/3)
Vigilance, trample If one or more +1/+1 counters would be put on Mowu, that many plus one +1/+1 counters are put on it instead.
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Mtenda Lion
 ( 1)
Creature — Cat
(2/1)
Whenever this creature attacks, defending player may pay . If that player does, prevent all combat damage that would be dealt by this creature this turn.
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Munitions Expert
  ( 2)
Creature — Goblin
(1/1)
Flash When this creature enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
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Murder Investigation
  ( 2)
Enchantment — Aura
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
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Murderous Compulsion
  ( 2)
Sorcery
Destroy target tapped creature. Madness  (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Murmuration
  ( 5)
Enchantment
Birds you control get +1/+1 and have vigilance. At the beginning of your end step, for each spell you've cast this turn, create a 1/2 blue Bird creature token with flying named Storm Crow.
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Mutational Advantage
   ( 3)
Instant
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Mutual Destruction
 ( 1)
Sorcery
This spell has flash as long as you control a permanent with flash. As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
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Myr Superion
 ( 2)
Artifact Creature — Myr
(5/6)
Spend only mana produced by creatures to cast this spell.
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Mystic Meditation
  ( 4)
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
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Mystic Redaction
  ( 3)
Enchantment
At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
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Mystic Reflection
  ( 2)
Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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