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Goblin War Strike
 ( 1)
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
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Goblin Wardriver
  ( 2)
Creature — Goblin Warrior
(2/2)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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Godless Shrine
( 0)
Land — Plains Swamp
( : Add or .) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Gold-Forge Garrison
( 0)
Land
(Transforms from Golden Guardian.) : Add two mana of any one color.
, : Create a 4/4 colorless Golem artifact creature token.
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Goldmane Griffin
   ( 5)
Creature — Griffin
(3/2)
Flying, vigilance When Goldmane Griffin enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Inspiring Leader, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Golgari Brownscale
   ( 3)
Creature — Lizard
(2/3)
When Golgari Brownscale is put into your hand from your graveyard, you gain 2 life. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
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Golgari Charm
  ( 2)
Instant
Choose one — • All creatures get -1/-1 until end of turn. • Destroy target enchantment. • Regenerate each creature you control.
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Golgari Findbroker
    ( 4)
Creature — Elf Shaman
(3/4)
When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.
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Golgari Germination
   ( 3)
Enchantment
Whenever a nontoken creature you control dies, create a 1/1 green Saproling creature token.
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Golgari Grave-Troll
  ( 5)
Creature — Troll Skeleton
(0/0)
Golgari Grave-Troll enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard. , Remove a +1/+1 counter from Golgari Grave-Troll: Regenerate Golgari Grave-Troll.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
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Golgari Guildgate
( 0)
Land — Gate
Golgari Guildgate enters the battlefield tapped. : Add or .
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Golgari Raiders
  ( 4)
Creature — Elf Warrior
(0/0)
Haste Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
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Golgari Rot Farm
( 0)
Land
Golgari Rot Farm enters the battlefield tapped. When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand. : Add  .
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Golgari Rotwurm
   ( 5)
Creature — Zombie Wurm
(5/4)
, Sacrifice a creature: Target player loses 1 life.
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Golgari Thug
  ( 2)
Creature — Human Warrior
(1/1)
When Golgari Thug dies, put target creature card from your graveyard on top of your library. Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
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Gorilla Berserkers
   ( 5)
Creature — Ape Berserker
(2/3)
Trample; rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) Gorilla Berserkers can't be blocked except by three or more creatures.
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Gorilla Pack
  ( 3)
Creature — Ape
(3/3)
Gorilla Pack can't attack unless defending player controls a Forest. When you control no Forests, sacrifice Gorilla Pack.
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Gorilla Tactics
  ( 2)
Instant
Create a 2/2 green Gorilla creature token. When a spell or ability an opponent controls causes you to discard CARDNAME, create two 2/2 green Gorilla creature tokens.
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Gorilla Titan
   ( 5)
Creature — Ape
(4/4)
Trample Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.
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Gorilla War Cry
  ( 2)
Instant
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
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Goring Ceratops
   ( 7)
Creature — Dinosaur
(3/3)
Double strike Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.
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Graceful Reprieve
  ( 2)
Instant
When target creature dies this turn, return that card to the battlefield under its owner's control.
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Granite Grip
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
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Grateful Apparition
  ( 2)
Creature — Spirit
(1/1)
Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Grave Peril
  ( 2)
Enchantment
When a nonblack creature enters the battlefield, sacrifice Grave Peril. If you do, destroy that creature.
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Grayscaled Gharial
 ( 1)
Creature — Crocodile
(1/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Greater Stone Spirit
   ( 6)
Creature — Elemental Spirit
(4/4)
Greater Stone Spirit can't be blocked by creatures with flying.  : Until end of turn, target creature gets +0/+2 and gains " : This creature gets +1/+0 until end of turn."
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Grid Monitor
 ( 4)
Artifact Creature — Construct
(4/6)
You can't cast creature spells.
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Gridlock
  ( 1)
Instant
Tap X target nonland permanents.
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Grief Tyrant
  ( 6)
Creature — Horror
(8/8)
Grief Tyrant enters the battlefield with four -1/-1 counters on it. When Grief Tyrant dies, put a -1/-1 counter on target creature for each -1/-1 counter on Grief Tyrant.
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Griffin Aerie
  ( 2)
Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
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Griffin Canyon
( 0)
Land
: Add .
: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
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Griffin Dreamfinder
   ( 5)
Creature — Griffin
(1/4)
Flying When Griffin Dreamfinder enters the battlefield, return target enchantment card from your graveyard to your hand.
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Griffin Guide
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
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Griffin Protector
  ( 4)
Creature — Griffin
(2/3)
Flying Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
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Griffin Rider
  ( 2)
Creature — Human Knight
(1/1)
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
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Griffin Sentinel
  ( 3)
Creature — Griffin
(1/3)
Flying Vigilance (Attacking doesn't cause this creature to tap.)
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Grifter's Blade
 ( 3)
Artifact — Equipment
Flash As Grifter's Blade enters the battlefield, choose a creature you control it could be attached to. If you do, it enters the battlefield attached to that creature. Equipped creature gets +1/+1. Equip 
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Grim Affliction
  ( 3)
Instant
Put a -1/-1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Grim Captain's Call
  ( 3)
Sorcery
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
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Grim Contest
   ( 3)
Instant
Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
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Grim Discovery
  ( 2)
Sorcery
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
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Grim Feast
   ( 3)
Enchantment
At the beginning of your upkeep, Grim Feast deals 1 damage to you. Whenever a creature is put into an opponent's graveyard from the battlefield, you gain life equal to its toughness.
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Grim Flayer
  ( 2)
Creature — Human Warrior
(2/2)
Trample Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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Grim Flowering
  ( 6)
Sorcery
Draw a card for each creature card in your graveyard.
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Grim Guardian
  ( 3)
Enchantment Creature — Zombie
(1/4)
Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
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Grim Haruspex
  ( 3)
Creature — Human Wizard
(3/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.
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Grim Initiate
 ( 1)
Creature — Zombie Warrior
(1/1)
First strike When Grim Initiate dies, amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
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Grim Lavamancer
 ( 1)
Creature — Human Wizard
(1/1)
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
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Grim Physician
 ( 1)
Creature — Zombie
(1/1)
When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.
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Grim Poppet
 ( 7)
Artifact Creature — Scarecrow
(4/4)
Grim Poppet enters the battlefield with three -1/-1 counters on it. Remove a -1/-1 counter from Grim Poppet: Put a -1/-1 counter on another target creature.
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Grim Reminder
  ( 3)
Instant
Search your library for a nonland card and reveal it. Each opponent who cast a spell this turn with the same name as that card loses 6 life. Then shuffle.  : Return Grim Reminder from your graveyard to your hand. Activate only during your upkeep.
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Grim Return
  ( 3)
Instant
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
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Grim Roustabout
  ( 2)
Creature — Skeleton Warrior
(1/1)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)  : Regenerate Grim Roustabout.
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Grim Strider
  ( 4)
Creature — Horror
(6/6)
Grim Strider gets -1/-1 for each card in your hand.
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Grim Tutor
   ( 3)
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
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Grimclaw Bats
  ( 2)
Creature — Bat
(1/1)
Flying , Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
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Grimdancer
   ( 3)
Creature — Nightmare
(3/3)
Grimdancer enters the battlefield with your choice of two different counters on it from among menace, deathtouch, and lifelink.
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Grimgrin, Corpse-Born
   ( 5)
Legendary Creature — Zombie Warrior
(5/5)
Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
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Grimoire of the Dead
 ( 4)
Legendary Artifact
, , Discard a card: Put a study counter on Grimoire of the Dead.
, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
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Grimoire Thief
  ( 2)
Creature — Merfolk Rogue
(2/2)
Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. , Sacrifice Grimoire Thief: Turn all cards exiled with Grimoire Thief face up. Counter all spells with those names.
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Grindclock
 ( 2)
Artifact
: Put a charge counter on Grindclock.
: Target player mills X cards, where X is the number of charge counters on Grindclock.
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Grinding Station
 ( 2)
Artifact
, Sacrifice an artifact: Target player mills three cards.
Whenever an artifact enters the battlefield, you may untap Grinding Station.
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Grindstone
 ( 1)
Artifact
, : Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
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Grinning Totem
 ( 4)
Artifact
, , Sacrifice Grinning Totem: Search target opponent's library for a card and exile it. Then that player shuffles. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played it, put it into its owner's graveyard.
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Grip of Amnesia
  ( 2)
Instant
Counter target spell unless its controller exiles all cards from their graveyard. Draw a card.
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Grip of Chaos
   ( 6)
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)
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Grip of Desolation
   ( 6)
Instant
Devoid (This card has no color.) Exile target creature and target land.
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Grip of Phyresis
  ( 3)
Instant
Gain control of target Equipment, then create a 0/0 black Germ creature token and attach that Equipment to it.
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Grip of the Roil
  ( 3)
Instant
Surge  (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Griptide
  ( 4)
Instant
Put target creature on top of its owner's library.
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Griselbrand
     ( 8)
Legendary Creature — Demon
(7/7)
Flying, lifelink Pay 7 life: Draw seven cards.
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Grisly Anglerfish
( 0)
Creature — Eldrazi Fish
(4/5)
: Creatures your opponents control attack this turn if able.
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Grisly Salvage
  ( 2)
Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
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Grisly Spectacle
   ( 4)
Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.
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Grisly Survivor
  ( 3)
Creature — Minotaur Warrior
(2/3)
Whenever you cycle or discard a card, Grisly Survivor gets +2/+0 until end of turn.
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Grisly Transformation
  ( 3)
Enchantment — Aura
Enchant creature When Grisly Transformation enters the battlefield, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Grismold, the Dreadsower
   ( 3)
Legendary Creature — Troll Shaman
(3/3)
Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.
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Gristle Grinner
  ( 5)
Creature — Zombie
(3/3)
Whenever a creature dies, Gristle Grinner gets +2/+2 until end of turn.
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