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Patron of the Wild
Patron of the Wild Green (1)
Creature — Elf (1/1)

Morph 2Green (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Patron of the Wild is turned face up, target creature gets +3/+3 until end of turn.

Legions (Common)
Peema Aether-Seer
Peema Aether-Seer 3Green (4)
Creature — Elf Druid (3/2)

When Peema Aether-Seer enters the battlefield, you get an amount of Energy (energy counters) equal to the greatest power among creatures you control.

Pay EnergyEnergyEnergy: Target creature blocks this turn if able.

Aether Revolt (Uncommon)
Pentagram of the Ages
Pentagram of the Ages 4 (4)
Artifact

4, Tap: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Masters Edition IV (Uncommon)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Ice Age (Rare)
People of the Woods
People of the Woods GreenGreen (2)
Creature — Human (1/*)

People of the Woods's toughness is equal to the number of Forests you control.

The Dark (Uncommon)
Perish the Thought
Perish the Thought 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a card from it. That player shuffles that card into their library.

Rise of the Eldrazi (Common)
Phage the Untouchable
Phage the Untouchable 3BlackBlackBlackBlack (7)
Legendary Creature — Avatar Minion (4/4)

When Phage the Untouchable enters the battlefield, if you didn't cast it from your hand, you lose the game.

Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated.

Whenever Phage deals combat damage to a player, that player loses the game.

Magic: The Gathering—Conspiracy (Mythic Rare)
Other Versions
Legions (Rare)
Tenth Edition (Rare)
Phyrexian Vatmother
Phyrexian Vatmother 2BlackBlack (4)
Creature — Horror (4/5)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

At the beginning of your upkeep, you get a poison counter.

Mirrodin Besieged (Rare)
Pick the Brain
Pick the Brain 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it and exile that card.

Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles their library.

Shadows over Innistrad (Uncommon)
Pieces of the Puzzle
Pieces of the Puzzle 2Blue (3)
Sorcery

Reveal the top five cards of your library. Put up to two instant and/or sorcery cards from among them into your hand and the rest into your graveyard.

Shadows over Innistrad (Common)
Pierce the Sky
Pierce the Sky 1Green (2)
Instant

Pierce the Sky deals 7 damage to target creature with flying.

Dominaria (Common)
Pilgrim of the Fires
Pilgrim of the Fires 7 (7)
Artifact Creature — Golem (6/4)

First strike, trample

Fate Reforged (Uncommon)
Pillar of the Paruns
Pillar of the Paruns (0)
Land

Tap: Add one mana of any color. Spend this mana only to cast a multicolored spell.

Dissension (Rare)
Pillory of the Sleepless
Pillory of the Sleepless 1WhiteBlack (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "At the beginning of your upkeep, you lose 1 life."

Guild Kit: Orzhov (Uncommon)
Other Versions
Guildpact (Common)
Modern Masters 2015 Edition (Uncommon)
Masters 25 (Uncommon)
Pin to the Earth
Pin to the Earth 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -6/-0.

Journey into Nyx (Common)
Play of the Game
Play of the Game 6WhiteWhite (8)
Sorcery

Assist (Another player can pay up to 6 of this spell's cost.)

Exile all nonland permanents.

Battlebond (Rare)
Poison the Well
Poison the Well 2Black or RedBlack or Red (4)
Sorcery

Destroy target land. Poison the Well deals 2 damage to that land's controller.

Shadowmoor (Common)
Pore Over the Pages
Pore Over the Pages 3BlueBlue (5)
Sorcery

Draw three cards, untap up to two lands, then discard a card.

Shadows over Innistrad (Uncommon)
Other Versions
Duel Decks: Blessed vs. Cursed (Uncommon)
Presence of the Master
Presence of the Master 3White (4)
Enchantment

Whenever a player casts an enchantment spell, counter it.

Urza's Saga (Uncommon)
Other Versions
Legends (Uncommon)
Presence of the Wise
Presence of the Wise 2WhiteWhite (4)
Sorcery

You gain 2 life for each card in your hand.

Saviors of Kamigawa (Uncommon)
Press the Advantage
Press the Advantage 2GreenGreen (4)
Instant

Up to two target creatures each get +2/+2 and gain trample until end of turn.

Archenemy: Nicol Bolas (Uncommon)
Other Versions
Dragons of Tarkir (Uncommon)
Pride of the Clouds
Pride of the Clouds WhiteBlue (2)
Creature — Elemental Cat (1/1)

Flying

Pride of the Clouds gets +1/+1 for each other creature with flying on the battlefield.

Forecast — 2WhiteBlue, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate this ability only during your upkeep and only once each turn.)

Guild Kit: Azorius (Rare)
Other Versions
Dissension (Rare)
Priest of the Blood Rite
Priest of the Blood Rite 3BlackBlack (5)
Creature — Human Cleric (2/2)

When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.

At the beginning of your upkeep, you lose 2 life.

Duel Decks: Nissa vs. Ob Nixilis (Rare)
Other Versions
Magic Origins (Rare)
Priest of the Wakening Sun
Priest of the Wakening Sun White (1)
Creature — Human Cleric (1/1)

At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.

3WhiteWhite, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle your library.

Ixalan (Rare)
Profaner of the Dead
Profaner of the Dead 3Blue (4)
Creature — Naga Wizard (3/3)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.

Dragons of Tarkir (Rare)
Protection of the Hekma
Protection of the Hekma 4White (5)
Enchantment

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Amonkhet (Uncommon)
Protector of the Crown
Protector of the Crown 5White (6)
Creature — Giant Soldier (2/5)

When Protector of the Crown enters the battlefield, you become the monarch.

All damage that would be dealt to you is dealt to Protector of the Crown instead.

Conspiracy: Take the Crown (Rare)
Prowess of the Fair
Prowess of the Fair 1Black (2)
Tribal Enchantment — Elf

Whenever another nontoken Elf is put into your graveyard from the battlefield, you may create a 1/1 green Elf Warrior creature token.

Lorwyn (Uncommon)
Psychic Theft
Psychic Theft 1Blue (2)
Sorcery

Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

Prophecy (Rare)
Pull from the Deep
Pull from the Deep 2BlueBlue (4)
Sorcery

Return up to one target instant card and up to one target sorcery card from your graveyard to your hand. Exile Pull from the Deep.

Journey into Nyx (Uncommon)
Pulse of the Dross
Pulse of the Dross 1BlackBlack (3)
Sorcery

Target player reveals three cards from their hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.

Darksteel (Rare)
Pulse of the Fields
Pulse of the Fields 1WhiteWhite (3)
Instant

You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.

Darksteel (Rare)
Pulse of the Forge
Pulse of the Forge 1RedRed (3)
Instant

Pulse of the Forge deals 4 damage to target player or planeswalker. Then if that player or that planeswalker's controller has more life than you, return Pulse of the Forge to its owner's hand.

Darksteel (Rare)
Pulse of the Grid
Pulse of the Grid 1BlueBlue (3)
Instant

Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.

Darksteel (Rare)
Pulse of the Tangle
Pulse of the Tangle 1GreenGreen (3)
Sorcery

Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.

Darksteel (Rare)
Punish the Enemy
Punish the Enemy 4Red (5)
Instant

Punish the Enemy deals 3 damage to target player or planeswalker and 3 damage to target creature.

Dragon's Maze (Common)
Purge the Profane
Purge the Profane 2WhiteBlack (4)
Sorcery

Target opponent discards two cards and you gain 2 life.

Gatecrash (Common)
Purging Scythe
Purging Scythe 5 (5)
Artifact

At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one of them.

Urza's Saga (Rare)
Purify the Grave
Purify the Grave White (1)
Instant

Exile target card from a graveyard.

Flashback White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad (Uncommon)
Purphoros, God of the Forge
Purphoros, God of the Forge 3Red (4)
Legendary Enchantment Creature — God (6/5)

Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent.

2Red: Creatures you control get +1/+0 until end of turn.

Theros (Mythic Rare)
Pyramid of the Pantheon
Pyramid of the Pantheon 1 (1)
Artifact

2, Tap: Add one mana of any color. Put a brick counter on Pyramid of the Pantheon.

Tap: Add three mana of any one color. Activate this ability only if there are three or more brick counters on Pyramid of the Pantheon.

Amonkhet (Rare)
Quest for the Gemblades
Quest for the Gemblades 1Green (2)
Enchantment

Whenever a creature you control deals combat damage to a creature, you may put a quest counter on Quest for the Gemblades.

Remove a quest counter from Quest for the Gemblades and sacrifice it: Put four +1/+1 counters on target creature.

Zendikar (Uncommon)
Quest for the Goblin Lord
Quest for the Goblin Lord Red (1)
Enchantment

Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.

Worldwake (Uncommon)
Quest for the Gravelord
Quest for the Gravelord Black (1)
Enchantment

Whenever a creature dies, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.

Battlebond (Uncommon)
Other Versions
Zendikar (Uncommon)
Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Quest for the Holy Relic
Quest for the Holy Relic White (1)
Enchantment

Whenever you cast a creature spell, you may put a quest counter on Quest for the Holy Relic.

Remove five quest counters from Quest for the Holy Relic and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.

Zendikar (Uncommon)
Quest for the Nihil Stone
Quest for the Nihil Stone Black (1)
Enchantment

Whenever an opponent discards a card, you may put a quest counter on Quest for the Nihil Stone.

At the beginning of each opponent's upkeep, if that player has no cards in hand and Quest for the Nihil Stone has two or more quest counters on it, you may have that player lose 5 life.

Worldwake (Rare)
Rafiq of the Many
Rafiq of the Many 1GreenWhiteBlue (4)
Legendary Creature — Human Knight (3/3)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains double strike until end of turn.

From the Vault: Legends (Mythic Rare)
Other Versions
Shards of Alara (Mythic Rare)
Raise the Alarm
Raise the Alarm 1White (2)
Instant

Create two 1/1 white Soldier creature tokens.

Core Set 2020 (Common)
Other Versions
Mirrodin (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Modern Event Deck 2014 (Common)
Magic 2015 Core Set (Common)
Duel Decks: Elspeth vs. Kiora (Common)
Modern Masters 2015 Edition (Common)
Eternal Masters (Common)
Conspiracy: Take the Crown (Common)
Rakdos the Defiler
Rakdos the Defiler 2BlackBlackRedRed (6)
Legendary Creature — Demon (7/6)

Flying, trample

Whenever Rakdos the Defiler attacks, sacrifice half the non-Demon permanents you control, rounded up.

Whenever Rakdos deals combat damage to a player, that player sacrifices half the non-Demon permanents they control, rounded up.

Guild Kit: Rakdos (Rare)
Other Versions
Dissension (Rare)
Rakdos, the Showstopper
Rakdos, the Showstopper 4BlackRed (6)
Legendary Creature — Demon (6/6)

Flying, trample

When Rakdos, the Showstopper enters the battlefield, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.

Ravnica Allegiance (Mythic Rare)
Rally the Ancestors
Rally the Ancestors Variable ColorlessWhiteWhite (2)
Instant

Return each creature card with converted mana cost X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.

Fate Reforged (Rare)
Rally the Forces
Rally the Forces 2Red (3)
Instant

Attacking creatures get +1/+0 and gain first strike until end of turn.

Mirrodin Besieged (Common)
Rally the Horde
Rally the Horde 5Red (6)
Sorcery

Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land card, repeat this process. Create a 1/1 red Warrior creature token for each nonland card exiled this way.

Saviors of Kamigawa (Rare)
Rally the Peasants
Rally the Peasants 2White (3)
Instant

Creatures you control get +2/+0 until end of turn.

Flashback 2Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ultimate Masters (Uncommon)
Other Versions
Innistrad (Uncommon)
Eternal Masters (Common)
Rally the Righteous
Rally the Righteous 1RedWhite (3)
Instant

Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.

Ravnica: City of Guilds (Common)
Rally the Troops
Rally the Troops White (1)
Instant

Cast this spell only during the declare attackers step and only if you've been attacked this step.

Untap all creatures you control.

Portal Three Kingdoms (Uncommon)
Other Versions
Portal Second Age (Uncommon)
Rampage of the Clans
Rampage of the Clans 3Green (4)
Instant

Destroy all artifacts and enchantments. For each permanent destroyed this way, its controller creates a 3/3 green Centaur creature token.

Ravnica Allegiance (Rare)
Ransack the Lab
Ransack the Lab 1Black (2)
Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

Modern Horizons (Common)
Rashka the Slayer
Rashka the Slayer 3WhiteWhite (5)
Legendary Creature — Human Archer (3/3)

Reach (This creature can block creatures with flying.)

Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.

Homelands (Uncommon)
Ravager of the Fells
Ravager of the Fells (0)
Creature — Werewolf (4/4)

Trample

Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker's controller controls.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.

From the Vault: Transform (Mythic Rare)
Other Versions
Dark Ascension (Mythic Rare)
Razaketh, the Foulblooded
Razaketh, the Foulblooded 5BlackBlackBlack (8)
Legendary Creature — Demon (8/8)

Flying, trample

Pay 2 life, Sacrifice another creature: Search your library for a card and put that card into your hand. Then shuffle your library.

Hour of Devastation (Mythic Rare)
Read the Bones
Read the Bones 2Black (3)
Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Commander 2017 (Common)
Other Versions
Theros (Common)
Commander 2014 (Common)
Magic Origins (Common)
Duel Decks: Zendikar vs. Eldrazi (Common)
Read the Runes
Read the Runes Variable ColorlessBlue (1)
Instant

Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.

Commander 2016 (Rare)
Other Versions
Onslaught (Rare)
Reap the Past
Reap the Past Variable ColorlessRedGreen (2)
Sorcery

Return X cards at random from your graveyard to your hand. Exile Reap the Past.

Modern Horizons (Rare)
Reap the Seagraf
Reap the Seagraf 2Black (3)
Sorcery

Create a 2/2 black Zombie creature token.

Flashback 4Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Common)
Reaper from the Abyss
Reaper from the Abyss 3BlackBlackBlack (6)
Creature — Demon (6/6)

Flying

Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

Commander 2014 (Mythic Rare)
Other Versions
Innistrad (Mythic Rare)
Reaper of the Wilds
Reaper of the Wilds 2BlackGreen (4)
Creature — Gorgon (4/5)

Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Black: Reaper of the Wilds gains deathtouch until end of turn.

1Green: Reaper of the Wilds gains hexproof until end of turn.

Duel Decks: Jace vs. Vraska (Rare)
Other Versions
Theros (Rare)
Reaping the Graves
Reaping the Graves 2Black (3)
Instant

Return target creature card from your graveyard to your hand.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Scourge (Common)
Reaping the Rewards
Reaping the Rewards White (1)
Instant

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

You gain 2 life.

Exodus (Common)
Rebellion of the Flamekin
Rebellion of the Flamekin 3Red (4)
Tribal Enchantment — Elemental

Whenever you clash, you may pay 1. If you do, create a 3/1 red Elemental Shaman creature token. If you won, that token gains haste until end of turn. (This ability triggers after the clash ends.)

Lorwyn (Uncommon)
Rebuff the Wicked
Rebuff the Wicked White (1)
Instant

Counter target spell that targets a permanent you control.

Planar Chaos (Uncommon)
Recross the Paths
Recross the Paths 2Green (3)
Sorcery

Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Morningtide (Uncommon)
Recruit the Worthy
Recruit the Worthy White (1)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 white Soldier creature token.

Modern Horizons (Common)
Recruiter of the Guard
Recruiter of the Guard 2White (3)
Creature — Human Soldier (1/1)

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.

Conspiracy: Take the Crown (Rare)
Redeem the Lost
Redeem the Lost 1White (2)
Instant

Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Morningtide (Uncommon)
Reforge the Soul
Reforge the Soul 3RedRed (5)
Sorcery

Each player discards their hand, then draws seven cards.

Miracle 1Red (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Commander 2016 (Rare)
Other Versions
Avacyn Restored (Rare)
Regna, the Redeemer
Regna, the Redeemer 5White (6)
Legendary Creature — Angel (4/4)

Partner with Krav, the Unredeemed (When this creature enters the battlefield, target player may put Krav into their hand from their library, then shuffle.)

Flying

At the beginning of each end step, if your team gained life this turn, create two 1/1 white Warrior creature tokens.

Battlebond (Rare)
Reign of the Pit
Reign of the Pit 4BlackBlack (6)
Sorcery

Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.

Vintage Masters (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Reins of the Vinesteed
Reins of the Vinesteed 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

When enchanted creature dies, you may return Reins of the Vinesteed from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.

Morningtide (Common)
Reki, the History of Kamigawa
Reki, the History of Kamigawa 2Green (3)
Legendary Creature — Human Shaman (1/2)

Whenever you cast a legendary spell, draw a card.

Saviors of Kamigawa (Rare)
Release the Ants
Release the Ants 1Red (2)
Instant

Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Morningtide (Uncommon)
Release the Gremlins
Release the Gremlins Variable ColorlessVariable ColorlessRed (1)
Sorcery

Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.

Aether Revolt (Rare)
Release to the Wind
Release to the Wind 2Blue (3)
Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.

Rivals of Ixalan (Rare)
Remember the Fallen
Remember the Fallen 2White (3)
Sorcery

Choose one or both —

• Return target creature card from your graveyard to your hand.

• Return target artifact card from your graveyard to your hand.

New Phyrexia (Common)
Renounce the Guilds
Renounce the Guilds 1White (2)
Instant

Each player sacrifices a multicolored permanent.

Dragon's Maze (Rare)
Repel the Abominable
Repel the Abominable 1White (2)
Instant

Prevent all damage that would be dealt this turn by non-Human sources.

Eldritch Moon (Uncommon)
Repel the Darkness
Repel the Darkness 2White (3)
Instant

Tap up to two target creatures.

Draw a card.

Ultimate Masters (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Zendikar vs. Eldrazi (Common)
Rescue from the Underworld
Rescue from the Underworld 4Black (5)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Choose target creature card in your graveyard. Return that card and the sacrificed card to the battlefield under your control at the beginning of your next upkeep. Exile Rescue from the Underworld.

Theros (Uncommon)
Research the Deep
Research the Deep 1Blue (2)
Sorcery

Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Morningtide (Uncommon)
Rest for the Weary
Rest for the Weary 1White (2)
Instant

Target player gains 4 life.

Landfall — If you had a land enter the battlefield under your control this turn, that player gains 8 life instead.

Worldwake (Common)
Restore the Peace
Restore the Peace 1WhiteBlue (3)
Instant

Return each creature that dealt damage this turn to its owner's hand.

Dragon's Maze (Uncommon)
Retether
Retether 3White (4)
Sorcery

Return each Aura card from your graveyard to the battlefield. Only creatures can be enchanted this way. (Aura cards that can't enchant a creature on the battlefield remain in your graveyard.)

Planar Chaos (Rare)
Retribution of the Ancients
Retribution of the Ancients Black (1)
Enchantment

Black, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.

Khans of Tarkir (Rare)
Retribution of the Meek
Retribution of the Meek 2White (3)
Sorcery

Destroy all creatures with power 4 or greater. They can't be regenerated.

Visions (Rare)
Return of the Nightstalkers
Return of the Nightstalkers 5BlackBlack (7)
Sorcery

Return all Nightstalker permanent cards from your graveyard to the battlefield. Then destroy all Swamps you control.

Portal Second Age (Rare)
Return to the Earth
Return to the Earth 3Green (4)
Instant

Destroy target artifact, enchantment, or creature with flying.

Battlebond (Common)
Other Versions
Fate Reforged (Common)
Return to the Ranks
Return to the Ranks Variable ColorlessWhiteWhite (2)
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.

Magic 2015 Core Set (Rare)
Revel of the Fallen God
Revel of the Fallen God 3RedRedGreenGreen (7)
Sorcery

Create four 2/2 red and green Satyr creature tokens with haste.

Journey into Nyx (Rare)
Revenge of the Hunted
Revenge of the Hunted 4GreenGreen (6)
Sorcery

Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.

Miracle Green (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Avacyn Restored (Rare)
Reverse the Sands
Reverse the Sands 6WhiteWhite (8)
Sorcery

Redistribute any number of players' life totals. (Each of those players gets one life total back.)

Commander 2016 (Rare)
Other Versions
Champions of Kamigawa (Rare)
Revive the Fallen
Revive the Fallen 1Black (2)
Sorcery

Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher converted mana cost.)

Morningtide (Uncommon)
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