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Reduce to Ashes
  ( 5)
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
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Reduce to Dreams
   ( 5)
Sorcery
Return all artifacts and enchantments to their owners' hands.
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Refibrillator
( 0)
Artifact — Contraption
Whenever you crank Refibrillator, return target creature card from your graveyard to your hand.
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Reflector Mage
   ( 3)
Creature — Human Wizard
(2/3)
When Reflector Mage enters the battlefield, return target creature an opponent controls to its owner's hand. That creature's owner can't cast spells with the same name as that creature until your next turn.
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Reito Lantern
 ( 2)
Artifact
: Put target card from a graveyard on the bottom of its owner's library.
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Release to the Wind
  ( 3)
Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may cast it without paying its mana cost.
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Relentless Raptor
  ( 2)
Creature — Dinosaur
(3/3)
Vigilance Relentless Raptor attacks or blocks each combat if able.
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Renata, Called to the Hunt
   ( 4)
Legendary Enchantment Creature — Demigod
(*/3)
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters the battlefield with an additional +1/+1 counter on it.
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Renewing Touch
 ( 1)
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.
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Resplendent Mentor
  ( 5)
Creature — Kithkin Cleric
(2/2)
White creatures you control have " : You gain 1 life."
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Restock
   ( 5)
Sorcery
Return two target cards from your graveyard to your hand. Exile Restock.
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Restoration Angel
  ( 4)
Creature — Angel
(3/4)
Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
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Restoration Gearsmith
   ( 4)
Creature — Human Artificer
(3/3)
When Restoration Gearsmith enters the battlefield, return target artifact or creature card from your graveyard to your hand.
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Restoration Specialist
  ( 2)
Creature — Dwarf Artificer
(2/1)
, Sacrifice Restoration Specialist: Return up to one target artifact card and up to one target enchantment card from your graveyard to your hand.
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Restore
  ( 2)
Sorcery
Put target land card from a graveyard onto the battlefield under your control.
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Restore Balance
( 0)
Sorcery
Suspend 6— (Rather than cast this card from your hand, pay and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
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Restore the Peace
   ( 3)
Instant
Return each creature that dealt damage this turn to its owner's hand.
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Retaliator Griffin
    ( 4)
Creature — Griffin
(2/2)
Flying Whenever a source an opponent controls deals damage to you, you may put that many +1/+1 counters on Retaliator Griffin.
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Retreat to Coralhelm
  ( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • You may tap or untap target creature. • Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Retreat to Emeria
  ( 4)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
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Retreat to Hagra
  ( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +1/+0 and gains deathtouch until end of turn. • Each opponent loses 1 life and you gain 1 life.
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Retreat to Kazandu
  ( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Put a +1/+1 counter on target creature. • You gain 2 life.
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Retreat to Valakut
  ( 3)
Enchantment
Landfall — Whenever a land enters the battlefield under your control, choose one — • Target creature gets +2/+0 until end of turn. • Target creature can't block this turn.
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Return to Battle
 ( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Return to Dust
   ( 4)
Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
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Return to Nature
  ( 2)
Instant
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
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Return to the Ranks
   ( 2)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.
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Rhystic Tutor
  ( 3)
Sorcery
Unless any player pays , search your library for a card, put that card into your hand, then shuffle your library.
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Ridgetop Raptor
  ( 4)
Creature — Dinosaur Beast
(2/1)
Double strike (This creature deals both first-strike and regular combat damage.)
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Ripjaw Raptor
   ( 4)
Creature — Dinosaur
(4/5)
Enrage — Whenever Ripjaw Raptor is dealt damage, draw a card.
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Ripscale Predator
   ( 6)
Creature — Dinosaur
(6/5)
Menace (This creature can't be blocked except by two or more creatures.)
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Riptide Replicator
  ( 0)
Artifact
As Riptide Replicator enters the battlefield, choose a color and a creature type. Riptide Replicator enters the battlefield with X charge counters on it. , : Create an X/X creature token of the chosen color and type, where X is the number of charge counters on Riptide Replicator.
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Rise to Glory
   ( 5)
Sorcery
Choose one or both — • Return target creature card from your graveyard to the battlefield. • Return target Aura card from your graveyard to the battlefield.
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Risk Factor
  ( 3)
Instant
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Rite of the Raging Storm
   ( 5)
Enchantment
Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this creature."
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Rolling Stones
  ( 2)
Enchantment
Wall creatures can attack as though they didn't have defender.
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Rooftop Storm
  ( 6)
Enchantment
You may pay rather than pay the mana cost for Zombie creature spells you cast.
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Rootwater Alligator
  ( 4)
Creature — Crocodile
(3/2)
Sacrifice a Forest: Regenerate Rootwater Alligator.
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Rot Farm Skeleton
   ( 4)
Creature — Plant Skeleton
(4/1)
Rot Farm Skeleton can't block.   , Mill four cards: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
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Rotlung Reanimator
  ( 3)
Creature — Zombie Cleric
(2/2)
Whenever Rotlung Reanimator or another Cleric dies, create a 2/2 black Zombie creature token.
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Roughshod Mentor
  ( 6)
Creature — Giant Warrior
(5/4)
Green creatures you control have trample.
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Run Away Together
  ( 2)
Instant
Choose two target creatures controlled by different players. Return those creatures to their owners' hands.
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Runed Servitor
 ( 2)
Artifact Creature — Construct
(2/2)
When Runed Servitor dies, each player draws a card.
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Sabertooth Alley Cat
   ( 3)
Creature — Cat
(2/1)
Sabertooth Alley Cat attacks each combat if able.  : Creatures without defender can't block Sabertooth Alley Cat this turn.
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Sabertooth Cobra
  ( 3)
Creature — Snake
(2/2)
Whenever Sabertooth Cobra deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay before that step. (A player with ten or more poison counters loses the game.)
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Sabertooth Mauler
  ( 4)
Creature — Cat
(3/3)
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Sabertooth Mauler and untap it.
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Sabertooth Nishoba
   ( 6)
Creature — Cat Beast Warrior
(5/5)
Trample, protection from blue and from red
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Sabertooth Outrider
  ( 4)
Creature — Human Warrior
(4/2)
Trample Formidable — Whenever Sabertooth Outrider attacks, if creatures you control have total power 8 or greater, Sabertooth Outrider gains first strike until end of turn.
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Sanctum Custodian
  ( 3)
Creature — Human Cleric
(1/2)
: Prevent the next 2 damage that would be dealt to any target this turn.
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Sanctum of Stone Fangs
  ( 2)
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
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Sandsteppe Mastodon
   ( 7)
Creature — Elephant
(5/5)
Reach When Sandsteppe Mastodon enters the battlefield, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
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Sandstone Bridge
( 0)
Land
Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. : Add .
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Sandstone Deadfall
 ( 3)
Artifact
, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.
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Sandstone Needle
( 0)
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Sandstone Needle: Add  . If there are no depletion counters on Sandstone Needle, sacrifice it.
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Sandstone Oracle
 ( 7)
Artifact Creature — Sphinx
(4/4)
Flying When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
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Sandstone Warrior
   ( 4)
Creature — Human Soldier Warrior
(1/3)
First strike (This creature deals combat damage before creatures without first strike.) : Sandstone Warrior gets +1/+0 until end of turn.
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Sandstorm
 ( 1)
Instant
Sandstorm deals 1 damage to each attacking creature.
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Sandstorm Eidolon
  ( 4)
Creature — Spirit
(2/2)
, Sacrifice Sandstorm Eidolon: Target creature can't block this turn.
Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
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Sanguine Praetor
   ( 8)
Creature — Avatar Praetor
(7/5)
, Sacrifice a creature: Destroy each creature with the same converted mana cost as the sacrificed creature.
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Sanitarium Skeleton
 ( 1)
Creature — Skeleton
(1/2)
 : Return Sanitarium Skeleton from your graveyard to your hand.
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Sarcatog
   ( 3)
Creature — Atog
(1/2)
Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
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Savage Stomp
  ( 3)
Sorcery
This spell costs less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Sawtooth Loon
   ( 4)
Creature — Bird
(2/2)
Flying When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library.
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Sawtooth Ogre
   ( 4)
Creature — Ogre
(3/3)
Whenever Sawtooth Ogre blocks or becomes blocked by a creature, Sawtooth Ogre deals 1 damage to that creature at end of combat.
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Sawtooth Thresher
 ( 6)
Artifact Creature — Construct
(1/1)
Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) Remove two +1/+1 counters from Sawtooth Thresher: Sawtooth Thresher gets +4/+4 until end of turn.
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Scalding Tongs
 ( 2)
Artifact
At the beginning of your upkeep, if you have three or fewer cards in hand, Scalding Tongs deals 1 damage to target opponent or planeswalker.
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Scour the Laboratory
   ( 6)
Instant
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
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Scourge of Nel Toth
   ( 7)
Creature — Zombie Dragon
(6/6)
Flying You may cast Scourge of Nel Toth from your graveyard by paying  and sacrificing two creatures rather than paying its mana cost.
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Scuttlegator
   ( 6)
Creature — Crab Turtle Crocodile
(6/6)
Defender   : Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
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Sea Gate Restoration
    ( 7)
Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
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Sea Gate Stormcaller
  ( 2)
Creature — Human Wizard
(2/1)
Kicker   When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with converted mana cost 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
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Sea-Dasher Octopus
   ( 3)
Creature — Octopus
(2/2)
Mutate  (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.
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Search for Tomorrow
  ( 3)
Sorcery
Search your library for a basic land card, put it onto the battlefield, then shuffle your library. Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)
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Searing Touch
 ( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Searing Touch deals 1 damage to any target.
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Seismic Stomp
  ( 2)
Sorcery
Creatures without flying can't block this turn.
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Send to Sleep
  ( 2)
Instant
Tap up to two target creatures. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.
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Sengir Autocrat
  ( 4)
Creature — Human
(2/2)
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
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Sensei's Divining Top
 ( 1)
Artifact
: Look at the top three cards of your library, then put them back in any order.
: Draw a card, then put Sensei's Divining Top on top of its owner's library.
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Sentinel Totem
 ( 1)
Artifact
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) , Exile Sentinel Totem: Exile all cards from all graveyards.
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Sentinel Tower
 ( 4)
Artifact
Whenever an instant or sorcery spell is cast during your turn, Sentinel Tower deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
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Serpent Generator
 ( 6)
Artifact
, : Create a 1/1 colorless Snake artifact creature token. It has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)
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