|
Eater of Virtue
( 1)
Legendary Artifact — Equipment
Whenever equipped creature dies, exile it. Equipped creature gets +2/+0. As long as a card exiled with Eater of Virtue has flying, equipped creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, and vigilance. Equip
|
|
|
Echo of Death's Wail
( 0)
Enchantment Creature — Spirit
(3/3)
Flying, haste When Echo of Death's Wail enters the battlefield, gain control of all Rat tokens. Whenever Echo of Death's Wail attacks, you may sacrifice another creature. If you do, draw a card.
|
|
|
Echo of Dusk
( 2)
Creature — Vampire Spirit
(2/2)
Descend 4 — As long as there are four or more permanent cards in your graveyard, Echo of Dusk gets +1/+1 and has lifelink.
|
|
|
Echo of Eons
( 6)
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Echoes of the Kin Tree
( 2)
Enchantment
: Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
|
|
Edgar Markov's Coffin
( 0)
Legendary Artifact
At the beginning of your upkeep, create a 1/1 white and black Vampire creature token with lifelink and put a bloodline counter on Edgar Markov's Coffin. Then if there are three or more bloodline counters on it, remove those counters and transform it.
|
|
|
Edge of Autumn
( 2)
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
|
|
|
Edge of the Divinity
( 1)
Enchantment — Aura
Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.
|
|
|
Edric, Spymaster of Trest
( 3)
Legendary Creature — Elf Rogue
(2/2)
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
|
|
|
Egon, God of Death
( 3)
Legendary Creature — God
(6/6)
Deathtouch At the beginning of your upkeep, exile two cards from your graveyard. If you can't, sacrifice Egon and draw a card.
|
|
|
Eidolon of Blossoms
( 4)
Enchantment Creature — Spirit
(2/2)
Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
|
|
|
Eidolon of Countless Battles
( 3)
Enchantment Creature — Spirit
(0/0)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
|
|
|
Eidolon of Inspiration
( 3)
Enchantment Creature — Spirit
(2/2)
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
|
|
|
Eidolon of Obstruction
( 2)
Enchantment Creature — Spirit
(2/1)
First strike Loyalty abilities of planeswalkers your opponents control cost more to activate.
|
|
|
Eidolon of Philosophy
( 1)
Enchantment Creature — Spirit
(1/2)
, Sacrifice Eidolon of Philosophy: Draw three cards.
|
|
|
Eidolon of Rhetoric
( 3)
Enchantment Creature — Spirit
(1/4)
Each player can't cast more than one spell each turn.
|
|
|
Eidolon of the Great Revel
( 2)
Enchantment Creature — Spirit
(2/2)
Whenever a player casts a spell with mana value 3 or less, Eidolon of the Great Revel deals 2 damage to that player.
|
|
|
Eladamri, Lord of Leaves
( 2)
Legendary Creature — Elf Warrior
(2/2)
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can't be the targets of spells or abilities.)
|
|
|
Elder of Laurels
( 3)
Creature — Human Advisor
(2/3)
: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
|
|
|
Elder Pine of Jukai
( 3)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
|
|
|
Elesh Norn, Mother of Machines
( 5)
Legendary Creature — Phyrexian Praetor
(4/7)
Vigilance If a permanent entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering the battlefield don't cause abilities of permanents your opponents control to trigger.
|
|
|
Elixir of Immortality
( 1)
Artifact
, : You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
|
|
|
Elixir of Vitality
( 4)
Artifact
Elixir of Vitality enters the battlefield tapped. , Sacrifice Elixir of Vitality: You gain 4 life. , , Sacrifice Elixir of Vitality: You gain 8 life.
|
|
|
Ellivere of the Wild Court
( 4)
Legendary Creature — Human Knight
(4/4)
Whenever Ellivere of the Wild Court enters the battlefield or attacks, create a Virtuous Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 for each enchantment you control.) Whenever an enchanted creature you control deals combat damage to a player, draw a card.
|
|
|
Elrond of the White Council
( 5)
Legendary Creature — Elf Noble
(3/3)
Secret council — When Elrond of the White Council enters the battlefield, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
|
|
|
Elrond, Lord of Rivendell
( 3)
Legendary Creature — Elf Noble
(3/2)
Whenever Elrond, Lord of Rivendell or another creature enters the battlefield under your control, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
|
|
|
Elrond, Master of Healing
( 4)
Legendary Creature — Elf Noble
(4/4)
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
|
|
|
Elsha of the Infinite
( 5)
Legendary Creature — Djinn Monk
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) You may look at the top card of your library any time. You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
|
|
|
Elves of Deep Shadow
( 1)
Creature — Elf Druid
(1/1)
: Add . Elves of Deep Shadow deals 1 damage to you.
|
|
|
Virtue of Courage (Embereth Blaze)
( 2)
Instant — Adventure
Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)
|
|
|
Emblem of the Warmind
( 2)
Enchantment — Aura
Enchant creature you control Creatures you control have haste.
|
|
|
Embodiment of Flame
( 0)
Creature — Elemental Wizard
(3/3)
Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame. , Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
|
|
|
Embodiment of Fury
( 4)
Creature — Elemental
(4/3)
Trample Land creatures you control have trample. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
|
|
|
Embodiment of Insight
( 5)
Creature — Elemental
(4/4)
Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
|
|
|
Embrose, Dean of Shadow
( 4)
Legendary Creature — Human Warlock
(4/4)
: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature. Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
|
|
|
Emissary of Despair
( 3)
Creature — Spirit
(2/1)
Flying Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.
|
|
|
Emissary of Grudges
( 6)
Creature — Efreet
(6/5)
Flying, haste As Emissary of Grudges enters the battlefield, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
|
|
|
Emissary of Hope
( 3)
Creature — Spirit
(2/1)
Flying Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
|
|
|
Emissary of Sunrise
( 3)
Creature — Human Cleric
(2/1)
First strike When Emissary of Sunrise enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
|
|
Emissary of the Sleepless
( 5)
Creature — Spirit
(2/4)
Flying When Emissary of the Sleepless enters the battlefield, if a creature died this turn, create a 1/1 white Spirit creature token with flying.
|
|
|
Emmara, Soul of the Accord
( 2)
Legendary Creature — Elf Cleric
(2/2)
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
|
|
|
Emry, Lurker of the Loch
( 3)
Legendary Creature — Merfolk Wizard
(1/2)
This spell costs less to cast for each artifact you control. When Emry, Lurker of the Loch enters the battlefield, mill four cards. : Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
|
|
|
Endless Ranks of the Dead
( 4)
Enchantment
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
|
|
|
Enemy of Enlightenment
( 6)
Enchantment Creature — Demon
(5/5)
Flying Enemy of Enlightenment gets -1/-1 for each card in your opponents' hands. At the beginning of your upkeep, each player discards a card.
|
|
|
Enlistment Officer
( 4)
Creature — Human Soldier
(2/3)
First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
|
|
|
Entourage of Trest
( 5)
Creature — Elf Soldier
(4/4)
When Entourage of Trest enters the battlefield, you become the monarch. Entourage of Trest can block an additional creature each combat as long as you're the monarch.
|
|
|
Envoy of Okinec Ahau
( 3)
Creature — Cat Advisor
(3/3)
: Create a 1/1 colorless Gnome artifact creature token.
|
|
|
Éomer of the Riddermark
( 5)
Legendary Creature — Human Knight
(5/4)
Haste Whenever Éomer of the Riddermark attacks, if you control a creature with the greatest power among creatures on the battlefield, create a 1/1 white Human Soldier creature token.
|
|
|
Éomer, King of Rohan
( 5)
Legendary Creature — Human Noble
(2/2)
Double strike Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target.
|
|
|
Éomer, Marshal of Rohan
( 4)
Legendary Creature — Human Knight
(4/4)
Haste Whenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
|
|
|
Éowyn, Lady of Rohan
( 3)
Legendary Creature — Human Noble
(2/4)
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead. Equip abilities you activate cost less to activate.
|
|
|
Ephara, God of the Polis
( 4)
Legendary Enchantment Creature — God
(6/5)
Indestructible As long as your devotion to white and blue is less than seven, Ephara isn't a creature. At the beginning of each upkeep, if you had another creature enter the battlefield under your control last turn, draw a card.
|
|
|
Epicure of Blood
( 5)
Creature — Vampire
(4/4)
Whenever you gain life, each opponent loses 1 life.
|
|
|
Era of Enlightenment
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Scry 2. II — You gain 2 life. III — Exile this Saga, then return it to the battlefield transformed under your control.
|
|
|
Erebos, God of the Dead
( 4)
Legendary Enchantment Creature — God
(5/7)
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. , Pay 2 life: Draw a card.
|
|
|
Erestor of the Council
( 3)
Legendary Creature — Elf Noble
(2/4)
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
|
|
|
Eriette of the Charmed Apple
( 3)
Legendary Creature — Human Warlock
(2/4)
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
|
|
|
Eris, Roar of the Storm
( 10)
Legendary Creature — Elemental Warlock
(4/4)
This spell costs less to cast for each different mana value among instant and sorcery cards in your graveyard. Flying, prowess Whenever you cast your second spell each turn, create a 4/4 red Dragon Elemental creature token with flying and prowess.
|
|
|
Erkenbrand, Lord of Westfold
( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever Erkenbrand, Lord of Westfold or another Human enters the battlefield under your control, creatures you control get +1/+0 until end of turn.
|
|
|
Errand of Duty
( 2)
Instant
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|
Errand-Rider of Gondor
( 3)
Creature — Human Soldier
(3/2)
When Errand-Rider of Gondor enters the battlefield, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
|
|
|
Esika, God of the Tree
( 3)
Legendary Creature — God
(1/4)
Vigilance : Add one mana of any color. Other legendary creatures you control have vigilance and ": Add one mana of any color."
|
|
|
Essence of Orthodoxy
( 5)
Creature — Phyrexian
(3/3)
Flying Whenever Essence of Orthodoxy or another Phyrexian enters the battlefield under your control, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)
|
|
|
Essence of the Wild
( 6)
Creature — Avatar
(6/6)
Creatures you control enter the battlefield as a copy of Essence of the Wild.
|
|
|
Etching of Kumano
( 0)
Enchantment Creature — Human Shaman
(2/2)
Haste If a creature dealt damage this turn by a source you controlled would die, exile it instead.
|
|
|
Etchings of the Chosen
( 3)
Enchantment
As Etchings of the Chosen enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. , Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
|
|
Eternal of Harsh Truths
( 3)
Creature — Zombie Cleric
(1/3)
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) Whenever Eternal of Harsh Truths attacks and isn't blocked, draw a card.
|
|
|
Evangel of Heliod
( 6)
Creature — Human Cleric
(1/3)
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white. (Each in the mana costs of permanents you control counts toward your devotion to white.)
|
|
|
Evangel of Synthesis
( 2)
Creature — Phyrexian Human Cleric
(2/3)
When Evangel of Synthesis enters the battlefield, draw a card, then discard a card. As long as you've drawn two or more cards this turn, Evangel of Synthesis gets +1/+0 and has menace.
|
|
|
Evil Eye of Orms-by-Gore
( 5)
Creature — Eye
(3/6)
Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.
|
|
|
Evil Eye of Urborg
( 5)
Creature — Eye
(6/3)
Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
|
|
|
Exalted Flamer of Tzeentch
( 4)
Creature — Demon
(2/4)
Sorcerous Inspiration — At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Fire of Tzeentch — Whenever you cast an instant or sorcery spell, Exalted Flamer of Tzeentch deals 1 damage to each opponent.
|
|
|
Exchange of Words
( 3)
Enchantment
When Exchange of Words enters the battlefield, choose two target creatures. For as long as Exchange of Words remains on the battlefield, exchange the text boxes of those creatures.
|
|
|
Exemplar of Strength
( 2)
Creature — Human Warrior
(4/4)
When Exemplar of Strength enters the battlefield, put three -1/-1 counters on target creature you control. Whenever Exemplar of Strength attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
|
|
|
Explosion of Riches
( 6)
Sorcery
Draw a card, then each other player may draw a card. Whenever a card is drawn this way, Explosion of Riches deals 5 damage to target opponent chosen at random from among your opponents.
|
|
|
Extricator of Flesh
( 0)
Creature — Eldrazi Horror
(3/5)
Eldrazi you control have vigilance. , , Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.
|
|
|
Extricator of Sin
( 3)
Creature — Human Cleric
(0/3)
When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token. Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.
|
|
|
Eye of Doom
( 4)
Artifact
When Eye of Doom enters the battlefield, each player chooses a nonland permanent and puts a doom counter on it. , , Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
|
|
|
Eye of Duskmantle
( 7)
Creature — Eye
(3/8)
Flying, lifelink You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost.
|
|
|
Eye of Malcator
( 3)
Artifact
When Eye of Malcator enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Whenever another artifact enters the battlefield under your control, Eye of Malcator becomes a 4/4 Phyrexian Eye artifact creature until end of turn.
|
|
|
Eye of Nowhere
( 2)
Sorcery — Arcane
Return target permanent to its owner's hand.
|
|
|
Eye of Ojer Taq
( 3)
Artifact
: Add one mana of any color. Craft with two that share a card type (, Exile this artifact, Exile the two from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
|
|
|
Eye of Ramos
( 3)
Artifact
: Add . Sacrifice Eye of Ramos: Add .
|
|
|
Eye of Singularity
( 4)
World Enchantment
When Eye of Singularity enters the battlefield, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters the battlefield, destroy all other permanents with that name. They can't be regenerated.
|
|
|
Eye of the Storm
( 7)
Enchantment
Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with Eye of the Storm. For each copy, the player may cast the copy without paying its mana cost.
|
|
|
Eye of Ugin
( 0)
Legendary Land
Colorless Eldrazi spells you cast cost less to cast. , : Search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
|
|
|
Eye of Vecna
( 2)
Legendary Artifact
When Eye of Vecna enters the battlefield, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 2 life.
|
|
|
Eye of Yawgmoth
( 3)
Artifact
, , Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
|
|
|
Eyes of Gitaxias
( 3)
Sorcery
Incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Draw a card.
|
|
|
Eyes of the Watcher
( 3)
Enchantment
Whenever you cast an instant or sorcery spell, you may pay . If you do, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
|
|
Eyes of the Wisent
( 2)
Tribal Enchantment — Elemental
Whenever an opponent casts a blue spell during your turn, you may create a 4/4 green Elemental creature token.
|
|
|