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Stamina
Stamina 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature has vigilance.

Sacrifice this Aura: Regenerate enchanted creature.

Mercadian Masques (Uncommon)
Starlight Snare
Starlight Snare 2Blue (3)
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Jumpstart 2025 (Common)
Other Versions
Magic: The Gathering Foundations (Common)
Starlit Mantle
Starlit Mantle 1Blue (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature you control

When this Aura enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Jumpstart 2025 (Common)
Other Versions
Theros Beyond Death (Common)
Stasis Cell
Stasis Cell 4Blue (5)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

3Blue: Attach this Aura to target creature.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Ravnica: City of Guilds (Common)
Stasis Field
Stasis Field 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

March of the Machine (Common)
Stay Hidden, Stay Silent
Stay Hidden, Stay Silent 1Blue (2)
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

4BlueBlue: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.

Duskmourn: House of Horror (Uncommon)
Steel of the Godhead
Steel of the Godhead 2White or Blue (3)
Enchantment — Aura

Enchant creature

As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.

Duel Decks: Venser vs. Koth (Common)
Other Versions
Shadowmoor (Common)
Sticky Fingers
Sticky Fingers Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "Tap, Sacrifice this token: Add one mana of any color.")

When enchanted creature dies, draw a card.

Magic The Gathering—Fallout (Common)
Other Versions
Streets of New Capenna (Common)
Stinging Licid
Stinging Licid 1Blue (2)
Creature — Licid (1/1)

1Blue, Tap: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Blue to end this effect.

Whenever enchanted creature becomes tapped, this creature deals 2 damage to that creature's controller.

Tempest (Uncommon)
Stonehands
Stonehands 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Red: Enchanted creature gets +1/+0 until end of turn.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Stoneskin
Stoneskin 2White (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +0/+10.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Strands of Undeath
Strands of Undeath 3Black (4)
Enchantment — Aura

Enchant creature

When this Aura enters, target player discards two cards.

Black: Regenerate enchanted creature.

Double Masters 2022 (Common)
Other Versions
Ravnica: City of Guilds (Common)
Strange Augmentation
Strange Augmentation Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Delirium — Enchanted creature gets an additional +2/+2 as long as there are four or more card types among cards in your graveyard.

Eldritch Moon (Common)
Stratus Walk
Stratus Walk 1Blue (2)
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature has flying. (It can't be blocked except by creatures with flying or reach.)

Enchanted creature can block only creatures with flying.

Magic Origins (Common)
Other Versions
Born of the Gods (Common)
Street Savvy
Street Savvy Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.

Dissension (Common)
Strength of Isolation
Strength of Isolation 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2 and has protection from black.

Madness White (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Strength of Lunacy
Strength of Lunacy 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has protection from white.

Madness Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Uncommon)
Strength of the Harvest
Strength of the Harvest 2Green or White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each creature and/or enchantment you control.

Modern Horizons 3 (Uncommon)
Strength of Unity
Strength of Unity 3White (4)
Enchantment — Aura

Enchant creature

Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.

Invasion (Common)
Strong Back
Strong Back 2Green (3)
Enchantment — Aura

Enchant creature

Equip abilities you activate that target enchanted creature cost 3 less to activate.

Aura spells you cast that target enchanted creature cost 3 less to cast.

Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

Magic The Gathering—Fallout (Rare)
Stunning Strike
Stunning Strike 2Blue (3)
Enchantment — Aura

Flash

Enchant creature

When this Aura enters, tap enchanted creature and remove it from combat.

As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.

Commander Legends: Battle for Baldur's Gate (Common)
Stupefying Touch
Stupefying Touch 1Blue (2)
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature's activated abilities can't be activated.

Eternal Masters (Common)
Other Versions
Torment (Uncommon)
Sultai Runemark
Sultai Runemark 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has deathtouch as long as you control a green or blue permanent. (Any amount of damage it deals to a creature is enough to destroy it.)

Fate Reforged (Common)
Sun Clasp
Sun Clasp 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3.

White: Return enchanted creature to its owner's hand.

Dominaria Remastered (Common)
Other Versions
Visions (Common)
Battle Royale Box Set (Common)
Sunbond
Sunbond 3White (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."

Born of the Gods (Uncommon)
Supernatural Rescue
Supernatural Rescue 3White (4)
Enchantment — Aura

This spell has flash as long as you control a Spirit.

When you cast this spell, tap up to two target creatures you don't control.

Enchant creature you control

Enchanted creature gets +1/+2.

Innistrad: Crimson Vow (Common)
Surging Might
Surging Might 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.)

Coldsnap (Common)
Swashbuckling
Swashbuckling 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has haste.

Ixalan (Common)
Syr Armont, the Redeemer
Syr Armont, the Redeemer 3GreenWhite (5)
Legendary Creature — Human Knight (4/4)

When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Enchanted creatures you control get +1/+1.

Wilds of Eldraine (Uncommon)
Tahngarth's Rage
Tahngarth's Rage Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0 as long as it's attacking. Otherwise, it gets -2/-1.

Tempest (Uncommon)
Take Flight
Take Flight 3Blue (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."

The Brothers' War (Uncommon)
Takklemaggot
Takklemaggot 2BlackBlack (4)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.

When enchanted creature dies, that creature's controller chooses a creature that this card could enchant. If the player does, return this card to the battlefield under your control attached to that creature. If they don't, return this card to the battlefield under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, this enchantment deals 1 damage to that player."

Masters Edition III (Uncommon)
Other Versions
Legends (Uncommon)
Chronicles (Uncommon)
Tall as a Beanstalk
Tall as a Beanstalk 3Green (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3, has reach, and is a Giant in addition to its other types.

Throne of Eldraine (Common)
Talons of Falkenrath
Talons of Falkenrath 1Red (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has "1Red: This creature gets +2/+0 until end of turn."

Dark Ascension (Common)
Talons of Wildwood
Talons of Wildwood 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

2Green: Return this card from your graveyard to your hand.

Core Set 2019 (Common)
Tangle Kelp
Tangle Kelp Blue (1)
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step if it attacked during its controller's last turn.

The Dark (Uncommon)
Taste for Mayhem
Taste for Mayhem Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0.

Hellbent — Enchanted creature gets an additional +2/+0 as long as you have no cards in hand.

Ravnica Remastered (Common)
Other Versions
Dissension (Common)
Tattoo Ward
Tattoo Ward 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove this Aura.

Sacrifice this Aura: Destroy target enchantment.

Odyssey (Uncommon)
Temple Thief
Temple Thief 1Black (2)
Creature — Human Rogue (2/2)

This creature can't be blocked by enchanted creatures or enchantment creatures.

Theros Beyond Death (Common)
Temporal Isolation
Temporal Isolation 1White (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.)

Prevent all damage that would be dealt by enchanted creature.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Tempting Licid
Tempting Licid 2Green (3)
Creature — Licid (2/2)

Green, Tap: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Green to end this effect.

All creatures able to block enchanted creature do so.

Stronghold (Uncommon)
Temur Runemark
Temur Runemark 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has trample as long as you control a blue or red permanent.

Fate Reforged (Common)
Thassa's Emissary
Thassa's Emissary 3Blue (4)
Enchantment Creature — Crab (3/3)

Bestow 5Blue (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Whenever this creature or enchanted creature deals combat damage to a player, draw a card.

Enchanted creature gets +3/+3.

Theros (Uncommon)
The Brute
The Brute 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0.

RedRedRed: Regenerate enchanted creature.

Legends (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
The Rani
The Rani 1BlueBlackRed (4)
Legendary Creature — Time Lord Scientist (3/4)

Whenever The Rani enters or attacks, create a red Aura enchantment token named Mark of the Rani attached to another target creature. That token has enchant creature and "Enchanted creature gets +2/+2 and is goaded."

Whenever a goaded creature deals combat damage to one of your opponents, investigate.

Doctor Who Commander (Rare)
The Sound of Drums
The Sound of Drums 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature is goaded.

If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.

2Red: Return this card from your graveyard to your hand.

Doctor Who Commander (Rare)
Thirst
Thirst 2Blue (3)
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

At the beginning of your upkeep, sacrifice this Aura unless you pay Blue.

Mirage (Common)
Threads of Disloyalty
Threads of Disloyalty 1BlueBlue (3)
Enchantment — Aura

Enchant creature with mana value 2 or less

You control enchanted creature.

Signature Spellbook: Jace (Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Explorers of Ixalan (Rare)
Thrull Retainer
Thrull Retainer Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice this Aura: Regenerate enchanted creature.

Masters Edition (Common)
Other Versions
Fifth Edition (Uncommon)
Fallen Empires (Uncommon)
Thunderous Might
Thunderous Might 1Red (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, it gets +X/+0 until end of turn, where X is your devotion to red. (Each Red in the mana costs of permanents you control counts toward your devotion to red.)

Born of the Gods (Uncommon)
Tiger Claws
Tiger Claws 2Green (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+1 and has trample.

Mercadian Masques (Common)
Tightening Coils
Tightening Coils 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -6/-0 and loses flying.

Jumpstart: Historic Horizons (Common)
Other Versions
Battle for Zendikar (Common)
Tilonalli's Crown
Tilonalli's Crown 1Red (2)
Enchantment — Aura

Enchant creature

When this Aura enters, it deals 1 damage to enchanted creature.

Enchanted creature gets +3/+0 and has trample.

Rivals of Ixalan (Common)
Timely Ward
Timely Ward 2White (3)
Enchantment — Aura

You may cast this spell as though it had flash if it targets a commander.

Enchant creature

Enchanted creature has indestructible.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander Legends (Rare)
Wilds of Eldraine Commander (Rare)
Toddler's Rage (playtest)
Toddler's Rage (playtest) 1Red (2)
Enchantment — — Aura

Flash

Enchant creature

Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)

Mystery Booster 2: Convention Edition (Rare)
Torment
Torment 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-0.

Stronghold (Common)
Torpor Dust
Torpor Dust 2Blue or Black (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets -3/-0.

Shadowmoor (Common)
Torture
Torture Black (1)
Enchantment — Aura

Enchant creature

1Black: Put a -1/-1 counter on enchanted creature.

Shadowmoor (Common)
Other Versions
Fifth Edition (Common)
Homelands (Common)
Transmogrifying Licid
Transmogrifying Licid 3 (3)
Artifact Creature — Licid (2/2)

1, Tap: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay 1 to end this effect.

Enchanted creature gets +1/+1 and is an artifact in addition to its other types.

Exodus (Uncommon)
Trapped in the Tower
Trapped in the Tower 1White (2)
Enchantment — Aura

Enchant creature without flying

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Throne of Eldraine (Common)
Traveler's Cloak
Traveler's Cloak 2Blue (3)
Enchantment — Aura

Enchant creature

As this Aura enters, choose a land type.

When this Aura enters, draw a card.

Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)

Magic: The Gathering—Conspiracy (Common)
Other Versions
Invasion (Common)
Traveling Plague
Traveling Plague 3BlackBlack (5)
Enchantment — Aura

Enchant creature

At the beginning of each upkeep, put a plague counter on this Aura.

Enchanted creature gets -1/-1 for each plague counter on this Aura.

When enchanted creature leaves the battlefield, that creature's controller returns this Aura from its owner's graveyard to the battlefield.

Odyssey (Rare)
Treacherous Link
Treacherous Link 1Black (2)
Enchantment — Aura

Enchant creature

All damage that would be dealt to enchanted creature is dealt to its controller instead.

Urza's Legacy (Uncommon)
Treachery
Treachery 3BlueBlue (5)
Enchantment — Aura

Enchant creature

When this Aura enters, untap up to five lands.

You control enchanted creature.

Urza's Destiny (Rare)
Treefolk Umbra
Treefolk Umbra 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.

Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Modern Horizons (Common)
Treetop Bracers
Treetop Bracers 1Green (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.

Tenth Edition (Common)
Other Versions
Ninth Edition (Common)
Nemesis (Common)
Tricks of the Trade
Tricks of the Trade 3Blue (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and can't be blocked.

Welcome Deck 2017 (Common)
Other Versions
Magic 2013 (Common)
Trickster's Elk
Trickster's Elk 2Green (3)
Enchantment Creature — Elk (3/3)

Bestow 1Green (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.

Modern Horizons 3 (Uncommon)
Triclopean Sight
Triclopean Sight 1White (2)
Enchantment — Aura

Flash

Enchant creature

When this Aura enters, untap enchanted creature.

Enchanted creature gets +1/+1 and has vigilance.

Lorwyn (Common)
Triton Wavebreaker
Triton Wavebreaker Blue (1)
Enchantment Creature — Merfolk Wizard (1/1)

Bestow 1Blue (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)

As long as this permanent is a creature, it has prowess. (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Enchanted creature gets +1/+1 and has prowess.

Modern Horizons 3 (Uncommon)
Trollhide
Trollhide 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has "1Green: Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Magic 2014 Core Set (Common)
Other Versions
Magic 2012 (Common)
Twinblade Blessing
Twinblade Blessing 1WhiteWhite (3)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)

Magic: The Gathering Foundations (Uncommon)
Twinblade Invocation
Twinblade Invocation (0)
Enchantment — Aura

Enchant creature

Enchanted creature has double strike.

If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead.

Innistrad Remastered (Uncommon)
Other Versions
Innistrad: Crimson Vow (Uncommon)
Twisted Experiment
Twisted Experiment 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/-1.

Dominaria Remastered (Common)
Other Versions
Urza's Destiny (Common)
Twisted Fealty
Twisted Fealty 2Red (3)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

Wilds of Eldraine (Uncommon)
Twisted Sewer-Witch
Twisted Sewer-Witch 3BlackBlack (5)
Creature — Human Warlock (3/4)

When this creature enters, create a 1/1 black Rat creature token with "This creature can't block." Then for each Rat you control, create a Wicked Role token attached to that Rat. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)

Wilds of Eldraine (Uncommon)
Unable to Scream
Unable to Scream Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.

As long as enchanted creature is face down, it can't be turned face up.

Duskmourn: House of Horror (Common)
Unassuming Sage
Unassuming Sage 1White (2)
Creature — Human Peasant Wizard (2/2)

When this creature enters, you may pay 2. If you do, create a Sorcerer Role token attached to it. (Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

Wilds of Eldraine (Common)
Uncontrollable Anger
Uncontrollable Anger 2RedRed (4)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+2 and attacks each combat if able.

Magic: The Gathering—Conspiracy (Uncommon)
Other Versions
Champions of Kamigawa (Common)
Tenth Edition (Common)
Undying Rage
Undying Rage 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Dominaria Remastered (Common)
Other Versions
Time Spiral (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Eternal Masters (Common)
Ultimate Masters (Common)
Commander Legends (Common)
Unflinching Courage
Unflinching Courage 1GreenWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Magic: The Gathering Foundations (Uncommon)
Other Versions
Dragon's Maze (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Battlebond (Uncommon)
Commander 2018 (Uncommon)
Unhallowed Pact
Unhallowed Pact 2Black (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Duel Decks: Nissa vs. Ob Nixilis (Common)
Other Versions
Avacyn Restored (Common)
Magic: The Gathering—Conspiracy (Common)
Unholy Indenture
Unholy Indenture 2Black (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control with a +1/+1 counter on it.

Core Set 2020 (Common)
Unholy Strength
Unholy Strength Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1.

Duel Decks Anthology, Divine vs. Demonic (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Tenth Edition (Common)
Duel Decks: Divine vs. Demonic (Common)
Magic 2010 (Common)
Magic 2011 (Common)
Unnatural Hunger
Unnatural Hunger 3BlackBlack (5)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, this Aura deals damage equal to that creature's power to that player unless they sacrifice another creature of their choice.

Mercadian Masques (Rare)
Unquenchable Fury
Unquenchable Fury 2Red (3)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, it deals X damage to defending player, where X is the number of cards in their hand."

When this Aura is put into your graveyard from the battlefield, return it to your hand.

Kamigawa: Neon Dynasty Commander (Rare)
Unquenchable Thirst
Unquenchable Thirst 1Blue (2)
Enchantment — Aura

Enchant creature

When this Aura enters, if you control a Desert or there is a Desert card in your graveyard, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Unquestioned Authority
Unquestioned Authority 2White (3)
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card.

Enchanted creature has protection from creatures.

Jumpstart 2022 (Uncommon)
Other Versions
Judgment (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Commander 2018 (Uncommon)
Commander Legends (Uncommon)
Unstable Mutation
Unstable Mutation Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.

Ultimate Masters (Uncommon)
Other Versions
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Arabian Nights (Common)
Time Spiral "Timeshifted" (Special)
Untamed Hunger
Untamed Hunger 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 and has menace. (It can't be blocked except by two or more creatures.)

Magic: The Gathering Foundations (Common)
Other Versions
Oath of the Gatewatch (Common)
Welcome Deck 2017 (Common)
Utopia Vow
Utopia Vow 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "Tap: Add one mana of any color."

Time Spiral Remastered (Common)
Other Versions
Planar Chaos (Common)
Utter Insignificance
Utter Insignificance 1Blue (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature loses all abilities and has base power and toughness 1/1.

2Colorless: Exile enchanted creature.

Modern Horizons 3 (Common)
Valor of the Worthy
Valor of the Worthy White (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

When enchanted creature leaves the battlefield, create a 1/1 white Spirit creature token with flying.

Kaldheim (Common)
Vampiric Embrace
Vampiric Embrace 2BlackBlack (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.

Urza's Saga (Uncommon)
Vampiric Link
Vampiric Link Black (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage, you gain that much life.

Planar Chaos (Common)
Vampirism
Vampirism 1Black (2)
Enchantment — Aura

Enchant creature

When this Aura enters, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1 for each other creature you control.

Other creatures you control get -1/-1.

Visions (Uncommon)
Vanishing
Vanishing Blue (1)
Enchantment — Aura

Enchant creature

BlueBlue: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Visions (Common)
Vantress Transmuter
Vantress Transmuter 3Blue (4)
Creature — Human Wizard (3/4)

Wilds of Eldraine (Common)
Vapor Snare
Vapor Snare 4Blue (5)
Enchantment — Aura

Enchant creature

You control enchanted creature.

At the beginning of your upkeep, sacrifice this Aura unless you return a land you control to its owner's hand.

Worldwake (Uncommon)
Venarian Gold
Venarian Gold Variable ColorlessBlueBlue (2)
Enchantment — Aura

Enchant creature

When this Aura enters, tap enchanted creature and put X sleep counters on it.

Enchanted creature doesn't untap during its controller's untap step if it has a sleep counter on it.

At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from that creature.

Legends (Common)
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