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Urza's Rage
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) This spell can't be countered. Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
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Urza's Science Fair Project
( 6)
Artifact Creature — Construct
(4/4)
: Roll a six-sided die. Urza's Science Fair Project gets the indicated result. 1 — It gets -2/-2 until end of turn. 2 — Prevent all combat damage it would deal this turn. 3 — It gains vigilance until end of turn. 4 — It gains first strike until end of turn. 5 — It gains flying until end of turn. 6 — It gets +2/+2 until end of turn.
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Urza's Tome
( 2)
Artifact
, : Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
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Usher of the Fallen
( 1)
Creature — Spirit Warrior
(2/1)
Boast — : Create a 1/1 white Human Warrior creature token. (Activate only if this creature attacked this turn and only once each turn.)
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Uthden Troll
( 3)
Creature — Troll
(2/2)
: Regenerate Uthden Troll.
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Utopia Mycon
( 1)
Creature — Fungus
(0/2)
At the beginning of your upkeep, put a spore counter on Utopia Mycon. Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token. Sacrifice a Saproling: Add one mana of any color.
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Utopia Sprawl
( 1)
Enchantment — Aura
Enchant Forest As Utopia Sprawl enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
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Uurg, Spawn of Turg
( 3)
Legendary Creature — Frog Beast
(*/5)
Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) , Sacrifice a land: You gain 2 life.
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Vacuumelt
( 3)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target creature to its owner's hand.
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Vagrant Plowbeasts
( 7)
Creature — Beast
(6/6)
: Regenerate target creature with power 5 or greater.
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Valakut Fireboar
( 5)
Creature — Elemental Boar
(1/7)
Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.
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Valduk, Keeper of the Flame
( 3)
Legendary Creature — Human Shaman
(3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
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Valeron Wardens
( 3)
Creature — Human Monk
(1/3)
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever a creature you control becomes renowned, draw a card.
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Valgavoth's Faithful
( 1)
Creature — Human Cleric
(1/1)
, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Valiant Changeling
( 7)
Creature — Shapeshifter
(3/3)
This spell costs less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than . Changeling (This card is every creature type.) Double strike
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Valiant Rescuer
( 2)
Creature — Human Soldier
(3/1)
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling (, Discard this card: Draw a card.)
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Valkyrie's Sword
( 2)
Artifact — Equipment
When Valkyrie's Sword enters, you may pay . If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it. Equipped creature gets +2/+1. Equip
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Valley Rally
( 3)
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Creatures you control get +2/+0 until end of turn. If the gift was promised, target creature you control gains first strike until end of turn.
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XXValor (Valor)
( 4)
Creature — Incarnation
(2/2)
First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
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Valor in Akros
( 4)
Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
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Valorous Stance
( 2)
Instant
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
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Valor's Reach Tag Team
( 0)
Sorcery
Create two 3/2 red and white Warrior creature tokens with "Whenever this creature and at least one other creature token attack, put a +1/+1 counter on this creature."
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Vampire Charmseeker
( 8)
Creature — Vampire Wizard
(3/4)
Assist (Another player can pay up to of this spell's cost.) Flying When Vampire Charmseeker enters, return target instant, sorcery, or creature card from a graveyard to its owner's hand.
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Vampire Cutthroat
( 1)
Creature — Vampire Rogue
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vampire Hexmage
( 2)
Creature — Vampire Shaman
(2/1)
First strike Sacrifice Vampire Hexmage: Remove all counters from target permanent.
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Vampire of the Dire Moon
( 1)
Creature — Vampire
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vampire Outcasts
( 4)
Creature — Vampire
(2/2)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Vampire Scrivener
( 5)
Creature — Vampire Warlock
(2/2)
Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
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Vampire Socialite
( 2)
Creature — Vampire Noble
(2/2)
Menace (This creature can't be blocked except by two or more creatures.) When Vampire Socialite enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
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Vampire Sovereign
( 5)
Creature — Vampire Noble
(3/4)
Flying When Vampire Sovereign enters, target opponent loses 3 life and you gain 3 life.
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Vampire Warlord
( 5)
Creature — Vampire Warrior
(4/2)
Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Vampires' Vengeance
( 3)
Instant
Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Vampiric Embrace
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
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Vampiric Feast
( 7)
Sorcery
Vampiric Feast deals 4 damage to any target and you gain 4 life.
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Vampiric Rites
( 1)
Enchantment
, Sacrifice a creature: You gain 1 life and draw a card.
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Vampiric Sliver
( 4)
Creature — Sliver
(3/3)
All Sliver creatures have "Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature."
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Vampirism
( 2)
Enchantment — Aura
Enchant creature When Vampirism enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1 for each other creature you control. Other creatures you control get -1/-1.
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Vandalblast
( 1)
Sorcery
Destroy target artifact you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Vanguard of Brimaz
( 2)
Creature — Cat Soldier
(2/2)
Vigilance Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.
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Vanguard of the Rose
( 2)
Creature — Vampire Knight
(3/1)
, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.
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Vanish into Memory
( 4)
Instant
Exile target creature. You draw cards equal to that creature's power. At the beginning of your next upkeep, return that card to the battlefield under its owner's control. If you do, discard cards equal to that creature's toughness.
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Vanishment
( 5)
Instant
Put target nonland permanent on top of its owner's library. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Vanquish
( 3)
Instant
Destroy target blocking creature.
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Vanquish the Foul
( 6)
Sorcery
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Vapor Snare
( 5)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
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Vaporous Djinn
( 4)
Creature — Djinn
(3/4)
Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay . (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
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Vastwood Animist
( 3)
Creature — Elf Shaman Ally
(1/1)
: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
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Vastwood Surge
( 4)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
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Vat Emergence
( 5)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Vat of Rebirth
( 1)
Artifact
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on Vat of Rebirth. , , Remove four oil counters from Vat of Rebirth: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Vaultbreaker
( 4)
Creature — Orc Rogue
(4/2)
Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Vectis Gloves
( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has artifact landwalk. (It can't be blocked as long as defending player controls an artifact land.) Equip
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Vedalken Infiltrator
( 2)
Creature — Vedalken Rogue
(1/3)
Vedalken Infiltrator can't be blocked. Metalcraft — Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts.
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Vedalken Infuser
( 4)
Creature — Vedalken Wizard
(1/4)
At the beginning of your upkeep, you may put a charge counter on target artifact.
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Vedalken Mastermind
( 2)
Creature — Vedalken Wizard
(1/2)
, : Return target permanent you control to its owner's hand.
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Vedalken Plotter
( 3)
Creature — Vedalken Wizard
(1/1)
When Vedalken Plotter enters, exchange control of target land you control and target land an opponent controls.
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Vega, the Watcher
( 3)
Legendary Creature — Bird Spirit
(2/2)
Flying Whenever you cast a spell from anywhere other than your hand, draw a card.
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Veil of Assimilation
( 2)
Artifact
Whenever Veil of Assimilation or another artifact you control enters, target creature you control gets +1/+1 and gains vigilance until end of turn.
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Veil of Summer
( 1)
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
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Veilborn Ghoul
( 5)
Creature — Zombie
(4/1)
Veilborn Ghoul can't block. Whenever a Swamp you control enters, you may return Veilborn Ghoul from your graveyard to your hand.
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Veiled Apparition
( 2)
Enchantment
When an opponent casts a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay ."
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Veiled Sentry
( 1)
Enchantment
When an opponent casts a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's mana value.
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Venarian Glimmer
( 1)
Instant
Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.
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Venerable Knight
( 1)
Creature — Human Knight
(2/1)
When Venerable Knight dies, put a +1/+1 counter on target Knight you control.
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Venerable Monk
( 3)
Creature — Human Monk Cleric
(2/2)
When Venerable Monk enters, you gain 2 life.
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Vengeance
( 4)
Sorcery
Destroy target tapped creature.
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Vengeful Devil
( 2)
Creature — Devil
(1/1)
Haste Morbid — : Vengeful Devil deals 1 damage to any target. Activate only if a creature died this turn.
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Vengeful Possession
( 3)
Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.
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Vengeful Reaper
( 4)
Creature — Angel Cleric
(2/3)
Flying, deathtouch, haste Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Vengeful Rebel
( 3)
Creature — Aetherborn Warrior
(3/2)
Revolt — When Vengeful Rebel enters, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
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Vengeful Rebirth
( 6)
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. Exile Vengeful Rebirth.
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Vengeful Strangler
( 2)
Creature — Human Rogue
(2/1)
Vengeful Strangler can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.
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Vengeful Tracker
( 2)
Creature — Human Detective
(2/2)
Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them.
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Vengeful Vampire
( 6)
Creature — Vampire
(3/2)
Flying Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Vengeful Warchief
( 5)
Creature — Orc Warrior
(4/4)
Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.)
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Venom Connoisseur
( 2)
Creature — Human Druid
(2/2)
Alliance — Whenever another creature you control enters, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
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Venom Sliver
( 2)
Creature — Sliver
(1/1)
Sliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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Venomous Breath
( 4)
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
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Venomous Brutalizer
( 4)
Creature — Phyrexian Knight
(4/4)
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) When Venomous Brutalizer enters, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Venomthrope
( 3)
Creature — Tyranid
(2/2)
Flying, deathtouch, hexproof
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Verdant Field
( 3)
Enchantment — Aura
Enchant land Enchanted land has ": Target creature gets +1/+1 until end of turn."
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Verdant Rebirth
( 2)
Instant
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.
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Verdant Touch
( 2)
Sorcery
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target land becomes a 2/2 creature that's still a land. <I>(This effect lasts indefinitely.)</I>
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Verdeloth the Ancient
( 6)
Legendary Creature — Treefolk
(4/7)
Kicker (You may pay an additional as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth the Ancient enters, if it was kicked, create X 1/1 green Saproling creature tokens.
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Vertex Paladin
( 0)
Creature — Angel Knight
(*/*)
Flying Vertex Paladin's power and toughness are each equal to the number of creatures you control.
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Vertigo
( 1)
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.
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Vertigo Spawn
( 2)
Creature — Illusion
(0/3)
Defender Whenever Vertigo Spawn blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
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Vesperlark
( 3)
Creature — Elemental
(2/1)
Flying When Vesperlark leaves the battlefield, return target creature card with power 1 or less from your graveyard to the battlefield. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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