|
Vodalian Knights
( 3)
Creature — Merfolk Knight
(2/2)
First strike Vodalian Knights can't attack unless defending player controls an Island. When you control no Islands, sacrifice Vodalian Knights. : Vodalian Knights gains flying until end of turn.
|
|
|
Vodalian Mystic
( 2)
Creature — Merfolk Wizard
(1/1)
: Target instant or sorcery spell becomes the color of your choice.
|
|
|
Vohar, Vodalian Desecrator
( 2)
Legendary Creature — Phyrexian Merfolk Wizard
(1/2)
: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. , Sacrifice Vohar, Vodalian Desecrator: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
|
|
|
Voice of All
( 4)
Creature — Angel
(2/2)
Flying As Voice of All enters, choose a color. Voice of All has protection from the chosen color.
|
|
|
Voice of Duty
( 4)
Creature — Angel
(2/2)
Flying, protection from green
|
|
|
Voice of Grace
( 4)
Creature — Angel
(2/2)
Flying, protection from black
|
|
|
Voice of Law
( 4)
Creature — Angel
(2/2)
Flying, protection from red
|
|
|
Voice of Many
( 4)
Creature — Elf Druid
(3/3)
When Voice of Many enters, draw a card for each opponent who controls fewer creatures than you.
|
|
|
Voice of the Vermin
( 4)
Creature — Human Citizen
(2/2)
Voice of the Vermin enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn.
|
|
|
Voice of Truth
( 4)
Creature — Angel
(2/2)
Flying, protection from white
|
|
|
Voices from the Void
( 5)
Sorcery
Domain — Target player discards a card for each basic land type among lands you control.
|
|
|
Void Attendant
( 3)
Creature — Eldrazi Processor
(2/3)
Devoid (This card has no color.) , Put a card an opponent owns from exile into that player's graveyard: Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
|
|
|
Void Beckoner
( 8)
Creature — Nightmare Horror
(8/8)
Deathtouch Cycling (, Discard this card: Draw a card.) When you cycle Void Beckoner, put a deathtouch counter on target creature you control.
|
|
|
Void Grafter
( 3)
Creature — Eldrazi Drone
(2/4)
Devoid (This card has no color.) Flash (You may cast this spell any time you could cast an instant.) When Void Grafter enters, another target creature you control gains hexproof until end of turn.
|
|
|
Void Shatter
( 3)
Instant
Devoid (This card has no color.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
|
|
Void Squall
( 5)
Sorcery
Return target nonland permanent to its owner's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
|
|
Voidmage Husher
( 4)
Creature — Human Wizard
(2/2)
Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
|
|
|
Voidwalk
( 4)
Sorcery
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
|
|
|
Voidwing Hybrid
( 2)
Creature — Phyrexian Bat
(2/1)
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When you proliferate, return Voidwing Hybrid from your graveyard to your hand.
|
|
|
Volcanic Awakening
( 6)
Sorcery
Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
|
|
|
Volcanic Fallout
( 3)
Instant
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
|
|
|
Volcanic Fissure
( 0)
Land
As Volcanic Fissure enters, you may pay 3 life. If you don't, it enters tapped. : Add .
|
|
|
Volcanic Spray
( 2)
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Volcanic Torrent
( 5)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
|
|
|
Volcanic Wind
( 6)
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
|
|
|
Voldaren Ambusher
( 3)
Creature — Vampire Archer
(2/2)
When Voldaren Ambusher enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
|
|
|
Volition Reins
( 6)
Enchantment — Aura
Enchant permanent When Volition Reins enters, if enchanted permanent is tapped, untap it. You control enchanted permanent.
|
|
|
Volley Veteran
( 4)
Creature — Goblin Warrior
(4/2)
When Volley Veteran enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
|
|
|
Volrath's Curse
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn. : Return Volrath's Curse to its owner's hand.
|
|
|
Volrath's Motion Sensor
( 1)
Enchantment — Aura
Enchant player As Volrath's Motion Sensor enters, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand. When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.
|
|
|
Voltaic Brawler
( 2)
Creature — Human Warrior
(3/2)
When Voltaic Brawler enters, you get (two energy counters). Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.
|
|
|
Voltaic Construct
( 4)
Artifact Creature — Golem Construct
(2/2)
: Untap target artifact creature.
|
|
|
Voltaic Visionary
( 2)
Creature — Human Wizard
(3/1)
: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.
|
|
|
Voltstorm Angel
( 5)
Creature — Angel
(4/4)
Flying When Voltstorm Angel enters, you get (three energy counters). At the beginning of combat on your turn, you may pay . When you do, choose one — • Voltstorm Angel gains vigilance and lifelink until end of turn. • Other creatures you control get +1/+1 until end of turn.
|
|
|
Volunteer Reserves
( 2)
Creature — Human Soldier
(2/4)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
|
|
|
Voracious Cobra
( 4)
Creature — Snake
(2/2)
First strike Whenever Voracious Cobra deals combat damage to a creature, destroy that creature.
|
|
|
Voracious Fell Beast
( 6)
Creature — Drake Beast
(4/4)
Flying When Voracious Fell Beast enters, each opponent sacrifices a creature. Create a Food token for each creature sacrificed this way. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
|
|
|
Voracious Hatchling
( 4)
Creature — Elemental
(6/6)
Lifelink Voracious Hatchling enters with four -1/-1 counters on it. Whenever you cast a white spell, remove a -1/-1 counter from Voracious Hatchling. Whenever you cast a black spell, remove a -1/-1 counter from Voracious Hatchling.
|
|
|
Voracious Reader
( 0)
Creature — Eldrazi Homunculus
(3/4)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Instant and sorcery spells you cast cost less to cast.
|
|
|
Voracious Wurm
( 2)
Creature — Wurm
(2/2)
Voracious Wurm enters with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
|
|
|
Vorstclaw
( 6)
Creature — Elemental Horror
(7/7)
|
|
|
Vow of Duty
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
|
|
|
Vow of Flight
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
|
|
|
Vow of Lightning
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
|
|
|
Vow of Malice
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
|
|
Vow of Torment
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2, has menace, and can't attack you or planeswalkers you control. (It can't be blocked except by two or more creatures.)
|
|
|
Vow of Wildness
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3, has trample, and can't attack you or planeswalkers you control.
|
|
|
Voyager Drake
( 4)
Creature — Drake
(3/3)
Multikicker (You may pay an additional any number of times as you cast this spell.) Flying When Voyager Drake enters, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked.
|
|
|
Voyager Staff
( 1)
Artifact
, Sacrifice Voyager Staff: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
|
|
|
Vraska, Swarm's Eminence
( 4)
Legendary Planeswalker — Vraska
(5)
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. −2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."
|
|
|
Vraska's Conquistador
( 2)
Creature — Vampire Soldier
(2/1)
Whenever Vraska's Conquistador attacks or blocks, if you control a Vraska planeswalker, target opponent loses 2 life and you gain 2 life.
|
|
|
Vrock
( 5)
Creature — Bird Demon
(3/3)
Flying Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.
|
|
|
Vryn Wingmare
( 3)
Creature — Pegasus
(2/1)
Flying Noncreature spells cost more to cast.
|
|
|
Vug Lizard
( 3)
Creature — Lizard
(3/4)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
|
|
|
Vulshok Battlegear
( 3)
Artifact — Equipment
Equipped creature gets +3/+3. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Vulshok Morningstar
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Vulshok War Boar
( 4)
Creature — Boar Beast
(5/5)
When Vulshok War Boar enters, sacrifice it unless you sacrifice an artifact.
|
|
|
Wakedancer
( 3)
Creature — Human Shaman
(2/2)
Morbid — When Wakedancer enters, if a creature died this turn, create a 2/2 black Zombie creature token.
|
|
|
Waker of Waves
( 7)
Creature — Whale
(7/7)
Creatures your opponents control get -1/-0. , Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
|
|
|
Wakestone Gargoyle
( 4)
Creature — Gargoyle
(3/4)
Defender, flying : Creatures you control with defender can attack this turn as though they didn't have defender.
|
|
|
Walker of the Grove
( 8)
Creature — Elemental
(7/7)
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
Walker of the Wastes
( 5)
Creature — Eldrazi
(4/4)
( represents colorless mana.) Trample Walker of the Wastes gets +1/+1 for each land you control named Wastes.
|
|
|
Walking Bulwark
( 1)
Artifact Creature — Golem
(0/3)
Defender : Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
|
|
|
Walking Desecration
( 3)
Creature — Zombie
(1/1)
, : Creatures of the creature type of your choice attack this turn if able.
|
|
|
Walking Dream
( 4)
Creature — Illusion
(3/3)
Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
|
|
|
Walking Skyscraper
( 8)
Artifact Creature — Construct
(8/8)
This spell costs less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
|
|
|
Walking Sponge
( 2)
Creature — Sponge
(1/1)
: Target creature loses your choice of flying, first strike, or trample until end of turn.
|
|
|
Walking Wall
( 4)
Artifact Creature — Wall
(0/6)
Defender : Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
|
|
|
Wall of Air
( 3)
Creature — Wall
(1/5)
Defender, flying (This creature can't attack, and it can block creatures with flying.)
|
|
|
Wall of Blood
( 3)
Creature — Wall
(0/2)
Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
|
|
|
Wall of Blossoms
( 2)
Creature — Plant Wall
(0/4)
Defender When Wall of Blossoms enters, draw a card.
|
|
|
Wall of Bone
( 3)
Creature — Skeleton Wall
(1/4)
Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
|
|
|
Wall of Brambles
( 3)
Creature — Plant Wall
(2/3)
Defender (This creature can't attack.) : Regenerate Wall of Brambles.
|
|
|
Wall of Deceit
( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Turn Wall of Deceit face down. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Wall of Denial
( 3)
Creature — Wall
(0/8)
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
|
|
|
Wall of Dust
( 3)
Creature — Wall
(1/4)
Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
|
|
|
Wall of Essence
( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.
|
|
|
Wall of Fire
( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.
|
|
|
Wall of Frost
( 3)
Creature — Wall
(0/7)
Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
|
|
|
Wall of Granite
( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
|
|
|
Wall of Ice
( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
|
|
|
Wall of Junk
( 2)
Artifact Creature — Wall
(0/7)
Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
|
|
|
Wall of Lava
( 3)
Creature — Wall
(1/3)
Defender (This creature can't attack.) : Wall of Lava gets +1/+1 until end of turn.
|
|
|
Wall of Light
( 3)
Creature — Wall
(1/5)
Defender (This creature can't attack.) Protection from black
|
|
|
Wall of Limbs
( 3)
Creature — Zombie Wall
(0/3)
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. , Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
|
|
|
Wall of Lost Thoughts
( 2)
Creature — Wall
(0/4)
Defender When Wall of Lost Thoughts enters, target player mills four cards.
|
|
|
Wall of Mulch
( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) , Sacrifice a Wall: Draw a card.
|
|
|
Wall of Omens
( 2)
Creature — Wall
(0/4)
Defender When Wall of Omens enters, draw a card.
|
|
|