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Wall of Opposition
( 5)
Creature — Wall
(0/6)
Defender (This creature can't attack.) : Wall of Opposition gets +1/+0 until end of turn.
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Wall of Pine Needles
( 4)
Creature — Plant Wall
(3/3)
Defender (This creature can't attack.) : Regenerate Wall of Pine Needles.
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Wall of Putrid Flesh
( 3)
Creature — Wall
(2/4)
Defender (This creature can't attack.) Protection from white Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.
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Wall of Razors
( 2)
Creature — Wall
(4/1)
Defender (This creature can't attack.) First strike
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Wall of Resurgence
( 3)
Creature — Wall
(0/6)
Defender When Wall of Resurgence enters, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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Wall of Shards
( 2)
Snow Creature — Wall
(1/8)
Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Wall of Shields
( 3)
Artifact Creature — Wall
(0/4)
Defender (This creature can't attack.) Banding (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
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Wall of Souls
( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker.
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Wall of Spears
( 3)
Artifact Creature — Wall
(2/3)
Defender (This creature can't attack.) First strike
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Wall of Stone
( 3)
Creature — Wall
(0/8)
Defender (This creature can't attack.)
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Wall of Swords
( 4)
Creature — Wall
(3/5)
Defender (This creature can't attack.) Flying
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Wall of Tears
( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Whenever Wall of Tears blocks a creature, return that creature to its owner's hand at end of combat.
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Wall of Tombstones
( 2)
Creature — Wall
(0/1)
Defender (This creature can't attack.) At the beginning of your upkeep, change Wall of Tombstones's base toughness to 1 plus the number of creature cards in your graveyard. <I>(This effect lasts indefinitely.)</I>
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Wall of Vipers
( 3)
Creature — Snake Wall
(2/4)
Defender (This creature can't attack.) : Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.
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Wall of Water
( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Wall of Water gets +1/+0 until end of turn.
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Wall of Wonder
( 4)
Creature — Wall
(1/5)
Defender (This creature can't attack.) : Wall of Wonder gets +4/-4 until end of turn and can attack this turn as though it didn't have defender.
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Wallop
( 2)
Sorcery
Destroy target blue or black creature with flying.
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Wand of Ith
( 4)
Artifact
, : Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.
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Wand of Vertebrae
( 1)
Artifact
: Mill a card. , , Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.
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Wandering Champion
( 2)
Creature — Human Monk
(3/1)
Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.
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Wandering Graybeard
( 5)
Creature — Giant Wizard
(4/4)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
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Wandering Mind
( 3)
Creature — Horror
(2/1)
Flying When Wandering Mind enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Wandering Troubadour
( 4)
Creature — Dragon Bard
(4/2)
At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)
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Wanderlust
( 3)
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.
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Wandermare
( 3)
Creature — Horse
(3/3)
Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)
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Wandertale Mentor
( 2)
Creature — Raccoon Bard
(2/2)
Whenever you expend 4, put a +1/+1 counter on Wandertale Mentor. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) : Add or .
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Waning Wurm
( 4)
Creature — Zombie Wurm
(7/6)
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Wanted Scoundrels
( 2)
Creature — Human Pirate
(4/3)
When Wanted Scoundrels dies, target opponent creates two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
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War Barge
( 4)
Artifact
: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)
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War Chariot
( 3)
Artifact
, : Target creature gains trample until end of turn.
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War Dance
( 1)
Enchantment
At the beginning of your upkeep, you may put a verse counter on War Dance. Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.
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War Horn
( 3)
Artifact
Attacking creatures you control get +1/+0.
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War Oracle
( 4)
Creature — Human Cleric
(3/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
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War Priest of Thune
( 2)
Creature — Human Cleric
(2/2)
When War Priest of Thune enters, you may destroy target enchantment.
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Warbringer
( 4)
Creature — Orc Berserker
(3/3)
Dash costs you pay cost less (as long as this creature is on the battlefield). Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Warchanter Skald
( 3)
Creature — Dwarf Cleric
(2/3)
Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
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Warchief Giant
( 5)
Creature — Giant Warrior
(5/3)
Haste Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Warcry Phoenix
( 4)
Creature — Phoenix
(2/2)
Flying, haste Whenever you attack with three or more creatures, you may pay . If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
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Ward of Piety
( 2)
Enchantment — Aura
Enchant creature : The next 1 damage that would be dealt to enchanted creature this turn is dealt to any target instead.
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Ward Sliver
( 5)
Creature — Sliver
(2/2)
As Ward Sliver enters, choose a color. All Slivers have protection from the chosen color.
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Warden of Evos Isle
( 3)
Creature — Bird Wizard
(2/2)
Flying Creature spells with flying you cast cost less to cast.
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Warden of the Beyond
( 3)
Creature — Human Wizard
(2/2)
Vigilance (Attacking doesn't cause this creature to tap.) Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
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Warden of the Chained
( 3)
Creature — Minotaur Warrior
(4/4)
Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater.
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Warden of the Eye
( 5)
Creature — Djinn Wizard
(3/3)
When Warden of the Eye enters, return target noncreature, nonland card from your graveyard to your hand.
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Warden of the Wall
( 3)
Artifact
Warden of the Wall enters tapped. : Add . During turns other than yours, Warden of the Wall is a 2/3 Gargoyle artifact creature with flying.
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Warden of the Woods
( 6)
Creature — Treefolk
(5/7)
Vigilance (Attacking doesn't cause this creature to tap.) Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
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Wardscale Dragon
( 6)
Creature — Dragon
(4/4)
Flying As long as Wardscale Dragon is attacking, defending player can't cast spells.
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Warfire Javelineer
( 4)
Creature — Minotaur Warrior
(2/3)
When Warfire Javelineer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
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Warhost's Frenzy
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
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Warleader's Helix
( 4)
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
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Warlock Class
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) At the beginning of your end step, if a creature died this turn, each opponent loses 1 life. : Level 2 //Level_2// When this Class becomes level 2, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. : Level 3 //Level_3// At the beginning of your end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
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Warlord's Axe
( 3)
Artifact — Equipment
Equipped creature gets +3/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Warmonger
( 4)
Creature — Minotaur Monger
(3/3)
: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
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Warmonger's Chariot
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Warmth
( 2)
Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
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War-Name Aspirant
( 2)
Creature — Human Warrior
(2/1)
Raid — War-Name Aspirant enters with a +1/+1 counter on it if you attacked this turn. War-Name Aspirant can't be blocked by creatures with power 1 or less.
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Warpath
( 4)
Instant
Warpath deals 3 damage to each blocking creature and each blocked creature.
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Warped Devotion
( 3)
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card.
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Warped Physique
( 2)
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
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Warped Researcher
( 5)
Creature — Human Wizard Mutant
(3/4)
Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
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Warping Wail
( 2)
Instant
( represents colorless mana.) Choose one — • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Warren Weirding
( 2)
Kindred Sorcery — Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
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Warrior en-Kor
( 2)
Creature — Kor Warrior Knight
(2/2)
: The next 1 damage that would be dealt to Warrior en-Kor this turn is dealt to target creature you control instead.
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Warriors' Lesson
( 1)
Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
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Warrior's Stand
( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.
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Warthog
( 3)
Creature — Boar
(3/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Wash Away
( 1)
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell that wasn't cast from its owner's hand.
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Wash Out
( 4)
Sorcery
Return all permanents of the color of your choice to their owners' hands.
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Wasp of the Bitter End
( 2)
Creature — Insect Horror
(2/1)
Flying Whenever you cast a Bolas planeswalker spell, you may sacrifice Wasp of the Bitter End. If you do, destroy target creature.
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Wasteland
( 0)
Land
: Add . , Sacrifice Wasteland: Destroy target nonbasic land.
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Wasteland Viper
( 1)
Creature — Snake
(1/2)
Deathtouch Bloodrush — , Discard Wasteland Viper: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
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Watchdog
( 3)
Artifact Creature — Dog
(1/2)
Watchdog blocks each combat if able. As long as Watchdog is untapped, all creatures attacking you get -1/-0.
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Watcher for Tomorrow
( 2)
Creature — Human Wizard
(2/1)
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand.
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Watcher of the Roost
( 3)
Creature — Bird Soldier
(2/1)
Flying Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) When Watcher of the Roost is turned face up, you gain 2 life.
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Watcher of the Spheres
( 2)
Creature — Bird Wizard
(2/2)
Flying Creature spells with flying you cast cost less to cast. Whenever another creature you control with flying enters, Watcher of the Spheres gets +1/+1 until end of turn.
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Watchers of the Dead
( 2)
Artifact Creature — Cat
(2/2)
Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest.
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Watchful Blisterzoa
( 6)
Creature — Phyrexian Jellyfish
(4/4)
Flying Watchful Blisterzoa enters with an oil counter on it. When Watchful Blisterzoa dies, draw cards equal to the number of oil counters on it.
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Watchful Naga
( 3)
Creature — Snake Wizard
(2/2)
You may exert Watchful Naga as it attacks. When you do, draw a card. (An exerted creature won't untap during your next untap step.)
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Water Servant
( 4)
Creature — Elemental
(3/4)
: Water Servant gets +1/-1 until end of turn. : Water Servant gets -1/+1 until end of turn.
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Waterfront Bouncer
( 2)
Creature — Merfolk Spellshaper
(1/1)
, , Discard a card: Return target creature to its owner's hand.
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Waterkin Shaman
( 2)
Creature — Elemental Shaman
(2/1)
Whenever a creature you control with flying enters, Waterkin Shaman gets +1/+1 until end of turn.
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Waterlogged Teachings
( 4)
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle.
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Waterspout Djinn
( 4)
Creature — Djinn
(4/4)
Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
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Waterspout Weavers
( 5)
Creature — Merfolk Wizard
(3/3)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
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Watertight Gondola
( 0)
Artifact — Vehicle
(4/4)
Vigilance Descend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Waterwhirl
( 6)
Instant
Return up to two target creatures to their owners' hands.
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Wayfaring Giant
( 6)
Creature — Giant
(1/3)
Domain — Wayfaring Giant gets +1/+1 for each basic land type among lands you control.
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Wayfaring Temple
( 3)
Creature — Elemental
(*/*)
Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
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