|
Valakut Invoker
( 3)
Creature — Human Shaman
(2/3)
: Valakut Invoker deals 3 damage to any target.
|
|
|
Valakut Predator
( 3)
Creature — Elemental
(2/2)
Landfall — Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
|
|
|
Valakut, the Molten Pinnacle
( 0)
Land
Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. : Add .
|
|
|
Valduk, Keeper of the Flame
( 3)
Legendary Creature — Human Shaman
(3/2)
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
|
|
|
Valiant Rescuer
( 2)
Creature — Human Soldier
(3/1)
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling (, Discard this card: Draw a card.)
|
|
|
Valorous Stance
( 2)
Instant
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
|
|
|
Valorous Steed
( 5)
Creature — Unicorn
(3/3)
Vigilance (Attacking doesn't cause this creature to tap.) When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.
|
|
|
Vampire Champion Fury
( 0)
Stickers
2 — Hellbent — This creature gets +3/+3 as long as you have no cards in hand. 4 — , Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power. 2 — 1/5 3 — 6/3
|
|
|
Vampire Cutthroat
( 1)
Creature — Vampire Rogue
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Vampire Hounds
( 3)
Creature — Vampire Dog
(2/2)
Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.
|
|
|
Vampire Nocturnus
( 4)
Creature — Vampire
(3/3)
Play with the top card of your library revealed. As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
|
|
|
Vampire Opportunist
( 2)
Creature — Vampire
(2/1)
: Each opponent loses 2 life and you gain 2 life.
|
|
|
Vampire Outcasts
( 4)
Creature — Vampire
(2/2)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Vampiric Fury
( 2)
Instant
Vampire creatures you control get +2/+0 and gain first strike until end of turn.
|
|
|
Vampiric Touch
( 3)
Sorcery
Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.
|
|
|
Vampiric Tutor
( 1)
Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
|
|
|
Vanguard of Brimaz
( 2)
Creature — Cat Soldier
(2/2)
Vigilance Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.
|
|
|
Vanguard of the Rose
( 2)
Creature — Vampire Knight
(3/1)
, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.
|
|
|
Vanguard Suppressor
( 4)
Creature — Astartes Warrior
(3/2)
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Flying Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
|
|
|
Vanguard's Shield
( 2)
Artifact — Equipment
Equipped creature gets +0/+3 and can block an additional creature each combat. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Vanquish
( 3)
Instant
Destroy target blocking creature.
|
|
|
Vanquish the Foul
( 6)
Sorcery
Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
|
Vanquish the Horde
( 8)
Sorcery
This spell costs less to cast for each creature on the battlefield. Destroy all creatures.
|
|
|
Vanquisher's Axe
( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Vanquisher's Banner
( 5)
Artifact
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
|
|
|
Vaporous Djinn
( 4)
Creature — Djinn
(3/4)
Flying At the beginning of your upkeep, Vaporous Djinn phases out unless you pay . (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
|
|
|
Varchild's Crusader
( 4)
Creature — Human Knight
(3/2)
: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.
|
|
|
Varina, Lich Queen
( 4)
Legendary Creature — Zombie Wizard
(4/4)
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life. , Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
|
|
|
Vassal's Duty
( 4)
Enchantment
: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
|
|
|
Vastwood Surge
( 4)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
|
|
|
Vault 101: Birthday Party
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.") II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
|
|
|
Vault 11: Voter's Dilemma
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
|
|
|
Vault 112: Sadistic Simulation
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters). III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
|
|
|
Vault 12: The Necropolis
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
|
|
|
Vault 13: Dweller's Journey
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
|
|
|
Vault 21: House Gambit
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Discard a card, then draw a card. III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
|
|
|
Vault 75: Middle School
( 4)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control.
|
|
|
Vault 87: Forced Evolution
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gain control of target non-Mutant creature for as long as you control Vault 87. II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types. III — Draw cards equal to the greatest power among Mutants you control.
|
|
|
Vault of Catlacan
( 0)
Legendary Land
(Transforms from Storm the Vault.) : Add one mana of any color. : Add for each artifact you control.
|
|
|
Vault of Champions
( 0)
Land
Vault of Champions enters the battlefield tapped unless you have two or more opponents. : Add or .
|
|
|
Vault Plunderer
( 3)
Creature — Human Rogue
(3/1)
When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life.
|
|
|
Vault Skirge
( 2)
Artifact Creature — Phyrexian Imp
(1/1)
( can be paid with either or 2 life.) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
|
|
|
Vault Skyward
( 1)
Instant
Target creature gains flying until end of turn. Untap it.
|
|
|
Vaultborn Tyrant
( 7)
Creature — Dinosaur
(6/6)
Trample Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card. When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
|
|
|
Vaultbreaker
( 4)
Creature — Orc Rogue
(4/2)
Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
|
|
|
Vebulid
( 1)
Creature — Phyrexian Horror
(0/0)
Vebulid enters the battlefield with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid. When Vebulid attacks or blocks, destroy it at end of combat.
|
|
|
Vedalken Ghoul
( 2)
Creature — Vedalken Zombie
(1/1)
Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.
|
|
|
Vedalken Humiliator
( 4)
Creature — Vedalken Wizard
(3/4)
Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
|
|
|
Vedalken Infuser
( 4)
Creature — Vedalken Wizard
(1/4)
At the beginning of your upkeep, you may put a charge counter on target artifact.
|
|
|
Vedalken Squirrel-Whacker
( 4)
Creature — Vedalken Guest
(*/*)
As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result. If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.
|
|
|
Veil of Summer
( 1)
Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
|
|
|
Veilborn Ghoul
( 5)
Creature — Zombie
(4/1)
Veilborn Ghoul can't block. Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
|
|
|
Veilstone Amulet
( 3)
Artifact
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.
|
|
|
Velomachus Lorehold
( 7)
Legendary Creature — Elder Dragon
(5/5)
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
|
|
|
Vendilion Clique
( 3)
Legendary Creature — Faerie Wizard
(3/1)
Flash Flying When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
|
|
|
Venerable Kumo
( 5)
Creature — Spirit
(2/3)
Reach (This creature can block creatures with flying.) Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
|
|
|
Vengeful Ancestor
( 4)
Creature — Spirit Dragon
(3/4)
Flying Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller.
|
|
|
Vengeful Archon
( 7)
Creature — Archon
(7/7)
Flying : Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.
|
|
|
Vengeful Dead
( 4)
Creature — Zombie
(3/2)
Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
|
|
|
Vengeful Devil
( 2)
Creature — Devil
(1/1)
Haste Morbid — : Vengeful Devil deals 1 damage to any target. Activate only if a creature died this turn.
|
|
|
Vengeful Dreams
( 2)
Instant
As an additional cost to cast this spell, discard X cards. Exile X target attacking creatures.
|
|
|
Vengeful Firebrand
( 4)
Creature — Elemental Warrior
(5/2)
Vengeful Firebrand has haste as long as a Warrior card is in your graveyard. : Vengeful Firebrand gets +1/+0 until end of turn.
|
|
|
Vengeful Pharaoh
( 5)
Creature — Zombie
(5/4)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
|
|
|
Vengeful Reaper
( 4)
Creature — Angel Cleric
(2/3)
Flying, deathtouch, haste Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
|
|
Vengeful Rebel
( 3)
Creature — Aetherborn Warrior
(3/2)
Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.
|
|
|
Vengeful Rebirth
( 6)
Sorcery
Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target. Exile Vengeful Rebirth.
|
|
|
Vengeful Regrowth
( 6)
Sorcery
Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Vengeful Strangler
( 2)
Creature — Human Rogue
(2/1)
Vengeful Strangler can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.
|
|
|
Vengeful Townsfolk
( 3)
Creature — Human Citizen
(3/3)
Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.
|
|
|
Vengeful Tracker
( 2)
Creature — Human Detective
(2/2)
Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them.
|
|
|
Vengeful Vampire
( 6)
Creature — Vampire
(3/2)
Flying Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
|
|
Vengeful Warchief
( 5)
Creature — Orc Warrior
(4/4)
Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.)
|
|
|
Venom Connoisseur
( 2)
Creature — Human Druid
(2/2)
Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
|
|
|
Venomous Breath
( 4)
Instant
Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.
|
|
|
Venomous Brutalizer
( 4)
Creature — Phyrexian Knight
(4/4)
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) When Venomous Brutalizer enters the battlefield, you may pay . If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Venomous Changeling
( 3)
Creature — Shapeshifter
(1/3)
Changeling (This card is every creature type.) Deathtouch
|
|
|
Venomous Dragonfly
( 4)
Creature — Insect
(1/1)
Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.
|
|
|
Venomous Fangs
( 3)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals damage to a creature, destroy the other creature.
|
|
|
Venomous Hierophant
( 4)
Creature — Gorgon Cleric
(3/3)
Deathtouch When Venomous Hierophant enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)
|
|
|
Venser, Corpse Puppet
( 2)
Legendary Creature — Phyrexian Zombie Wizard
(1/3)
Lifelink, toxic 1 Whenever you proliferate, choose one — • If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token. • Target artifact creature you control gains flying and lifelink until end of turn.
|
|
|
Venser, the Sojourner
( 5)
Legendary Planeswalker — Venser
(3)
+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. −1: Creatures can't be blocked this turn. −8: You get an emblem with "Whenever you cast a spell, exile target permanent."
|
|
|
Venser's Diffusion
( 3)
Instant
Return target nonland permanent or suspended card to its owner's hand.
|
|
|
Venser's Journal
( 5)
Artifact
You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.
|
|
|