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Valakut Invoker
Valakut Invoker 2Red (3)
Creature — Human Shaman (2/3)

8: Valakut Invoker deals 3 damage to any target.

Commander Legends (Common)
Other Versions
Battle for Zendikar (Common)
Valakut Predator
Valakut Predator 2Red (3)
Creature — Elemental (2/2)

Landfall — Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.

Battle for Zendikar (Common)
Valakut Stoneforge
Valakut Stoneforge (0)
Land

Valakut Stoneforge enters the battlefield tapped.

Tap: Add Red.

Zendikar Rising (Rare)
Valakut, the Molten Pinnacle
Valakut, the Molten Pinnacle (0)
Land

Valakut, the Molten Pinnacle enters the battlefield tapped.

Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.

Tap: Add Red.

Zendikar Rising Expeditions (Mythic Rare)
Other Versions
Zendikar (Rare)
Valduk, Keeper of the Flame
Valduk, Keeper of the Flame 2Red (3)
Legendary Creature — Human Shaman (3/2)

At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

Commander Masters (Uncommon)
Other Versions
Dominaria (Uncommon)
Dominaria Remastered (Uncommon)
March of the Machine Multiverse Legends (Uncommon)
Valeron Outlander
Valeron Outlander GreenWhite (2)
Creature — Human Scout (2/2)

Protection from black

Conflux (Common)
Valiant Guard
Valiant Guard White (1)
Creature — Human Soldier (0/3)

Conflux (Common)
Valiant Rescuer
Valiant Rescuer 1White (2)
Creature — Human Soldier (3/1)

Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Valorous Charge
Valorous Charge 1WhiteWhite (3)
Sorcery

White creatures get +2/+0 until end of turn.

Portal (Uncommon)
Valorous Stance
Valorous Stance 1White (2)
Instant

Choose one —

• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

• Destroy target creature with toughness 4 or greater.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Jumpstart (Uncommon)
Double Masters (Uncommon)
Commander Legends (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Innistrad: Crimson Vow (Uncommon)
Game Night: Free-For-All (Uncommon)
Jumpstart 2022 (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Valorous Steed
Valorous Steed 4White (5)
Creature — Unicorn (3/3)

Vigilance (Attacking doesn't cause this creature to tap.)

When Valorous Steed enters the battlefield, create a 2/2 white Knight creature token with vigilance.

Jumpstart 2022 (Common)
Other Versions
Core Set 2021 (Common)
Vampire Champion Fury
Vampire Champion Fury (0)
Stickers

2 — Hellbent — This creature gets +3/+3 as long as you have no cards in hand.

4 — 2, Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power.

2 — 1/5

3 — 6/3

Unfinity (Common)
Vampire Cutthroat
Vampire Cutthroat Black (1)
Creature — Vampire Rogue (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Eldritch Moon (Uncommon)
Vampire Hounds
Vampire Hounds 2Black (3)
Creature — Vampire Dog (2/2)

Discard a creature card: Vampire Hounds gets +2/+2 until end of turn.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Vampire Nocturnus
Vampire Nocturnus 1BlackBlackBlack (4)
Creature — Vampire (3/3)

Play with the top card of your library revealed.

As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

Magic 2013 (Mythic Rare)
Other Versions
Magic 2010 (Mythic Rare)
Vampire Opportunist
Vampire Opportunist 1Black (2)
Creature — Vampire (2/1)

6Black: Each opponent loses 2 life and you gain 2 life.

Arena Base Set (Common)
Other Versions
War of the Spark (Common)
Core Set 2020 (Common)
Vampire Outcasts
Vampire Outcasts 2BlackBlack (4)
Creature — Vampire (2/2)

Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Modern Masters 2015 Edition (Uncommon)
Other Versions
Magic 2012 (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Vampiric Fury
Vampiric Fury 1Red (2)
Instant

Vampire creatures you control get +2/+0 and gain first strike until end of turn.

Shadows of the Past (Common)
Other Versions
Innistrad (Common)
Vampiric Touch
Vampiric Touch 2Black (3)
Sorcery

Vampiric Touch deals 2 damage to target opponent or planeswalker and you gain 2 life.

Portal (Common)
Vampiric Tutor
Vampiric Tutor Black (1)
Instant

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Dominaria Remastered (Mythic Rare)
Other Versions
Classic Sixth Edition (Rare)
Visions (Rare)
Vintage Masters (Rare)
Eternal Masters (Mythic Rare)
Commander Legends (Mythic Rare)
Vanguard of Brimaz
Vanguard of Brimaz WhiteWhite (2)
Creature — Cat Soldier (2/2)

Vigilance

Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.

Born of the Gods (Uncommon)
Vanguard of the Rose
Vanguard of the Rose 1White (2)
Creature — Vampire Knight (3/1)

1, Sacrifice another creature or artifact: Vanguard of the Rose gains indestructible until end of turn. Tap it.

The Lost Caverns of Ixalan (Uncommon)
Vanguard Suppressor
Vanguard Suppressor 3Blue (4)
Creature — Astartes Warrior (3/2)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

Flying

Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.

Warhammer 40,000 Commander (Rare)
Vanguard's Shield
Vanguard's Shield 2 (2)
Artifact — Equipment

Equipped creature gets +0/+3 and can block an additional creature each combat.

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Avacyn Restored (Common)
Vanquish
Vanquish 2White (3)
Instant

Destroy target blocking creature.

Fifth Dawn (Uncommon)
Vanquish the Foul
Vanquish the Foul 5White (6)
Sorcery

Destroy target creature with power 4 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Theros (Uncommon)
Vanquish the Horde
Vanquish the Horde 6WhiteWhite (8)
Sorcery

This spell costs 1 less to cast for each creature on the battlefield.

Destroy all creatures.

Innistrad: Midnight Hunt (Rare)
Vanquish the Weak
Vanquish the Weak 2Black (3)
Instant

Destroy target creature with power 3 or less.

March of the Machine (Common)
Other Versions
Ixalan (Common)
Zendikar Rising (Common)
Vanquisher's Axe
Vanquisher's Axe 1 (1)
Artifact — Equipment

Equipped creature gets +2/+0.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Dominaria United (Common)
Vanquisher's Banner
Vanquisher's Banner 5 (5)
Artifact

As Vanquisher's Banner enters the battlefield, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Whenever you cast a creature spell of the chosen type, draw a card.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Ixalan (Rare)
Time Spiral Remastered (Bonus)
March of the Machine Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Commander Masters (Rare)
Vantress Transmuter
Vantress Transmuter 3Blue (4)
Creature — Human Wizard (3/4)

Wilds of Eldraine (Common)
Virtue of Knowledge (Vantress Visions)
Virtue of Knowledge (Vantress Visions) 1Blue (2)
Instant — Adventure

Copy target activated or triggered ability you control. You may choose new targets for the copy.

Wilds of Eldraine (Mythic Rare)
Vaporous Djinn
Vaporous Djinn 2BlueBlue (4)
Creature — Djinn (3/4)

Flying

At the beginning of your upkeep, Vaporous Djinn phases out unless you pay BlueBlue. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)

Mirage (Uncommon)
Varchild's Crusader
Varchild's Crusader 3Red (4)
Creature — Human Knight (3/2)

0: Varchild's Crusader can't be blocked this turn except by Walls. Sacrifice Varchild's Crusader at the beginning of the next end step.

Masters Edition II (Common)
Other Versions
Alliances (Common)
Varina, Lich Queen
Varina, Lich Queen 1WhiteBlueBlack (4)
Legendary Creature — Zombie Wizard (4/4)

Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.

2, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.

Double Masters 2022 (Rare)
Other Versions
Commander 2018 (Mythic Rare)
Vassal Soul
Vassal Soul 1White or BlueWhite or Blue (3)
Creature — Spirit (2/2)

Flying

Return to Ravnica (Common)
Vassal's Duty
Vassal's Duty 3White (4)
Enchantment

1: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.

Champions of Kamigawa (Rare)
Vastwood Surge
Vastwood Surge 3Green (4)
Sorcery

Kicker 4 (You may pay an additional 4 as you cast this spell.)

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.

Kamigawa: Neon Dynasty Commander (Uncommon)
Other Versions
Zendikar Rising (Uncommon)
Vault 101: Birthday Party
Vault 101: Birthday Party 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Soldier creature token and a Food token. (A Food token is an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.

Magic The Gathering—Fallout (Rare)
Vault 11: Voter's Dilemma
Vault 11: Voter's Dilemma 2WhiteBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each opponent, you create a 1/1 white Human Soldier creature token.

II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.

Magic The Gathering—Fallout (Rare)
Vault 112: Sadistic Simulation
Vault 112: Sadistic Simulation 2BlueRed (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap up to one target creature and put a stun counter on it. You get EnergyEnergy (two energy counters).

III — Pay any amount of Energy. If you paid one or more Energy this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.

Magic The Gathering—Fallout (Rare)
Vault 12: The Necropolis
Vault 12: The Necropolis 4BlackBlack (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player gets three rad counters.

II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.

III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.

Magic The Gathering—Fallout (Rare)
Vault 13: Dweller's Journey
Vault 13: Dweller's Journey 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.

II — You gain 2 life and scry 2.

III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.

Magic The Gathering—Fallout (Rare)
Vault 21: House Gambit
Vault 21: House Gambit 1Red (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Discard a card, then draw a card.

III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.

Magic The Gathering—Fallout (Rare)
Vault 75: Middle School
Vault 75: Middle School 2WhiteWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile all creatures with power 4 or greater.

II, III — Put a +1/+1 counter on each creature you control.

Magic The Gathering—Fallout (Rare)
Vault 87: Forced Evolution
Vault 87: Forced Evolution 3GreenBlue (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target non-Mutant creature for as long as you control Vault 87.

II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.

III — Draw cards equal to the greatest power among Mutants you control.

Magic The Gathering—Fallout (Rare)
Vault of Catlacan
Vault of Catlacan (0)
Legendary Land

(Transforms from Storm the Vault.)

Tap: Add one mana of any color.

Tap: Add Blue for each artifact you control.

Rivals of Ixalan (Rare)
Vault of Champions
Vault of Champions (0)
Land

Vault of Champions enters the battlefield tapped unless you have two or more opponents.

Tap: Add White or Black.

Commander Masters (Rare)
Other Versions
Commander Legends (Rare)
Vault of the Archangel
Vault of the Archangel (0)
Land

Tap: Add Colorless.

2WhiteBlack, Tap: Creatures you control gain deathtouch and lifelink until end of turn.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dark Ascension (Rare)
Modern Event Deck 2014 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
March of the Machine Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Vault of Whispers
Vault of Whispers (0)
Artifact Land

Tap: Add Black.

The Brothers' War Commander (Common)
Other Versions
Mirrodin (Common)
Planechase (Common)
Warhammer 40,000 Commander (Common)
Vault Plunderer
Vault Plunderer 2Black (3)
Creature — Human Rogue (3/1)

When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life.

Outlaws of Thunder Junction (Common)
Vault Robber
Vault Robber 1Red (2)
Creature — Dwarf Rogue (1/3)

1, Tap, Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Vault Skirge
Vault Skirge 1Phyrexian Black (2)
Artifact Creature — Phyrexian Imp (1/1)

(Phyrexian Black can be paid with either Black or 2 life.)

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Historic Anthology 5 (Common)
Other Versions
New Phyrexia (Common)
Vault Skyward
Vault Skyward Blue (1)
Instant

Target creature gains flying until end of turn. Untap it.

Scars of Mirrodin (Common)
Vaultborn Tyrant
Vaultborn Tyrant 5GreenGreen (7)
Creature — Dinosaur (6/6)

Trample

Whenever Vaultborn Tyrant or another creature with power 4 or greater enters the battlefield under your control, you gain 3 life and draw a card.

When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Vaultbreaker
Vaultbreaker 3Red (4)
Creature — Orc Rogue (4/2)

Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.

Dash 2Red (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Fate Reforged (Uncommon)
Vebulid
Vebulid Black (1)
Creature — Phyrexian Horror (0/0)

Vebulid enters the battlefield with a +1/+1 counter on it.

At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.

When Vebulid attacks or blocks, destroy it at end of combat.

Urza's Saga (Rare)
Vedalken Ghoul
Vedalken Ghoul BlueBlack (2)
Creature — Vedalken Zombie (1/1)

Whenever Vedalken Ghoul becomes blocked, defending player loses 4 life.

Alara Reborn (Common)
Vedalken Humiliator
Vedalken Humiliator 3Blue (4)
Creature — Vedalken Wizard (3/4)

Metalcraft — Whenever Vedalken Humiliator attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.

March of the Machine Commander (Rare)
Other Versions
Commander 2018 (Rare)
The Brothers' War Commander (Rare)
Vedalken Infuser
Vedalken Infuser 3Blue (4)
Creature — Vedalken Wizard (1/4)

At the beginning of your upkeep, you may put a charge counter on target artifact.

Double Masters (Common)
Other Versions
Mirrodin Besieged (Uncommon)
Vedalken Outlander
Vedalken Outlander WhiteBlue (2)
Artifact Creature — Vedalken Scout (2/2)

Protection from red

Conflux (Common)
Vedalken Squirrel-Whacker
Vedalken Squirrel-Whacker 3Blue (4)
Creature — Vedalken Guest (*/*)

As Vedalken Squirrel-Whacker enters the battlefield, roll a six-sided die twice. Its base power becomes the first result and its base toughness becomes the second result.

If you would roll one or more six-sided dice, instead roll them and you may exchange one result with Vedalken Squirrel-Whacker's base power or base toughness.

Unfinity (Rare)
Veil of Summer
Veil of Summer Green (1)
Instant

Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)

Core Set 2020 (Uncommon)
Veilborn Ghoul
Veilborn Ghoul 4Black (5)
Creature — Zombie (4/1)

Veilborn Ghoul can't block.

Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.

Magic 2013 (Uncommon)
Veilstone Amulet
Veilstone Amulet 3 (3)
Artifact

Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn.

Future Sight (Rare)
Velomachus Lorehold
Velomachus Lorehold 5RedWhite (7)
Legendary Creature — Elder Dragon (5/5)

Flying, vigilance, haste

Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Strixhaven: School of Mages (Mythic Rare)
Vendilion Clique
Vendilion Clique 1BlueBlue (3)
Legendary Creature — Faerie Wizard (3/1)

Flash

Flying

When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

Jumpstart 2022 (Mythic Rare)
Other Versions
Morningtide (Rare)
Modern Masters (Mythic Rare)
Modern Masters 2015 Edition (Mythic Rare)
Masters 25 (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Venerable Kumo
Venerable Kumo 4Green (5)
Creature — Spirit (2/3)

Reach (This creature can block creatures with flying.)

Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)

Champions of Kamigawa (Common)
Venerable Lammasu
Venerable Lammasu 6White (7)
Creature — Lammasu (5/4)

Flying

Khans of Tarkir (Uncommon)
Vengeful Ancestor
Vengeful Ancestor 2RedRed (4)
Creature — Spirit Dragon (3/4)

Flying

Whenever Vengeful Ancestor enters the battlefield or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Whenever a goaded creature attacks, it deals 1 damage to its controller.

Murders at Karlov Manor Commander (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Vengeful Archon
Vengeful Archon 4WhiteWhiteWhite (7)
Creature — Archon (7/7)

Flying

Variable Colorless: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.

Magic 2011 (Rare)
Vengeful Creeper
Vengeful Creeper 4Green (5)
Creature — Plant Elemental (5/5)

Disguise 5Green (You may cast this card face down for 3 as a 2/2 creature with ward 2. Turn it face up any time for its disguise cost.)

When Vengeful Creeper is turned face up, destroy target artifact or enchantment an opponent controls.

Murders at Karlov Manor (Common)
Vengeful Dead
Vengeful Dead 3Black (4)
Creature — Zombie (3/2)

Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.

Scourge (Common)
Vengeful Devil
Vengeful Devil 1Red (2)
Creature — Devil (1/1)

Haste

Morbid — Tap: Vengeful Devil deals 1 damage to any target. Activate only if a creature died this turn.

Modern Horizons (Uncommon)
Vengeful Dreams
Vengeful Dreams WhiteWhite (2)
Instant

As an additional cost to cast this spell, discard X cards.

Exile X target attacking creatures.

Torment (Rare)
Vengeful Firebrand
Vengeful Firebrand 3Red (4)
Creature — Elemental Warrior (5/2)

Vengeful Firebrand has haste as long as a Warrior card is in your graveyard.

Red: Vengeful Firebrand gets +1/+0 until end of turn.

Morningtide (Rare)
Vengeful Pharaoh
Vengeful Pharaoh 2BlackBlackBlack (5)
Creature — Zombie (5/4)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.

Magic 2012 (Rare)
Vengeful Reaper
Vengeful Reaper 3Black (4)
Creature — Angel Cleric (2/3)

Flying, deathtouch, haste

Foretell 1Black (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Vengeful Rebel
Vengeful Rebel 2Black (3)
Creature — Aetherborn Warrior (3/2)

Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Vengeful Rebirth
Vengeful Rebirth 4RedGreen (6)
Sorcery

Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's mana value to any target.

Exile Vengeful Rebirth.

Ultimate Masters (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Vengeful Regrowth
Vengeful Regrowth 4GreenGreen (6)
Sorcery

Return up to three target land cards from your graveyard to the battlefield tapped. Create that many 4/2 green Plant Warrior creature tokens with reach.

Flashback 6GreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Outlaws of Thunder Junction Commander (Rare)
Vengeful Strangler
Vengeful Strangler 1Black (2)
Creature — Human Rogue (2/1)

Vengeful Strangler can't block.

When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.

Innistrad: Midnight Hunt (Uncommon)
Vengeful Townsfolk
Vengeful Townsfolk 2White (3)
Creature — Human Citizen (3/3)

Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk.

Outlaws of Thunder Junction (Common)
Vengeful Tracker
Vengeful Tracker 1Red (2)
Creature — Human Detective (2/2)

Whenever an opponent sacrifices an artifact, Vengeful Tracker deals 2 damage to them.

Murders at Karlov Manor (Uncommon)
Vengeful Vampire
Vengeful Vampire 4BlackBlack (6)
Creature — Vampire (3/2)

Flying

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Dark Ascension (Uncommon)
Vengeful Warchief
Vengeful Warchief 4Black (5)
Creature — Orc Warrior (4/4)

Whenever you lose life for the first time each turn, put a +1/+1 counter on Vengeful Warchief. (Damage causes loss of life.)

Core Set 2020 (Uncommon)
Venom Connoisseur
Venom Connoisseur 1Green (2)
Creature — Human Druid (2/2)

Alliance — Whenever another creature enters the battlefield under your control, Venom Connoisseur gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.

Streets of New Capenna (Uncommon)
Venomous Breath
Venomous Breath 3Green (4)
Instant

Choose target creature. At this turn's next end of combat, destroy all creatures that blocked or were blocked by it this turn.

Mercadian Masques (Uncommon)
Other Versions
Ice Age (Uncommon)
Venomous Brutalizer
Venomous Brutalizer 2GreenGreen (4)
Creature — Phyrexian Knight (4/4)

Toxic 3 (Players dealt combat damage by this creature also get three poison counters.)

When Venomous Brutalizer enters the battlefield, you may pay 1Green. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Uncommon)
Venomous Changeling
Venomous Changeling 2Black (3)
Creature — Shapeshifter (1/3)

Changeling (This card is every creature type.)

Deathtouch

Modern Horizons (Common)
Venomous Dragonfly
Venomous Dragonfly 3Green (4)
Creature — Insect (1/1)

Flying

Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat.

Mercadian Masques (Common)
Venomous Fangs
Venomous Fangs 2Green (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to a creature, destroy the other creature.

Urza's Saga (Common)
Venomous Hierophant
Venomous Hierophant 3Black (4)
Creature — Gorgon Cleric (3/3)

Deathtouch

When Venomous Hierophant enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)

Ravnica Clue Edition (Common)
Other Versions
Theros Beyond Death (Common)
Venomous Vines
Venomous Vines 2GreenGreen (4)
Sorcery

Destroy target enchanted permanent.

Judgment (Common)
Venomspout Brackus
Venomspout Brackus 6Green (7)
Creature — Beast (5/5)

1Green, Tap: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.

Morph 3GreenGreen (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Venser, Corpse Puppet
Venser, Corpse Puppet BlueBlack (2)
Legendary Creature — Phyrexian Zombie Wizard (1/3)

Lifelink, toxic 1

Whenever you proliferate, choose one —

• If you don't control a creature named The Hollow Sentinel, create The Hollow Sentinel, a legendary 3/3 colorless Phyrexian Golem artifact creature token.

• Target artifact creature you control gains flying and lifelink until end of turn.

Phyrexia: All Will Be One (Rare)
Venser, the Sojourner
Venser, the Sojourner 3WhiteBlue (5)
Legendary Planeswalker — Venser (3)

+2: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.

−1: Creatures can't be blocked this turn.

−8: You get an emblem with "Whenever you cast a spell, exile target permanent."

Duel Decks: Venser vs. Koth (Mythic Rare)
Other Versions
Scars of Mirrodin (Mythic Rare)
Venser's Diffusion
Venser's Diffusion 2Blue (3)
Instant

Return target nonland permanent or suspended card to its owner's hand.

Future Sight (Common)
Venser's Journal
Venser's Journal 5 (5)
Artifact

You have no maximum hand size.

At the beginning of your upkeep, you gain 1 life for each card in your hand.

Commander 2021 (Rare)
Other Versions
Scars of Mirrodin (Rare)
Commander 2016 (Rare)
Merfolk Secretkeeper (Venture Deeper)
Merfolk Secretkeeper (Venture Deeper) Blue (1)
Sorcery — Adventure

Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Common)
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