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Ghoulcaller's Accomplice
( 2)
Creature — Human Rogue
(2/2)
, Exile Ghoulcaller's Accomplice from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.
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Ghoulcaller's Chant
( 1)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand.
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Ghoulcaller's Harvest
( 2)
Sorcery
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ghoulflesh
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1 and is a black Zombie in addition to its other colors and types.
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Ghoulish Impetus
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1, has deathtouch, and is goaded. When enchanted creature dies, return Ghoulish Impetus to the battlefield at the beginning of the next end step.
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Ghoulish Procession
( 2)
Enchantment
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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Ghoulraiser
( 3)
Creature — Zombie
(2/2)
When Ghoulraiser enters, return a Zombie card at random from your graveyard to your hand.
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Ghoul's Feast
( 2)
Instant
Target creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
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Ghouls' Night Out
( 5)
Sorcery
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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Ghoulsteed
( 5)
Creature — Zombie Horse
(4/4)
, Discard two cards: Return Ghoulsteed from your graveyard to the battlefield tapped.
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Ghoultree
( 8)
Creature — Zombie Treefolk
(10/10)
This spell costs less to cast for each creature card in your graveyard.
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Ghyrson Starn, Kelermorph
( 3)
Legendary Creature — Tyranid Human
(3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Three Autostubs — Whenever another source you control deals exactly 1 damage to a permanent or player, Ghyrson Starn, Kelermorph deals 2 damage to that permanent or player.
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Giada, Font of Hope
( 2)
Legendary Creature — Angel
(2/2)
Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. : Add . Spend this mana only to cast an Angel spell.
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Giant Adephage
( 7)
Creature — Insect
(7/7)
Trample Whenever Giant Adephage deals combat damage to a player, create a token that's a copy of Giant Adephage.
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Giant Albatross
( 2)
Creature — Bird
(1/1)
Flying When Giant Albatross dies, you may pay . If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
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Giant Ambush Beetle
( 5)
Creature — Insect
(4/3)
Haste When Giant Ambush Beetle enters, you may have target creature block it this turn if able.
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Giant Ankheg
( 8)
Creature — Insect
(8/8)
Trample Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Other creatures you control have trample and ward .
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Giant Badger
( 3)
Creature — Badger
(2/2)
Whenever Giant Badger blocks, it gets +2/+2 until end of turn.
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Giant Beaver
( 4)
Creature — Beaver Mount
(4/4)
Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Giant Caterpillar
( 4)
Creature — Insect
(3/3)
, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.
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Giant Cindermaw
( 3)
Creature — Dinosaur Beast
(4/3)
Trample Players can't gain life.
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Giant Crab
( 5)
Creature — Crab
(3/3)
: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Giant Fan
( 4)
Artifact
, : Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
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Giant Fire Beetles
( 3)
Creature — — Insect
(2/2)
Menace, double team (When this creature attacks, conjure a duplicate into your hand, then both of them perpetually lose double team.)
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Giant Growth
( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Giant Harbinger
( 5)
Creature — Giant Shaman
(3/4)
When Giant Harbinger enters, you may search your library for a Giant card, reveal it, then shuffle and put that card on top.
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Giant Inheritance
( 5)
Enchantment — Aura
Enchant creature Enchanted creature gets +5/+5 and has "Whenever this creature attacks, create a Monster Role token attached to up to one target attacking creature." (Enchanted creature gets +1/+1 and has trample.) When Giant Inheritance is put into a graveyard from the battlefield, return it to its owner's hand.
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Giant Ladybug
( 3)
Creature — Insect
(4/1)
Reach When Giant Ladybug enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
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Giant Mana Cake
( 0)
Stickers
2 — When this permanent leaves the battlefield, create two Food tokens. (They're artifacts with ", : You gain 3 life.") 4 — When this permanent leaves the battlefield, you may destroy target permanent. 2 — 3/3 3 — 6/2
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Giant Mantis
( 4)
Creature — Insect
(2/4)
Reach (This creature can block creatures with flying.)
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Giant Opportunity
( 3)
Sorcery
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
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Giant Ox
( 2)
Creature — Ox
(0/6)
Giant Ox crews Vehicles using its toughness rather than its power.
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Giant Oyster
( 4)
Creature — Oyster
(0/3)
You may choose not to untap Giant Oyster during your untap step. : For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
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Giant Regrowth
( 3)
Instant
Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3.
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Giant Scorpion
( 3)
Creature — Scorpion
(1/3)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Giant Shark
( 6)
Creature — Shark
(4/4)
Giant Shark can't attack unless defending player controls an Island. Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn. When you control no Islands, sacrifice Giant Shark.
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Giant Slug
( 2)
Creature — Slug
(1/1)
: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
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Giant Solifuge
( 4)
Creature — Insect
(4/1)
( can be paid with either or .) Trample; haste; shroud (This creature can't be the target of spells or abilities.)
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Giant Spectacle
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 and has menace.
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Giant Spider
( 4)
Creature — Spider
(2/4)
Reach (This creature can block creatures with flying.)
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Giant Strength
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2.
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Giant Tortoise
( 2)
Creature — Turtle
(1/1)
Giant Tortoise gets +0/+3 as long as it's untapped.
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Giant Turtle
( 3)
Creature — Turtle
(2/4)
Giant Turtle can't attack if it attacked during your last turn.
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Giantbaiting
( 3)
Sorcery
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
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Giant's Amulet
( 1)
Artifact — Equipment
When Giant's Amulet enters, you may pay . If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.) Equip
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Giant's Grasp
( 4)
Enchantment — Aura
Enchant Giant you control When Giant's Grasp enters, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.
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Giant's Ire
( 4)
Kindred Sorcery — Giant
Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
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Giant's Skewer
( 2)
Artifact — Equipment
Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Gibbering Barricade
( 3)
Creature — Nightmare Wall
(2/4)
Defender , Sacrifice a creature: You gain 1 life and draw a card.
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Gibbering Descent
( 6)
Enchantment
At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent — Skip your upkeep step if you have no cards in hand. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Gibbering Fiend
( 2)
Creature — Devil
(2/1)
When Gibbering Fiend enters, it deals 1 damage to each opponent. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.
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Gibbering Hyenas
( 3)
Creature — Hyena
(3/2)
Gibbering Hyenas can't block black creatures.
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Gibbering Kami
( 4)
Creature — Spirit
(2/2)
Flying Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)
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Gideon Blackblade
( 3)
Legendary Planeswalker — Gideon
(4)
During your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to Gideon Blackblade during your turn. +1: Up to one other target creature you control gains your choice of vigilance, lifelink, or indestructible until end of turn. −6: Exile target nonland permanent.
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Gideon Jura
( 5)
Legendary Planeswalker — Gideon
(6)
+2: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. −2: Destroy target tapped creature. 0: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
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Gideon of the Trials
( 3)
Legendary Planeswalker — Gideon
(3)
+1: Until your next turn, prevent all damage target permanent would deal. 0: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
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Gideon, Ally of Zendikar
( 4)
Legendary Planeswalker — Gideon
(4)
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. 0: Create a 2/2 white Knight Ally creature token. −4: You get an emblem with "Creatures you control get +1/+1."
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Gideon, Battle-Forged
( 0)
Legendary Planeswalker — Gideon
(3)
+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller's next turn if able. +1: Until your next turn, target creature gains indestructible. Untap that creature. 0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
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Gideon, Champion of Justice
( 4)
Legendary Planeswalker — Gideon
(4)
+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. 0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. −15: Exile all other permanents.
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Gideon, Martial Paragon
( 5)
Legendary Planeswalker — Gideon
(5)
+2: Untap all creatures you control. Those creatures get +1/+1 until end of turn. 0: Until end of turn, Gideon, Martial Paragon becomes a 5/5 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. −10: Creatures you control get +2/+2 until end of turn. Tap all creatures your opponents control.
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Gideon, the Oathsworn
( 6)
Legendary Planeswalker — Gideon
(4)
Whenever you attack with two or more non-Gideon creatures, put a +1/+1 counter on each of those creatures. +2: Until end of turn, Gideon, the Oathsworn becomes a 5/5 white Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn. (He can't attack if he was cast this turn.) −9: Exile Gideon, the Oathsworn and each creature your opponents control.
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Gideon's Avenger
( 3)
Creature — Human Soldier
(2/2)
Whenever a creature an opponent controls becomes tapped, put a +1/+1 counter on Gideon's Avenger.
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Gideon's Battle Cry
( 4)
Sorcery
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Gideon's Company
( 4)
Creature — Human Soldier
(3/3)
Whenever you gain life, put two +1/+1 counters on Gideon's Company. : Put a loyalty counter on target Gideon planeswalker.
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Gideon's Defeat
( 1)
Instant
Exile target white creature that's attacking or blocking. If it was a Gideon planeswalker, you gain 5 life.
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Gideon's Intervention
( 4)
Enchantment
As Gideon's Intervention enters, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
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Gideon's Phalanx
( 7)
Instant
Create four 2/2 white Knight creature tokens with vigilance. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
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Gideon's Reproach
( 2)
Instant
Gideon's Reproach deals 4 damage to target attacking or blocking creature.
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Gideon's Resolve
( 5)
Enchantment
When Gideon's Resolve enters, you may search your library and/or graveyard for a card named Gideon, Martial Paragon, reveal it, and put it into your hand. If you search your library this way, shuffle. Creatures you control get +1/+1.
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Gideon's Sacrifice
( 1)
Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
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Gideon's Triumph
( 2)
Instant
Target opponent sacrifices a creature that attacked or blocked this turn. If you control a Gideon planeswalker, that player sacrifices two of those creatures instead.
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Gift Horse
( 0)
Artifact — Contraption
Whenever you crank Gift Horse, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
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Gift of Compleation
( 2)
Enchantment
When Gift of Compleation enters, incubate 3. (Create an Incubator token with three +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Gift of Doom
( 5)
Enchantment — Aura
Enchant creature Enchanted creature has deathtouch and indestructible. Morph—Sacrifice another creature. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) As Gift of Doom is turned face up, you may attach it to a creature.
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Gift of Estates
( 2)
Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
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Gift of Fangs
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 as long as it's a Vampire. Otherwise, it gets -2/-2.
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Gift of Granite
( 1)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2.
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Gift of Growth
( 2)
Instant
Kicker (You may pay an additional as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
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Gift of Immortality
( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
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Gift of Orzhova
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.
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Gift of Paradise
( 3)
Enchantment — Aura
Enchant land When Gift of Paradise enters, you gain 3 life. Enchanted land has ": Add two mana of any one color."
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Gift of Strands
( 4)
Enchantment — Aura
Flash Enchant creature When Gift of Strands enters, scry 2. Enchanted creature gets +3/+3.
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Gift of Strength
( 2)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
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Gift of the Deity
( 5)
Enchantment — Aura
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.) As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
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Faerie Guidemother (Gift of the Fae)
( 2)
Sorcery — Adventure
Target creature gets +2/+1 and gains flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
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Gift of the Gargantuan
( 3)
Sorcery
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Gift of the Viper
( 1)
Instant
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.
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Gift of the Woods
( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
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Gift of Tusks
( 1)
Instant
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
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Gift of Wrath
( 4)
Enchantment — Aura
Enchant artifact or creature As long as enchanted permanent is a creature, it gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) When Gift of Wrath leaves the battlefield, create a 2/2 red Spirit creature token with menace.
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Gift Shop (Gift Shop (a))
( 0)
Artifact — Attraction
Visit — Choose one that hasn't been chosen. • Create a 1/1 red Balloon creature token with flying. • Create a 2/2 pink Teddy Bear creature token. • Create two Food tokens. • You get . • You may put a sticker on a nonland permanent you own. Lights — 2, 3, 6
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Gift Shop (Gift Shop (b))
( 0)
Artifact — Attraction
Visit — Choose one that hasn't been chosen. • Create a 1/1 red Balloon creature token with flying. • Create a 2/2 pink Teddy Bear creature token. • Create two Food tokens. • You get . • You may put a sticker on a nonland permanent you own. Lights — 4, 5, 6
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