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Acid Rain
Acid Rain 3Blue (4)
Sorcery

Destroy all Forests.

Masters Edition IV (Rare)
Aesthir Glider
Aesthir Glider 3 (3)
Artifact Creature — Bird Construct (2/1)

Flying

Aesthir Glider can't block.

Masters Edition IV (Common)
Air Elemental
Air Elemental 3BlueBlue (5)
Creature — Elemental (4/4)

Flying

Masters Edition IV (Uncommon)
Al-abara's Carpet
Al-abara's Carpet 5 (5)
Artifact

5, Tap: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Masters Edition IV (Rare)
Alaborn Musketeer
Alaborn Musketeer 1White (2)
Creature — Human Soldier (2/1)

Reach (This creature can block creatures with flying.)

Masters Edition IV (Common)
Alaborn Trooper
Alaborn Trooper 2White (3)
Creature — Human Soldier (2/3)

Masters Edition IV (Common)
Aladdin
Aladdin 2RedRed (4)
Creature — Human Rogue (1/1)

1RedRed, Tap: Gain control of target artifact for as long as you control Aladdin.

Masters Edition IV (Rare)
Alchor's Tomb
Alchor's Tomb 4 (4)
Artifact

2, Tap: Target permanent you control becomes the color of your choice. <I>(This effect lasts indefinitely.)</I>

Masters Edition IV (Rare)
Ali from Cairo
Ali from Cairo 2RedRed (4)
Creature — Human (0/1)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

Masters Edition IV (Rare)
Alluring Scent
Alluring Scent 1GreenGreen (3)
Sorcery

All creatures able to block target creature this turn do so.

Masters Edition IV (Common)
Amulet of Kroog
Amulet of Kroog 2 (2)
Artifact

2, Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Masters Edition IV (Common)
Angelic Voices
Angelic Voices 2WhiteWhite (4)
Enchantment

Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Masters Edition IV (Uncommon)
Animate Artifact
Animate Artifact 3Blue (4)
Enchantment — Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.

Masters Edition IV (Uncommon)
Argivian Blacksmith
Argivian Blacksmith 1WhiteWhite (3)
Creature — Human Artificer (2/2)

Tap: Prevent the next 2 damage that would be dealt to target artifact creature this turn.

Masters Edition IV (Uncommon)
Argothian Pixies
Argothian Pixies 1Green (2)
Creature — Faerie (2/1)

Argothian Pixies can't be blocked by artifact creatures.

Prevent all damage that would be dealt to Argothian Pixies by artifact creatures.

Masters Edition IV (Common)
Argothian Treefolk
Argothian Treefolk 3GreenGreen (5)
Creature — Treefolk (3/5)

Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.

Masters Edition IV (Uncommon)
Armageddon
Armageddon 3White (4)
Sorcery

Destroy all lands.

Masters Edition IV (Rare)
Armageddon Clock
Armageddon Clock 6 (6)
Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.

4: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Masters Edition IV (Rare)
Artifact Blast
Artifact Blast Red (1)
Instant

Counter target artifact spell.

Masters Edition IV (Common)
Ashnod's Altar
Ashnod's Altar 3 (3)
Artifact

Sacrifice a creature: Add ColorlessColorless.

Masters Edition IV (Rare)
Atog
Atog 1Red (2)
Creature — Atog (1/2)

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

Masters Edition IV (Common)
Badlands
Badlands (0)
Land — Swamp Mountain

(Tap: Add Black or Red.)

Masters Edition IV (Rare)
Balance
Balance 1White (2)
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Masters Edition IV (Rare)
Basalt Monolith
Basalt Monolith 3 (3)
Artifact

Basalt Monolith doesn't untap during your untap step.

Tap: Add ColorlessColorlessColorless.

3: Untap Basalt Monolith.

Masters Edition IV (Uncommon)
Bayou
Bayou (0)
Land — Swamp Forest

(Tap: Add Black or Green.)

Masters Edition IV (Rare)
Bee Sting
Bee Sting 3Green (4)
Sorcery

Bee Sting deals 2 damage to any target.

Masters Edition IV (Uncommon)
Bird Maiden
Bird Maiden 2Red (3)
Creature — Human Bird (1/2)

Flying

Masters Edition IV (Common)
Black Knight
Black Knight BlackBlack (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Masters Edition IV (Uncommon)
Blaze of Glory
Blaze of Glory White (1)
Instant

Cast this spell only during combat before blockers are declared.

Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

Masters Edition IV (Uncommon)
Blue Elemental Blast
Blue Elemental Blast Blue (1)
Instant

Choose one —

• Counter target red spell.

• Destroy target red permanent.

Masters Edition IV (Uncommon)
Book of Rass
Book of Rass 6 (6)
Artifact

2, Pay 2 life: Draw a card.

Masters Edition IV (Uncommon)
Bottle of Suleiman
Bottle of Suleiman 4 (4)
Artifact

1, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

Masters Edition IV (Rare)
Braingeyser
Braingeyser Variable ColorlessBlueBlue (2)
Sorcery

Target player draws X cards.

Masters Edition IV (Rare)
Brass Man
Brass Man 1 (1)
Artifact Creature — Construct (1/3)

Brass Man doesn't untap during your untap step.

At the beginning of your upkeep, you may pay 1. If you do, untap Brass Man.

Masters Edition IV (Common)
Bronze Horse
Bronze Horse 7 (7)
Artifact Creature — Horse (4/4)

Trample

As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.

Masters Edition IV (Uncommon)
Candelabra of Tawnos
Candelabra of Tawnos 1 (1)
Artifact

Variable Colorless, Tap: Untap X target lands.

Masters Edition IV (Rare)
Celestial Sword
Celestial Sword 6 (6)
Artifact

3, Tap: Target creature you control gets +3/+3 until end of turn. Its controller sacrifices it at the beginning of the next end step.

Masters Edition IV (Uncommon)
Champion Lancer
Champion Lancer 4WhiteWhite (6)
Creature — Human Knight (3/3)

Prevent all damage that would be dealt to Champion Lancer by creatures.

Masters Edition IV (Rare)
Channel
Channel GreenGreen (2)
Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add Colorless.

Masters Edition IV (Rare)
Citanul Druid
Citanul Druid 1Green (2)
Creature — Human Druid (1/1)

Whenever an opponent casts an artifact spell, put a +1/+1 counter on Citanul Druid.

Masters Edition IV (Common)
City of Brass
City of Brass (0)
Land

Whenever City of Brass becomes tapped, it deals 1 damage to you.

Tap: Add one mana of any color.

Masters Edition IV (Rare)
Clay Statue
Clay Statue 4 (4)
Artifact Creature — Golem (3/1)

2: Regenerate Clay Statue.

Masters Edition IV (Uncommon)
Clockwork Avian
Clockwork Avian 5 (5)
Artifact Creature — Bird (0/4)

Flying

Clockwork Avian enters with four +1/+0 counters on it.

At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.

Masters Edition IV (Uncommon)
Clockwork Gnomes
Clockwork Gnomes 4 (4)
Artifact Creature — Gnome (2/2)

3, Tap: Regenerate target artifact creature.

Masters Edition IV (Uncommon)
Clockwork Swarm
Clockwork Swarm 4 (4)
Artifact Creature — Insect (0/3)

Clockwork Swarm enters with four +1/+0 counters on it.

Clockwork Swarm can't be blocked by Walls.

At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.

Masters Edition IV (Common)
Cloud Dragon
Cloud Dragon 5Blue (6)
Creature — Illusion Dragon (5/4)

Flying

Cloud Dragon can block only creatures with flying.

Masters Edition IV (Rare)
Cloud Spirit
Cloud Spirit 2Blue (3)
Creature — Spirit (3/1)

Flying

Cloud Spirit can block only creatures with flying.

Masters Edition IV (Common)
Colossus of Sardia
Colossus of Sardia 9 (9)
Artifact Creature — Golem (9/9)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Colossus of Sardia doesn't untap during your untap step.

9: Untap Colossus of Sardia. Activate only during your upkeep.

Masters Edition IV (Rare)
Control Magic
Control Magic 2BlueBlue (4)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Masters Edition IV (Rare)
Conversion
Conversion 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, sacrifice Conversion unless you pay WhiteWhite.

All Mountains are Plains.

Masters Edition IV (Rare)
Copy Artifact
Copy Artifact 1Blue (2)
Enchantment

You may have Copy Artifact enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

Masters Edition IV (Rare)
Coral Helm
Coral Helm 3 (3)
Artifact

3, Discard a card at random: Target creature gets +2/+2 until end of turn.

Masters Edition IV (Uncommon)
Counterspell
Counterspell BlueBlue (2)
Instant

Counter target spell.

Masters Edition IV (Common)
Crumble
Crumble Green (1)
Instant

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.

Masters Edition IV (Common)
Cyclone
Cyclone 2GreenGreen (4)
Enchantment

At the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay Green for each wind counter on it. If you pay, Cyclone deals damage equal to the number of wind counters on it to each creature and each player.

Masters Edition IV (Rare)
Cyclopean Mummy
Cyclopean Mummy 1Black (2)
Creature — Zombie (2/1)

When Cyclopean Mummy dies, exile it.

Masters Edition IV (Common)
Cyclopean Tomb
Cyclopean Tomb 4 (4)
Artifact

2, Tap: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.

When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

Masters Edition IV (Rare)
Dakmor Plague
Dakmor Plague 3BlackBlack (5)
Sorcery

Dakmor Plague deals 3 damage to each creature and each player.

Masters Edition IV (Uncommon)
Dark Ritual
Dark Ritual Black (1)
Instant

Add BlackBlackBlack.

Masters Edition IV (Common)
Deathcoil Wurm
Deathcoil Wurm 6GreenGreen (8)
Creature — Wurm (7/6)

You may have Deathcoil Wurm assign its combat damage as though it weren't blocked.

Masters Edition IV (Rare)
Deathgrip
Deathgrip BlackBlack (2)
Enchantment

BlackBlack: Counter target green spell.

Masters Edition IV (Rare)
Demonic Hordes
Demonic Hordes 3BlackBlackBlack (6)
Creature — Demon (5/5)

Tap: Destroy target land.

At the beginning of your upkeep, unless you pay BlackBlackBlack, tap Demonic Hordes and sacrifice a land of an opponent's choice.

Masters Edition IV (Rare)
Demonic Tutor
Demonic Tutor 1Black (2)
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Masters Edition IV (Rare)
Detonate
Detonate Variable ColorlessRed (1)
Sorcery

Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.

Masters Edition IV (Uncommon)
Devastation
Devastation 5RedRed (7)
Sorcery

Destroy all creatures and lands.

Masters Edition IV (Rare)
Diabolic Machine
Diabolic Machine 7 (7)
Artifact Creature — Construct (4/4)

3: Regenerate Diabolic Machine.

Masters Edition IV (Uncommon)
Divine Offering
Divine Offering 1White (2)
Instant

Destroy target artifact. You gain life equal to its mana value.

Masters Edition IV (Common)
Dragon Engine
Dragon Engine 3 (3)
Artifact Creature — Construct (1/3)

2: Dragon Engine gets +1/+0 until end of turn.

Masters Edition IV (Common)
Drain Power
Drain Power BlueBlue (2)
Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

Masters Edition IV (Rare)
Dread Reaper
Dread Reaper 3BlackBlackBlack (6)
Creature — Horror (6/5)

Flying

When Dread Reaper enters, you lose 5 life.

Masters Edition IV (Rare)
Dread Wight
Dread Wight 3BlackBlack (5)
Creature — Zombie (3/4)

At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "4: Remove a paralyzation counter from this creature."

Masters Edition IV (Uncommon)
Drop of Honey
Drop of Honey Green (1)
Enchantment

At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.

When there are no creatures on the battlefield, sacrifice Drop of Honey.

Masters Edition IV (Rare)
Drowned
Drowned 1Blue (2)
Creature — Zombie (1/1)

Black: Regenerate Drowned.

Masters Edition IV (Common)
Dust to Dust
Dust to Dust 1WhiteWhite (3)
Sorcery

Exile two target artifacts.

Masters Edition IV (Uncommon)
Ebon Dragon
Ebon Dragon 5BlackBlack (7)
Creature — Dragon (5/4)

Flying

When Ebon Dragon enters, you may have target opponent discard a card.

Masters Edition IV (Rare)
Ebony Horse
Ebony Horse 3 (3)
Artifact

2, Tap: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Masters Edition IV (Common)
Ebony Rhino
Ebony Rhino 7 (7)
Artifact Creature — Rhino (4/5)

Trample

Masters Edition IV (Common)
Elephant Graveyard
Elephant Graveyard (0)
Land

Tap: Add Colorless.

Tap: Regenerate target Elephant.

Masters Edition IV (Uncommon)
Elite Cat Warrior
Elite Cat Warrior 2Green (3)
Creature — Cat Warrior (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Masters Edition IV (Common)
Energy Flux
Energy Flux 2Blue (3)
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

Masters Edition IV (Uncommon)
Eye for an Eye
Eye for an Eye WhiteWhite (2)
Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

Masters Edition IV (Rare)
False Summoning
False Summoning 1Blue (2)
Instant

Counter target creature spell.

Masters Edition IV (Common)
Fastbond
Fastbond Green (1)
Enchantment

You may play any number of lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

Masters Edition IV (Rare)
Fire Imp
Fire Imp 2Red (3)
Creature — Imp (2/1)

When Fire Imp enters, it deals 2 damage to target creature.

Masters Edition IV (Uncommon)
Fire Tempest
Fire Tempest 5RedRed (7)
Sorcery

Fire Tempest deals 6 damage to each creature and each player.

Masters Edition IV (Rare)
Fireball
Fireball Variable ColorlessRed (1)
Sorcery

This spell costs 1 more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

Masters Edition IV (Uncommon)
Floodwater Dam
Floodwater Dam 3 (3)
Artifact

Variable ColorlessVariable Colorless1, Tap: Tap X target lands.

Masters Edition IV (Rare)
Flying Carpet
Flying Carpet 4 (4)
Artifact

2, Tap: Target creature gains flying until end of turn.

Masters Edition IV (Common)
Fog
Fog Green (1)
Instant

Prevent all combat damage that would be dealt this turn.

Masters Edition IV (Common)
Force of Nature
Force of Nature 2GreenGreenGreenGreen (6)
Creature — Elemental (8/8)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GreenGreenGreenGreen.

Masters Edition IV (Rare)
Fork
Fork RedRed (2)
Instant

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Masters Edition IV (Rare)
Foul Spirit
Foul Spirit 2Black (3)
Creature — Spirit (3/2)

Flying

When Foul Spirit enters, sacrifice a land.

Masters Edition IV (Common)
Gaea's Avenger
Gaea's Avenger 1GreenGreen (3)
Creature — Treefolk (1+*/1+*)

Gaea's Avenger's power and toughness are each equal to 1 plus the number of artifacts your opponents control.

Masters Edition IV (Uncommon)
Gate to Phyrexia
Gate to Phyrexia BlackBlack (2)
Enchantment

Sacrifice a creature: Destroy target artifact. Activate only during your upkeep and only once each turn.

Masters Edition IV (Uncommon)
Gauntlet of Might
Gauntlet of Might 4 (4)
Artifact

Red creatures get +1/+1.

Whenever a Mountain is tapped for mana, its controller adds an additional Red.

Masters Edition IV (Rare)
Giant Growth
Giant Growth Green (1)
Instant

Target creature gets +3/+3 until end of turn.

Masters Edition IV (Common)
Giant Tortoise
Giant Tortoise 1Blue (2)
Creature — Turtle (1/1)

Giant Tortoise gets +0/+3 as long as it's untapped.

Masters Edition IV (Common)
Glasses of Urza
Glasses of Urza 1 (1)
Artifact

Tap: Look at target player's hand.

Masters Edition IV (Common)
Gloom
Gloom 2Black (3)
Enchantment

White spells cost 3 more to cast.

Activated abilities of white enchantments cost 3 more to activate.

Masters Edition IV (Rare)
Goblin Bully
Goblin Bully 1Red (2)
Creature — Goblin (2/1)

Masters Edition IV (Common)
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