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Air Elemental
Air Elemental 3BlueBlue (5)
Creature — Elemental (4/4)

Flying

Revised Edition (Uncommon)
Aladdin's Lamp
Aladdin's Lamp 10 (10)
Artifact

Variable Colorless, Tap: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.

Revised Edition (Rare)
Aladdin's Ring
Aladdin's Ring 8 (8)
Artifact

8, Tap: Aladdin's Ring deals 4 damage to any target.

Revised Edition (Rare)
Animate Artifact
Animate Artifact 3Blue (4)
Enchantment — Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.

Revised Edition (Uncommon)
Animate Dead
Animate Dead 1Black (2)
Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Revised Edition (Uncommon)
Animate Wall
Animate Wall White (1)
Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

Revised Edition (Rare)
Ankh of Mishra
Ankh of Mishra 2 (2)
Artifact

Whenever a land enters, Ankh of Mishra deals 2 damage to that land's controller.

Revised Edition (Rare)
Armageddon
Armageddon 3White (4)
Sorcery

Destroy all lands.

Revised Edition (Rare)
Armageddon Clock
Armageddon Clock 6 (6)
Artifact

At the beginning of your upkeep, put a doom counter on Armageddon Clock.

At the beginning of your draw step, Armageddon Clock deals damage equal to the number of doom counters on it to each player.

4: Remove a doom counter from Armageddon Clock. Any player may activate this ability but only during any upkeep step.

Revised Edition (Rare)
Aspect of Wolf
Aspect of Wolf 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Revised Edition (Rare)
Atog
Atog 1Red (2)
Creature — Atog (1/2)

Sacrifice an artifact: Atog gets +2/+2 until end of turn.

Revised Edition (Common)
Bad Moon
Bad Moon 1Black (2)
Enchantment

Black creatures get +1/+1.

Revised Edition (Rare)
Badlands
Badlands (0)
Land — Swamp Mountain

(Tap: Add Black or Red.)

Revised Edition (Rare)
Balance
Balance 1White (2)
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Revised Edition (Rare)
Basalt Monolith
Basalt Monolith 3 (3)
Artifact

Basalt Monolith doesn't untap during your untap step.

Tap: Add ColorlessColorlessColorless.

3: Untap Basalt Monolith.

Revised Edition (Uncommon)
Bayou
Bayou (0)
Land — Swamp Forest

(Tap: Add Black or Green.)

Revised Edition (Rare)
Benalish Hero
Benalish Hero White (1)
Creature — Human Soldier (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Revised Edition (Common)
Birds of Paradise
Birds of Paradise Green (1)
Creature — Bird (0/1)

Flying

Tap: Add one mana of any color.

Revised Edition (Rare)
Black Knight
Black Knight BlackBlack (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Revised Edition (Uncommon)
Black Vise
Black Vise 1 (1)
Artifact

As Black Vise enters, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Revised Edition (Uncommon)
Black Ward
Black Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn't remove Black Ward.

Revised Edition (Uncommon)
Blessing
Blessing WhiteWhite (2)
Enchantment — Aura

Enchant creature

White: Enchanted creature gets +1/+1 until end of turn.

Revised Edition (Rare)
Blue Elemental Blast
Blue Elemental Blast Blue (1)
Instant

Choose one —

• Counter target red spell.

• Destroy target red permanent.

Revised Edition (Common)
Blue Ward
Blue Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

Revised Edition (Uncommon)
Bog Wraith
Bog Wraith 3Black (4)
Creature — Wraith (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Revised Edition (Uncommon)
Bottle of Suleiman
Bottle of Suleiman 4 (4)
Artifact

1, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

Revised Edition (Rare)
Braingeyser
Braingeyser Variable ColorlessBlueBlue (2)
Sorcery

Target player draws X cards.

Revised Edition (Rare)
Brass Man
Brass Man 1 (1)
Artifact Creature — Construct (1/3)

Brass Man doesn't untap during your untap step.

At the beginning of your upkeep, you may pay 1. If you do, untap Brass Man.

Revised Edition (Uncommon)
Burrowing
Burrowing Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Revised Edition (Uncommon)
Castle
Castle 3White (4)
Enchantment

Untapped creatures you control get +0/+2.

Revised Edition (Uncommon)
Celestial Prism
Celestial Prism 3 (3)
Artifact

2, Tap: Add one mana of any color.

Revised Edition (Uncommon)
Channel
Channel GreenGreen (2)
Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add Colorless.

Revised Edition (Uncommon)
Chaoslace
Chaoslace Red (1)
Instant

Target spell or permanent becomes red. <I>(Its mana symbols remain unchanged.)</I>

Revised Edition (Rare)
Circle of Protection: Black
Circle of Protection: Black 1White (2)
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Revised Edition (Common)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Revised Edition (Common)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Revised Edition (Common)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Revised Edition (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Revised Edition (Common)
Clockwork Beast
Clockwork Beast 6 (6)
Artifact Creature — Beast (0/4)

Clockwork Beast enters with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

Revised Edition (Rare)
Clone
Clone 3Blue (4)
Creature — Shapeshifter (0/0)

You may have Clone enter as a copy of any creature on the battlefield.

Revised Edition (Uncommon)
Cockatrice
Cockatrice 3GreenGreen (5)
Creature — Cockatrice (2/4)

Flying

Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Revised Edition (Rare)
Conservator
Conservator 4 (4)
Artifact

3, Tap: Prevent the next 2 damage that would be dealt to you this turn.

Revised Edition (Uncommon)
Contract from Below
Contract from Below Black (1)
Sorcery

Remove Contract from Below from your deck before playing if you're not playing for ante.

Discard your hand, ante the top card of your library, then draw seven cards.

Revised Edition (Rare)
Control Magic
Control Magic 2BlueBlue (4)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Revised Edition (Uncommon)
Conversion
Conversion 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, sacrifice Conversion unless you pay WhiteWhite.

All Mountains are Plains.

Revised Edition (Uncommon)
Copy Artifact
Copy Artifact 1Blue (2)
Enchantment

You may have Copy Artifact enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

Revised Edition (Rare)
Counterspell
Counterspell BlueBlue (2)
Instant

Counter target spell.

Revised Edition (Uncommon)
Craw Wurm
Craw Wurm 4GreenGreen (6)
Creature — Wurm (6/4)

Revised Edition (Common)
Creature Bond
Creature Bond 1Blue (2)
Enchantment — Aura

Enchant creature

When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

Revised Edition (Common)
Crumble
Crumble Green (1)
Instant

Destroy target artifact. It can't be regenerated. That artifact's controller gains life equal to its mana value.

Revised Edition (Uncommon)
Crusade
Crusade WhiteWhite (2)
Enchantment

White creatures get +1/+1.

Revised Edition (Rare)
Crystal Rod
Crystal Rod 1 (1)
Artifact

Whenever a player casts a blue spell, you may pay 1. If you do, you gain 1 life.

Revised Edition (Uncommon)
Cursed Land
Cursed Land 2BlackBlack (4)
Enchantment — Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

Revised Edition (Uncommon)
Dancing Scimitar
Dancing Scimitar 4 (4)
Artifact Creature — Spirit (1/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Revised Edition (Rare)
Dark Ritual
Dark Ritual Black (1)
Instant

Add BlackBlackBlack.

Revised Edition (Common)
Darkpact
Darkpact BlackBlackBlack (3)
Sorcery

Remove Darkpact from your deck before playing if you're not playing for ante.

You own target card in the ante. Exchange that card with the top card of your library.

Revised Edition (Rare)
Death Ward
Death Ward White (1)
Instant

Regenerate target creature.

Revised Edition (Common)
Deathgrip
Deathgrip BlackBlack (2)
Enchantment

BlackBlack: Counter target green spell.

Revised Edition (Uncommon)
Deathlace
Deathlace Black (1)
Instant

Target spell or permanent becomes black. <I>(Mana symbols on that permanent remain unchanged.)</I>

Revised Edition (Rare)
Demonic Attorney
Demonic Attorney 1BlackBlack (3)
Sorcery

Remove Demonic Attorney from your deck before playing if you're not playing for ante.

Each player antes the top card of their library.

Revised Edition (Rare)
Demonic Hordes
Demonic Hordes 3BlackBlackBlack (6)
Creature — Demon (5/5)

Tap: Destroy target land.

At the beginning of your upkeep, unless you pay BlackBlackBlack, tap Demonic Hordes and sacrifice a land of an opponent's choice.

Revised Edition (Rare)
Demonic Tutor
Demonic Tutor 1Black (2)
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Revised Edition (Uncommon)
Desert Twister
Desert Twister 4GreenGreen (6)
Sorcery

Destroy target permanent.

Revised Edition (Uncommon)
Dingus Egg
Dingus Egg 4 (4)
Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Revised Edition (Rare)
Disenchant
Disenchant 1White (2)
Instant

Destroy target artifact or enchantment.

Revised Edition (Common)
Disintegrate
Disintegrate Variable ColorlessRed (1)
Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Revised Edition (Common)
Disrupting Scepter
Disrupting Scepter 3 (3)
Artifact

3, Tap: Target player discards a card. Activate only during your turn.

Revised Edition (Rare)
Dragon Engine
Dragon Engine 3 (3)
Artifact Creature — Construct (1/3)

2: Dragon Engine gets +1/+0 until end of turn.

Revised Edition (Rare)
Dragon Whelp
Dragon Whelp 2RedRed (4)
Creature — Dragon (2/3)

Flying

Red: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Revised Edition (Uncommon)
Drain Life
Drain Life Variable Colorless1Black (2)
Sorcery

Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Revised Edition (Common)
Drain Power
Drain Power BlueBlue (2)
Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

Revised Edition (Rare)
Drudge Skeletons
Drudge Skeletons 1Black (2)
Creature — Skeleton (1/1)

Black: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Revised Edition (Common)
Dwarven Warriors
Dwarven Warriors 2Red (3)
Creature — Dwarf Warrior (1/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Revised Edition (Common)
Dwarven Weaponsmith
Dwarven Weaponsmith 1Red (2)
Creature — Dwarf Artificer (1/1)

Tap, Sacrifice an artifact: Put a +1/+1 counter on target creature. Activate only during your upkeep.

Revised Edition (Uncommon)
Earth Elemental
Earth Elemental 3RedRed (5)
Creature — Elemental (4/5)

Revised Edition (Uncommon)
Earthbind
Earthbind Red (1)
Enchantment — Aura

Enchant creature

When Earthbind enters, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."

Revised Edition (Common)
Earthquake
Earthquake Variable ColorlessRed (1)
Sorcery

Earthquake deals X damage to each creature without flying and each player.

Revised Edition (Rare)
Ebony Horse
Ebony Horse 3 (3)
Artifact

2, Tap: Untap target attacking creature you control. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Revised Edition (Rare)
El-Hajjâj
El-Hajjâj 1BlackBlack (3)
Creature — Human Wizard (1/1)

Whenever El-Hajjâj deals damage, you gain that much life.

Revised Edition (Rare)
Elvish Archers
Elvish Archers 1Green (2)
Creature — Elf Archer (2/1)

First strike

Revised Edition (Rare)
Energy Flux
Energy Flux 2Blue (3)
Enchantment

All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay 2."

Revised Edition (Uncommon)
Erg Raiders
Erg Raiders 1Black (2)
Creature — Human Warrior (2/3)

At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.

Revised Edition (Common)
Evil Presence
Evil Presence Black (1)
Enchantment — Aura

Enchant land

Enchanted land is a Swamp.

Revised Edition (Uncommon)
Eye for an Eye
Eye for an Eye WhiteWhite (2)
Instant

The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.

Revised Edition (Rare)
Farmstead
Farmstead WhiteWhiteWhite (3)
Enchantment — Aura

Enchant land

Enchanted land has "At the beginning of your upkeep, you may pay WhiteWhite. If you do, you gain 1 life."

Revised Edition (Rare)
Fastbond
Fastbond Green (1)
Enchantment

You may play any number of lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

Revised Edition (Rare)
Fear
Fear BlackBlack (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Revised Edition (Common)
Feedback
Feedback 2Blue (3)
Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.

Revised Edition (Uncommon)
Fire Elemental
Fire Elemental 3RedRed (5)
Creature — Elemental (5/4)

Revised Edition (Uncommon)
Fireball
Fireball Variable ColorlessRed (1)
Sorcery

This spell costs 1 more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

Revised Edition (Common)
Firebreathing
Firebreathing Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Revised Edition (Common)
Flashfires
Flashfires 3Red (4)
Sorcery

Destroy all Plains.

Revised Edition (Uncommon)
Flight
Flight Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Revised Edition (Common)
Flying Carpet
Flying Carpet 4 (4)
Artifact

2, Tap: Target creature gains flying until end of turn.

Revised Edition (Rare)
Fog
Fog Green (1)
Instant

Prevent all combat damage that would be dealt this turn.

Revised Edition (Common)
Force of Nature
Force of Nature 2GreenGreenGreenGreen (6)
Creature — Elemental (8/8)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GreenGreenGreenGreen.

Revised Edition (Rare)
Forest
Forest (0)
Basic Land — — Forest

Revised Edition (Land)
Fork
Fork RedRed (2)
Instant

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Revised Edition (Rare)
Frozen Shade
Frozen Shade 2Black (3)
Creature — Shade (0/1)

Black: Frozen Shade gets +1/+1 until end of turn.

Revised Edition (Common)
Fungusaur
Fungusaur 3Green (4)
Creature — Fungus Dinosaur (2/2)

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

Revised Edition (Rare)
123 >
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