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Aku Djinn
Aku Djinn 3BlackBlack (5)
Creature — Djinn (5/6)

Trample

At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.

Visions (Rare)
Anvil of Bogardan
Anvil of Bogardan 2 (2)
Artifact

Players have no maximum hand size.

At the beginning of each player's draw step, that player draws an additional card, then discards a card.

Visions (Rare)
Archangel
Archangel 5WhiteWhite (7)
Creature — Angel (5/5)

Flying, vigilance

Visions (Rare)
Army Ants
Army Ants 1BlackRed (3)
Creature — Insect (1/1)

Tap, Sacrifice a land: Destroy target land.

Visions (Uncommon)
Betrayal
Betrayal Blue (1)
Enchantment — Aura

Enchant creature an opponent controls

Whenever enchanted creature becomes tapped, you draw a card.

Visions (Common)
Blanket of Night
Blanket of Night 1BlackBlack (3)
Enchantment

Each land is a Swamp in addition to its other land types.

Visions (Uncommon)
Bogardan Phoenix
Bogardan Phoenix 2RedRedRed (5)
Creature — Phoenix (3/3)

Flying

When Bogardan Phoenix dies, exile it if it had a death counter on it. Otherwise, return it to the battlefield under your control and put a death counter on it.

Visions (Rare)
Brass-Talon Chimera
Brass-Talon Chimera 4 (4)
Artifact Creature — Chimera (2/2)

First strike

Sacrifice Brass-Talon Chimera: Put a +2/+2 counter on target Chimera creature. It gains first strike. <I>(This effect lasts indefinitely.)</I>

Visions (Uncommon)
Breathstealer's Crypt
Breathstealer's Crypt 2BlueBlack (4)
Enchantment

If a player would draw a card, instead they draw a card and reveal it. If it's a creature card, that player discards it unless they pay 3 life.

Visions (Rare)
Breezekeeper
Breezekeeper 3Blue (4)
Creature — Djinn (4/4)

Flying

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Visions (Common)
Brood of Cockroaches
Brood of Cockroaches 1Black (2)
Creature — Insect (1/1)

When Brood of Cockroaches is put into your graveyard from the battlefield, at the beginning of the next end step, you lose 1 life and return Brood of Cockroaches to your hand.

Visions (Uncommon)
Bull Elephant
Bull Elephant 3Green (4)
Creature — Elephant (4/4)

When Bull Elephant enters, sacrifice it unless you return two Forests you control to their owner's hand.

Visions (Common)
Chronatog
Chronatog 1Blue (2)
Creature — Atog (1/2)

0: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.

Visions (Rare)
City of Solitude
City of Solitude 2Green (3)
Enchantment

Players can cast spells and activate abilities only during their own turns.

Visions (Rare)
Cloud Elemental
Cloud Elemental 2Blue (3)
Creature — Elemental (2/3)

Flying

Cloud Elemental can block only creatures with flying.

Visions (Common)
Coercion
Coercion 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

Visions (Common)
Coral Atoll
Coral Atoll (0)
Land

Coral Atoll enters tapped.

When Coral Atoll enters, sacrifice it unless you return an untapped Island you control to its owner's hand.

Tap: Add ColorlessBlue.

Visions (Uncommon)
Corrosion
Corrosion 1BlackRed (3)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of your upkeep, put a rust counter on each artifact target opponent controls. Then destroy each artifact with mana value less than or equal to the number of rust counters on it. Artifacts destroyed this way can't be regenerated.

When Corrosion leaves the battlefield, remove all rust counters from all permanents.

Visions (Rare)
Creeping Mold
Creeping Mold 2GreenGreen (4)
Sorcery

Destroy target artifact, enchantment, or land.

Visions (Uncommon)
Crypt Rats
Crypt Rats 2Black (3)
Creature — Rat (1/1)

Variable Colorless: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.

Visions (Common)
Daraja Griffin
Daraja Griffin 3White (4)
Creature — Griffin (2/2)

Flying

Sacrifice Daraja Griffin: Destroy target black creature.

Visions (Uncommon)
Dark Privilege
Dark Privilege 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1.

Sacrifice a creature: Regenerate enchanted creature.

Visions (Common)
Death Watch
Death Watch Black (1)
Enchantment — Aura

Enchant creature

When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.

Visions (Common)
Desertion
Desertion 3BlueBlue (5)
Instant

Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.

Visions (Rare)
Desolation
Desolation 1BlackBlack (3)
Enchantment

At the beginning of each end step, each player who tapped a land for mana this turn sacrifices a land of their choice. Desolation deals 2 damage to each player who sacrificed a Plains this way.

Visions (Uncommon)
Diamond Kaleidoscope
Diamond Kaleidoscope 4 (4)
Artifact

3, Tap: Create a 0/1 colorless Prism artifact creature token.

Sacrifice a Prism token: Add one mana of any color.

Visions (Rare)
Dormant Volcano
Dormant Volcano (0)
Land

Dormant Volcano enters tapped.

When Dormant Volcano enters, sacrifice it unless you return an untapped Mountain you control to its owner's hand.

Tap: Add ColorlessRed.

Visions (Uncommon)
Dragon Mask
Dragon Mask 3 (3)
Artifact

3, Tap: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)

Visions (Uncommon)
Dream Tides
Dream Tides 2BlueBlue (4)
Enchantment

Creatures don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay 2 for each creature chosen this way. If the player does, untap those creatures.

Visions (Uncommon)
Dwarven Vigilantes
Dwarven Vigilantes 2Red (3)
Creature — Dwarf (2/2)

Whenever Dwarven Vigilantes attacks and isn't blocked, you may have it deal damage equal to its power to target creature. If you do, Dwarven Vigilantes assigns no combat damage this turn.

Visions (Common)
Elephant Grass
Elephant Grass Green (1)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Black creatures can't attack you.

Nonblack creatures can't attack you unless their controller pays 2 for each creature they control that's attacking you.

Visions (Uncommon)
Elkin Lair
Elkin Lair 3Red (4)
World Enchantment

At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.

Visions (Rare)
Elven Cache
Elven Cache 2GreenGreen (4)
Sorcery

Return target card from your graveyard to your hand.

Visions (Common)
Emerald Charm
Emerald Charm Green (1)
Instant

Choose one —

• Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.

Visions (Common)
Equipoise
Equipoise 2White (3)
Enchantment

At the beginning of your upkeep, for each land target player controls in excess of the number you control, choose a land that player controls, then the chosen permanents phase out. Repeat this process for artifacts and creatures. (While they're phased out, they're treated as though they don't exist. They phase in before that player untaps during their next untap step.)

Visions (Rare)
Everglades
Everglades (0)
Land

Everglades enters tapped.

When Everglades enters, sacrifice it unless you return an untapped Swamp you control to its owner's hand.

Tap: Add ColorlessBlack.

Visions (Uncommon)
Eye of Singularity
Eye of Singularity 3White (4)
World Enchantment

When Eye of Singularity enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated.

Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.

Visions (Rare)
Fallen Askari
Fallen Askari 1Black (2)
Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Fallen Askari can't block.

Visions (Common)
Femeref Enchantress
Femeref Enchantress GreenWhite (2)
Creature — Human Druid (1/2)

Whenever an enchantment is put into a graveyard from the battlefield, draw a card.

Visions (Rare)
Feral Instinct
Feral Instinct 1Green (2)
Instant

Target creature gets +1/+1 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Visions (Common)
Fireblast
Fireblast 4RedRed (6)
Instant

You may sacrifice two Mountains rather than pay this spell's mana cost.

Fireblast deals 4 damage to any target.

Visions (Common)
Firestorm Hellkite
Firestorm Hellkite 4BlueRed (6)
Creature — Dragon (6/6)

Flying, trample

Cumulative upkeep BlueRed (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Visions (Rare)
Flooded Shoreline
Flooded Shoreline BlueBlue (2)
Enchantment

BlueBlue, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.

Visions (Rare)
Forbidden Ritual
Forbidden Ritual 2BlackBlack (4)
Sorcery

Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless that player sacrifices a permanent of their choice or discards a card. You may repeat this process any number of times.

Visions (Rare)
Foreshadow
Foreshadow 1Blue (2)
Instant

Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.

Draw a card at the beginning of the next turn's upkeep.

Visions (Uncommon)
Freewind Falcon
Freewind Falcon 1White (2)
Creature — Bird (1/1)

Flying, protection from red

Visions (Common)
Funeral Charm
Funeral Charm Black (1)
Instant

Choose one —

• Target player discards a card.

• Target creature gets +2/-1 until end of turn.

• Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

Visions (Common)
Giant Caterpillar
Giant Caterpillar 3Green (4)
Creature — Insect (3/3)

Green, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.

Visions (Common)
Goblin Recruiter
Goblin Recruiter 1Red (2)
Creature — Goblin (1/1)

When Goblin Recruiter enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.

Visions (Uncommon)
Goblin Swine-Rider
Goblin Swine-Rider Red (1)
Creature — Goblin (1/1)

Whenever Goblin Swine-Rider becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.

Visions (Common)
Gossamer Chains
Gossamer Chains WhiteWhite (2)
Enchantment

Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.

Visions (Common)
Griffin Canyon
Griffin Canyon (0)
Land

Tap: Add Colorless.

Tap: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.

Visions (Rare)
Guiding Spirit
Guiding Spirit 1WhiteBlue (3)
Creature — Angel Spirit (1/2)

Flying

Tap: If the top card of target player's graveyard is a creature card, put that card on top of that player's library.

Visions (Rare)
Hearth Charm
Hearth Charm Red (1)
Instant

Choose one —

• Destroy target artifact creature.

• Attacking creatures get +1/+0 until end of turn.

• Target creature with power 2 or less can't be blocked this turn.

Visions (Common)
Heat Wave
Heat Wave 2Red (3)
Enchantment

Cumulative upkeep Red (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Blue creatures can't block creatures you control.

Nonblue creatures can't block creatures you control unless their controller pays 1 life for each blocking creature they control.

Visions (Uncommon)
Helm of Awakening
Helm of Awakening 2 (2)
Artifact

Spells cost 1 less to cast.

Visions (Uncommon)
Honorable Passage
Honorable Passage 1White (2)
Instant

The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.

Visions (Uncommon)
Hope Charm
Hope Charm White (1)
Instant

Choose one —

• Target creature gains first strike until end of turn.

• Target player gains 2 life.

• Destroy target Aura.

Visions (Common)
Hulking Cyclops
Hulking Cyclops 3RedRed (5)
Creature — Cyclops (5/5)

Hulking Cyclops can't block.

Visions (Uncommon)
Impulse
Impulse 1Blue (2)
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Visions (Common)
Infantry Veteran
Infantry Veteran White (1)
Creature — Human Soldier (1/1)

Tap: Target attacking creature gets +1/+1 until end of turn.

Visions (Common)
Infernal Harvest
Infernal Harvest 1Black (2)
Sorcery

As an additional cost to cast this spell, return X Swamps you control to their owner's hand.

Infernal Harvest deals X damage divided as you choose among any number of target creatures.

Visions (Common)
Inspiration
Inspiration 3Blue (4)
Instant

Target player draws two cards.

Visions (Common)
Iron-Heart Chimera
Iron-Heart Chimera 4 (4)
Artifact Creature — Chimera (2/2)

Vigilance

Sacrifice Iron-Heart Chimera: Put a +2/+2 counter on target Chimera creature. It gains vigilance. <I>(This effect lasts indefinitely.)</I>

Visions (Uncommon)
Jamuraan Lion
Jamuraan Lion 2White (3)
Creature — Cat (3/1)

White, Tap: Target creature can't block this turn.

Visions (Common)
Juju Bubble
Juju Bubble 1 (1)
Artifact

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When you play a card, sacrifice Juju Bubble.

2: You gain 1 life.

Visions (Uncommon)
Jungle Basin
Jungle Basin (0)
Land

Jungle Basin enters tapped.

When Jungle Basin enters, sacrifice it unless you return an untapped Forest you control to its owner's hand.

Tap: Add ColorlessGreen.

Visions (Uncommon)
Kaervek's Spite
Kaervek's Spite BlackBlackBlack (3)
Instant

As an additional cost to cast this spell, sacrifice all permanents you control and discard your hand.

Target player loses 5 life.

Visions (Rare)
Karoo
Karoo (0)
Land

Karoo enters tapped.

When Karoo enters, sacrifice it unless you return an untapped Plains you control to its owner's hand.

Tap: Add ColorlessWhite.

Visions (Uncommon)
Katabatic Winds
Katabatic Winds 2Green (3)
Enchantment

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Creatures with flying can't attack or block, and their activated abilities with Tap in their costs can't be activated.

Visions (Rare)
Keeper of Kookus
Keeper of Kookus Red (1)
Creature — Goblin (1/1)

Red: Keeper of Kookus gains protection from red until end of turn.

Visions (Common)
King Cheetah
King Cheetah 3Green (4)
Creature — Cat (3/2)

Flash

Visions (Common)
Knight of the Mists
Knight of the Mists 2Blue (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

When Knight of the Mists enters, you may pay Blue. If you don't, destroy target Knight and it can't be regenerated.

Visions (Common)
Knight of Valor
Knight of Valor 2White (3)
Creature — Human Knight (2/2)

Flanking <I>(Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)</I>

1White: Each creature without flanking blocking Knight of Valor gets -1/-1 until end of turn. Activate only once each turn.

Visions (Common)
Kookus
Kookus 3RedRed (5)
Creature — Djinn (3/5)

Trample

At the beginning of your upkeep, if you don't control a creature named Keeper of Kookus, Kookus deals 3 damage to you and attacks this turn if able.

Red: Kookus gets +1/+0 until end of turn.

Visions (Rare)
Kyscu Drake
Kyscu Drake 3Green (4)
Creature — Drake (2/2)

Flying

Green: Kyscu Drake gets +0/+1 until end of turn. Activate only once each turn.

Sacrifice Kyscu Drake and a creature named Spitting Drake: Search your library for a card named Viashivan Dragon, put that card onto the battlefield, then shuffle.

Visions (Uncommon)
Lead-Belly Chimera
Lead-Belly Chimera 4 (4)
Artifact Creature — Chimera (2/2)

Trample

Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. <I>(This effect lasts indefinitely.)</I>

Visions (Uncommon)
Lichenthrope
Lichenthrope 3GreenGreen (5)
Creature — Plant Fungus (5/5)

If damage would be dealt to Lichenthrope, put that many -1/-1 counters on it instead.

At the beginning of your upkeep, remove a -1/-1 counter from Lichenthrope.

Visions (Rare)
Lightning Cloud
Lightning Cloud 3Red (4)
Enchantment

Whenever a player casts a red spell, you may pay Red. If you do, Lightning Cloud deals 1 damage to any target.

Visions (Rare)
Longbow Archer
Longbow Archer WhiteWhite (2)
Creature — Human Soldier Archer (2/2)

First strike; reach (This creature can block creatures with flying.)

Visions (Uncommon)
Magma Mine
Magma Mine 1 (1)
Artifact

4: Put a pressure counter on Magma Mine.

Tap, Sacrifice Magma Mine: It deals damage equal to the number of pressure counters on it to any target.

Visions (Uncommon)
Man-o'-War
Man-o'-War 2Blue (3)
Creature — Jellyfish (2/2)

When Man-o'-War enters, return target creature to its owner's hand.

Visions (Common)
Matopi Golem
Matopi Golem 5 (5)
Artifact Creature — Golem (3/3)

1: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.

Visions (Uncommon)
Miraculous Recovery
Miraculous Recovery 4White (5)
Instant

Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.

Visions (Uncommon)
Mob Mentality
Mob Mentality Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has trample.

Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.

Visions (Uncommon)
Mortal Wound
Mortal Wound Green (1)
Enchantment — Aura

Enchant creature

When enchanted creature is dealt damage, destroy it.

Visions (Common)
Mundungu
Mundungu 1BlueBlack (3)
Creature — Human Wizard (1/1)

Tap: Counter target spell unless its controller pays 1 and 1 life.

Visions (Uncommon)
Mystic Veil
Mystic Veil 1Blue (2)
Enchantment — Aura

You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Enchant creature

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Visions (Common)
Natural Order
Natural Order 2GreenGreen (4)
Sorcery

As an additional cost to cast this spell, sacrifice a green creature.

Search your library for a green creature card, put it onto the battlefield, then shuffle.

Visions (Rare)
Necromancy
Necromancy 2Black (3)
Enchantment

You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

When Necromancy enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it.

Visions (Uncommon)
Necrosavant
Necrosavant 3BlackBlackBlack (6)
Creature — Zombie Giant (5/5)

3BlackBlack, Sacrifice a creature: Return Necrosavant from your graveyard to the battlefield. Activate only during your upkeep.

Visions (Rare)
Nekrataal
Nekrataal 2BlackBlack (4)
Creature — Human Assassin (2/1)

First strike

When Nekrataal enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

Visions (Uncommon)
Ogre Enforcer
Ogre Enforcer 3RedRed (5)
Creature — Ogre (4/4)

Ogre Enforcer can't be destroyed by lethal damage unless lethal damage dealt by a single source is marked on it.

Visions (Rare)
Ovinomancer
Ovinomancer 2Blue (3)
Creature — Human Wizard (0/1)

When Ovinomancer enters, sacrifice it unless you return three basic lands you control to their owner's hand.

Tap, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.

Visions (Uncommon)
Panther Warriors
Panther Warriors 4Green (5)
Creature — Cat Warrior (6/3)

Visions (Common)
Parapet
Parapet 1White (2)
Enchantment

You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.

Creatures you control get +0/+1.

Visions (Common)
Peace Talks
Peace Talks 1White (2)
Sorcery

This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

Visions (Uncommon)
Phyrexian Marauder
Phyrexian Marauder Variable Colorless (0)
Artifact Creature — Phyrexian Construct (0/0)

Phyrexian Marauder enters with X +1/+1 counters on it.

Phyrexian Marauder can't block.

Phyrexian Marauder can't attack unless you pay 1 for each +1/+1 counter on it.

Visions (Rare)
Phyrexian Walker
Phyrexian Walker 0 (0)
Artifact Creature — Phyrexian Construct (0/3)

Visions (Common)
Pillar Tombs of Aku
Pillar Tombs of Aku 2BlackBlack (4)
World Enchantment

At the beginning of each player's upkeep, that player may sacrifice a creature of their choice. If that player doesn't, they lose 5 life and you sacrifice Pillar Tombs of Aku.

Visions (Rare)
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