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Abandon Hope
Abandon Hope Variable Colorless1Black (2)
Sorcery

As an additional cost to cast this spell, discard X cards.

Look at target opponent's hand and choose X cards from it. That player discards those cards.

Tempest (Uncommon)
Advance Scout
Advance Scout 1White (2)
Creature — Human Soldier Scout (1/1)

First strike

White: Target creature gains first strike until end of turn.

Tempest (Common)
Aftershock
Aftershock 2RedRed (4)
Sorcery

Destroy target artifact, creature, or land. Aftershock deals 3 damage to you.

Tempest (Common)
Altar Of Dementia (Altar of Dementia)
Altar Of Dementia (Altar of Dementia) 2 (2)
Artifact

Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.

Tempest (Rare)
Aluren
Aluren 2GreenGreen (4)
Enchantment

Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.

Tempest (Rare)
Ancient Runes
Ancient Runes 2Red (3)
Enchantment

At the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts they control.

Tempest (Uncommon)
Ancient Tomb
Ancient Tomb (0)
Land

Tap: Add ColorlessColorless. Ancient Tomb deals 2 damage to you.

Tempest (Uncommon)
Angelic Protector
Angelic Protector 3White (4)
Creature — Angel (2/2)

Flying

Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn.

Tempest (Uncommon)
Anoint
Anoint White (1)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Prevent the next 3 damage that would be dealt to target creature this turn.

Tempest (Common)
Apes of Rath
Apes of Rath 2GreenGreen (4)
Creature — Ape (5/4)

Whenever Apes of Rath attacks, it doesn't untap during its controller's next untap step.

Tempest (Uncommon)
Apocalypse
Apocalypse 2RedRedRed (5)
Sorcery

Exile all permanents. You discard your hand.

Tempest (Rare)
Armor Sliver
Armor Sliver 2White (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +0/+1 until end of turn."

Tempest (Uncommon)
Armored Pegasus
Armored Pegasus 1White (2)
Creature — Pegasus (1/2)

Flying

Tempest (Common)
Auratog
Auratog 1White (2)
Creature — Atog (1/2)

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

Tempest (Rare)
Avenging Angel
Avenging Angel 3WhiteWhite (5)
Creature — Angel (3/3)

Flying

When Avenging Angel dies, you may put it on top of its owner's library.

Tempest (Rare)
Barbed Sliver
Barbed Sliver 2Red (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +1/+0 until end of turn."

Tempest (Uncommon)
Bayou Dragonfly
Bayou Dragonfly 1Green (2)
Creature — Insect (1/1)

Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Tempest (Common)
Bellowing Fiend
Bellowing Fiend 4Black (5)
Creature — Spirit (3/3)

Flying

Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

Tempest (Rare)
Benthic Behemoth
Benthic Behemoth 5BlueBlueBlue (8)
Creature — Serpent (7/6)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Tempest (Rare)
Blood Frenzy
Blood Frenzy 1Red (2)
Instant

Cast this spell only before the combat damage step.

Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.

Tempest (Common)
Blood Pet
Blood Pet Black (1)
Creature — Thrull (1/1)

Sacrifice Blood Pet: Add Black.

Tempest (Common)
Boil
Boil 3Red (4)
Instant

Destroy all Islands.

Tempest (Uncommon)
Booby Trap
Booby Trap 6 (6)
Artifact

As Booby Trap enters, choose an opponent and a card name other than a basic land card name.

The chosen player reveals each card they draw.

When the chosen player draws a card with the chosen name, sacrifice Booby Trap. If you do, Booby Trap deals 10 damage to that player.

Tempest (Rare)
Bottle Gnomes
Bottle Gnomes 3 (3)
Artifact Creature — Gnome (1/3)

Sacrifice Bottle Gnomes: You gain 3 life.

Tempest (Uncommon)
Bounty Hunter
Bounty Hunter 2BlackBlack (4)
Creature — Human Archer Minion (2/2)

Tap: Put a bounty counter on target nonblack creature.

Tap: Destroy target creature with a bounty counter on it.

Tempest (Rare)
Broken Fall
Broken Fall 2Green (3)
Enchantment

Return Broken Fall to its owner's hand: Regenerate target creature.

Tempest (Common)
Caldera Lake
Caldera Lake (0)
Land

Caldera Lake enters tapped.

Tap: Add Colorless.

Tap: Add Blue or Red. Caldera Lake deals 1 damage to you.

Tempest (Rare)
Canopy Spider
Canopy Spider 1Green (2)
Creature — Spider (1/3)

Reach (This creature can block creatures with flying.)

Tempest (Common)
Canyon Drake
Canyon Drake 2RedRed (4)
Creature — Drake (1/2)

Flying

1, Discard a card at random: Canyon Drake gets +2/+0 until end of turn.

Tempest (Rare)
Canyon Wildcat
Canyon Wildcat 1Red (2)
Creature — Cat (2/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Tempest (Common)
Capsize
Capsize 1BlueBlue (3)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target permanent to its owner's hand.

Tempest (Common)
Carrionette
Carrionette 1Black (2)
Creature — Skeleton (1/1)

2BlackBlack: Exile Carrionette and target creature unless that creature's controller pays 2. Activate only if Carrionette is in your graveyard.

Tempest (Rare)
Chaotic Goo
Chaotic Goo 2RedRed (4)
Creature — Ooze (0/0)

Chaotic Goo enters with three +1/+1 counters on it.

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on Chaotic Goo. If you lose the flip, remove a +1/+1 counter from Chaotic Goo.

Tempest (Rare)
Charging Rhino
Charging Rhino 3GreenGreen (5)
Creature — Rhino (4/4)

Charging Rhino can't be blocked by more than one creature.

Tempest (Uncommon)
Chill
Chill 1Blue (2)
Enchantment

Red spells cost 2 more to cast.

Tempest (Uncommon)
Choke
Choke 2Green (3)
Enchantment

Islands don't untap during their controllers' untap steps.

Tempest (Uncommon)
Cinder Marsh
Cinder Marsh (0)
Land

Tap: Add Colorless.

Tap: Add Black or Red. Cinder Marsh doesn't untap during your next untap step.

Tempest (Uncommon)
Circle of Protection: Black
Circle of Protection: Black 1White (2)
Enchantment

1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Circle of Protection: Blue
Circle of Protection: Blue 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Circle of Protection: Green
Circle of Protection: Green 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Circle of Protection: Red
Circle of Protection: Red 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Circle of Protection: Shadow
Circle of Protection: Shadow 1White (2)
Enchantment

1: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.

Tempest (Common)
Circle of Protection: White
Circle of Protection: White 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Common)
Clergy en-Vec
Clergy en-Vec 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tempest (Common)
Clot Sliver
Clot Sliver 1Black (2)
Creature — Sliver (1/1)

All Slivers have "2: Regenerate this permanent."

Tempest (Common)
Cloudchaser Eagle
Cloudchaser Eagle 3White (4)
Creature — Bird (2/2)

Flying

When Cloudchaser Eagle enters, destroy target enchantment.

Tempest (Common)
Coercion
Coercion 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

Tempest (Common)
Coffin Queen
Coffin Queen 2Black (3)
Creature — Zombie Wizard (1/1)

You may choose not to untap Coffin Queen during your untap step.

2Black, Tap: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.

Tempest (Rare)
Coiled Tinviper
Coiled Tinviper 3 (3)
Artifact Creature — Snake (2/1)

First strike

Tempest (Common)
Cold Storage
Cold Storage 4 (4)
Artifact

3: Exile target creature you control.

Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.

Tempest (Rare)
Commander Greven il-Vec
Commander Greven il-Vec 3BlackBlackBlack (6)
Legendary Creature — Phyrexian Human Warrior (7/5)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Commander Greven il-Vec enters, sacrifice a creature.

Tempest (Rare)
Corpse Dance
Corpse Dance 2Black (3)
Instant

Buyback 2 (You may pay an additional 2 as you cast this spell. If you do, put this card into your hand as it resolves.)

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

Tempest (Rare)
Counterspell
Counterspell BlueBlue (2)
Instant

Counter target spell.

Tempest (Common)
Crazed Armodon
Crazed Armodon 2GreenGreen (4)
Creature — Elephant (3/3)

Green: Crazed Armodon gets +3/+0 and gains trample until end of turn. Destroy Crazed Armodon at the beginning of the next end step. Activate only once each turn.

Tempest (Rare)
Crown of Flames
Crown of Flames Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Red: Return Crown of Flames to its owner's hand.

Tempest (Common)
Cursed Scroll
Cursed Scroll 1 (1)
Artifact

3, Tap: Choose a card name, then reveal a card at random from your hand. If that card has the chosen name, Cursed Scroll deals 2 damage to any target.

Tempest (Rare)
Dark Banishing
Dark Banishing 2Black (3)
Instant

Destroy target nonblack creature. It can't be regenerated.

Tempest (Common)
Dark Ritual
Dark Ritual Black (1)
Instant

Add BlackBlackBlack.

Tempest (Common)
Darkling Stalker
Darkling Stalker 3Black (4)
Creature — Shade Spirit (1/1)

Black: Regenerate Darkling Stalker.

Black: Darkling Stalker gets +1/+1 until end of turn.

Tempest (Common)
Dauthi Embrace
Dauthi Embrace 2Black (3)
Enchantment

BlackBlack: Target creature gains shadow until end of turn. <I>(It can block or be blocked by only creatures with shadow.)</I>

Tempest (Uncommon)
Dauthi Ghoul
Dauthi Ghoul 1Black (2)
Creature — Dauthi Zombie (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.

Tempest (Uncommon)
Dauthi Horror
Dauthi Horror 1Black (2)
Creature — Dauthi Horror (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror can't be blocked by white creatures.

Tempest (Common)
Dauthi Marauder
Dauthi Marauder 2Black (3)
Creature — Dauthi Minion (3/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Tempest (Common)
Dauthi Mercenary
Dauthi Mercenary 2Black (3)
Creature — Dauthi Knight Mercenary (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

1Black: Dauthi Mercenary gets +1/+0 until end of turn.

Tempest (Uncommon)
Dauthi Mindripper
Dauthi Mindripper 3Black (4)
Creature — Dauthi Minion (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.

Tempest (Uncommon)
Dauthi Slayer
Dauthi Slayer BlackBlack (2)
Creature — Dauthi Soldier (2/2)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Slayer attacks each combat if able.

Tempest (Common)
Deadshot
Deadshot 3Red (4)
Sorcery

Tap target creature. It deals damage equal to its power to another target creature.

Tempest (Rare)
Death Pits of Rath
Death Pits of Rath 3BlackBlack (5)
Enchantment

Whenever a creature is dealt damage, destroy it. It can't be regenerated.

Tempest (Rare)
Diabolic Edict
Diabolic Edict 1Black (2)
Instant

Target player sacrifices a creature.

Tempest (Common)
Dirtcowl Wurm
Dirtcowl Wurm 4Green (5)
Creature — Wurm (3/4)

Whenever an opponent plays a land, put a +1/+1 counter on Dirtcowl Wurm.

Tempest (Rare)
Disenchant
Disenchant 1White (2)
Instant

Destroy target artifact or enchantment.

Tempest (Common)
Dismiss
Dismiss 2BlueBlue (4)
Instant

Counter target spell.

Draw a card.

Tempest (Uncommon)
Disturbed Burial
Disturbed Burial 1Black (2)
Sorcery

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Return target creature card from your graveyard to your hand.

Tempest (Common)
Dracoplasm
Dracoplasm BlueRed (2)
Creature — Shapeshifter (0/0)

Flying

As Dracoplasm enters, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.

Red: Dracoplasm gets +1/+0 until end of turn.

Tempest (Rare)
Dread of Night
Dread of Night Black (1)
Enchantment

White creatures get -1/-1.

Tempest (Uncommon)
Dream Cache
Dream Cache 2Blue (3)
Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Tempest (Common)
Dregs of Sorrow
Dregs of Sorrow Variable Colorless4Black (5)
Sorcery

Destroy X target nonblack creatures. Draw X cards.

Tempest (Rare)
Duplicity
Duplicity 3BlueBlue (5)
Enchantment

When Duplicity enters, exile the top five cards of your library face down.

At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.

At the beginning of your end step, discard a card.

When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.

Tempest (Rare)
Earthcraft
Earthcraft 1Green (2)
Enchantment

Tap an untapped creature you control: Untap target basic land.

Tempest (Rare)
Echo Chamber
Echo Chamber 4 (4)
Artifact

4, Tap: An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery.

Tempest (Rare)
Eladamri, Lord of Leaves
Eladamri, Lord of Leaves GreenGreen (2)
Legendary Creature — Elf Warrior (2/2)

Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)

Other Elves have shroud. (They can't be the targets of spells or abilities.)

Tempest (Rare)
Eladamri's Vineyard
Eladamri's Vineyard Green (1)
Enchantment

At the beginning of each player's first main phase, that player adds GreenGreen.

Tempest (Rare)
Elite Javelineer
Elite Javelineer 2White (3)
Creature — Human Soldier (2/2)

Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature.

Tempest (Common)
Elven Warhounds
Elven Warhounds 3Green (4)
Creature — Dog (2/2)

Whenever Elven Warhounds becomes blocked by a creature, put that creature on top of its owner's library.

Tempest (Rare)
Elvish Fury
Elvish Fury Green (1)
Instant

Buyback 4 (You may pay an additional 4 as you cast this spell. If you do, put this card into your hand as it resolves.)

Target creature gets +2/+2 until end of turn.

Tempest (Common)
Emerald Medallion
Emerald Medallion 2 (2)
Artifact

Green spells you cast cost 1 less to cast.

Tempest (Rare)
Emmessi Tome
Emmessi Tome 4 (4)
Artifact

5, Tap: Draw two cards, then discard a card.

Tempest (Rare)
Endless Scream
Endless Scream Variable ColorlessBlack (1)
Enchantment — Aura

Enchant creature

Endless Scream enters with X scream counters on it.

Enchanted creature gets +1/+0 for each scream counter on Endless Scream.

Tempest (Common)
Energizer
Energizer 4 (4)
Artifact Creature — Juggernaut (2/2)

2, Tap: Put a +1/+1 counter on Energizer.

Tempest (Rare)
Enfeeblement
Enfeeblement BlackBlack (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature gets -2/-2.

Tempest (Common)
Enraging Licid
Enraging Licid 1Red (2)
Creature — Licid (1/1)

Red, Tap: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Red to end this effect.

Enchanted creature has haste.

Tempest (Uncommon)
Ertai's Meddling
Ertai's Meddling Variable ColorlessBlue (1)
Instant

X can't be 0.

Target spell's controller exiles it with X delay counters on it.

At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.

Tempest (Rare)
Escaped Shapeshifter
Escaped Shapeshifter 3BlueBlue (5)
Creature — Shapeshifter (3/4)

As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.

Tempest (Rare)
Essence Bottle
Essence Bottle 2 (2)
Artifact

3, Tap: Put an elixir counter on Essence Bottle.

Tap, Remove all elixir counters from Essence Bottle: You gain 2 life for each elixir counter removed this way.

Tempest (Uncommon)
Evincar's Justice
Evincar's Justice 2BlackBlack (4)
Sorcery

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Evincar's Justice deals 2 damage to each creature and each player.

Tempest (Common)
Excavator
Excavator 2 (2)
Artifact

Tap, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can't be blocked as long as defending player controls a land of any of those types.)

Tempest (Uncommon)
Extinction
Extinction 4Black (5)
Sorcery

Destroy all creatures of the creature type of your choice.

Tempest (Rare)
Fevered Convulsions
Fevered Convulsions BlackBlack (2)
Enchantment

2BlackBlack: Put a -1/-1 counter on target creature.

Tempest (Rare)
Field of Souls
Field of Souls 2WhiteWhite (4)
Enchantment

Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.

Tempest (Rare)
Fighting Drake
Fighting Drake 2BlueBlue (4)
Creature — Drake (2/4)

Flying

Tempest (Uncommon)
1234 >
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