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Beluna Grandsquall
Beluna Grandsquall GreenBlueRed (3)
Legendary Creature — Giant Noble (4/4)

Trample

Permanent spells you cast that have an Adventure cost 1 less to cast.

Wilds of Eldraine (Mythic Rare)
Candlekeep Inspiration
Candlekeep Inspiration 4Blue (5)
Sorcery

Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Caves of Chaos Adventurer
Caves of Chaos Adventurer 3Red (4)
Creature — Human Barbarian (5/3)

Trample

When Caves of Chaos Adventurer enters, you take the initiative.

Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

Commander Legends: Battle for Baldur's Gate (Rare)
Chancellor of Tales
Chancellor of Tales 3Blue (4)
Creature — Faerie Advisor (2/3)

Flying

Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

Wilds of Eldraine (Uncommon)
Mosswood Dreadknight (Dread Whispers)
Mosswood Dreadknight (Dread Whispers) 1Black (2)
Sorcery — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Rare)
Edgewall Inn
Edgewall Inn (0)
Land

Edgewall Inn enters tapped.

As Edgewall Inn enters, choose a color.

Tap: Add one mana of the chosen color.

3, Tap, Sacrifice Edgewall Inn: Return target card that has an Adventure from your graveyard to your hand.

Wilds of Eldraine (Uncommon)
Edgewall Innkeeper
Edgewall Innkeeper Green (1)
Creature — Human Peasant (1/1)

Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)

Throne of Eldraine (Uncommon)
Frantic Firebolt
Frantic Firebolt 2Red (3)
Instant

Frantic Firebolt deals X damage to target creature, where X is 2 plus the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.

Wilds of Eldraine (Common)
Garenbrig Squire
Garenbrig Squire 1Green (2)
Creature — Human Soldier (2/2)

Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.)

Throne of Eldraine (Common)
Gorion, Wise Mentor
Gorion, Wise Mentor GreenWhiteBlue (3)
Legendary Creature — Human Wizard (3/4)

Vigilance

Whenever you cast an Adventure spell, you may copy it. You may choose new targets for the copy.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Hearth Elemental
Hearth Elemental 5Red (6)
Creature — Elemental (4/5)

This spell costs Variable Colorless less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.

Wilds of Eldraine (Uncommon)
Howling Galefang
Howling Galefang 2GreenGreen (4)
Creature — Beast (4/4)

Vigilance

Howling Galefang has haste as long as you own a card in exile that has an Adventure.

Wilds of Eldraine (Uncommon)
Lozhan, Dragons' Legacy
Lozhan, Dragons' Legacy 3BlueRed (5)
Legendary Creature — Dragon Shaman (4/2)

Flying

Whenever you cast an Adventure or Dragon spell, Lozhan, Dragons' Legacy deals damage equal to that spell's mana value to any target that isn't a commander.

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Lucky Clover
Lucky Clover 2 (2)
Artifact

Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.

Throne of Eldraine (Uncommon)
Memory Theft
Memory Theft 2Black (3)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.

Throne of Eldraine (Common)
Mosswood Dreadknight
Mosswood Dreadknight 1Green (2)
Creature — Human Knight (3/2)

Trample

When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.

Wilds of Eldraine (Rare)
Mysterious Pathlighter
Mysterious Pathlighter 2White (3)
Creature — Faerie (2/2)

Flying

Each creature you control that has an Adventure enters with an additional +1/+1 counter on it. (It doesn't need to have gone on the adventure first.)

Throne of Eldraine (Uncommon)
Ravenloft Adventurer
Ravenloft Adventurer 3Black (4)
Creature — Human Rogue Assassin (3/4)

When Ravenloft Adventurer enters, you take the initiative.

If a creature an opponent controls would die, instead exile it and put a hit counter on it.

Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.

Commander Legends: Battle for Baldur's Gate (Rare)
Sailors' Bane
Sailors' Bane 7BlueBlue (9)
Creature — Dragon Turtle (7/7)

This spell costs 1 less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure.

Ward 4 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 4.)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Beluna Grandsquall (Seek Thrills)
Beluna Grandsquall (Seek Thrills) 2GreenBlueRed (5)
Instant — Adventure

Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.

Wilds of Eldraine (Mythic Rare)
Sentinel of Lost Lore
Sentinel of Lost Lore 1GreenGreen (3)
Creature — Elf Knight (3/4)

When Sentinel of Lost Lore enters, choose one or more —

• Return target card you own in exile that has an Adventure to your hand.

• Put target card you don't own in exile that has an Adventure on the bottom of its owner's library.

• Exile target player's graveyard.

Wilds of Eldraine (Rare)
Hearth Elemental (Stoke Genius)
Hearth Elemental (Stoke Genius) 1Red (2)
Sorcery — Adventure

Discard your hand, then draw two cards. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Storyteller Pixie
Storyteller Pixie 3Blue (4)
Creature — Faerie Wizard (3/3)

Flying

Whenever you cast an Adventure spell, draw a card.

Wilds of Eldraine (Uncommon)
Tomb of Horrors Adventurer
Tomb of Horrors Adventurer 5Blue (6)
Creature — Elf Monk (4/4)

When Tomb of Horrors Adventurer enters, you take the initiative.

Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies. (A copy of a permanent spell becomes a token.)

Commander Legends: Battle for Baldur's Gate (Rare)
Triumphant Adventurer
Triumphant Adventurer WhiteBlack (2)
Creature — Human Knight (1/1)

Deathtouch

During your turn, Triumphant Adventurer has first strike.

Whenever Triumphant Adventurer attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Undermountain Adventurer
Undermountain Adventurer 3Green (4)
Creature — Giant Warrior (3/4)

Vigilance

When Undermountain Adventurer enters, you take the initiative.

Tap: Add GreenGreen. If you've completed a dungeon, add six Green instead.

Commander Legends: Battle for Baldur's Gate (Rare)
Veteran Adventurer
Veteran Adventurer 5Green (6)
Creature — Human (5/5)

Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard.

This spell costs 1 less to cast for each creature in your party.

Vigilance

Zendikar Rising (Uncommon)
Wandermare
Wandermare 1GreenWhite (3)
Creature — Horse (3/3)

Whenever you cast a creature spell that has an Adventure, put a +1/+1 counter on Wandermare. (It doesn't need to have gone on the adventure first.)

Throne of Eldraine (Uncommon)
White Plume Adventurer
White Plume Adventurer 2White (3)
Creature — Orc Cleric (3/3)

When White Plume Adventurer enters, you take the initiative.

At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.

Commander Legends: Battle for Baldur's Gate (Rare)
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