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Alrund's Epiphany
Alrund's Epiphany 5BlueBlue (7)
Sorcery

Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany.

Foretell 4BlueBlue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Mythic Rare)
Augury Raven
Augury Raven 3Blue (4)
Creature — Bird (3/3)

Flying

Foretell 1Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Battle Mammoth
Battle Mammoth 3GreenGreen (5)
Creature — Elephant (6/5)

Trample

Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.

Foretell 2GreenGreen (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Commander Legends: Battle for Baldur's Gate (Mythic Rare)
Other Versions
Kaldheim (Mythic Rare)
Behold the Multiverse
Behold the Multiverse 3Blue (4)
Instant

Scry 2, then draw two cards.

Foretell 1Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Cosmic Intervention
Cosmic Intervention 3White (4)
Instant

If a permanent you control would be put into a graveyard from the battlefield this turn, exile it instead. Return it to the battlefield under its owner's control at the beginning of the next end step.

Foretell 1White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim Commander (Rare)
Cosmos Charger
Cosmos Charger 3Blue (4)
Creature — Horse Spirit (3/3)

Flash

Flying

Foretelling cards from your hand costs 1 less and can be done on any player's turn.

Foretell 2Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Rare)
Crush the Weak
Crush the Weak 2Red (3)
Sorcery

Crush the Weak deals 2 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Foretell Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Delayed Blast Fireball
Delayed Blast Fireball 1RedRed (3)
Instant

Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.

Foretell 4RedRed (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Commander Legends: Battle for Baldur's Gate (Rare)
Demon Bolt
Demon Bolt 2Red (3)
Instant

Demon Bolt deals 4 damage to target creature or planeswalker.

Foretell Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Commander Legends: Battle for Baldur's Gate (Common)
Other Versions
Kaldheim (Common)
Depart the Realm
Depart the Realm 1Blue (2)
Instant

Return target nonland permanent to its owner's hand.

Foretell Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Doomskar
Doomskar 3WhiteWhite (5)
Sorcery

Destroy all creatures.

Foretell 1WhiteWhite (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Rare)
Doomskar Oracle
Doomskar Oracle 2White (3)
Creature — Human Cleric (3/2)

Whenever you cast your second spell each turn, you gain 2 life.

Foretell White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Doomskar Titan
Doomskar Titan 4RedRed (6)
Creature — Giant Berserker (4/4)

When Doomskar Titan enters, creatures you control get +1/+0 and gain haste until end of turn.

Foretell 4Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Dream Devourer
Dream Devourer 1Black (2)
Creature — Demon Cleric (0/3)

Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by 2. (During your turn, you may pay 2 and exile it from your hand face down. Cast it on a later turn for its foretell cost.)

Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.

Kaldheim (Rare)
Dual Strike
Dual Strike RedRed (2)
Instant

When you next cast an instant or sorcery spell with mana value 4 or less this turn, copy that spell. You may choose new targets for the copy.

Foretell Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Dwarven Reinforcements
Dwarven Reinforcements 3Red (4)
Sorcery

Create two 2/1 red Dwarf Berserker creature tokens.

Foretell 1Red (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Ethereal Valkyrie
Ethereal Valkyrie 4WhiteBlue (6)
Creature — Spirit Angel (4/4)

Flying

Whenever Ethereal Valkyrie enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by 2. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.)

Kaldheim Commander (Rare)
Frost Fair Lure Fish
Frost Fair Lure Fish 5BlueRed (7)
Creature — Fish (7/7)

When Frost Fair Lure Fish enters, create two 1/1 blue Fish creature tokens and create two tapped Treasure tokens.

Fish you control have haste and can't be blocked by Humans.

Foretell 3BlueRed

Doctor Who Commander (Rare)
Glorious Protector
Glorious Protector 2WhiteWhite (4)
Creature — Angel Cleric (3/4)

Flash

Flying

When Glorious Protector enters, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.

Foretell 2White

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Kaldheim (Rare)
Gods' Hall Guardian
Gods' Hall Guardian 5White (6)
Creature — Cat (3/6)

Vigilance

Foretell 3White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Green Slime
Green Slime 2Green (3)
Creature — Ooze (2/2)

Flash

When Green Slime enters, counter target activated or triggered ability from an artifact or enchantment source. If a permanent's ability is countered this way, destroy that permanent.

Foretell Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Commander Legends: Battle for Baldur's Gate (Rare)
Haunting Voyage
Haunting Voyage 4BlackBlack (6)
Sorcery

Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead.

Foretell 5BlackBlack (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Mythic Rare)
Impending Flux
Impending Flux 2Red (3)
Sorcery

Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.

Foretell 1RedRed (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doctor Who Commander (Rare)
Iron Verdict
Iron Verdict 2White (3)
Instant

Iron Verdict deals 5 damage to target tapped creature.

Foretell White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Jarl of the Forsaken
Jarl of the Forsaken 3Black (4)
Creature — Zombie Cleric (3/2)

Flash

When Jarl of the Forsaken enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.

Foretell 1Black (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Karfell Harbinger
Karfell Harbinger 1Blue (2)
Creature — Zombie Wizard (1/3)

Tap: Add Blue. Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.

Kaldheim (Common)
Kaya's Onslaught
Kaya's Onslaught 2White (3)
Instant

Target creature gets +1/+1 and gains double strike until end of turn.

Foretell White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Lupine Harbingers
Lupine Harbingers 3Green (4)
Creature — — Wolf (4/4)

Trample, haste

Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.

Foretell 4GreenGreen (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Innistrad: Midnight Hunt Alchemy (Rare)
Mammoth Growth
Mammoth Growth 2Green (3)
Instant

Target creature gets +4/+4 until end of turn.

Foretell Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Mystic Reflection
Mystic Reflection 1Blue (2)
Instant

Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature.

Foretell Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Rare)
Niko Defies Destiny
Niko Defies Destiny 1WhiteBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You gain 2 life for each foretold card you own in exile.

II — Add WhiteBlue. Spend this mana only to foretell cards or cast spells that have foretell.

III — Return target card with foretell from your graveyard to your hand.

Kaldheim (Uncommon)
Poison the Cup
Poison the Cup 1BlackBlack (3)
Instant

Destroy target creature. If this spell was foretold, scry 2.

Foretell 1Black (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Quakebringer
Quakebringer 3RedRed (5)
Creature — Giant Berserker (5/4)

Your opponents can't gain life.

At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant.

Foretell 2RedRed

Kaldheim (Mythic Rare)
Ranar the Ever-Watchful
Ranar the Ever-Watchful 2WhiteBlue (4)
Legendary Creature — Spirit Warrior (2/3)

Flying, vigilance

The first card you foretell each turn costs 0 to foretell.

Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.

Kaldheim Commander (Mythic Rare)
Ravenform
Ravenform 2Blue (3)
Sorcery

Exile target artifact or creature. Its controller creates a 1/1 blue Bird creature token with flying.

Foretell Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

The Lost Caverns of Ixalan Commander (Common)
Other Versions
Kaldheim (Common)
Return Upon the Tide
Return Upon the Tide 4Black (5)
Sorcery

Return target creature card from your graveyard to the battlefield. If it's an Elf, create two 1/1 green Elf Warrior creature tokens.

Foretell 3Black (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Rise of the Dread Marn
Rise of the Dread Marn 2Black (3)
Instant

Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn.

Foretell Black (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Rare)
Sage of the Beyond
Sage of the Beyond 5BlueBlue (7)
Creature — Spirit Giant (5/5)

Flying

Spells you cast from anywhere other than your hand cost 2 less to cast.

Foretell 4Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Kaldheim Commander (Rare)
Sarulf's Packmate
Sarulf's Packmate 3Green (4)
Creature — Wolf (3/3)

When Sarulf's Packmate enters, draw a card.

Foretell 1Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Saw It Coming
Saw It Coming 1BlueBlue (3)
Instant

Counter target spell.

Foretell 1Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Scorn Effigy
Scorn Effigy 3 (3)
Artifact Creature — Scarecrow (2/3)

Foretell 0 (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Shepherd of the Cosmos
Shepherd of the Cosmos 4WhiteWhite (6)
Creature — Angel Warrior (3/3)

Flying

When Shepherd of the Cosmos enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield.

Foretell 3White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Skull Raid
Skull Raid 3Black (4)
Sorcery

Target opponent discards two cards. If fewer than two cards were discarded this way, you draw cards equal to the difference.

Foretell 1Black (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Spectral Deluge
Spectral Deluge 4BlueBlue (6)
Sorcery

Return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Foretell 1BlueBlue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim Commander (Rare)
Starnheim Unleashed
Starnheim Unleashed 2WhiteWhite (4)
Sorcery

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.

Foretell Variable ColorlessVariable ColorlessWhite (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Mythic Rare)
Stoic Farmer
Stoic Farmer 3White (4)
Creature — Dwarf Peasant (3/3)

When Stoic Farmer enters, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise, put it into your hand. Then shuffle.

Foretell 1White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim Commander (Rare)
Struggle for Skemfar
Struggle for Skemfar 3Green (4)
Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Foretell Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Surge of Brilliance
Surge of Brilliance 1Blue (2)
Instant

Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.

Foretell 1Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doctor Who Commander (Uncommon)
Tales of the Ancestors
Tales of the Ancestors 3Blue (4)
Sorcery

Each player with fewer cards in hand than the player with the most cards in hand draws cards equal to the difference.

Foretell 1Blue (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim Commander (Rare)
Tergrid's Shadow
Tergrid's Shadow 3BlackBlack (5)
Instant

Each player sacrifices two creatures.

Foretell 2BlackBlack (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
The Foretold Soldier
The Foretold Soldier 2GreenGreen (4)
Creature — Alien Zombie Soldier (6/6)

The Foretold Soldier must be blocked if able.

The Foretold Soldier can't be blocked by more than one creature.

Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.

Foretell 1Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doctor Who Commander (Rare)
Vengeful Reaper
Vengeful Reaper 3Black (4)
Creature — Angel Cleric (2/3)

Flying, deathtouch, haste

Foretell 1Black (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Warhorn Blast
Warhorn Blast 4White (5)
Instant

Creatures you control get +2/+1 until end of turn.

Foretell 2White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
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