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Accursed Horde
Accursed Horde 3Black (4)
Creature — Zombie (3/3)

1Black: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Jumpstart: Historic Horizons (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Game Night 2019 (Uncommon)
Adamant Will
Adamant Will 1White (2)
Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Magic: The Gathering Foundations (Common)
Other Versions
Dominaria (Common)
Innistrad: Crimson Vow (Common)
Adanto Vanguard
Adanto Vanguard 1White (2)
Creature — Vampire Soldier (1/1)

As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Ixalan (Uncommon)
Aegis Angel
Aegis Angel 4WhiteWhite (6)
Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

When Aegis Angel enters, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)

Archenemy: Nicol Bolas (Rare)
Other Versions
Magic 2012 (Rare)
Magic 2015 Core Set (Rare)
Magic Origins (Rare)
Welcome Deck 2016 (Rare)
Aethershield Artificer
Aethershield Artificer 3White (4)
Creature — Dwarf Artificer (3/3)

At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Jumpstart 2022 (Uncommon)
Other Versions
Core Set 2019 (Uncommon)
Agent Frank Horrigan
Agent Frank Horrigan 5BlackGreen (7)
Legendary Creature — Mutant Warrior (8/6)

Trample

Agent Frank Horrigan has indestructible as long as it attacked this turn.

Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

Magic The Gathering—Fallout (Rare)
Agent of the Shadow Thieves
Agent of the Shadow Thieves 1Black (2)
Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Ajani's Presence
Ajani's Presence White (1)
Instant

Strive — This spell costs 2White more to cast for each target beyond the first.

Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Journey into Nyx (Common)
Akiri, Fearless Voyager
Akiri, Fearless Voyager 1RedWhite (3)
Legendary Creature — Kor Warrior (3/3)

Whenever you attack a player with one or more equipped creatures, draw a card.

White: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

Commander Masters (Uncommon)
Other Versions
Zendikar Rising (Rare)
Akroma, Vision of Ixidor
Akroma, Vision of Ixidor 5WhiteWhite (7)
Legendary Creature — Angel (6/6)

Flying, first strike, vigilance, trample

At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner.

Partner

Commander Legends (Mythic Rare)
Akroma's Will
Akroma's Will 3White (4)
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Creatures you control gain flying, vigilance, and double strike until end of turn.

• Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.

Modern Horizons 3 Commander (Rare)
Other Versions
Commander Legends (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Almost Perfect
Almost Perfect 4GreenWhite (6)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 9/10 and has indestructible.

Magic The Gathering—Fallout (Rare)
Amaranthine Wall
Amaranthine Wall 4 (4)
Artifact Creature — Wall (0/6)

Defender

2: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dominaria (Uncommon)
Anara, Wolvid Familiar
Anara, Wolvid Familiar 3Green (4)
Legendary Creature — Wolf Beast (4/4)

During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)

Partner (You can have two commanders if both have partner.)

Commander Legends (Uncommon)
And They Shall Know No Fear
And They Shall Know No Fear 1White (2)
Instant

Choose a creature type. Creatures you control of the chosen type get +1/+0 and gain indestructible until end of turn.

Warhammer 40,000 Commander (Uncommon)
Angelfire Ignition
Angelfire Ignition 1RedWhite (3)
Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback 2RedWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Innistrad: Midnight Hunt (Rare)
Angelheart Protector
Angelheart Protector 2White (3)
Creature — Human Cleric (3/2)

When Angelheart Protector enters, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Zendikar Rising (Common)
Angelic Guardian
Angelic Guardian 4WhiteWhite (6)
Creature — Angel (5/5)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Arena Base Set (Rare)
Other Versions
Gift Pack (Rare)
Core Set 2020 (Rare)
Angelic Overseer
Angelic Overseer 3WhiteWhite (5)
Creature — Angel (5/3)

Flying

As long as you control a Human, Angelic Overseer has hexproof and indestructible.

Innistrad (Mythic Rare)
Animus of Predation
Animus of Predation 4Green (5)
Creature — Avatar (4/4)

Draft Animus of Predation face up.

As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)

If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

Conspiracy: Take the Crown (Uncommon)
Anya, Merciless Angel
Anya, Merciless Angel 3RedWhite (5)
Legendary Creature — Angel (4/4)

Flying

Anya, Merciless Angel gets +3/+3 for each opponent whose life total is less than half their starting life total.

As long as an opponent's life total is less than half their starting life total, Anya has indestructible.

Murders at Karlov Manor Commander (Mythic Rare)
Other Versions
Commander 2015 (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Archangel Avacyn
Archangel Avacyn 3WhiteWhite (5)
Legendary Creature — Angel (4/4)

Flash

Flying, vigilance

When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
From the Vault: Transform (Mythic Rare)
Arco-Flagellant
Arco-Flagellant 2Black (3)
Creature — Human (3/1)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters, create that many tokens that are copies of it.)

Arco-Flagellant can't block.

Endurant — Pay 3 life: Arco-Flagellant gains indestructible until end of turn.

Warhammer 40,000 Commander (Rare)
Arlinn, the Moon's Fury
Arlinn, the Moon's Fury (0)
Legendary Planeswalker — Arlinn (4)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

+2: Add RedGreen.

0: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Innistrad: Midnight Hunt (Mythic Rare)
Armor of Shadows
Armor of Shadows Black (1)
Instant

Until end of turn, target creature gets +1/+0 and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Arwen, Mortal Queen
Arwen, Mortal Queen 1GreenWhite (3)
Legendary Creature — Elf Noble (2/2)

Arwen, Mortal Queen enters with an indestructible counter on it.

1, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
Assure // Assemble (Assemble)
Assure // Assemble (Assemble) 4GreenWhite (6)
Instant

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

Ravnica Remastered (Rare)
Other Versions
Guilds of Ravnica (Rare)
Assure // Assemble (Assure)
Assure // Assemble (Assure) Green or WhiteGreen or White (2)
Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Ravnica Remastered (Rare)
Other Versions
Guilds of Ravnica (Rare)
Athreos, God of Passage
Athreos, God of Passage 1WhiteBlack (3)
Legendary Enchantment Creature — God (5/4)

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.

Secret Lair Drop (Mythic Rare)
Other Versions
Journey into Nyx (Mythic Rare)
Athreos, Shroud-Veiled
Athreos, Shroud-Veiled 4WhiteBlack (6)
Legendary Enchantment Creature — God (4/7)

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn't a creature.

At the beginning of your end step, put a coin counter on another target creature.

Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

Duskmourn: House of Horror Commander (Mythic Rare)
Other Versions
Theros Beyond Death (Mythic Rare)
Avacyn, Angel of Hope
Avacyn, Angel of Hope 5WhiteWhiteWhite (8)
Legendary Creature — Angel (8/8)

Flying, vigilance, indestructible

Other permanents you control have indestructible.

Commander Masters (Mythic Rare)
Other Versions
Avacyn Restored (Mythic Rare)
From the Vault: Angels (Mythic Rare)
Iconic Masters (Mythic Rare)
Double Masters (Mythic Rare)
Shadows of the Past (Mythic Rare)
Avacyn's Memorial
Avacyn's Memorial 5WhiteWhiteWhite (8)
Legendary Artifact

Indestructible

Other legendary permanents you control have indestructible.

Innistrad: Midnight Hunt Commander (Mythic Rare)
Azlask, the Swelling Scourge
Azlask, the Swelling Scourge 3 (3)
Legendary Creature — Eldrazi (2/2)

Whenever Azlask, the Swelling Scourge or another colorless creature you control dies, you get an experience counter.

WhiteBlueBlackRedGreen: Creatures you control get +X/+X until end of turn, where X is the number of experience counters you have. Scions and Spawns you control gain indestructible and annihilator 1 until end of turn.

Modern Horizons 3 Commander (Mythic Rare)
Azra Smokeshaper
Azra Smokeshaper 3Black (4)
Creature — Azra Ninja (3/3)

Ninjutsu 1Black (1Black, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When Azra Smokeshaper enters, target creature you control gains indestructible until end of turn.

Modern Horizons (Common)
Bane, Lord of Darkness
Bane, Lord of Darkness 1WhiteBlueBlack (4)
Legendary Creature — God (5/2)

As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.

Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.

Commander Legends: Battle for Baldur's Gate (Rare)
Banquet Guests
Banquet Guests Variable ColorlessGreenWhite (2)
Creature — Halfling Citizen (0/0)

Affinity for Food (This spell costs 1 less to cast for each Food you control.)

Trample

Banquet Guests enters with twice X +1/+1 counters on it.

2, Sacrifice a Food: Banquet Guests gains indestructible until end of turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Barbed Servitor
Barbed Servitor 3Black (4)
Artifact Creature — Construct (1/1)

Indestructible

When Barbed Servitor enters, suspect it. (It has menace and can't block.)

Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.

Whenever Barbed Servitor is dealt damage, target opponent loses that much life.

Murders at Karlov Manor (Rare)
Bark-Knuckle Boxer
Bark-Knuckle Boxer 1Green (2)
Creature — Raccoon Berserker (3/2)

Whenever you expend 4, Bark-Knuckle Boxer gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Bloomburrow (Uncommon)
Basri Ket
Basri Ket 1WhiteWhite (3)
Legendary Planeswalker — Basri (3)

+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.

−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.

−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

Core Set 2021 (Mythic Rare)
Bastion Protector
Bastion Protector 2White (3)
Creature — Human Soldier (3/3)

Commander creatures you control get +2/+2 and have indestructible.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Other Versions
Commander 2015 (Rare)
Innistrad: Midnight Hunt Commander (Rare)
Warhammer 40,000 Commander (Rare)
Battle at the Helvault
Battle at the Helvault 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — For each player, exile up to one target non-Saga, nonland permanent that player controls until Battle at the Helvault leaves the battlefield.

III — Create Avacyn, a legendary 8/8 white Angel creature token with flying, vigilance, and indestructible.

Commander Masters (Rare)
Battle-Rage Blessing
Battle-Rage Blessing 1Black (2)
Instant

Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Dominaria United (Common)
Belligerent Regisaur
Belligerent Regisaur (0)
Creature — Dinosaur (4/3)

Trample

Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn.

March of the Machine (Rare)
Bello, Bard of the Brambles
Bello, Bard of the Brambles 1RedGreen (3)
Legendary Creature — Raccoon Bard (3/3)

During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."

Bloomburrow Commander (Mythic Rare)
Bellowing Elk
Bellowing Elk 3Green (4)
Creature — Elk (4/2)

As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.

Modern Horizons (Common)
Bhaal, Lord of Murder
Bhaal, Lord of Murder 2BlackRedGreen (5)
Legendary Creature — God (4/4)

As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.

Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.

Commander Legends: Battle for Baldur's Gate (Rare)
Blacksmith's Skill
Blacksmith's Skill White (1)
Instant

Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.

Modern Horizons 2 (Common)
Bladed Ambassador
Bladed Ambassador 1White (2)
Creature — Phyrexian Soldier (3/1)

Bladed Ambassador enters with an oil counter on it.

1, Remove an oil counter from Bladed Ambassador: Bladed Ambassador gains indestructible until end of turn.

Phyrexia: All Will Be One (Uncommon)
Bladed Battle-Fan
Bladed Battle-Fan 1Black (2)
Artifact — Equipment

Flash

When Bladed Battle-Fan enters, attach it to target creature you control. That creature gains indestructible until end of turn.

Equipped creature gets +1/+0.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

March of the Machine (Common)
Bleeding Effect
Bleeding Effect 2WhiteBlack (4)
Enchantment

At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Assassin's Creed (Uncommon)
Blessed Hippogriff
Blessed Hippogriff 3White (4)
Creature — Hippogriff (2/3)

Flying

Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Blightsteel Colossus
Blightsteel Colossus 12 (12)
Artifact Creature — Phyrexian Golem (11/11)

Trample, infect, indestructible

If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

Double Masters (Mythic Rare)
Other Versions
Mirrodin Besieged (Mythic Rare)
Blitzwing, Adaptive Assailant
Blitzwing, Adaptive Assailant (0)
Legendary Artifact — Vehicle (3/5)

Living metal (During your turn, this Vehicle is also a creature.)

At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.

Whenever Blitzwing deals combat damage to a player, convert it.

The Brothers' War Transformers Cards (Mythic Rare)
Blizzard Brawl
Blizzard Brawl Green (1)
Snow Sorcery

Choose target creature you control and target creature you don't control. If you control three or more snow permanents, the creature you control gets +1/+0 and gains indestructible until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

Kaldheim (Uncommon)
Bloodsworn Knight
Bloodsworn Knight (0)
Creature — Vampire Knight (*/*)

Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.

1Black, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Uncommon)
Bloodsworn Squire
Bloodsworn Squire 3Black (4)
Creature — Vampire Soldier (3/3)

1Black, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)

Innistrad: Crimson Vow (Uncommon)
Bonds of Mortality
Bonds of Mortality 1Green (2)
Enchantment

When Bonds of Mortality enters, draw a card.

Green: Creatures your opponents control lose hexproof and indestructible until end of turn.

Oath of the Gatewatch (Uncommon)
Bontu the Glorified
Bontu the Glorified 2Black (3)
Legendary Creature — God (4/6)

Menace, indestructible

Bontu the Glorified can't attack or block unless a creature died under your control this turn.

1Black, Sacrifice another creature: Scry 1. Each opponent loses 1 life and you gain 1 life.

Amonkhet Remastered (Mythic Rare)
Other Versions
Amonkhet (Mythic Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Boromir, Warden of the Tower
Boromir, Warden of the Tower 2White (3)
Legendary Creature — Human Soldier (3/3)

Vigilance

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Sacrifice Boromir, Warden of the Tower: Creatures you control gain indestructible until end of turn. The Ring tempts you.

The Lord of the Rings: Tales of Middle Earth (Rare)
Boros Charm
Boros Charm RedWhite (2)
Instant

Choose one —

• Boros Charm deals 4 damage to target player or planeswalker.

• Permanents you control gain indestructible until end of turn.

• Target creature gains double strike until end of turn.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Gatecrash (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2016 (Uncommon)
Masters 25 (Uncommon)
Guild Kit: Boros (Uncommon)
Secret Lair Drop (Rare)
Commander Legends (Uncommon)
Commander 2021 (Uncommon)
Streets of New Capenna Commander (Uncommon)
Phyrexia: All Will Be One Commander (Uncommon)
Outlaws of Thunder Junction Commander (Uncommon)
Brash Taunter
Brash Taunter 4Red (5)
Creature — Goblin (1/1)

Indestructible

Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.

2Red, Tap: Brash Taunter fights another target creature.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Core Set 2021 (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Murders at Karlov Manor Commander (Rare)
Break of Day
Break of Day 1White (2)
Instant

Creatures you control get +1/+1 until end of turn.

Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Dark Ascension (Common)
Bronzehide Lion
Bronzehide Lion GreenWhite (2)
Creature — Cat (3/3)

GreenWhite: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "GreenWhite: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.

Theros Beyond Death (Rare)
Built to Last
Built to Last White (1)
Instant

Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Jumpstart 2022 (Common)
Other Versions
Kaladesh (Common)
Kaladesh Remastered (Common)
Burn from Within
Burn from Within Variable ColorlessRed (1)
Sorcery

Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Caduceus, Staff of Hermes
Caduceus, Staff of Hermes 2White (3)
Legendary Artifact — Equipment

Equipped creature has lifelink.

As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."

Equip WhiteWhite

Assassin's Creed (Rare)
Cait, Cage Brawler
Cait, Cage Brawler RedGreen (2)
Legendary Creature — Human Warrior (1/1)

During your turn, Cait, Cage Brawler has indestructible.

Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the highest mana value among those cards or tied for highest.

Magic The Gathering—Fallout (Rare)
Cascading Cataracts
Cascading Cataracts (0)
Land

Indestructible

Tap: Add Colorless.

5, Tap: Add five mana in any combination of colors.

Modern Horizons 3 Commander (Rare)
Other Versions
Amonkhet (Rare)
Amonkhet Remastered (Rare)
Dominaria United Commander (Rare)
Cathar's Companion
Cathar's Companion 2White (3)
Creature — Dog (3/1)

Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Jumpstart (Common)
Other Versions
Shadows over Innistrad (Common)
Celebr-8000
Celebr-8000 5 (5)
Artifact Creature — Clown Robot (3/3)

At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.

• 2 — menace • 5 — flying

• 3 — vigilance • 6 — indestructible

• 4 — lifelink

Unfinity (Rare)
Celestial Armor
Celestial Armor 2White (3)
Artifact — Equipment

Flash (You may cast this spell any time you could cast an instant.)

When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.

Equipped creature gets +2/+0 and has flying.

Equip 3White (3White: Attach to target creature you control. Equip only as a sorcery.)

Magic: The Gathering Foundations (Rare)
Chance for Glory
Chance for Glory 1RedWhite (3)
Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Guilds of Ravnica (Mythic Rare)
Collective Resistance
Collective Resistance 1Green (2)
Instant

Escalate Green (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target artifact.

• Destroy target enchantment.

• Target creature gains hexproof and indestructible until end of turn.

Modern Horizons 3 (Uncommon)
Colossus of Akros
Colossus of Akros 8 (8)
Artifact Creature — Golem (10/10)

Defender, indestructible

10: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.)

As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.

Theros (Rare)
Consecrate Land
Consecrate Land White (1)
Enchantment — Aura

Enchant land

Enchanted land has indestructible and can't be enchanted by other Auras.

Time Spiral "Timeshifted" (Special)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Consul's Shieldguard
Consul's Shieldguard 3White (4)
Creature — Dwarf Soldier (3/4)

When Consul's Shieldguard enters, you get EnergyEnergy (two energy counters).

Whenever Consul's Shieldguard attacks, you may pay Energy. If you do, another target attacking creature gains indestructible until end of turn.

Kaladesh (Uncommon)
Crackling Emergence
Crackling Emergence 1Red (2)
Enchantment — Aura

Enchant land you control

Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.

If enchanted land would be destroyed, instead sacrifice Crackling Emergence and that land gains indestructible until end of turn.

Kamigawa: Neon Dynasty (Common)
Creepy Doll
Creepy Doll 5 (5)
Artifact Creature — Construct (1/1)

Indestructible

Whenever Creepy Doll deals combat damage to a creature, flip a coin. If you win the flip, destroy that creature.

Innistrad (Rare)
Crested Sunmare
Crested Sunmare 3WhiteWhite (5)
Creature — Horse (5/5)

Other Horses you control have indestructible.

At the beginning of each end step, if you gained life this turn, create a 5/5 white Horse creature token.

Amonkhet Remastered (Mythic Rare)
Other Versions
Hour of Devastation (Mythic Rare)
Crew Captain
Crew Captain BlackRedGreen (3)
Creature — Human Warrior (4/2)

Haste

Crew Captain has indestructible as long as it entered this turn.

Streets of New Capenna (Uncommon)
Crumb and Get It
Crumb and Get It White (1)
Instant

Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.

Bloomburrow (Common)
Daring Fiendbonder
Daring Fiendbonder 3Black (4)
Creature — Human Warlock (5/1)

Haste

Daring Fiendbonder attacks each combat if able.

1Black, Exile Daring Fiendbonder from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.

Ikoria Commander (Rare)
Dark Depths
Dark Depths (0)
Legendary Snow Land

Dark Depths enters with ten ice counters on it.

3: Remove an ice counter from Dark Depths.

When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.

Modern Horizons 3 Commander (Mythic Rare)
Other Versions
Coldsnap (Rare)
From the Vault: Lore (Mythic Rare)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Double Masters (Mythic Rare)
Dominaria Remastered (Mythic Rare)
Darkmoss Bridge
Darkmoss Bridge (0)
Artifact Land

Darkmoss Bridge enters tapped.

Indestructible

Tap: Add Black or Green.

Duskmourn: House of Horror Commander (Common)
Other Versions
Modern Horizons 2 (Common)
Darksteel Axe
Darksteel Axe 1 (1)
Artifact — Equipment

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Equipped creature gets +2/+0.

Equip 2

Double Masters (Common)
Other Versions
Scars of Mirrodin (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Iconic Masters (Common)
Darksteel Brute
Darksteel Brute 2 (2)
Artifact

Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)

3: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.

Darksteel (Uncommon)
Darksteel Citadel
Darksteel Citadel (0)
Artifact Land

Indestructible

Tap: Add Colorless.

Mystery Booster 2: Convention Edition (Common)
Other Versions
Darksteel (Common)
Duel Decks: Elspeth vs. Tezzeret (Common)
Magic 2015 Core Set (Uncommon)
Commander 2014 (Uncommon)
Modern Masters 2015 Edition (Common)
Commander 2016 (Uncommon)
Duel Decks: Elves vs. Inventors (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander 2018 (Uncommon)
Double Masters (Uncommon)
Commander 2021 (Uncommon)
The Brothers' War Commander (Uncommon)
Darksteel Colossus
Darksteel Colossus 11 (11)
Artifact Creature — Golem (11/11)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.

Magic: The Gathering Foundations (Mythic Rare)
Other Versions
Darksteel (Rare)
Magic 2010 (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Darksteel Forge
Darksteel Forge 9 (9)
Artifact

Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)

Double Masters (Mythic Rare)
Other Versions
Darksteel (Rare)
Planechase (Rare)
Magic 2014 Core Set (Mythic Rare)
Darksteel Gargoyle
Darksteel Gargoyle 7 (7)
Artifact Creature — Gargoyle (3/3)

Flying

Indestructible (Damage and effects that say "destroy" don't destroy this creature.)

Darksteel (Uncommon)
Darksteel Garrison
Darksteel Garrison 2 (2)
Artifact — Fortification

Fortified land has indestructible.

Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.

Fortify 3 (3: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

Future Sight (Rare)
Darksteel Ingot
Darksteel Ingot 3 (3)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

Tap: Add one mana of any color.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Darksteel (Common)
Magic: The Gathering-Commander (Common)
Magic 2014 Core Set (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2015 (Uncommon)
Commander 2016 (Uncommon)
Commander Anthology (Uncommon)
Commander 2017 (Uncommon)
Commander Anthology 2018 (Uncommon)
Commander Masters (Common)
Darksteel Juggernaut
Darksteel Juggernaut 5 (5)
Artifact Creature — Juggernaut (*/*)

Indestructible

Darksteel Juggernaut's power and toughness are each equal to the number of artifacts you control.

Darksteel Juggernaut attacks each combat if able.

The Brothers' War Commander (Rare)
Other Versions
Scars of Mirrodin (Rare)
Commander 2018 (Rare)
Darksteel Monolith
Darksteel Monolith 8 (8)
Artifact

Indestructible

Once each turn, you may pay 0 rather than pay the mana cost for a colorless spell you cast from your hand.

Commander Masters (Rare)
Darksteel Mutation
Darksteel Mutation 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.

Commander Masters (Uncommon)
Other Versions
Commander 2013 Edition (Uncommon)
Commander Anthology (Uncommon)
Commander 2021 (Uncommon)
Innistrad: Crimson Vow Commander (Uncommon)
Darksteel Myr
Darksteel Myr 3 (3)
Artifact Creature — Myr (0/1)

Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Scars of Mirrodin (Uncommon)
Darksteel Pendant
Darksteel Pendant 2 (2)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

1, Tap: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Darksteel (Common)
Darksteel Plate
Darksteel Plate 3 (3)
Artifact — Equipment

Indestructible

Equipped creature has indestructible.

Equip 2

Double Masters 2022 (Rare)
Other Versions
Mirrodin Besieged (Rare)
Duel Decks: Elves vs. Inventors (Rare)
Darksteel Reactor
Darksteel Reactor 4 (4)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.

When Darksteel Reactor has twenty or more charge counters on it, you win the game.

Historic Anthology 1 (Rare)
Other Versions
Darksteel (Rare)
Darksteel Relic
Darksteel Relic 0 (0)
Artifact

Indestructible (Effects that say "destroy" don't destroy this artifact.)

New Phyrexia (Uncommon)
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