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Aberrant Mind Sorcerer
Aberrant Mind Sorcerer 4Blue (5)
Creature — Human Elf Shaman (3/4)

Psionic Spells — When Aberrant Mind Sorcerer enters, choose target instant or sorcery card in your graveyard, then roll a d20.

1–9 | You may put that card on top of your library.

10–20 | Return that card to your hand.

Adventures in the Forgotten Realms (Uncommon)
Acererak the Archlich
Acererak the Archlich 2Black (3)
Legendary Creature — Zombie Wizard (5/5)

When Acererak the Archlich enters, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.

Adventures in the Forgotten Realms (Mythic Rare)
Adult Gold Dragon
Adult Gold Dragon 3RedWhite (5)
Creature — Dragon (4/3)

Flying, lifelink, haste

Adventures in the Forgotten Realms (Rare)
Air-Cult Elemental
Air-Cult Elemental 4BlueBlue (6)
Creature — Elemental (2/5)

Flying

Whirlwind — When Air-Cult Elemental enters, return up to one other target creature to its owner's hand.

Adventures in the Forgotten Realms (Common)
Arborea Pegasus
Arborea Pegasus 3White (4)
Creature — Pegasus (2/3)

Flying

When Arborea Pegasus enters, target creature gets +1/+1 and gains flying until end of turn.

Adventures in the Forgotten Realms (Common)
Arcane Investigator
Arcane Investigator 1Blue (2)
Creature — Elf Wizard (2/1)

Search the Room — 5Blue: Roll a d20.

1–9 | Draw a card.

10–20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Adventures in the Forgotten Realms (Common)
Armory Veteran
Armory Veteran 1Red (2)
Creature — Orc Warrior (2/2)

As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.)

Adventures in the Forgotten Realms (Common)
Asmodeus the Archfiend
Asmodeus the Archfiend 4BlackBlack (6)
Legendary Creature — Devil God (6/6)

Binding Contract — If you would draw a card, exile the top card of your library face down instead.

BlackBlackBlack: Draw seven cards.

Black: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.

Adventures in the Forgotten Realms (Rare)
Bag of Holding
Bag of Holding 1 (1)
Artifact

Whenever you discard a card, exile that card from your graveyard.

2, Tap: Draw a card, then discard a card.

4, Tap, Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.

Adventures in the Forgotten Realms (Uncommon)
Baleful Beholder
Baleful Beholder 4BlackBlack (6)
Creature — Beholder (6/5)

When Baleful Beholder enters, choose one —

• Antimagic Cone — Each opponent sacrifices an enchantment of their choice.

• Fear Ray — Creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Adventures in the Forgotten Realms (Common)
Bar the Gate
Bar the Gate 2Blue (3)
Instant

Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Barbarian Class
Barbarian Class Red (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

1Red: Level 2

//Level_2//

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

2Red: Level 3

//Level_3//

Creatures you control have haste.

Adventures in the Forgotten Realms (Uncommon)
Bard Class
Bard Class RedGreen (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Legendary creatures you control enter with an additional +1/+1 counter on them.

RedGreen: Level 2

//Level_2//

Legendary spells you cast cost RedGreen less to cast. This effect reduces only the amount of colored mana you pay.

3RedGreen: Level 3

//Level_3//

Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn.

Adventures in the Forgotten Realms (Rare)
Barrowin of Clan Undurr
Barrowin of Clan Undurr 2WhiteBlack (4)
Legendary Creature — Dwarf Cleric (3/3)

When Barrowin of Clan Undurr enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Whenever Barrowin of Clan Undurr attacks, return up to one creature card with mana value 3 or less from your graveyard to the battlefield if you've completed a dungeon.

Adventures in the Forgotten Realms (Uncommon)
Battle Cry Goblin
Battle Cry Goblin 1Red (2)
Creature — Goblin (2/2)

1Red: Goblins you control get +1/+0 and gain haste until end of turn.

Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.

Adventures in the Forgotten Realms (Uncommon)
Black Dragon
Black Dragon 5BlackBlack (7)
Creature — Dragon (4/4)

Flying

Acid Breath — When Black Dragon enters, target creature an opponent controls gets -3/-3 until end of turn.

Adventures in the Forgotten Realms (Uncommon)
Blink Dog
Blink Dog 2White (3)
Creature — Dog (1/1)

Double strike

Teleport — 3White: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)

Adventures in the Forgotten Realms (Uncommon)
Blue Dragon
Blue Dragon 5BlueBlue (7)
Creature — Dragon (5/5)

Flying

Lightning Breath — When Blue Dragon enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.

Adventures in the Forgotten Realms (Uncommon)
Boots of Speed
Boots of Speed Red (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has haste.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Brazen Dwarf
Brazen Dwarf 1Red (2)
Creature — Dwarf Shaman (1/3)

Whenever you roll one or more dice, Brazen Dwarf deals 1 damage to each opponent.

Adventures in the Forgotten Realms (Common)
Bruenor Battlehammer
Bruenor Battlehammer 2RedWhite (4)
Legendary Creature — Dwarf Warrior (5/3)

Each creature you control gets +2/+0 for each Equipment attached to it.

You may pay 0 rather than pay the equip cost of the first equip ability you activate each turn.

Adventures in the Forgotten Realms (Uncommon)
Bulette
Bulette 3Green (4)
Creature — Beast (3/3)

At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.

Adventures in the Forgotten Realms (Common)
Bull's Strength
Bull's Strength 1Green (2)
Instant

Target creature gets +2/+2 and gains trample until end of turn. Untap it.

Adventures in the Forgotten Realms (Common)
Burning Hands
Burning Hands 1Red (2)
Instant

Burning Hands deals 2 damage to target creature or planeswalker. If that permanent is green, Burning Hands deals 6 damage instead.

Adventures in the Forgotten Realms (Uncommon)
Cave of the Frost Dragon
Cave of the Frost Dragon (0)
Land

If you control two or more other lands, Cave of the Frost Dragon enters tapped.

Tap: Add White.

4White: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.

Adventures in the Forgotten Realms (Rare)
Celestial Unicorn
Celestial Unicorn 2White (3)
Creature — Unicorn (3/2)

Whenever you gain life, put a +1/+1 counter on Celestial Unicorn.

Adventures in the Forgotten Realms (Common)
Chaos Channeler
Chaos Channeler 2RedRed (4)
Creature — Human Shaman (4/3)

Wild Magic Surge — Whenever Chaos Channeler attacks, roll a d20.

1–9 | Exile the top card of your library. You may play it this turn.

10–19 | Exile the top two cards of your library. You may play them this turn.

20 | Exile the top three cards of your library. You may play them this turn.

Adventures in the Forgotten Realms (Uncommon)
Charmed Sleep
Charmed Sleep 1BlueBlue (3)
Enchantment — Aura

Enchant creature

When Charmed Sleep enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Adventures in the Forgotten Realms (Common)
Check for Traps
Check for Traps 1Black (2)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.

Adventures in the Forgotten Realms (Uncommon)
Choose Your Weapon
Choose Your Weapon 2Green (3)
Instant

Choose one —

• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.

• Archery — This spell deals 5 damage to target creature with flying.

Adventures in the Forgotten Realms (Uncommon)
Circle of Dreams Druid
Circle of Dreams Druid GreenGreenGreen (3)
Creature — Elf Druid (2/1)

Tap: Add Green for each creature you control.

Adventures in the Forgotten Realms (Rare)
Circle of the Moon Druid
Circle of the Moon Druid 2Green (3)
Creature — Human Elf Druid (2/4)

Bear Form — During your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)

Adventures in the Forgotten Realms (Common)
Clattering Skeletons
Clattering Skeletons 3Black (4)
Creature — Skeleton (4/3)

When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Cleric Class
Cleric Class White (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

3White: Level 2

//Level_2//

Whenever you gain life, put a +1/+1 counter on target creature you control.

4White: Level 3

//Level_3//

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Adventures in the Forgotten Realms (Uncommon)
Clever Conjurer
Clever Conjurer 2Blue (3)
Creature — Gnome Wizard (2/3)

Mage Hand — Tap: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

Adventures in the Forgotten Realms (Common)
Cloister Gargoyle
Cloister Gargoyle 2White (3)
Artifact Creature — Gargoyle (0/4)

When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

Adventures in the Forgotten Realms (Uncommon)
Compelled Duel
Compelled Duel 1Green (2)
Sorcery

Target creature gets +3/+3 until end of turn and must be blocked this turn if able.

Adventures in the Forgotten Realms (Common)
Contact Other Plane
Contact Other Plane 3Blue (4)
Instant

Roll a d20.

1–9 | Draw two cards.

10–19 | Scry 2, then draw two cards.

20 | Scry 3, then draw three cards.

Adventures in the Forgotten Realms (Common)
Critical Hit
Critical Hit 1Red (2)
Instant

Target creature gains double strike until end of turn.

When you roll a natural 20, return Critical Hit from your graveyard to your hand. (A natural 20 is a roll that displays 20 on the die.)

Adventures in the Forgotten Realms (Uncommon)
Dancing Sword
Dancing Sword 1White (2)
Artifact — Equipment

Equipped creature gets +2/+1.

When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward 1. If you do, it isn't an Equipment.

Equip 1

Adventures in the Forgotten Realms (Rare)
Dawnbringer Cleric
Dawnbringer Cleric 1White (2)
Creature — Human Cleric (1/3)

When Dawnbringer Cleric enters, choose one —

• Cure Wounds — You gain 2 life.

• Dispel Magic — Destroy target enchantment.

• Gentle Repose — Exile target card from a graveyard.

Adventures in the Forgotten Realms (Common)
Deadly Dispute
Deadly Dispute 1Black (2)
Instant

As an additional cost to cast this spell, sacrifice an artifact or creature.

Draw two cards and create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Death-Priest of Myrkul
Death-Priest of Myrkul 2BlackBlack (4)
Creature — Tiefling Cleric (2/2)

Skeletons, Vampires, and Zombies you control get +1/+1.

At the beginning of your end step, if a creature died this turn, you may pay 1. If you do, create a 1/1 black Skeleton creature token.

Adventures in the Forgotten Realms (Uncommon)
Delina, Wild Mage
Delina, Wild Mage 3Red (4)
Legendary Creature — Elf Shaman (3/2)

Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20.

1–14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature."

15–20 | Create one of those tokens. You may roll again.

Adventures in the Forgotten Realms (Rare)
Delver's Torch
Delver's Torch 1White (2)
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Demilich
Demilich BlueBlueBlueBlue (4)
Creature — Skeleton Wizard (4/3)

This spell costs Blue less to cast for each instant and sorcery spell you've cast this turn.

Whenever Demilich attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

You may cast Demilich from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

Adventures in the Forgotten Realms (Mythic Rare)
Demogorgon's Clutches
Demogorgon's Clutches 2Black (3)
Sorcery

Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

Adventures in the Forgotten Realms (Uncommon)
Den of the Bugbear
Den of the Bugbear (0)
Land

If you control two or more other lands, Den of the Bugbear enters tapped.

Tap: Add Red.

3Red: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

Adventures in the Forgotten Realms (Rare)
Devoted Paladin
Devoted Paladin 4White (5)
Creature — Orc Knight (4/4)

Beacon of Hope — When Devoted Paladin enters, creatures you control get +1/+1 and gain vigilance until end of turn.

Adventures in the Forgotten Realms (Common)
Devour Intellect
Devour Intellect Black (1)
Sorcery

Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.

Adventures in the Forgotten Realms (Common)
Dire Wolf Prowler
Dire Wolf Prowler 2Green (3)
Creature — Wolf (2/2)

1Green: Dire Wolf Prowler gets +2/+2 and gains haste until end of turn. Activate only once each turn.

Adventures in the Forgotten Realms (Common)
Displacer Beast
Displacer Beast 2Blue (3)
Creature — Cat Beast (3/2)

When Displacer Beast enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Displacement — 3Blue: Return Displacer Beast to its owner's hand.

Adventures in the Forgotten Realms (Uncommon)
Divine Smite
Divine Smite 1White (2)
Instant

Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.)

Adventures in the Forgotten Realms (Uncommon)
Djinni Windseer
Djinni Windseer 3Blue (4)
Creature — Djinn (3/3)

Flying

When Djinni Windseer enters, roll a d20.

1–9 | Scry 1.

10–19 | Scry 2.

20 | Scry 3.

Adventures in the Forgotten Realms (Common)
Dragon Turtle
Dragon Turtle 1BlueBlue (3)
Creature — Dragon Turtle (3/5)

Flash

Drag Below — When Dragon Turtle enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.

Adventures in the Forgotten Realms (Rare)
Dragon's Disciple
Dragon's Disciple 1White (2)
Creature — Human Monk (1/3)

As Dragon's Disciple enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters with a +1/+1 counter on it.

Dragons you control have ward 1. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays 1.)

Adventures in the Forgotten Realms (Uncommon)
Dragon's Fire
Dragon's Fire 1Red (2)
Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand or choose a Dragon you control.

Dragon's Fire deals 3 damage to target creature or planeswalker. If you revealed a Dragon card or chose a Dragon as you cast this spell, Dragon's Fire deals damage equal to the power of that card or creature instead.

Adventures in the Forgotten Realms (Common)
Drider
Drider 4Black (5)
Creature — Elf Spider (4/3)

Reach

Whenever Drider deals combat damage to a player, create a 2/1 black Spider creature token with menace and reach.

Adventures in the Forgotten Realms (Uncommon)
Drizzt Do'Urden
Drizzt Do'Urden 3GreenWhite (5)
Legendary Creature — Elf Ranger (3/3)

Double strike

When Drizzt Do'Urden enters, create Guenhwyvar, a legendary 4/1 green Cat creature token with trample.

Whenever a creature dies, if it had power greater than Drizzt's power, put a number of +1/+1 counters on Drizzt equal to the difference.

Adventures in the Forgotten Realms (Rare)
Druid Class
Druid Class 1Green (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

Landfall — Whenever a land you control enters, you gain 1 life.

2Green: Level 2

//Level_2//

You may play an additional land on each of your turns.

4Green: Level 3

//Level_3//

When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.

Adventures in the Forgotten Realms (Uncommon)
Dueling Rapier
Dueling Rapier Red (1)
Artifact — Equipment

Flash

When Dueling Rapier enters, attach it to target creature you control.

Equipped creature gets +2/+0.

Equip 4 (4: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Dungeon Crawler
Dungeon Crawler Black (1)
Creature — Zombie (2/1)

Dungeon Crawler enters tapped.

Whenever you complete a dungeon, you may return Dungeon Crawler from your graveyard to your hand.

Adventures in the Forgotten Realms (Uncommon)
Dungeon Descent
Dungeon Descent (0)
Land

Dungeon Descent enters tapped.

Tap: Add Colorless.

4, Tap, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Rare)
Dungeon Map
Dungeon Map 3 (3)
Artifact

Tap: Add Colorless.

3, Tap: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Dungeon of the Mad Mage
Dungeon of the Mad Mage (0)
Dungeon

Yawning Portal — You gain 1 life. (Leads to: Dungeon Level)

Dungeon Level — Scry 1. (Leads to: Goblin Bazaar, Twisted Caverns)

Goblin Bazaar — Create a Treasure token. (Leads to: Lost Level)

Twisted Caverns — Target creature can't attack until your next turn. (Leads to: Lost Level)

Lost Level — Scry 2. (Leads to: Runestone Caverns, Muiral's Graveyard)

Runestone Caverns — Exile the top two cards of your library. You may play them. (Leads to: Deep Mines)

Muiral's Graveyard — Create two 1/1 black Skeleton creature tokens. (Leads to: Deep Mines)

Deep Mines — Scry 3. (Leads to: Mad Wizard's Lair)

Mad Wizard's Lair — Draw three cards and reveal them. You may cast one of them without paying its mana cost.

Adventures in the Forgotten Realms (Common)
Dwarfhold Champion
Dwarfhold Champion 1White (2)
Creature — Dwarf Warrior (3/1)

As long as Dwarfhold Champion is equipped, it gets +0/+2.

Adventures in the Forgotten Realms (Common)
Earth-Cult Elemental
Earth-Cult Elemental 4RedRed (6)
Creature — Elemental (6/6)

Siege Monster — When Earth-Cult Elemental enters, roll a d20.

1–9 | Each player sacrifices a permanent of their choice.

10–19 | Each opponent sacrifices a permanent of their choice.

20 | Each opponent sacrifices two permanents of their choice.

Adventures in the Forgotten Realms (Common)
Ebondeath, Dracolich
Ebondeath, Dracolich 2BlackBlack (4)
Legendary Creature — Zombie Dragon (5/2)

Flash

Flying

Ebondeath, Dracolich enters tapped.

You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.

Adventures in the Forgotten Realms (Mythic Rare)
Eccentric Apprentice
Eccentric Apprentice 2Blue (3)
Creature — Tiefling Wizard (2/2)

Flying

When Eccentric Apprentice enters, venture into the dungeon. (Enter the first room or advance to the next room.)

At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

Adventures in the Forgotten Realms (Uncommon)
Ellywick Tumblestrum
Ellywick Tumblestrum 2GreenGreen (4)
Legendary Planeswalker — Ellywick (4)

+1: Venture into the dungeon. (Enter the first room or advance to the next room.)

−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.

−7: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."

Adventures in the Forgotten Realms (Mythic Rare)
Elturgard Ranger
Elturgard Ranger 4Green (5)
Creature — Human Elf Ranger (4/1)

Reach

When Elturgard Ranger enters, create a 2/2 green Wolf creature token.

Adventures in the Forgotten Realms (Common)
Evolving Wilds
Evolving Wilds (0)
Land

Tap, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Adventures in the Forgotten Realms (Common)
Eye of Vecna
Eye of Vecna 2 (2)
Legendary Artifact

When Eye of Vecna enters, you draw a card and you lose 2 life.

At the beginning of your upkeep, you may pay 2. If you do, you draw a card and you lose 2 life.

Adventures in the Forgotten Realms (Rare)
Eyes of the Beholder
Eyes of the Beholder 4BlackBlack (6)
Instant

Target creature gets -11/-11 until end of turn.

Adventures in the Forgotten Realms (Common)
Farideh, Devil's Chosen
Farideh, Devil's Chosen 2BlueRed (4)
Legendary Creature — Tiefling Warlock (3/3)

Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card.

Adventures in the Forgotten Realms (Uncommon)
Farideh's Fireball
Farideh's Fireball 3RedRed (5)
Instant

Farideh's Fireball deals 5 damage to target creature or planeswalker. Roll a d20.

1–9 | Farideh's Fireball deals 2 damage to each player.

10–20 | Farideh's Fireball deals 2 damage to each opponent.

Adventures in the Forgotten Realms (Common)
Fates' Reversal
Fates' Reversal 1Black (2)
Sorcery

Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Common)
Feign Death
Feign Death Black (1)
Instant

Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."

Adventures in the Forgotten Realms (Common)
Feywild Trickster
Feywild Trickster 2Blue (3)
Creature — Gnome Warlock (2/2)

Whenever you roll one or more dice, create a 1/1 blue Faerie Dragon creature token with flying.

Adventures in the Forgotten Realms (Uncommon)
Fifty Feet of Rope
Fifty Feet of Rope 1 (1)
Artifact

Climb Over — Tap: Target Wall can't block this turn.

Tie Up — 3, Tap: Target creature doesn't untap during its controller's next untap step.

Rappel Down — 4, Tap: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Fighter Class
Fighter Class RedWhite (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Fighter Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

1RedWhite: Level 2

//Level_2//

Equip abilities you activate cost 2 less to activate.

3RedWhite: Level 3

//Level_3//

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

Adventures in the Forgotten Realms (Rare)
Find the Path
Find the Path 2Green (3)
Enchantment — Aura

Enchant land

When Find the Path enters, venture into the dungeon. (Enter the first room or advance to the next room.)

Enchanted land has "Tap: Add GreenGreen."

Adventures in the Forgotten Realms (Common)
Flameskull
Flameskull 1RedRed (3)
Creature — Skeleton (3/1)

Flying

Flameskull can't block.

Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)

Adventures in the Forgotten Realms (Mythic Rare)
Flumph
Flumph 1White (2)
Creature — Jellyfish (0/4)

Defender, flying

Whenever Flumph is dealt damage, you and target opponent each draw a card.

Adventures in the Forgotten Realms (Rare)
Fly
Fly Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Forest
Forest (0)
Basic Land — Forest

Adventures in the Forgotten Realms (Land)
Forsworn Paladin
Forsworn Paladin Black (1)
Creature — Human Knight (1/1)

Menace

1Black, Tap, Pay 1 life: Create a Treasure token.

2Black: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.

Adventures in the Forgotten Realms (Rare)
Froghemoth
Froghemoth 3GreenGreen (5)
Creature — Frog Horror (4/4)

Trample, haste

Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.

Adventures in the Forgotten Realms (Rare)
Gelatinous Cube
Gelatinous Cube 2BlackBlack (4)
Creature — Ooze (4/3)

Engulf — When Gelatinous Cube enters, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.

Dissolve — Variable ColorlessBlack: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.

Adventures in the Forgotten Realms (Rare)
Gloom Stalker
Gloom Stalker 2White (3)
Creature — Dwarf Ranger (2/3)

As long as you've completed a dungeon, Gloom Stalker has double strike.

Adventures in the Forgotten Realms (Common)
Gnoll Hunter
Gnoll Hunter 1Green (2)
Creature — Gnoll (2/2)

Pack tactics — Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter.

Adventures in the Forgotten Realms (Common)
Goblin Javelineer
Goblin Javelineer Red (1)
Creature — Goblin Warrior (1/1)

Haste

Whenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.

Adventures in the Forgotten Realms (Common)
Goblin Morningstar
Goblin Morningstar 1Red (2)
Artifact — Equipment

Equipped creature gets +1/+0 and has trample.

Equip 1Red

When Goblin Morningstar enters, roll a d20.

1–9 | Create a 1/1 red Goblin creature token.

10–20 | Create a 1/1 red Goblin creature token, then attach Goblin Morningstar to it.

Adventures in the Forgotten Realms (Uncommon)
Grand Master of Flowers
Grand Master of Flowers 2WhiteWhite (4)
Legendary Planeswalker — Bahamut (3)

As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible.

+1: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn.

+1: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.

Adventures in the Forgotten Realms (Mythic Rare)
Grazilaxx, Illithid Scholar
Grazilaxx, Illithid Scholar 1BlueBlue (3)
Legendary Creature — Horror (3/2)

Whenever a creature you control becomes blocked, you may return it to its owner's hand.

Whenever one or more creatures you control deal combat damage to a player, draw a card.

Adventures in the Forgotten Realms (Rare)
Greataxe
Greataxe 1 (1)
Artifact — Equipment

Equipped creature gets +4/+0.

Equip 5 (5: Attach to target creature you control. Equip only as a sorcery.)

Adventures in the Forgotten Realms (Common)
Green Dragon
Green Dragon 4GreenGreen (6)
Creature — Dragon (4/4)

Flying

Poison Breath — When Green Dragon enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.

Adventures in the Forgotten Realms (Uncommon)
Gretchen Titchwillow
Gretchen Titchwillow GreenBlue (2)
Legendary Creature — Halfling Druid (0/4)

2GreenBlue: Draw a card. You may put a land card from your hand onto the battlefield.

Adventures in the Forgotten Realms (Uncommon)
Grim Bounty
Grim Bounty 2BlackBlack (4)
Sorcery

Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Adventures in the Forgotten Realms (Common)
Grim Wanderer
Grim Wanderer 1Black (2)
Creature — Goblin Warlock (5/3)

Flash

Tragic Backstory — Cast this spell only if a creature died this turn.

Adventures in the Forgotten Realms (Uncommon)
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