SEARCH:

"Conflux" (145)

12 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Absorb Vis
Absorb Vis 6Black (7)
Sorcery

Target player loses 4 life and you gain 4 life.

Basic landcycling 1Black (1Black, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Conflux (Common)
Aerie Mystics
Aerie Mystics 4White (5)
Creature — Bird Wizard (3/3)

Flying

1GreenBlue: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

Conflux (Uncommon)
Ancient Ziggurat
Ancient Ziggurat (0)
Land

Tap: Add one mana of any color. Spend this mana only to cast a creature spell.

Conflux (Uncommon)
Apocalypse Hydra
Apocalypse Hydra Variable ColorlessRedGreen (2)
Creature — Hydra (0/0)

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.

1Red, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

Conflux (Mythic Rare)
Armillary Sphere
Armillary Sphere 2 (2)
Artifact

2, Tap, Sacrifice Armillary Sphere: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

Conflux (Common)
Asha's Favor
Asha's Favor 2White (3)
Enchantment — Aura

Enchant creature

Enchanted creature has flying, first strike, and vigilance.

Conflux (Common)
Aven Squire
Aven Squire 1White (2)
Creature — Bird Soldier (1/1)

Flying

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Conflux (Common)
Aven Trailblazer
Aven Trailblazer 2White (3)
Creature — Bird Soldier (2/*)

Flying

Domain — Aven Trailblazer's toughness is equal to the number of basic land types among lands you control.

Conflux (Common)
Banefire
Banefire Variable ColorlessRed (1)
Sorcery

Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.

Conflux (Rare)
Beacon Behemoth
Beacon Behemoth 3GreenGreen (5)
Creature — Beast (5/3)

1: Target creature with power 5 or greater gains vigilance until end of turn.

Conflux (Common)
Blood Tyrant
Blood Tyrant 4BlueBlackRed (7)
Creature — Vampire (5/5)

Flying, trample

At the beginning of your upkeep, each player loses 1 life. Put a +1/+1 counter on Blood Tyrant for each 1 life lost this way.

Whenever a player loses the game, put five +1/+1 counters on Blood Tyrant.

Conflux (Rare)
Bloodhall Ooze
Bloodhall Ooze Red (1)
Creature — Ooze (1/1)

At the beginning of your upkeep, if you control a black permanent, you may put a +1/+1 counter on Bloodhall Ooze.

At the beginning of your upkeep, if you control a green permanent, you may put a +1/+1 counter on Bloodhall Ooze.

Conflux (Rare)
Bone Saw
Bone Saw 0 (0)
Artifact — Equipment

Equipped creature gets +1/+0.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Conflux (Common)
Brackwater Elemental
Brackwater Elemental 2Blue (3)
Creature — Elemental (4/4)

When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step.

Unearth 2Blue (2Blue: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Conflux (Common)
Canyon Minotaur
Canyon Minotaur 3Red (4)
Creature — Minotaur Warrior (3/3)

Conflux (Common)
Celestial Purge
Celestial Purge 1White (2)
Instant

Exile target black or red permanent.

Conflux (Uncommon)
Charnelhoard Wurm
Charnelhoard Wurm 4BlackRedGreen (7)
Creature — Wurm (6/6)

Trample

Whenever Charnelhoard Wurm deals damage to an opponent, you may return target card from your graveyard to your hand.

Conflux (Rare)
Child of Alara
Child of Alara WhiteBlueBlackRedGreen (5)
Legendary Creature — Avatar (6/6)

Trample

When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.

Conflux (Mythic Rare)
Cliffrunner Behemoth
Cliffrunner Behemoth 3Green (4)
Creature — Rhino Beast (5/3)

Cliffrunner Behemoth has haste as long as you control a red permanent.

Cliffrunner Behemoth has lifelink as long as you control a white permanent.

Conflux (Rare)
Conflux
Conflux 3WhiteBlueBlackRedGreen (8)
Sorcery

Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.

Conflux (Mythic Rare)
Constricting Tendrils
Constricting Tendrils Blue (1)
Instant

Target creature gets -3/-0 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Conflux (Common)
Controlled Instincts
Controlled Instincts Blue (1)
Enchantment — Aura

Enchant red or green creature

Enchanted creature doesn't untap during its controller's untap step.

Conflux (Uncommon)
Corrupted Roots
Corrupted Roots Black (1)
Enchantment — Aura

Enchant Forest or Plains

Whenever enchanted land becomes tapped, its controller loses 2 life.

Conflux (Uncommon)
Countersquall
Countersquall BlueBlack (2)
Instant

Counter target noncreature spell. Its controller loses 2 life.

Conflux (Uncommon)
Court Homunculus
Court Homunculus White (1)
Artifact Creature — Homunculus (1/1)

Court Homunculus gets +1/+1 as long as you control another artifact.

Conflux (Common)
Cumber Stone
Cumber Stone 3Blue (4)
Artifact

Creatures your opponents control get -1/-0.

Conflux (Uncommon)
Cylian Sunsinger
Cylian Sunsinger 1Green (2)
Creature — Elf Shaman (2/2)

RedGreenWhite: Cylian Sunsinger and each other creature with the same name as it get +3/+3 until end of turn.

Conflux (Rare)
Dark Temper
Dark Temper 2Red (3)
Instant

Dark Temper deals 2 damage to target creature. If you control a black permanent, destroy the creature instead.

Conflux (Common)
Darklit Gargoyle
Darklit Gargoyle 1White (2)
Artifact Creature — Gargoyle (1/2)

Flying

Black: Darklit Gargoyle gets +2/-1 until end of turn.

Conflux (Common)
Drag Down
Drag Down 2Black (3)
Instant

Domain — Target creature gets -1/-1 until end of turn for each basic land type among lands you control.

Conflux (Common)
Dragonsoul Knight
Dragonsoul Knight 2Red (3)
Creature — Human Knight (2/2)

First strike

WhiteBlueBlackRedGreen: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.

Conflux (Uncommon)
Dreadwing
Dreadwing Black (1)
Creature — Zombie (1/1)

1BlueRed: Dreadwing gets +3/+0 and gains flying until end of turn.

Conflux (Uncommon)
Elder Mastery
Elder Mastery 3BlueBlackRed (6)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and has flying.

Whenever enchanted creature deals damage to a player, that player discards two cards.

Conflux (Uncommon)
Ember Weaver
Ember Weaver 2Green (3)
Creature — Spider (2/3)

Reach (This creature can block creatures with flying.)

As long as you control a red permanent, Ember Weaver gets +1/+0 and has first strike.

Conflux (Common)
Esper Cormorants
Esper Cormorants 2WhiteBlue (4)
Artifact Creature — Bird (3/3)

Flying

Conflux (Common)
Esperzoa
Esperzoa 2Blue (3)
Artifact Creature — Jellyfish (4/3)

Flying

At the beginning of your upkeep, return an artifact you control to its owner's hand.

Conflux (Uncommon)
Ethersworn Adjudicator
Ethersworn Adjudicator 4Blue (5)
Artifact Creature — Vedalken Knight (4/4)

Flying

1WhiteBlack, Tap: Destroy target creature or enchantment.

2Blue: Untap Ethersworn Adjudicator.

Conflux (Mythic Rare)
Exotic Orchard
Exotic Orchard (0)
Land

Tap: Add one mana of any color that a land an opponent controls could produce.

Conflux (Rare)
Exploding Borders
Exploding Borders 2RedGreen (4)
Sorcery

Domain — Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Exploding Borders deals X damage to target player or planeswalker, where X is the number of basic land types among lands you control.

Conflux (Common)
Extractor Demon
Extractor Demon 4BlackBlack (6)
Creature — Demon (5/5)

Flying

Whenever another creature leaves the battlefield, you may have target player mill two cards.

Unearth 2Black (2Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Conflux (Rare)
Faerie Mechanist
Faerie Mechanist 3Blue (4)
Artifact Creature — Faerie Artificer (2/2)

Flying

When Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Conflux (Common)
Fiery Fall
Fiery Fall 5Red (6)
Instant

Fiery Fall deals 5 damage to target creature.

Basic landcycling 1Red (1Red, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Conflux (Common)
Filigree Fracture
Filigree Fracture 2Green (3)
Instant

Destroy target artifact or enchantment. If that permanent was blue or black, draw a card.

Conflux (Uncommon)
Fleshformer
Fleshformer 2Black (3)
Creature — Human Wizard (2/2)

WhiteBlueBlackRedGreen: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)

Conflux (Uncommon)
Font of Mythos
Font of Mythos 4 (4)
Artifact

At the beginning of each player's draw step, that player draws two additional cards.

Conflux (Rare)
Frontline Sage
Frontline Sage 2Blue (3)
Creature — Human Wizard (0/1)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Blue, Tap: Draw a card, then discard a card.

Conflux (Common)
Fusion Elemental
Fusion Elemental WhiteBlueBlackRedGreen (5)
Creature — Elemental (8/8)

Conflux (Uncommon)
Giltspire Avenger
Giltspire Avenger GreenWhiteBlue (3)
Creature — Human Soldier (2/2)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Tap: Destroy target creature that dealt damage to you this turn.

Conflux (Rare)
Gleam of Resistance
Gleam of Resistance 4White (5)
Instant

Creatures you control get +1/+2 until end of turn. Untap those creatures.

Basic landcycling 1White (1White, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Conflux (Common)
Gluttonous Slime
Gluttonous Slime 2Green (3)
Creature — Ooze (2/2)

Flash

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

Conflux (Uncommon)
Goblin Outlander
Goblin Outlander BlackRed (2)
Creature — Goblin Scout (2/2)

Protection from white

Conflux (Common)
Goblin Razerunners
Goblin Razerunners 2RedRed (4)
Creature — Goblin Warrior (3/4)

1Red, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.

At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

Conflux (Rare)
Grixis Illusionist
Grixis Illusionist Blue (1)
Creature — Human Wizard (1/1)

Tap: Target land you control becomes the basic land type of your choice until end of turn.

Conflux (Common)
Grixis Slavedriver
Grixis Slavedriver 5Black (6)
Creature — Zombie Giant (4/4)

When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token.

Unearth 3Black (3Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Conflux (Uncommon)
Gwafa Hazid, Profiteer
Gwafa Hazid, Profiteer 1WhiteBlue (3)
Legendary Creature — Human Rogue (2/2)

WhiteBlue, Tap: Put a bribery counter on target creature you don't control. Its controller draws a card.

Creatures with bribery counters on them can't attack or block.

Conflux (Rare)
Hellkite Hatchling
Hellkite Hatchling 2RedGreen (4)
Creature — Dragon (2/2)

Devour 1 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with that many +1/+1 counters on it.)

Hellkite Hatchling has flying and trample if it devoured a creature.

Conflux (Uncommon)
Hellspark Elemental
Hellspark Elemental 1Red (2)
Creature — Elemental (3/1)

Trample, haste

At the beginning of the end step, sacrifice Hellspark Elemental.

Unearth 1Red (1Red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Conflux (Uncommon)
Ignite Disorder
Ignite Disorder 1Red (2)
Instant

Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.

Conflux (Uncommon)
Infectious Horror
Infectious Horror 3Black (4)
Creature — Zombie Horror (2/2)

Whenever Infectious Horror attacks, each opponent loses 2 life.

Conflux (Common)
Inkwell Leviathan
Inkwell Leviathan 7BlueBlue (9)
Artifact Creature — Leviathan (7/11)

Trample

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Shroud (This creature can't be the target of spells or abilities.)

Conflux (Rare)
Jhessian Balmgiver
Jhessian Balmgiver 1WhiteBlue (3)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tap: Target creature can't be blocked this turn.

Conflux (Uncommon)
Kaleidostone
Kaleidostone 2 (2)
Artifact

When Kaleidostone enters the battlefield, draw a card.

5, Tap, Sacrifice Kaleidostone: Add WhiteBlueBlackRedGreen.

Conflux (Common)
Kederekt Parasite
Kederekt Parasite Black (1)
Creature — Horror (1/1)

Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.

Conflux (Rare)
Knight of the Reliquary
Knight of the Reliquary 1GreenWhite (3)
Creature — Human Knight (2/2)

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

Tap, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

Conflux (Rare)
Knotvine Mystic
Knotvine Mystic RedGreenWhite (3)
Creature — Elf Druid (2/2)

1, Tap: Add RedGreenWhite.

Conflux (Uncommon)
Kranioceros
Kranioceros 4Red (5)
Creature — Beast (5/2)

1White: Kranioceros gets +0/+3 until end of turn.

Conflux (Common)
Lapse of Certainty
Lapse of Certainty 2White (3)
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Conflux (Common)
Maelstrom Archangel
Maelstrom Archangel WhiteBlueBlackRedGreen (5)
Creature — Angel (5/5)

Flying

Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.

Conflux (Mythic Rare)
Magister Sphinx
Magister Sphinx 4WhiteBlueBlack (7)
Artifact Creature — Sphinx (5/5)

Flying

When Magister Sphinx enters the battlefield, target player's life total becomes 10.

Conflux (Rare)
Malfegor
Malfegor 2BlackBlackRedRed (6)
Legendary Creature — Demon Dragon (6/6)

Flying

When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.

Conflux (Mythic Rare)
Mana Cylix
Mana Cylix 1 (1)
Artifact

1, Tap: Add one mana of any color.

Conflux (Common)
Manaforce Mace
Manaforce Mace 4 (4)
Artifact — Equipment

Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.

Equip 3

Conflux (Uncommon)
Maniacal Rage
Maniacal Rage 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

Conflux (Common)
Mark of Asylum
Mark of Asylum 1White (2)
Enchantment

Prevent all noncombat damage that would be dealt to creatures you control.

Conflux (Rare)
Martial Coup
Martial Coup Variable ColorlessWhiteWhite (2)
Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Conflux (Rare)
Master Transmuter
Master Transmuter 3Blue (4)
Artifact Creature — Human Artificer (1/2)

Blue, Tap, Return an artifact you control to its owner's hand: You may put an artifact card from your hand onto the battlefield.

Conflux (Rare)
Matca Rioters
Matca Rioters 2Green (3)
Creature — Human Warrior (*/*)

Domain — Matca Rioters's power and toughness are each equal to the number of basic land types among lands you control.

Conflux (Common)
Meglonoth
Meglonoth 3RedGreenWhite (6)
Creature — Beast (6/6)

Vigilance, trample

Whenever Meglonoth blocks a creature, Meglonoth deals damage to that creature's controller equal to Meglonoth's power.

Conflux (Rare)
Might of Alara
Might of Alara Green (1)
Instant

Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Conflux (Common)
Mirror-Sigil Sergeant
Mirror-Sigil Sergeant 5White (6)
Creature — Rhino Soldier (4/4)

Trample

At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of Mirror-Sigil Sergeant.

Conflux (Mythic Rare)
Molten Frame
Molten Frame 1Red (2)
Instant

Destroy target artifact creature.

Cycling 2 (2, Discard this card: Draw a card.)

Conflux (Common)
Nacatl Hunt-Pride
Nacatl Hunt-Pride 5White (6)
Creature — Cat Warrior (5/4)

Vigilance

Red, Tap: Target creature can't block this turn.

Green, Tap: Target creature blocks this turn if able.

Conflux (Uncommon)
Nacatl Outlander
Nacatl Outlander RedGreen (2)
Creature — Cat Scout (2/2)

Protection from blue

Conflux (Common)
Nacatl Savage
Nacatl Savage 1Green (2)
Creature — Cat Warrior (2/1)

Protection from artifacts

Conflux (Common)
Nicol Bolas, Planeswalker
Nicol Bolas, Planeswalker 4BlueBlackBlackRed (8)
Legendary Planeswalker — Bolas (5)

+3: Destroy target noncreature permanent.

−2: Gain control of target creature.

−9: Nicol Bolas, Planeswalker deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents.

Conflux (Mythic Rare)
Noble Hierarch
Noble Hierarch Green (1)
Creature — Human Druid (0/1)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Tap: Add Green, White, or Blue.

Conflux (Rare)
Nyxathid
Nyxathid 1BlackBlack (3)
Creature — Elemental (7/7)

As Nyxathid enters the battlefield, choose an opponent.

Nyxathid gets -1/-1 for each card in the chosen player's hand.

Conflux (Rare)
Obelisk of Alara
Obelisk of Alara 6 (6)
Artifact

1White, Tap: You gain 5 life.

1Blue, Tap: Draw a card, then discard a card.

1Black, Tap: Target creature gets -2/-2 until end of turn.

1Red, Tap: Obelisk of Alara deals 3 damage to target player or planeswalker.

1Green, Tap: Target creature gets +4/+4 until end of turn.

Conflux (Rare)
Paleoloth
Paleoloth 4GreenGreen (6)
Creature — Beast (5/5)

Whenever another creature with power 5 or greater enters the battlefield under your control, you may return target creature card from your graveyard to your hand.

Conflux (Rare)
Paragon of the Amesha
Paragon of the Amesha 2White (3)
Creature — Human Knight (2/2)

First strike

WhiteBlueBlackRedGreen: Until end of turn, Paragon of the Amesha becomes an Angel, gets +3/+3, and gains flying and lifelink.

Conflux (Uncommon)
Parasitic Strix
Parasitic Strix 2Blue (3)
Artifact Creature — Bird (2/2)

Flying

When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.

Conflux (Common)
Path to Exile
Path to Exile White (1)
Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Conflux (Uncommon)
Pestilent Kathari
Pestilent Kathari 2Black (3)
Creature — Bird Warrior (1/1)

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

2Red: Pestilent Kathari gains first strike until end of turn.

Conflux (Common)
Progenitus
Progenitus WhiteWhiteBlueBlueBlackBlackRedRedGreenGreen (10)
Legendary Creature — Hydra Avatar (10/10)

Protection from everything

If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.

Conflux (Mythic Rare)
Quenchable Fire
Quenchable Fire 3Red (4)
Sorcery

Quenchable Fire deals 3 damage to target player or planeswalker. It deals an additional 3 damage to that player or planeswalker at the beginning of your next upkeep step unless that player or that planeswalker's controller pays Blue before that step.

Conflux (Common)
Rakka Mar
Rakka Mar 2RedRed (4)
Legendary Creature — Human Shaman (2/2)

Haste

Red, Tap: Create a 3/1 red Elemental creature token with haste.

Conflux (Rare)
Reliquary Tower
Reliquary Tower (0)
Land

You have no maximum hand size.

Tap: Add Colorless.

Conflux (Uncommon)
Rhox Bodyguard
Rhox Bodyguard 3GreenWhite (5)
Creature — Rhino Monk Soldier (2/3)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

When Rhox Bodyguard enters the battlefield, you gain 3 life.

Conflux (Common)
Rhox Meditant
Rhox Meditant 3White (4)
Creature — Rhino Monk (2/4)

When Rhox Meditant enters the battlefield, if you control a green permanent, draw a card.

Conflux (Common)
Rotting Rats
Rotting Rats 1Black (2)
Creature — Zombie Rat (1/1)

When Rotting Rats enters the battlefield, each player discards a card.

Unearth 1Black (1Black: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Conflux (Common)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue