SEARCH:

"Dark Ascension" (171)

12 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Afflicted Deserter
Afflicted Deserter 3Red (4)
Creature — Human Werewolf (3/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.

Dark Ascension (Uncommon)
Alpha Brawl
Alpha Brawl 6RedRed (8)
Sorcery

Target creature an opponent controls deals damage equal to its power to each other creature that player controls, then each of those creatures deals damage equal to its power to that creature.

Dark Ascension (Rare)
Altar of the Lost
Altar of the Lost 3 (3)
Artifact

Altar of the Lost enters the battlefield tapped.

Tap: Add two mana in any combination of colors. Spend this mana only to cast spells with flashback from a graveyard.

Dark Ascension (Uncommon)
Archangel's Light
Archangel's Light 7White (8)
Sorcery

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

Dark Ascension (Mythic Rare)
Archdemon of Greed
Archdemon of Greed (0)
Creature — Demon (9/9)

Flying, trample

At the beginning of your upkeep, sacrifice a Human. If you can't, tap Archdemon of Greed and it deals 9 damage to you.

Dark Ascension (Rare)
Artful Dodge
Artful Dodge Blue (1)
Sorcery

Target creature can't be blocked this turn.

Flashback Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Common)
Avacyn's Collar
Avacyn's Collar 1 (1)
Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip 2

Dark Ascension (Uncommon)
Bar the Door
Bar the Door 2White (3)
Instant

Creatures you control get +0/+4 until end of turn.

Dark Ascension (Common)
Beguiler of Wills
Beguiler of Wills 3BlueBlue (5)
Creature — Human Wizard (1/1)

Tap: Gain control of target creature with power less than or equal to the number of creatures you control.

Dark Ascension (Mythic Rare)
Black Cat
Black Cat 1Black (2)
Creature — Zombie Cat (1/1)

When Black Cat dies, target opponent discards a card at random.

Dark Ascension (Common)
Blood Feud
Blood Feud 4RedRed (6)
Sorcery

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Dark Ascension (Uncommon)
Bone to Ash
Bone to Ash 2BlueBlue (4)
Instant

Counter target creature spell.

Draw a card.

Dark Ascension (Common)
Break of Day
Break of Day 1White (2)
Instant

Creatures you control get +1/+1 until end of turn.

Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Dark Ascension (Common)
Briarpack Alpha
Briarpack Alpha 3Green (4)
Creature — Wolf (3/3)

Flash (You may cast this spell any time you could cast an instant.)

When Briarpack Alpha enters the battlefield, target creature gets +2/+2 until end of turn.

Dark Ascension (Uncommon)
Burden of Guilt
Burden of Guilt White (1)
Enchantment — Aura

Enchant creature

1: Tap enchanted creature.

Dark Ascension (Common)
Burning Oil
Burning Oil 1Red (2)
Instant

Burning Oil deals 3 damage to target attacking or blocking creature.

Flashback 3White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Uncommon)
Call to the Kindred
Call to the Kindred 3Blue (4)
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.

Dark Ascension (Rare)
Chalice of Death
Chalice of Death (0)
Artifact

Tap: Target player loses 5 life.

Dark Ascension (Uncommon)
Chalice of Life
Chalice of Life 3 (3)
Artifact

Tap: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.

Dark Ascension (Uncommon)
Chant of the Skifsang
Chant of the Skifsang 2Blue (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets -13/-0.

Dark Ascension (Common)
Chill of Foreboding
Chill of Foreboding 2Blue (3)
Sorcery

Each player mills five cards.

Flashback 7Blue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Uncommon)
Chosen of Markov
Chosen of Markov 2Black (3)
Creature — Human (2/2)

Tap, Tap an untapped Vampire you control: Transform Chosen of Markov.

Dark Ascension (Common)
Clinging Mists
Clinging Mists 2Green (3)
Instant

Prevent all combat damage that would be dealt this turn.

Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Dark Ascension (Common)
Counterlash
Counterlash 4BlueBlue (6)
Instant

Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.

Dark Ascension (Rare)
Crushing Vines
Crushing Vines 2Green (3)
Instant

Choose one —

• Destroy target creature with flying.

• Destroy target artifact.

Dark Ascension (Common)
Curse of Bloodletting
Curse of Bloodletting 3RedRed (5)
Enchantment — Aura Curse

Enchant player

If a source would deal damage to enchanted player, it deals double that damage to that player instead.

Dark Ascension (Rare)
Curse of Echoes
Curse of Echoes 4Blue (5)
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

Dark Ascension (Rare)
Curse of Exhaustion
Curse of Exhaustion 2WhiteWhite (4)
Enchantment — Aura Curse

Enchant player

Enchanted player can't cast more than one spell each turn.

Dark Ascension (Uncommon)
Curse of Misfortunes
Curse of Misfortunes 4Black (5)
Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.

Dark Ascension (Rare)
Curse of Thirst
Curse of Thirst 4Black (5)
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.

Dark Ascension (Uncommon)
Dawntreader Elk
Dawntreader Elk 1Green (2)
Creature — Elk (2/2)

Green, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Dark Ascension (Common)
Deadly Allure
Deadly Allure Black (1)
Sorcery

Target creature gains deathtouch until end of turn and must be blocked this turn if able.

Flashback Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Uncommon)
Death's Caress
Death's Caress 3BlackBlack (5)
Sorcery

Destroy target creature. If that creature was a Human, you gain life equal to its toughness.

Dark Ascension (Common)
Deranged Outcast
Deranged Outcast 1Green (2)
Creature — Human Rogue (2/1)

1Green, Sacrifice a Human: Put two +1/+1 counters on target creature.

Dark Ascension (Rare)
Diregraf Captain
Diregraf Captain 1BlueBlack (3)
Creature — Zombie Soldier (2/2)

Deathtouch

Other Zombie creatures you control get +1/+1.

Whenever another Zombie you control dies, target opponent loses 1 life.

Dark Ascension (Uncommon)
Divination
Divination 2Blue (3)
Sorcery

Draw two cards.

Dark Ascension (Common)
Drogskol Captain
Drogskol Captain 1WhiteBlue (3)
Creature — Spirit Soldier (2/2)

Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Dark Ascension (Uncommon)
Drogskol Reaver
Drogskol Reaver 5WhiteBlue (7)
Creature — Spirit (3/5)

Flying, double strike, lifelink

Whenever you gain life, draw a card.

Dark Ascension (Mythic Rare)
Dungeon Geists
Dungeon Geists 2BlueBlue (4)
Creature — Spirit (3/3)

Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.

Dark Ascension (Rare)
Elbrus, the Binding Blade
Elbrus, the Binding Blade 7 (7)
Legendary Artifact — Equipment

Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip 1

Dark Ascension (Mythic Rare)
Elgaud Inquisitor
Elgaud Inquisitor 3White (4)
Creature — Human Cleric (2/2)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.

Dark Ascension (Common)
Erdwal Ripper
Erdwal Ripper 1RedRed (3)
Creature — Vampire (2/1)

Haste

Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.

Dark Ascension (Common)
Evolving Wilds
Evolving Wilds (0)
Land

Tap, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Dark Ascension (Common)
Executioner's Hood
Executioner's Hood 2 (2)
Artifact — Equipment

Equipped creature has intimidate. (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Dark Ascension (Common)
Faithless Looting
Faithless Looting Red (1)
Sorcery

Draw two cards, then discard two cards.

Flashback 2Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Common)
Faith's Shield
Faith's Shield White (1)
Instant

Target permanent you control gains protection from the color of your choice until end of turn.

Fateful hour — If you have 5 or less life, instead you and each permanent you control gain protection from the color of your choice until end of turn.

Dark Ascension (Uncommon)
Falkenrath Aristocrat
Falkenrath Aristocrat 2BlackRed (4)
Creature — Vampire Noble (4/1)

Flying, haste

Sacrifice a creature: Falkenrath Aristocrat gains indestructible until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Aristocrat.

Dark Ascension (Mythic Rare)
Falkenrath Torturer
Falkenrath Torturer 2Black (3)
Creature — Vampire (2/1)

Sacrifice a creature: Falkenrath Torturer gains flying until end of turn. If the sacrificed creature was a Human, put a +1/+1 counter on Falkenrath Torturer.

Dark Ascension (Common)
Farbog Boneflinger
Farbog Boneflinger 4Black (5)
Creature — Zombie (2/2)

When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.

Dark Ascension (Uncommon)
Favor of the Woods
Favor of the Woods 2Green (3)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks, you gain 3 life.

Dark Ascension (Common)
Feed the Pack
Feed the Pack 5Green (6)
Enchantment

At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.

Dark Ascension (Rare)
Fiend of the Shadows
Fiend of the Shadows 3BlackBlack (5)
Creature — Vampire Wizard (3/3)

Flying

Whenever Fiend of the Shadows deals combat damage to a player, that player exiles a card from their hand. You may play that card for as long as it remains exiled.

Sacrifice a Human: Regenerate Fiend of the Shadows.

Dark Ascension (Rare)
Fires of Undeath
Fires of Undeath 2Red (3)
Instant

Fires of Undeath deals 2 damage to any target.

Flashback 5Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Common)
Flayer of the Hatebound
Flayer of the Hatebound 5Red (6)
Creature — Devil (4/2)

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to any target.

Dark Ascension (Rare)
Fling
Fling 1Red (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

Dark Ascension (Common)
Forge Devil
Forge Devil Red (1)
Creature — Devil (1/1)

When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you.

Dark Ascension (Common)
Gather the Townsfolk
Gather the Townsfolk 1White (2)
Sorcery

Create two 1/1 white Human creature tokens.

Fateful hour — If you have 5 or less life, create five of those tokens instead.

Dark Ascension (Common)
Gavony Ironwright
Gavony Ironwright 2White (3)
Creature — Human Soldier (1/4)

Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.

Dark Ascension (Uncommon)
Geralf's Messenger
Geralf's Messenger BlackBlackBlack (3)
Creature — Zombie (3/2)

Geralf's Messenger enters the battlefield tapped.

When Geralf's Messenger enters the battlefield, target opponent loses 2 life.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Dark Ascension (Rare)
Geralf's Mindcrusher
Geralf's Mindcrusher 4BlueBlue (6)
Creature — Zombie Horror (5/5)

When Geralf's Mindcrusher enters the battlefield, target player mills five cards.

Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Dark Ascension (Rare)
Ghastly Haunting
Ghastly Haunting (0)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Dark Ascension (Uncommon)
Ghoultree
Ghoultree 7Green (8)
Creature — Zombie Treefolk (10/10)

This spell costs 1 less to cast for each creature card in your graveyard.

Dark Ascension (Rare)
Grafdigger's Cage
Grafdigger's Cage 1 (1)
Artifact

Creature cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

Dark Ascension (Rare)
Gravecrawler
Gravecrawler Black (1)
Creature — Zombie (2/1)

Gravecrawler can't block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.

Dark Ascension (Rare)
Gravepurge
Gravepurge 2Black (3)
Instant

Put any number of target creature cards from your graveyard on top of your library.

Draw a card.

Dark Ascension (Common)
Gravetiller Wurm
Gravetiller Wurm 5Green (6)
Creature — Wurm (4/4)

Trample

Morbid — Gravetiller Wurm enters the battlefield with four +1/+1 counters on it if a creature died this turn.

Dark Ascension (Uncommon)
Grim Backwoods
Grim Backwoods (0)
Land

Tap: Add Colorless.

2BlackGreen, Tap, Sacrifice a creature: Draw a card.

Dark Ascension (Rare)
Grim Flowering
Grim Flowering 5Green (6)
Sorcery

Draw a card for each creature card in your graveyard.

Dark Ascension (Uncommon)
Griptide
Griptide 3Blue (4)
Instant

Put target creature on top of its owner's library.

Dark Ascension (Common)
Gruesome Discovery
Gruesome Discovery 2BlackBlack (4)
Sorcery

Target player discards two cards.

Morbid — If a creature died this turn, instead that player reveals their hand, you choose two cards from it, then that player discards those cards.

Dark Ascension (Common)
Harrowing Journey
Harrowing Journey 4Black (5)
Sorcery

Target player draws three cards and loses 3 life.

Dark Ascension (Uncommon)
Haunted Fengraf
Haunted Fengraf (0)
Land

Tap: Add Colorless.

3, Tap, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.

Dark Ascension (Common)
Havengul Lich
Havengul Lich 3BlueBlack (5)
Creature — Zombie Wizard (4/4)

1: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.

Dark Ascension (Mythic Rare)
Havengul Runebinder
Havengul Runebinder 2BlueBlue (4)
Creature — Human Wizard (2/2)

2Blue, Tap, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.

Dark Ascension (Rare)
Headless Skaab
Headless Skaab 2Blue (3)
Creature — Zombie Warrior (3/6)

As an additional cost to cast this spell, exile a creature card from your graveyard.

Headless Skaab enters the battlefield tapped.

Dark Ascension (Common)
Heavy Mattock
Heavy Mattock 3 (3)
Artifact — Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it gets an additional +1/+1.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Dark Ascension (Common)
Heckling Fiends
Heckling Fiends 2Red (3)
Creature — Devil (2/2)

2Red: Target creature attacks this turn if able.

Dark Ascension (Uncommon)
Hellrider
Hellrider 2RedRed (4)
Creature — Devil (3/3)

Haste

Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.

Dark Ascension (Rare)
Helvault
Helvault 3 (3)
Legendary Artifact

1, Tap: Exile target creature you control.

7, Tap: Exile target creature you don't control.

When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Dark Ascension (Mythic Rare)
Highborn Ghoul
Highborn Ghoul BlackBlack (2)
Creature — Zombie (2/1)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Dark Ascension (Common)
Hinterland Hermit
Hinterland Hermit 1Red (2)
Creature — Human Werewolf (2/1)

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

Dark Ascension (Common)
Hinterland Scourge
Hinterland Scourge (0)
Creature — Werewolf (3/2)

Hinterland Scourge must be blocked if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

Dark Ascension (Common)
Hollowhenge Beast
Hollowhenge Beast 3GreenGreen (5)
Creature — Beast (5/5)

Dark Ascension (Common)
Hollowhenge Spirit
Hollowhenge Spirit 3White (4)
Creature — Spirit (2/2)

Flash (You may cast this spell any time you could cast an instant.)

Flying

When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

Dark Ascension (Uncommon)
Hunger of the Howlpack
Hunger of the Howlpack Green (1)
Instant

Put a +1/+1 counter on target creature.

Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.

Dark Ascension (Common)
Huntmaster of the Fells
Huntmaster of the Fells 2RedGreen (4)
Creature — Human Werewolf (2/2)

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

Dark Ascension (Mythic Rare)
Immerwolf
Immerwolf 1RedGreen (3)
Creature — Wolf (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Each other creature you control that's a Wolf or a Werewolf gets +1/+1.

Non-Human Werewolves you control can't transform.

Dark Ascension (Uncommon)
Increasing Ambition
Increasing Ambition 4Black (5)
Sorcery

Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle.

Flashback 7Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Rare)
Increasing Confusion
Increasing Confusion Variable ColorlessBlue (1)
Sorcery

Target player mills X cards. If this spell was cast from a graveyard, that player mills twice that many cards instead.

Flashback Variable ColorlessBlue (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Rare)
Increasing Devotion
Increasing Devotion 3WhiteWhite (5)
Sorcery

Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead.

Flashback 7WhiteWhite (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Rare)
Increasing Savagery
Increasing Savagery 2GreenGreen (4)
Sorcery

Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead.

Flashback 5GreenGreen (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Rare)
Increasing Vengeance
Increasing Vengeance RedRed (2)
Instant

Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies.

Flashback 3RedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Rare)
Jar of Eyeballs
Jar of Eyeballs 3 (3)
Artifact

Whenever a creature you control dies, put two eyeball counters on Jar of Eyeballs.

3, Tap, Remove all eyeball counters from Jar of Eyeballs: Look at the top X cards of your library, where X is the number of eyeball counters removed this way. Put one of them into your hand and the rest on the bottom of your library in any order.

Dark Ascension (Rare)
Kessig Recluse
Kessig Recluse 2GreenGreen (4)
Creature — Spider (2/3)

Reach (This creature can block creatures with flying.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Dark Ascension (Common)
Krallenhorde Killer
Krallenhorde Killer (0)
Creature — Werewolf (2/2)

3Green: Krallenhorde Killer gets +4/+4 until end of turn. Activate only once each turn.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Killer.

Dark Ascension (Rare)
Lambholt Elder
Lambholt Elder 2Green (3)
Creature — Human Werewolf (1/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.

Dark Ascension (Uncommon)
Lingering Souls
Lingering Souls 2White (3)
Sorcery

Create two 1/1 white Spirit creature tokens with flying.

Flashback 1Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Dark Ascension (Uncommon)
Lost in the Woods
Lost in the Woods 3GreenGreen (5)
Enchantment

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

Dark Ascension (Rare)
Loyal Cathar
Loyal Cathar WhiteWhite (2)
Creature — Human Soldier (2/2)

Vigilance

When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.

Dark Ascension (Common)
Markov Blademaster
Markov Blademaster 1RedRed (3)
Creature — Vampire Warrior (1/1)

Double strike

Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

Dark Ascension (Rare)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue