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"Duel Decks: Merfolk vs. Goblins" (57)

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Aquitect's Will
Aquitect's Will Blue (1)
Tribal Sorcery — Merfolk

Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.

Duel Decks: Merfolk vs. Goblins (Common)
Battle Squadron
Battle Squadron 3RedRed (5)
Creature — Goblin (*/*)

Flying

Battle Squadron's power and toughness are each equal to the number of creatures you control.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Blighted Cataract
Blighted Cataract (0)
Land

Tap: Add Colorless.

5Blue, Tap, Sacrifice Blighted Cataract: Draw two cards.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Blighted Gorge
Blighted Gorge (0)
Land

Tap: Add Colorless.

4Red, Tap, Sacrifice Blighted Gorge: It deals 2 damage to any target.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Boggart Brute
Boggart Brute 2Red (3)
Creature — Goblin Warrior (3/2)

Menace (This creature can't be blocked except by two or more creatures.)

Duel Decks: Merfolk vs. Goblins (Common)
Brittle Effigy
Brittle Effigy 1 (1)
Artifact

4, Tap, Exile Brittle Effigy: Exile target creature.

Duel Decks: Merfolk vs. Goblins (Rare)
Brute Strength
Brute Strength 1Red (2)
Instant

Target creature gets +3/+1 and gains trample until end of turn.

Duel Decks: Merfolk vs. Goblins (Common)
Claustrophobia
Claustrophobia 1BlueBlue (3)
Enchantment — Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Duel Decks: Merfolk vs. Goblins (Common)
Cleaver Riot
Cleaver Riot 4Red (5)
Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Duel Decks: Merfolk vs. Goblins (Uncommon)
Cold-Eyed Selkie
Cold-Eyed Selkie 1Green or BlueGreen or Blue (3)
Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

Duel Decks: Merfolk vs. Goblins (Rare)
Concentrate
Concentrate 2BlueBlue (4)
Sorcery

Draw three cards.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Ember Hauler
Ember Hauler RedRed (2)
Creature — Goblin (2/2)

1, Sacrifice Ember Hauler: It deals 2 damage to any target.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Engulf the Shore
Engulf the Shore 3Blue (4)
Instant

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

Duel Decks: Merfolk vs. Goblins (Rare)
Essence Scatter
Essence Scatter 1Blue (2)
Instant

Counter target creature spell.

Duel Decks: Merfolk vs. Goblins (Common)
Forgotten Cave
Forgotten Cave (0)
Land

Forgotten Cave enters the battlefield tapped.

Tap: Add Red.

Cycling Red (Red, Discard this card: Draw a card.)

Duel Decks: Merfolk vs. Goblins (Common)
Foundry Street Denizen
Foundry Street Denizen Red (1)
Creature — Goblin Warrior (1/1)

Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.

Duel Decks: Merfolk vs. Goblins (Common)
Gempalm Incinerator
Gempalm Incinerator 2Red (3)
Creature — Goblin (2/1)

Cycling 1Red (1Red, Discard this card: Draw a card.)

When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Ghostfire
Ghostfire 2Red (3)
Instant

Ghostfire is colorless.

Ghostfire deals 3 damage to any target.

Duel Decks: Merfolk vs. Goblins (Common)
Goblin Charbelcher
Goblin Charbelcher 4 (4)
Artifact

3, Tap: Reveal cards from the top of your library until you reveal a land card. Goblin Charbelcher deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, Goblin Charbelcher deals double that damage instead. Put the revealed cards on the bottom of your library in any order.

Duel Decks: Merfolk vs. Goblins (Rare)
Goblin Chieftain
Goblin Chieftain 1RedRed (3)
Creature — Goblin (2/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Other Goblin creatures you control get +1/+1 and have haste.

Duel Decks: Merfolk vs. Goblins (Rare)
Goblin Diplomats
Goblin Diplomats 1Red (2)
Creature — Goblin (2/1)

Tap: Each creature attacks this turn if able.

Duel Decks: Merfolk vs. Goblins (Rare)
Goblin Glory Chaser
Goblin Glory Chaser Red (1)
Creature — Goblin Warrior (1/1)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

As long as Goblin Glory Chaser is renowned, it has menace. (It can't be blocked except by two or more creatures.)

Duel Decks: Merfolk vs. Goblins (Uncommon)
Goblin Goon
Goblin Goon 3Red (4)
Creature — Goblin Mutant (6/6)

Goblin Goon can't attack unless you control more creatures than defending player.

Goblin Goon can't block unless you control more creatures than attacking player.

Duel Decks: Merfolk vs. Goblins (Rare)
Goblin Grenade
Goblin Grenade Red (1)
Sorcery

As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Goblin Rabblemaster
Goblin Rabblemaster 2Red (3)
Creature — Goblin Warrior (2/2)

Other Goblin creatures you control attack each combat if able.

At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste.

Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.

Duel Decks: Merfolk vs. Goblins (Rare)
Goblin Razerunners
Goblin Razerunners 2RedRed (4)
Creature — Goblin Warrior (3/4)

1Red, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners.

At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.

Duel Decks: Merfolk vs. Goblins (Rare)
Goblin Ringleader
Goblin Ringleader 3Red (4)
Creature — Goblin (2/2)

Haste (This creature can attack and Tap as soon as it comes under your control.)

When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Goblin Tunneler
Goblin Tunneler 1Red (2)
Creature — Goblin Rogue (1/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Duel Decks: Merfolk vs. Goblins (Common)
Goblin Wardriver
Goblin Wardriver RedRed (2)
Creature — Goblin Warrior (2/2)

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Duel Decks: Merfolk vs. Goblins (Uncommon)
Harbinger of the Tides
Harbinger of the Tides BlueBlue (2)
Creature — Merfolk Wizard (2/2)

You may cast Harbinger of the Tides as though it had flash if you pay 2 more to cast it. (You may cast it any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

Duel Decks: Merfolk vs. Goblins (Rare)
Hordeling Outburst
Hordeling Outburst 1RedRed (3)
Sorcery

Create three 1/1 red Goblin creature tokens.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Inkfathom Divers
Inkfathom Divers 3BlueBlue (5)
Creature — Merfolk Soldier (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.

Duel Decks: Merfolk vs. Goblins (Common)
Island
Island (0)
Basic Land — Island

Duel Decks: Merfolk vs. Goblins (Land)
Krenko, Mob Boss
Krenko, Mob Boss 2RedRed (4)
Legendary Creature — Goblin Warrior (3/3)

Tap: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.

Duel Decks: Merfolk vs. Goblins (Rare)
Krenko's Command
Krenko's Command 1Red (2)
Sorcery

Create two 1/1 red Goblin creature tokens.

Duel Decks: Merfolk vs. Goblins (Common)
Lonely Sandbar
Lonely Sandbar (0)
Land

Lonely Sandbar enters the battlefield tapped.

Tap: Add Blue.

Cycling Blue (Blue, Discard this card: Draw a card.)

Duel Decks: Merfolk vs. Goblins (Common)
Master of the Pearl Trident
Master of the Pearl Trident BlueBlue (2)
Creature — Merfolk (2/2)

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Duel Decks: Merfolk vs. Goblins (Rare)
Master of Waves
Master of Waves 3Blue (4)
Creature — Merfolk Wizard (2/1)

Protection from red

Elemental creatures you control get +1/+1.

When Master of Waves enters the battlefield, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

Duel Decks: Merfolk vs. Goblins (Mythic Rare)
Merfolk Looter
Merfolk Looter 1Blue (2)
Creature — Merfolk Rogue (1/1)

Tap: Draw a card, then discard a card.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Merfolk Sovereign
Merfolk Sovereign 1BlueBlue (3)
Creature — Merfolk Noble (2/2)

Other Merfolk creatures you control get +1/+1.

Tap: Target Merfolk creature can't be blocked this turn.

Duel Decks: Merfolk vs. Goblins (Rare)
Merfolk Wayfinder
Merfolk Wayfinder 2Blue (3)
Creature — Merfolk Scout (1/2)

Flying

When Merfolk Wayfinder enters the battlefield, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Merrow Reejerey
Merrow Reejerey 2Blue (3)
Creature — Merfolk Soldier (2/2)

Other Merfolk creatures you control get +1/+1.

Whenever you cast a Merfolk spell, you may tap or untap target permanent.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Mind Spring
Mind Spring Variable ColorlessBlueBlue (2)
Sorcery

Draw X cards.

Duel Decks: Merfolk vs. Goblins (Rare)
Misdirection
Misdirection 3BlueBlue (5)
Instant

You may exile a blue card from your hand rather than pay this spell's mana cost.

Change the target of target spell with a single target.

Duel Decks: Merfolk vs. Goblins (Rare)
Mountain
Mountain (0)
Basic Land — Mountain

Duel Decks: Merfolk vs. Goblins (Land)
Relentless Assault
Relentless Assault 2RedRed (4)
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Duel Decks: Merfolk vs. Goblins (Rare)
Rootwater Hunter
Rootwater Hunter 2Blue (3)
Creature — Merfolk (1/1)

Tap: Rootwater Hunter deals 1 damage to any target.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Scroll Thief
Scroll Thief 2Blue (3)
Creature — Merfolk Rogue (1/3)

Whenever Scroll Thief deals combat damage to a player, draw a card.

Duel Decks: Merfolk vs. Goblins (Common)
Streambed Aquitects
Streambed Aquitects 1BlueBlue (3)
Creature — Merfolk Scout (2/3)

Tap: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

Tap: Target land becomes an Island until end of turn.

Duel Decks: Merfolk vs. Goblins (Common)
Tarfire
Tarfire Red (1)
Tribal Instant — Goblin

Tarfire deals 2 damage to any target.

Duel Decks: Merfolk vs. Goblins (Common)
Tidal Courier
Tidal Courier 3Blue (4)
Creature — Merfolk (1/2)

When Tidal Courier enters the battlefield, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order.

3Blue: Tidal Courier gains flying until end of turn.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Tidal Warrior
Tidal Warrior Blue (1)
Creature — Merfolk Warrior (1/1)

Tap: Target land becomes an Island until end of turn.

Duel Decks: Merfolk vs. Goblins (Common)
Tidal Wave
Tidal Wave 2Blue (3)
Instant

Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.

Duel Decks: Merfolk vs. Goblins (Common)
Tidebinder Mage
Tidebinder Mage BlueBlue (2)
Creature — Merfolk Wizard (2/2)

When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.

Duel Decks: Merfolk vs. Goblins (Rare)
Triton Tactics
Triton Tactics Blue (1)
Instant

Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.

Duel Decks: Merfolk vs. Goblins (Uncommon)
Wake Thrasher
Wake Thrasher 2Blue (3)
Creature — Merfolk Soldier (1/1)

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

Duel Decks: Merfolk vs. Goblins (Rare)
Warren Instigator
Warren Instigator RedRed (2)
Creature — Goblin Berserker (1/1)

Double strike

Whenever Warren Instigator deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

Duel Decks: Merfolk vs. Goblins (Mythic Rare)
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