SEARCH:

"Exodus" (143)

12 >
Search Criteria
Updating... Updating search parameters...
 Search Result Options
    Name (asc)   >    
  • Additional Sort:

Display:
Æther Tide (Aether Tide)
Æther Tide (Aether Tide) Variable ColorlessBlue (1)
Sorcery

As an additional cost to cast this spell, discard X creature cards.

Return X target creatures to their owners' hands.

Exodus (Common)
Allay
Allay 1White (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target enchantment.

Exodus (Common)
Anarchist
Anarchist 4Red (5)
Creature — Human Wizard (2/2)

When Anarchist enters, you may return target sorcery card from your graveyard to your hand.

Exodus (Common)
Angelic Blessing
Angelic Blessing 2White (3)
Sorcery

Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

Exodus (Common)
Avenging Druid
Avenging Druid 2Green (3)
Creature — Human Druid (1/3)

Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Exodus (Common)
Bequeathal
Bequeathal Green (1)
Enchantment — Aura

Enchant creature

When enchanted creature dies, you draw two cards.

Exodus (Common)
Carnophage
Carnophage Black (1)
Creature — Zombie (2/2)

At the beginning of your upkeep, tap Carnophage unless you pay 1 life.

Exodus (Common)
Cartographer
Cartographer 2Green (3)
Creature — Human (2/2)

When Cartographer enters, you may return target land card from your graveyard to your hand.

Exodus (Uncommon)
Cat Burglar
Cat Burglar 3Black (4)
Creature — Kor Rogue Minion (2/2)

2Black, Tap: Target player discards a card. Activate only as a sorcery.

Exodus (Common)
Cataclysm
Cataclysm 2WhiteWhite (4)
Sorcery

Each player chooses from among the permanents they control an artifact, a creature, an enchantment, and a land, then sacrifices the rest.

Exodus (Rare)
Charging Paladin
Charging Paladin 2White (3)
Creature — Human Knight (2/2)

Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.

Exodus (Common)
Cinder Crawler
Cinder Crawler 1Red (2)
Creature — Salamander (1/2)

Red: Cinder Crawler gets +1/+0 until end of turn. Activate only if Cinder Crawler is blocked.

Exodus (Common)
City of Traitors
City of Traitors (0)
Land

When you play another land, sacrifice City of Traitors.

Tap: Add ColorlessColorless.

Exodus (Rare)
Coat of Arms
Coat of Arms 5 (5)
Artifact

Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Exodus (Rare)
Convalescence
Convalescence 1White (2)
Enchantment

At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.

Exodus (Rare)
Crashing Boars
Crashing Boars 3GreenGreen (5)
Creature — Boar (4/4)

Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able.

Exodus (Uncommon)
Culling the Weak
Culling the Weak Black (1)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Add BlackBlackBlackBlack.

Exodus (Common)
Cunning
Cunning 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step.

Exodus (Common)
Curiosity
Curiosity Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Exodus (Uncommon)
Cursed Flesh
Cursed Flesh Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -1/-1 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Exodus (Common)
Dauthi Cutthroat
Dauthi Cutthroat 1Black (2)
Creature — Dauthi Minion (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

1Black, Tap: Destroy target creature with shadow.

Exodus (Uncommon)
Dauthi Jackal
Dauthi Jackal 2Black (3)
Creature — Dauthi Jackal (2/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

BlackBlack, Sacrifice Dauthi Jackal: Destroy target blocking creature.

Exodus (Common)
Dauthi Warlord
Dauthi Warlord 1Black (2)
Creature — Dauthi Soldier (*/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Warlord's power is equal to the number of creatures on the battlefield with shadow.

Exodus (Uncommon)
Death's Duet
Death's Duet 2Black (3)
Sorcery

Return two target creature cards from your graveyard to your hand.

Exodus (Common)
Dizzying Gaze
Dizzying Gaze Red (1)
Enchantment — Aura

Enchant creature you control

Red: Enchanted creature deals 1 damage to target creature with flying.

Exodus (Common)
Dominating Licid
Dominating Licid 1BlueBlue (3)
Creature — Licid (1/1)

1BlueBlue, Tap: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Blue to end this effect.

You control enchanted creature.

Exodus (Rare)
Elven Palisade
Elven Palisade Green (1)
Enchantment

Sacrifice a Forest: Target attacking creature gets -3/-0 until end of turn.

Exodus (Uncommon)
Elvish Berserker
Elvish Berserker Green (1)
Creature — Elf Berserker (1/1)

Whenever Elvish Berserker becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Exodus (Common)
Entropic Specter
Entropic Specter 3BlackBlack (5)
Creature — Specter Spirit (*/*)

Flying

As Entropic Specter enters, choose an opponent.

Entropic Specter's power and toughness are each equal to the number of cards in the chosen player's hand.

Whenever Entropic Specter deals damage to a player, that player discards a card.

Exodus (Rare)
Ephemeron
Ephemeron 4BlueBlue (6)
Creature — Illusion (4/4)

Flying

Discard a card: Return Ephemeron to its owner's hand.

Exodus (Rare)
Equilibrium
Equilibrium 1BlueBlue (3)
Enchantment

Whenever you cast a creature spell, you may pay 1. If you do, return target creature to its owner's hand.

Exodus (Rare)
Erratic Portal
Erratic Portal 4 (4)
Artifact

1, Tap: Return target creature to its owner's hand unless its controller pays 1.

Exodus (Rare)
Ertai, Wizard Adept
Ertai, Wizard Adept 2Blue (3)
Legendary Creature — Human Wizard (1/1)

2BlueBlue, Tap: Counter target spell.

Exodus (Rare)
Exalted Dragon
Exalted Dragon 4WhiteWhite (6)
Creature — Dragon (5/5)

Flying

Exalted Dragon can't attack unless you sacrifice a land. (This cost is paid as attackers are declared.)

Exodus (Rare)
Fade Away
Fade Away 2Blue (3)
Sorcery

For each creature, its controller sacrifices a permanent of their choice unless they pay 1.

Exodus (Common)
Fighting Chance
Fighting Chance Red (1)
Instant

For each blocking creature, flip a coin. If you win the flip, prevent all combat damage that would be dealt by that creature this turn.

Exodus (Rare)
Flowstone Flood
Flowstone Flood 3Red (4)
Sorcery

Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target land.

Exodus (Uncommon)
Forbid
Forbid 1BlueBlue (3)
Instant

Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Counter target spell.

Exodus (Uncommon)
Fugue
Fugue 3BlackBlack (5)
Sorcery

Target player discards three cards.

Exodus (Uncommon)
Furnace Brood
Furnace Brood 3Red (4)
Creature — Elemental (3/3)

Red: Target creature can't be regenerated this turn.

Exodus (Common)
Grollub
Grollub 2Black (3)
Creature — Beast (3/3)

Whenever Grollub is dealt damage, each opponent gains that much life.

Exodus (Common)
Hatred
Hatred 3BlackBlack (5)
Instant

As an additional cost to cast this spell, pay X life.

Target creature gets +X/+0 until end of turn.

Exodus (Rare)
High Ground
High Ground White (1)
Enchantment

Each creature you control can block an additional creature each combat.

Exodus (Uncommon)
Jackalope Herd
Jackalope Herd 3Green (4)
Creature — Rabbit Beast (4/5)

When you cast a spell, return Jackalope Herd to its owner's hand.

Exodus (Common)
Keeper of the Beasts
Keeper of the Beasts GreenGreen (2)
Creature — Human Wizard (1/2)

Green, Tap: Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.

Exodus (Uncommon)
Keeper of the Dead
Keeper of the Dead BlackBlack (2)
Creature — Human Wizard (1/2)

Black, Tap: Choose target opponent who has at least two fewer creature cards in their graveyard than you do as you activate this ability. Destroy target nonblack creature that player controls.

Exodus (Uncommon)
Keeper of the Flame
Keeper of the Flame RedRed (2)
Creature — Human Wizard (1/2)

Red, Tap: Choose target opponent who has more life than you do as you activate this ability. Keeper of the Flame deals 2 damage to that player.

Exodus (Uncommon)
Keeper of the Light
Keeper of the Light WhiteWhite (2)
Creature — Human Wizard (1/2)

White, Tap: Choose target opponent who has more life than you do as you activate this ability. You gain 3 life.

Exodus (Uncommon)
Keeper of the Mind
Keeper of the Mind BlueBlue (2)
Creature — Human Wizard (1/2)

Blue, Tap: Choose target opponent who has at least two more cards in hand than you do as you activate this ability. Draw a card.

Exodus (Uncommon)
Killer Whale
Killer Whale 3BlueBlue (5)
Creature — Whale (3/5)

Blue: Killer Whale gains flying until end of turn.

Exodus (Uncommon)
Kor Chant
Kor Chant 2White (3)
Instant

All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.

Exodus (Common)
Limited Resources
Limited Resources White (1)
Enchantment

When Limited Resources enters, each player chooses five lands they control and sacrifices the rest.

Players can't play lands as long as ten or more lands are on the battlefield.

Exodus (Rare)
Mage il-Vec
Mage il-Vec 2Red (3)
Creature — Human Wizard (2/2)

Tap, Discard a card at random: Mage il-Vec deals 1 damage to any target.

Exodus (Common)
Mana Breach
Mana Breach 2Blue (3)
Enchantment

Whenever a player casts a spell, that player returns a land they control to its owner's hand.

Exodus (Uncommon)
Manabond
Manabond Green (1)
Enchantment

At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.

Exodus (Rare)
Maniacal Rage
Maniacal Rage 1Red (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

Exodus (Common)
Medicine Bag
Medicine Bag 3 (3)
Artifact

1, Tap, Discard a card: Regenerate target creature.

Exodus (Uncommon)
Memory Crystal
Memory Crystal 3 (3)
Artifact

Buyback costs cost 2 less.

Exodus (Rare)
Merfolk Looter
Merfolk Looter 1Blue (2)
Creature — Merfolk Rogue (1/1)

Tap: Draw a card, then discard a card.

Exodus (Common)
Mind Maggots
Mind Maggots 3Black (4)
Creature — Insect (2/2)

When Mind Maggots enters, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.

Exodus (Uncommon)
Mind Over Matter
Mind Over Matter 2BlueBlueBlueBlue (6)
Enchantment

Discard a card: You may tap or untap target artifact, creature, or land.

Exodus (Rare)
Mindless Automaton
Mindless Automaton 4 (4)
Artifact Creature — Construct (0/0)

Mindless Automaton enters with two +1/+1 counters on it.

1, Discard a card: Put a +1/+1 counter on Mindless Automaton.

Remove two +1/+1 counters from Mindless Automaton: Draw a card.

Exodus (Rare)
Mirozel
Mirozel 3Blue (4)
Creature — Illusion (2/3)

Flying

When Mirozel becomes the target of a spell or ability, return Mirozel to its owner's hand.

Exodus (Uncommon)
Mirri, Cat Warrior
Mirri, Cat Warrior 1GreenGreen (3)
Legendary Creature — Cat Warrior (2/3)

First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.)

Exodus (Rare)
Mogg Assassin
Mogg Assassin 2Red (3)
Creature — Goblin Assassin (2/1)

Tap: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.

Exodus (Uncommon)
Monstrous Hound
Monstrous Hound 3Red (4)
Creature — Dog (4/4)

Monstrous Hound can't attack unless you control more lands than defending player.

Monstrous Hound can't block unless you control more lands than attacking player.

Exodus (Rare)
Nausea
Nausea 1Black (2)
Sorcery

All creatures get -1/-1 until end of turn.

Exodus (Common)
Necrologia
Necrologia 3BlackBlack (5)
Instant

Cast this spell only during your end step.

As an additional cost to cast this spell, pay X life.

Draw X cards.

Exodus (Uncommon)
Null Brooch
Null Brooch 4 (4)
Artifact

2, Tap, Discard your hand: Counter target noncreature spell.

Exodus (Rare)
Oath of Druids
Oath of Druids 1Green (2)
Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.

Exodus (Rare)
Oath of Ghouls
Oath of Ghouls 1Black (2)
Enchantment

At the beginning of each player's upkeep, that player chooses target player whose graveyard has fewer creature cards in it than their graveyard does and is their opponent. The first player may return a creature card from their graveyard to their hand.

Exodus (Rare)
Oath of Lieges
Oath of Lieges 1White (2)
Enchantment

At the beginning of each player's upkeep, that player chooses target player who controls more lands than they do and is their opponent. The first player may search their library for a basic land card, put that card onto the battlefield, then shuffle.

Exodus (Rare)
Oath of Mages
Oath of Mages 1Red (2)
Enchantment

At the beginning of each player's upkeep, that player chooses target player who has more life than they do and is their opponent. The first player may have Oath of Mages deal 1 damage to the second player.

Exodus (Rare)
Oath of Scholars
Oath of Scholars 3Blue (4)
Enchantment

At the beginning of each player's upkeep, that player chooses target player who has more cards in hand than they do and is their opponent. The first player may discard their hand and draw three cards.

Exodus (Rare)
Ogre Shaman
Ogre Shaman 3RedRed (5)
Creature — Ogre Shaman (3/3)

2, Discard a card at random: Ogre Shaman deals 2 damage to any target.

Exodus (Rare)
Onslaught
Onslaught Red (1)
Enchantment

Whenever you cast a creature spell, tap target creature.

Exodus (Common)
Paladin en-Vec
Paladin en-Vec 1WhiteWhite (3)
Creature — Human Knight (2/2)

First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)

Exodus (Rare)
Pandemonium
Pandemonium 3Red (4)
Enchantment

Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.

Exodus (Rare)
Paroxysm
Paroxysm 1Red (2)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.

Exodus (Uncommon)
Peace of Mind
Peace of Mind 1White (2)
Enchantment

White, Discard a card: You gain 3 life.

Exodus (Uncommon)
Pegasus Stampede
Pegasus Stampede 1White (2)
Sorcery

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Create a 1/1 white Pegasus creature token with flying.

Exodus (Uncommon)
Penance
Penance 2White (3)
Enchantment

Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.

Exodus (Uncommon)
Pit Spawn
Pit Spawn 4BlackBlackBlack (7)
Creature — Demon (6/4)

First strike

At the beginning of your upkeep, sacrifice Pit Spawn unless you pay BlackBlack.

Whenever Pit Spawn deals damage to a creature, exile that creature.

Exodus (Rare)
Plaguebearer
Plaguebearer 1Black (2)
Creature — Zombie (1/1)

Variable ColorlessVariable ColorlessBlack: Destroy target nonblack creature with mana value X.

Exodus (Rare)
Plated Rootwalla
Plated Rootwalla 4Green (5)
Creature — Lizard (3/3)

2Green: Plated Rootwalla gets +3/+3 until end of turn. Activate only once each turn.

Exodus (Common)
Predatory Hunger
Predatory Hunger Green (1)
Enchantment — Aura

Enchant creature

Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.

Exodus (Common)
Price of Progress
Price of Progress 1Red (2)
Instant

Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Exodus (Uncommon)
Pygmy Troll
Pygmy Troll 1Green (2)
Creature — Troll (1/1)

Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn.

Green: Regenerate Pygmy Troll.

Exodus (Common)
Rabid Wolverines
Rabid Wolverines 3GreenGreen (5)
Creature — Wolverine (4/4)

Whenever Rabid Wolverines becomes blocked by a creature, Rabid Wolverines gets +1/+1 until end of turn.

Exodus (Common)
Raging Goblin
Raging Goblin Red (1)
Creature — Goblin Berserker (1/1)

Haste (This creature can attack and Tap as soon as it comes under your control.)

Exodus (Common)
Ravenous Baboons
Ravenous Baboons 3Red (4)
Creature — Monkey (2/2)

When Ravenous Baboons enters, destroy target nonbasic land.

Exodus (Rare)
Reaping the Rewards
Reaping the Rewards White (1)
Instant

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

You gain 2 life.

Exodus (Common)
Reckless Ogre
Reckless Ogre 3Red (4)
Creature — Ogre (3/2)

Whenever Reckless Ogre attacks alone, it gets +3/+0 until end of turn.

Exodus (Common)
Reclaim
Reclaim Green (1)
Instant

Put target card from your graveyard on top of your library.

Exodus (Common)
Reconnaissance
Reconnaissance White (1)
Enchantment

0: Remove target attacking creature you control from combat and untap it. (If you activate during end of combat, the creature will untap after it deals combat damage.)

Exodus (Uncommon)
Recurring Nightmare
Recurring Nightmare 2Black (3)
Enchantment

Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Exodus (Rare)
Resuscitate
Resuscitate 1Green (2)
Instant

Until end of turn, creatures you control gain "1: Regenerate this creature."

Exodus (Uncommon)
Robe of Mirrors
Robe of Mirrors Blue (1)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)

Enchanted creature has shroud. (It can't be the target of spells or abilities.)

Exodus (Common)
Rootwater Alligator
Rootwater Alligator 3Green (4)
Creature — Crocodile (3/2)

Sacrifice a Forest: Regenerate Rootwater Alligator.

Exodus (Common)
Rootwater Mystic
Rootwater Mystic Blue (1)
Creature — Merfolk Wizard (1/1)

1Blue: Look at the top card of target player's library.

Exodus (Common)
We have updated our privacy policy. Click the link to learn more.

Gatherer works better in the Companion app!

Continue