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Air Elemental
Air Elemental 3BlueBlue (5)
Creature — Elemental (4/4)

Flying

Limited Edition Alpha (Uncommon)
Ancestral Recall
Ancestral Recall Blue (1)
Instant

Target player draws three cards.

Limited Edition Alpha (Rare)
Animate Artifact
Animate Artifact 3Blue (4)
Enchantment — Aura

Enchant artifact

As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.

Limited Edition Alpha (Uncommon)
Animate Dead
Animate Dead 1Black (2)
Enchantment — Aura

Enchant creature card in a graveyard

When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.

Enchanted creature gets -1/-0.

Limited Edition Alpha (Uncommon)
Animate Wall
Animate Wall White (1)
Enchantment — Aura

Enchant Wall

Enchanted Wall can attack as though it didn't have defender.

Limited Edition Alpha (Rare)
Ankh of Mishra
Ankh of Mishra 2 (2)
Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.

Limited Edition Alpha (Rare)
Armageddon
Armageddon 3White (4)
Sorcery

Destroy all lands.

Limited Edition Alpha (Rare)
Aspect of Wolf
Aspect of Wolf 1Green (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +X/+Y, where X is half the number of Forests you control, rounded down, and Y is half the number of Forests you control, rounded up.

Limited Edition Alpha (Rare)
Bad Moon
Bad Moon 1Black (2)
Enchantment

Black creatures get +1/+1.

Limited Edition Alpha (Rare)
Badlands
Badlands (0)
Land — Swamp Mountain

(Tap: Add Black or Red.)

Limited Edition Alpha (Rare)
Balance
Balance 1White (2)
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Limited Edition Alpha (Rare)
Basalt Monolith
Basalt Monolith 3 (3)
Artifact

Basalt Monolith doesn't untap during your untap step.

Tap: Add ColorlessColorlessColorless.

3: Untap Basalt Monolith.

Limited Edition Alpha (Uncommon)
Bayou
Bayou (0)
Land — Swamp Forest

(Tap: Add Black or Green.)

Limited Edition Alpha (Rare)
Benalish Hero
Benalish Hero White (1)
Creature — Human Soldier (1/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Limited Edition Alpha (Common)
Berserk
Berserk Green (1)
Instant

Cast this spell only before the combat damage step.

Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Limited Edition Alpha (Uncommon)
Birds of Paradise
Birds of Paradise Green (1)
Creature — Bird (0/1)

Flying

Tap: Add one mana of any color.

Limited Edition Alpha (Rare)
Black Knight
Black Knight BlackBlack (2)
Creature — Human Knight (2/2)

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Limited Edition Alpha (Uncommon)
Black Lotus
Black Lotus 0 (0)
Artifact

Tap, Sacrifice Black Lotus: Add three mana of any one color.

Limited Edition Alpha (Rare)
Black Vise
Black Vise 1 (1)
Artifact

As Black Vise enters the battlefield, choose an opponent.

At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Limited Edition Alpha (Uncommon)
Black Ward
Black Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from black. This effect doesn't remove Black Ward.

Limited Edition Alpha (Uncommon)
Blaze of Glory
Blaze of Glory White (1)
Instant

Cast this spell only during combat before blockers are declared.

Target creature defending player controls can block any number of creatures this turn. It blocks each attacking creature this turn if able.

Limited Edition Alpha (Rare)
Blessing
Blessing WhiteWhite (2)
Enchantment — Aura

Enchant creature

White: Enchanted creature gets +1/+1 until end of turn.

Limited Edition Alpha (Rare)
Blue Elemental Blast
Blue Elemental Blast Blue (1)
Instant

Choose one —

• Counter target red spell.

• Destroy target red permanent.

Limited Edition Alpha (Common)
Blue Ward
Blue Ward White (1)
Enchantment — Aura

Enchant creature

Enchanted creature has protection from blue. This effect doesn't remove Blue Ward.

Limited Edition Alpha (Uncommon)
Bog Wraith
Bog Wraith 3Black (4)
Creature — Wraith (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Limited Edition Alpha (Uncommon)
Braingeyser
Braingeyser Variable ColorlessBlueBlue (2)
Sorcery

Target player draws X cards.

Limited Edition Alpha (Rare)
Burrowing
Burrowing Red (1)
Enchantment — Aura

Enchant creature

Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

Limited Edition Alpha (Uncommon)
Camouflage
Camouflage Green (1)
Instant

Cast this spell only during your declare attackers step.

This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)

Limited Edition Alpha (Uncommon)
Castle
Castle 3White (4)
Enchantment

Untapped creatures you control get +0/+2.

Limited Edition Alpha (Uncommon)
Celestial Prism
Celestial Prism 3 (3)
Artifact

2, Tap: Add one mana of any color.

Limited Edition Alpha (Uncommon)
Channel
Channel GreenGreen (2)
Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add Colorless.

Limited Edition Alpha (Uncommon)
Chaos Orb
Chaos Orb 2 (2)
Artifact

1, Tap: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.

Limited Edition Alpha (Rare)
Chaoslace
Chaoslace Red (1)
Instant

Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Limited Edition Alpha (Rare)
Circle of Protection : Blue (Circle of Protection: Blue)
Circle of Protection : Blue (Circle of Protection: Blue) 1White (2)
Enchantment

1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Limited Edition Alpha (Common)
Circle of Protection : Green (Circle of Protection: Green)
Circle of Protection : Green (Circle of Protection: Green) 1White (2)
Enchantment

1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Limited Edition Alpha (Common)
Circle of Protection : Red (Circle of Protection: Red)
Circle of Protection : Red (Circle of Protection: Red) 1White (2)
Enchantment

1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Limited Edition Alpha (Common)
Circle of Protection : White (Circle of Protection: White)
Circle of Protection : White (Circle of Protection: White) 1White (2)
Enchantment

1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

Limited Edition Alpha (Common)
Clockwork Beast
Clockwork Beast 6 (6)
Artifact Creature — Beast (0/4)

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

Limited Edition Alpha (Rare)
Clone
Clone 3Blue (4)
Creature — Shapeshifter (0/0)

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

Limited Edition Alpha (Uncommon)
Cockatrice
Cockatrice 3GreenGreen (5)
Creature — Cockatrice (2/4)

Flying

Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Limited Edition Alpha (Rare)
Consecrate Land
Consecrate Land White (1)
Enchantment — Aura

Enchant land

Enchanted land has indestructible and can't be enchanted by other Auras.

Limited Edition Alpha (Uncommon)
Conservator
Conservator 4 (4)
Artifact

3, Tap: Prevent the next 2 damage that would be dealt to you this turn.

Limited Edition Alpha (Uncommon)
Contract from Below
Contract from Below Black (1)
Sorcery

Remove Contract from Below from your deck before playing if you're not playing for ante.

Discard your hand, ante the top card of your library, then draw seven cards.

Limited Edition Alpha (Rare)
Control Magic
Control Magic 2BlueBlue (4)
Enchantment — Aura

Enchant creature

You control enchanted creature.

Limited Edition Alpha (Uncommon)
Conversion
Conversion 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, sacrifice Conversion unless you pay WhiteWhite.

All Mountains are Plains.

Limited Edition Alpha (Uncommon)
Copper Tablet
Copper Tablet 2 (2)
Artifact

At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.

Limited Edition Alpha (Uncommon)
Copy Artifact
Copy Artifact 1Blue (2)
Enchantment

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.

Limited Edition Alpha (Rare)
Counterspell
Counterspell BlueBlue (2)
Instant

Counter target spell.

Limited Edition Alpha (Uncommon)
Craw Wurm
Craw Wurm 4GreenGreen (6)
Creature — Wurm (6/4)

Limited Edition Alpha (Common)
Creature Bond
Creature Bond 1Blue (2)
Enchantment — Aura

Enchant creature

When enchanted creature dies, Creature Bond deals damage equal to that creature's toughness to the creature's controller.

Limited Edition Alpha (Common)
Crusade
Crusade WhiteWhite (2)
Enchantment

White creatures get +1/+1.

Limited Edition Alpha (Rare)
Crystal Rod
Crystal Rod 1 (1)
Artifact

Whenever a player casts a blue spell, you may pay 1. If you do, you gain 1 life.

Limited Edition Alpha (Uncommon)
Cursed Land
Cursed Land 2BlackBlack (4)
Enchantment — Aura

Enchant land

At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.

Limited Edition Alpha (Uncommon)
Cyclopean Tomb
Cyclopean Tomb 4 (0)
Artifact

2, Tap: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate only during your upkeep.

When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.

Limited Edition Alpha (Rare)
Dark Ritual
Dark Ritual Black (1)
Instant

Add BlackBlackBlack.

Limited Edition Alpha (Common)
Darkpact
Darkpact BlackBlackBlack (3)
Sorcery

Remove Darkpact from your deck before playing if you're not playing for ante.

You own target card in the ante. Exchange that card with the top card of your library.

Limited Edition Alpha (Rare)
Death Ward
Death Ward White (1)
Instant

Regenerate target creature.

Limited Edition Alpha (Common)
Deathgrip
Deathgrip BlackBlack (2)
Enchantment

BlackBlack: Counter target green spell.

Limited Edition Alpha (Uncommon)
Deathlace
Deathlace Black (1)
Instant

Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

Limited Edition Alpha (Rare)
Demonic Attorney
Demonic Attorney 1BlackBlack (3)
Sorcery

Remove Demonic Attorney from your deck before playing if you're not playing for ante.

Each player antes the top card of their library.

Limited Edition Alpha (Rare)
Demonic Hordes
Demonic Hordes 3BlackBlackBlack (6)
Creature — Demon (5/5)

Tap: Destroy target land.

At the beginning of your upkeep, unless you pay BlackBlackBlack, tap Demonic Hordes and sacrifice a land of an opponent's choice.

Limited Edition Alpha (Rare)
Demonic Tutor
Demonic Tutor 1Black (2)
Sorcery

Search your library for a card, put that card into your hand, then shuffle.

Limited Edition Alpha (Uncommon)
Dingus Egg
Dingus Egg 4 (4)
Artifact

Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.

Limited Edition Alpha (Rare)
Disenchant
Disenchant 1White (2)
Instant

Destroy target artifact or enchantment.

Limited Edition Alpha (Common)
Disintegrate
Disintegrate Variable ColorlessRed (1)
Sorcery

Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.

Limited Edition Alpha (Common)
Disrupting Scepter
Disrupting Scepter 3 (3)
Artifact

3, Tap: Target player discards a card. Activate only during your turn.

Limited Edition Alpha (Rare)
Dragon Whelp
Dragon Whelp 2RedRed (4)
Creature — Dragon (2/3)

Flying

Red: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.

Limited Edition Alpha (Uncommon)
Drain Life
Drain Life Variable Colorless1Black (2)
Sorcery

Spend only black mana on X.

Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.

Limited Edition Alpha (Common)
Drain Power
Drain Power BlueBlue (2)
Sorcery

Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.

Limited Edition Alpha (Rare)
Drudge Skeletons
Drudge Skeletons 1Black (2)
Creature — Skeleton (1/1)

Black: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Limited Edition Alpha (Common)
Dwarven Demolition Team
Dwarven Demolition Team 2Red (3)
Creature — Dwarf (1/1)

Tap: Destroy target Wall.

Limited Edition Alpha (Uncommon)
Dwarven Warriors
Dwarven Warriors 2Red (3)
Creature — Dwarf Warrior (1/1)

Tap: Target creature with power 2 or less can't be blocked this turn.

Limited Edition Alpha (Common)
Earth Elemental
Earth Elemental 3RedRed (5)
Creature — Elemental (4/5)

Limited Edition Alpha (Uncommon)
Earthbind
Earthbind Red (1)
Enchantment — Aura

Enchant creature

When Earthbind enters the battlefield, if enchanted creature has flying, Earthbind deals 2 damage to that creature and Earthbind gains "Enchanted creature loses flying."

Limited Edition Alpha (Common)
Earthquake
Earthquake Variable ColorlessRed (1)
Sorcery

Earthquake deals X damage to each creature without flying and each player.

Limited Edition Alpha (Rare)
Elvish Archers
Elvish Archers 1Green (2)
Creature — Elf Archer (2/1)

First strike

Limited Edition Alpha (Rare)
Evil Presence
Evil Presence Black (1)
Enchantment — Aura

Enchant land

Enchanted land is a Swamp.

Limited Edition Alpha (Uncommon)
False Orders
False Orders Red (1)
Instant

Cast this spell only during the declare blockers step.

Remove target creature defending player controls from combat. Creatures it was blocking that had become blocked by only that creature this combat become unblocked. You may have it block an attacking creature of your choice.

Limited Edition Alpha (Common)
Farmstead
Farmstead WhiteWhiteWhite (3)
Enchantment — Aura

Enchant land

Enchanted land has "At the beginning of your upkeep, you may pay WhiteWhite. If you do, you gain 1 life."

Limited Edition Alpha (Rare)
Fastbond
Fastbond Green (1)
Enchantment

You may play any number of lands on each of your turns.

Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.

Limited Edition Alpha (Rare)
Fear
Fear BlackBlack (2)
Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Limited Edition Alpha (Common)
Feedback
Feedback 2Blue (3)
Enchantment — Aura

Enchant enchantment

At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.

Limited Edition Alpha (Uncommon)
Fire Elemental
Fire Elemental 3RedRed (5)
Creature — Elemental (5/4)

Limited Edition Alpha (Uncommon)
Fireball
Fireball Variable ColorlessRed (1)
Sorcery

This spell costs 1 more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

Limited Edition Alpha (Common)
Firebreathing
Firebreathing Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/+0 until end of turn.

Limited Edition Alpha (Common)
Flashfires
Flashfires 3Red (4)
Sorcery

Destroy all Plains.

Limited Edition Alpha (Uncommon)
Flight
Flight Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Limited Edition Alpha (Common)
Fog
Fog Green (1)
Instant

Prevent all combat damage that would be dealt this turn.

Limited Edition Alpha (Common)
Force of Nature
Force of Nature 2GreenGreenGreenGreen (6)
Creature — Elemental (8/8)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay GreenGreenGreenGreen.

Limited Edition Alpha (Rare)
Forcefield
Forcefield 3 (3)
Artifact

1: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.

Limited Edition Alpha (Rare)
Forest
Forest (0)
Basic Land — Forest

Limited Edition Alpha (Land)
Fork
Fork RedRed (2)
Instant

Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

Limited Edition Alpha (Rare)
Frozen Shade
Frozen Shade 2Black (3)
Creature — Shade (0/1)

Black: Frozen Shade gets +1/+1 until end of turn.

Limited Edition Alpha (Common)
Fungusaur
Fungusaur 3Green (4)
Creature — Fungus Dinosaur (2/2)

Whenever Fungusaur is dealt damage, put a +1/+1 counter on it.

Limited Edition Alpha (Rare)
Gaea's Liege
Gaea's Liege 3GreenGreenGreen (6)
Creature — Avatar (*/*)

As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls.

Tap: Target land becomes a Forest until Gaea's Liege leaves the battlefield.

Limited Edition Alpha (Rare)
Gauntlet of Might
Gauntlet of Might 4 (4)
Artifact

Red creatures get +1/+1.

Whenever a Mountain is tapped for mana, its controller adds an additional Red.

Limited Edition Alpha (Rare)
Giant Growth
Giant Growth Green (1)
Instant

Target creature gets +3/+3 until end of turn.

Limited Edition Alpha (Common)
Giant Spider
Giant Spider 3Green (4)
Creature — Spider (2/4)

Reach (This creature can block creatures with flying.)

Limited Edition Alpha (Common)
Glasses of Urza
Glasses of Urza 1 (1)
Artifact

Tap: Look at target player's hand.

Limited Edition Alpha (Uncommon)
Gloom
Gloom 2Black (3)
Enchantment

White spells cost 3 more to cast.

Activated abilities of white enchantments cost 3 more to activate.

Limited Edition Alpha (Uncommon)
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